Modifié par Gamer Genocider, 11 mars 2012 - 03:45 .
So we can't get the ending we want after all?
#17276
Posté 11 mars 2012 - 03:44
#17277
Posté 11 mars 2012 - 03:44
cannedcream wrote...
Just replayed the ending to watch a different outcome.
That... that was a mistake.
It's like having a cavity and you keep sucking air through it to see if it still hurts...
It feels like the devs did this to me after I beat it. www.meatspin.com
#17278
Posté 11 mars 2012 - 03:44
#17279
Posté 11 mars 2012 - 03:44
Modifié par kk777, 11 mars 2012 - 03:45 .
#17280
Posté 11 mars 2012 - 03:45
#17281
Posté 11 mars 2012 - 03:46
#17282
Posté 11 mars 2012 - 03:47
Bacusan wrote...
Cinematic wise, The real fleet: I think I'm the only one with this issue. I took some choices in the game, For instance I saved the Krogan all the way, and thanks to that I lost the Salarian main force (i Think that's what happens) I Rewrote the geth with reaper code, I saved ALL of the quarians (even Admiral Koris or whatever) Heck, I even saved Elcor stranded on a random planet. I even recruited all of Arias terminus Fleet guys. My cinematic showed Asari, Turian, Quarian and Human vessels, Planet side, I only saw Krogan, Turians, and Humans. Really? after I brought the whole galaxy with me I only get to see a quarter of my forces? It bugs me... I'd love to see a geth saving a Quarian's ass, A Krogan being carried by two turians. Some vorcha doing naughty things to a cannibal. Some huge Batarian dreadnaughts crashing into a reaper because they are about to blow up.
Oh god, I hated this...
I was hoping for Rachni Ships. The Blood pack fighting along side the Eclipse sisters and their mechs. Some Elcor running and firing like living tanks. The volus cruiser.
Decisions affecting the battle, like not curing the genophage... so then the Krogans loss all fighting will and some of them just commit suicide.
Goddamn, at least show me the Justicars. Or allow me to see Shiala.
#17283
Posté 11 mars 2012 - 03:47
Shepard: Hmm...didn't they say that about DA2? Look what happened!
*tries to Paragon/Renegade interrupt*
*nothing happens*
I'm fine if Shepard dies. Just not like this Bioware. Not like this. I also think there should be option for a happy ending. A lot of time has been spent playing ME1 and ME2 ad though some gamers like myself are fine with a DA:O style Ultimate Sacrifice, there should also be a "CHOICE" for a happy ending.
Modifié par wicked_being, 11 mars 2012 - 03:48 .
#17284
Posté 11 mars 2012 - 03:48
#17285
Posté 11 mars 2012 - 03:51
rogueagent6 wrote...
Kitten Tactics wrote...
Please indulge us crazies for a moment. The following is a partial list of reasons we believe the ending is a hallucination. I promise if you read it, it will make more sense than you think.
-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.
-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
-In Synthesis and Control, the various energies cause Shepard to turn black and start to appear VERY husk-like. This does not happen in Destroy because Destroy is the only option in which Shepard is not falling under Reaper control.
-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
-How would the reapers (or anything really) know to use the image of the child unless they were inside Shepard's head?
-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.
-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".
-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.
-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.
-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the reapers) means Shepard's destruction.
-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
If you would like to discuss/contribute, please visit the thread listed here:
http://social.biowar.../index/9727423/
This.
The whole ending sequence makes sence if it was a mental battle within Shepards mind. And because of this I did go back and play the start to get to the kid. You do indeed hear a growl when Anderson snaps you out of it, what you don't hear is the kid moving backwards into the duct.
Also, it is stated throughout all the games and novels that ANY reaper tech can indoctrinate, and throughout the entire series Shepard is exposed to reaper tech all the time. I don't know how many reaper sheild boosters I destroyed throughout ME3. That also would explain why you only get the ending with Shepard partially burried in rubble when you chose destroy, because only in destroy do you win the mental battle.
Lastly, when talking to James Vega, he does ask you if you hear that humming...
Hoping this is the direction they went.
I wish they would make it more clear. And if it's true the game doesn't have an ending yet.
#17286
Posté 11 mars 2012 - 03:52
. That's the point, I think. He does the impossible. But the Reaper threat is so big, you have to sacrifice everything to stop it, just so life will continue.ziyon conqueror wrote...
The ending of ME3 isn't right. Shepard (more to the fact we players) have beaten the impossible before. We got Ilos in time. We destroyed Sovereign. We took the fight to the Collectors and won (if you survived the Suicide Mission). We could make peace between geth and quarians if we wanted to. We could end the genophage, allow krogan society to evolve past its barbaric roots. And certainly, we can beat the Catalyst's logic. His logic makes no sense and boils everything in my stomach. We can co-exist with synthetics. We can destroy the Reapers. We can ensure the unity of galactic civilization. So Bioware, please, work for your fans for a satisfactory ending.
Modifié par Gamer Genocider, 11 mars 2012 - 03:54 .
#17287
Posté 11 mars 2012 - 03:53
#17288
Posté 11 mars 2012 - 03:53
#17289
Posté 11 mars 2012 - 03:55
#17290
Posté 11 mars 2012 - 03:55
mauro2222 wrote...
