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So we can't get the ending we want after all?


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#18001
GSS115

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This is going to be my last post for awhile. It's probably going to be buried anyway. But I wanted to share what the series has meant to me. I have a colorful past some of which I'm not proud of for having endured and/or been a part of.  Mass Effect has become a drug for me. It helps me find that at the very least I have an impact on the world even if it is imaginary.  The world is dark enough as it is. Give us some hope. Shepard has been through hell and back, give him a vacation. Give me a vacation. Please.

Yeah the trolls can say I'm manic depressive or whatever. Listening to “I'm proud of you” from the ME3 OST isn't helping me either. lol

Modifié par GSS115, 11 mars 2012 - 09:37 .


#18002
iphoto

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Bledz wrote...

iphoto wrote...

/snip

Lastly, what I call the "final" ending is after the credits roll. People don't talk about it much I've noticed, and I've scoured hundreds of topics they focus on the decision endings to the story not the overall story. When I was explaining it to someone, the entire point I got from the series was this: (even sans plotholes) because of this one scene. At some point in the past, Shepard lived and died and saved the galaxy, and some of your crew crashed landed on a planet that's given to you no matter what ending you got. Which coincidentally has two moons (the same as the planet after the credits) In the future, a grandfather (a descenedant?) is telling his grandchild the story of shepard (the entire series was a single story passed down through generations of people, like a book) and that some of the "details were lost in time". That being the ending, the plot holes, and anything else they couldn't explain. It's Bioware saying that they're obviously making another game.

/snip


I wanted to take note of this.

I think you're on to something.  However, and I realize you're not justifying their ending.  It's not the point if the ending will eventually make sense.  The plot holes are annoying, the problem is about 100+ hours on average per gamer here for a >5 minute ending that left everyone feeling not only confused, but more importantly let down and bitter.

There was no Mass Effect feel to the ending.  None of those, "oh you cured the Genophage, in this cutscene you'll see Krogan's brawling with some husks."  ME2's ending seemed slightly brief as well, but people expected everything to be wrapped up and lengthy.  Hell, endings for games back in the early 2000's were hitting 20-30 minute times.

I just wanted to clarify why I think people are mainly upset.

However, I think it's neat you made that connection of the two moons and the planet.


Like I said though, if you think about the series as a WHOLE that after credits ending doesn't have to make the ending make sense because the "details were lost in time".  They alreadyd knew they were making another game before they finished 3. The whole ending could be smeared to all hell by the time it got to the point the grandpa was telling it, especially if the ending was lost. It's like finding a book thousands of years old, and half the script to the ending was missing, and was transferred to a book hidden somewhere else nobody has found yet. (and....cue another game) it's lame on EA or Bioware or both's part for milking it and it's no different than the way halo 3 ended. The real FINAL ending in Halo3 was after you nearly killed yourself trying to even get it, playing on the hardest difficulty and finally seeing the end scene of him alive heading towards a planet which is FINALLY being told 3 games later and even continued from that ending and not the ending of the game everyone actually saw. I HATED that, but I won't lie and say it doesn't make sense. They left it open for speculation until they decide a 4th game story that is worth continuing. It just makes sense to leave us all like this to continue it later. I can't tell if it's being a jerk or just making us get excited to find out what really happens to him.

#18003
DifferentD17

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BP20125810 wrote...

I feel empty. Nothing was resolved. What about the Krogan? Did I cure the genophage for nothing?
Did I help bring the quarians home and befriend them with the geth for nothing? Everyon is just stuck in the Sol system now? Nothing I ever did mattered? 150+ hours of completion and paragon decisions led me to an isolated galaxy with literally no knowledge of the status of ANY college besides joker and maybe EDI or a Love interest.

I think I might be done with video games for a while. I'm off to West Point in a couple months so I was hoping for a nice conclusion to the five years of making EVERY best paragon decision for my Shepard and seeing the resolution to all the conflicts. Thanks Bioware, you ruined video games for me.


That's... so sad... See what you're doing to people Bioware. Just say something so we can move on.. or not...

#18004
laughing sherpa girl

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BP20125810 wrote...

I feel empty. Nothing was resolved. What about the Krogan? Did I cure the genophage for nothing?
Did I help bring the quarians home and befriend them with the geth for nothing? Everyon is just stuck in the Sol system now? Nothing I ever did mattered? 150+ hours of completion and paragon decisions led me to an isolated galaxy with literally no knowledge of the status of ANY college besides joker and maybe EDI or a Love interest.

I think I might be done with video games for a while. I'm off to West Point in a couple months so I was hoping for a nice conclusion to the five years of making EVERY best paragon decision for my Shepard and seeing the resolution to all the conflicts. Thanks Bioware, you ruined video games for me.


West point??  My best wishes to you.. Dont let Bioware ruin your gaming. Hell, your gonna learn enough about strategy and troop movements in real life to put a damper on any gaming anyway. Bioware is nothing.

#18005
Aerial_ace901

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I have no real problem with how it end, sure id like to have a happily ever after ending but my real problem was that i know nothing about the aftermath of my choices, did Krogan nuke them selves again, did quarians get along with the geth, why the normandy for some reason jumped though a mass relay when as far as they'd have known the reapers were about to get destroyed

#18006
Sterenn

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Next time, I want bad sad deceiving story, I will turn on my tv. Guess that happy ending is not "in" enough. Make your choices, player, they don't mean anything