Bacusan wrote...
Cinematic wise, The real fleet: I think I'm the only one with this issue. I took some choices in the game, For instance I saved the Krogan all the way, and thanks to that I lost the Salarian main force (i Think that's what happens) I Rewrote the geth with reaper code, I saved ALL of the quarians (even Admiral Koris or whatever) Heck, I even saved Elcor stranded on a random planet. I even recruited all of Arias terminus Fleet guys. My cinematic showed Asari, Turian, Quarian and Human vessels, Planet side, I only saw Krogan, Turians, and Humans. Really? after I brought the whole galaxy with me I only get to see a quarter of my forces? It bugs me... I'd love to see a geth saving a Quarian's ass, A Krogan being carried by two turians. Some vorcha doing naughty things to a cannibal. Some huge Batarian dreadnaughts crashing into a reaper because they are about to blow up.
Oh god, I hated this...
I was hoping for Rachni Ships. The Blood pack fighting along side the Eclipse sisters and their mechs. Some Elcor running and firing like living tanks. The volus cruiser.
Decisions affecting the battle, like not curing the genophage... so then the Krogans loss all fighting will and some of them just commit suicide.
Goddamn, at least show me the Justicars. Or allow me to see Shiala.
Was SO excited to see Elcor charging and "being angry" for once. Let's see some Kakliosaur riding Krogan! Would have LOVED to see the Volus Bombing Fleet. Hell even knowing what a Hanar ship looked like would be awesome! All in all, it's asking a bit much. Headcanon FTW
#17291
Posté 11 mars 2012 - 03:57
offer, all the side quests, get all the galaxy to help and commit to helping,
bring peace to the Geth / Quarians, and even play Multi Player for extra “Effective
Military Strength to 6000 / Over all War
Strength 100%, I maxed all this out and still get the same Dark ending, no
Crew, No LI half dead if not dead?
Why bother, just do as minimum as possible you get the same bleak
end.
Oh and the poll on teh Ednigns is nearly double the #2 pool now in over all votes and 86% think the endings suck!
Modifié par bpzrn, 11 mars 2012 - 03:58 .
#17292
Posté 11 mars 2012 - 03:57
#17293
Posté 11 mars 2012 - 03:57
DifferentD17 wrote...
rogueagent6 wrote...
Kitten Tactics wrote...
Please indulge us crazies for a moment. The following is a partial list of reasons we believe the ending is a hallucination. I promise if you read it, it will make more sense than you think.
-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.
-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
-In Synthesis and Control, the various energies cause Shepard to turn black and start to appear VERY husk-like. This does not happen in Destroy because Destroy is the only option in which Shepard is not falling under Reaper control.
-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
-How would the reapers (or anything really) know to use the image of the child unless they were inside Shepard's head?
-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.
-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".
-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.
-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.
-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the reapers) means Shepard's destruction.
-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
If you would like to discuss/contribute, please visit the thread listed here:
http://social.biowar.../index/9727423/
This.
The whole ending sequence makes sence if it was a mental battle within Shepards mind. And because of this I did go back and play the start to get to the kid. You do indeed hear a growl when Anderson snaps you out of it, what you don't hear is the kid moving backwards into the duct.
Also, it is stated throughout all the games and novels that ANY reaper tech can indoctrinate, and throughout the entire series Shepard is exposed to reaper tech all the time. I don't know how many reaper sheild boosters I destroyed throughout ME3. That also would explain why you only get the ending with Shepard partially burried in rubble when you chose destroy, because only in destroy do you win the mental battle.
Lastly, when talking to James Vega, he does ask you if you hear that humming...
Hoping this is the direction they went.
I wish they would make it more clear. And if it's true the game doesn't have an ending yet.
OMG! I would LOVE if there was no ending and they can give me DLC to fix the huge logic jumps and plot holes in the last few minutes of the game. I still do not understand why the Normandy was performing a Mass Relay Jump, or where they just out running the destruction of the Sol Local System - I mean that was established that if a Relay blows up their goes the system. So no matter the ending, the Reapers and the Catalyst win.
Modifié par Piers Dibdin, 11 mars 2012 - 04:00 .
#17294
Posté 11 mars 2012 - 04:01
Piers Dibdin wrote...
DifferentD17 wrote...
rogueagent6 wrote...
Kitten Tactics wrote...
Please indulge us crazies for a moment. The following is a partial list of reasons we believe the ending is a hallucination. I promise if you read it, it will make more sense than you think.
-The endgame scenario is Indoctrination/Manipulation from the Reapers (Harbinger) trying to force you into choosing to let the Reapers live. Shepard is not awake during the final scenes.
-Choosing Control - You can not control them, they control you. Shepard says as much to the Illusive Man moments earlier.
-Choosing Synthesis - Allows everyone in the galaxy to be manipulated by Reaper code, like they have done to the Geth multiple times now.
-Choosing Destroy - Breaks the hold the reapers have on Shepard's mind.
-Choosing to destroy all synthetic life option is more Renegade in appearence. Controlling the Reapers is more Paragon in appearence. The Illusive Man's choice should not be Paragon colors, just as Anderson's choice should not be Renegade. The reapers are saying that Destroy is the worst, Control is worse, and Synthesis is the best. They want you to fail.
-Stating that all sythetic life will be destroyed will give you pause; destroying the Geth can force you to a different conclusion. This choice exists for the illusion of choice; the other choices are ment to sound better.
-In Synthesis and Control, the various energies cause Shepard to turn black and start to appear VERY husk-like. This does not happen in Destroy because Destroy is the only option in which Shepard is not falling under Reaper control.
-Shepard wakes up after Destroy, because the Reaper's hold is diminished. Shepard does not awake in the other 2 "endings" because you are fully indoctrinated by the choices you made to allow the Reapers to win. "Assuming Control!"
-How would the reapers (or anything really) know to use the image of the child unless they were inside Shepard's head?
-The child does not actually exist. He is an attempt to indoctrinate Shepard. Nobody but Shepard ever sees or interacts with the child.
-When Anderson calls for Shepard at the beginning of the game, when Shepard is talking to the child, Shepard turns back and the child is gone. Shepard has been "snapped out of it".
-When Shepard turns towards Anderson after being "snapped out of it", a growl is heard. In the third novel, when Greyson resisted the reapers they would make a growling noise once they realized they didn't have him under complete control.
-During Shepard's final dream with the child, chatter can be heard over the radio about nobody making it to the beam. Shepard is still in London.
-When Shepard catches the child in the final dream, they are both engulfed in flame. Going with the child (the reapers) means Shepard's destruction.
-Shepard has spent alot of time around Reapers. Soveriegn, various Reaper artifacts, the Human Reaper, 2 Reaper destroyers, the Artifact from "The Arrival." Its foolish to assume there is not some level of indoctrination.
-When Shepard wakes up at the end of Destroy, he/she is waking up in London, after being hit with the laser.
If you would like to discuss/contribute, please visit the thread listed here:
http://social.biowar.../index/9727423/
This.
The whole ending sequence makes sence if it was a mental battle within Shepards mind. And because of this I did go back and play the start to get to the kid. You do indeed hear a growl when Anderson snaps you out of it, what you don't hear is the kid moving backwards into the duct.
Also, it is stated throughout all the games and novels that ANY reaper tech can indoctrinate, and throughout the entire series Shepard is exposed to reaper tech all the time. I don't know how many reaper sheild boosters I destroyed throughout ME3. That also would explain why you only get the ending with Shepard partially burried in rubble when you chose destroy, because only in destroy do you win the mental battle.
Lastly, when talking to James Vega, he does ask you if you hear that humming...
Hoping this is the direction they went.
I wish they would make it more clear. And if it's true the game doesn't have an ending yet.
OMG! I would LOVE if there was no ending and they can give me DLC to fix the huge logic jumps and plot holes in the last few minutes of the game. I still do not understand why the Normandy was performing a Mass Relay Jump, or where they just out running the destruction of the Sol Local System - I mean that was established that if a Relay blows up their goes the system. So no matter the ending, the Reapers and the Catalyst win.
I would too, but they need to do it fast, I'd rather not have played an unfinished game and now have to wait a couple more months.
#17295
Posté 11 mars 2012 - 04:02
#17296
Posté 11 mars 2012 - 04:03
...unless you choose the destroy option - then synthetics only, though even that makes no sense because how do these things get destroyed, explosions? Erased hard drives? Who knows. Is anything really destroyed when you have your ship crash landed right next to you? Will power no longer work and circuits not function?
I sure hope it was all in his head, but if that were the case.. either ME4 or DLC and neither of those makes me happy.
Modifié par Ramux, 11 mars 2012 - 04:05 .
#17297
Posté 11 mars 2012 - 04:04
CronoDragoon wrote...
At this point, I would rather believe in the hallucination ending. Think about that. I'd rather believe they left out the true ending of the game in order to sell it to us separate for $10 than believe it's the real ending.
Exactly! I feel the same way. I'd rather them be completely screwing us than keep that ending. I will throw my money at them for them to have sold us an unfinished game. THAT'S how bad the endings are.
#17298
Posté 11 mars 2012 - 04:05
#17299
Posté 11 mars 2012 - 04:06
wicked_being wrote...
Catalyst: Shepard, press a button and something awesome happens.
Shepard: Hmm...didn't they say that about DA2? Look what happened!
*tries to Paragon/Renegade interrupt*
*nothing happens*
I'm fine if Shepard dies. Just not like this Bioware. Not like this. I also think there should be option for a happy ending. A lot of time has been spent playing ME1 and ME2 ad though some gamers like myself are fine with a DA:O style Ultimate Sacrifice, there should also be a "CHOICE" for a happy ending.
I can see all that...except the Elcor.
Elcor, running? Ummm....well, I suppose they could move -a bit- faster than a slow human walk.
#17300
Posté 11 mars 2012 - 04:07
Lurchibald wrote...
@ReapersSniper Luckily I know what that site is (and the fact it's full of viruses) but I feel sorry for all those that do click it. Reported.
Ditto.




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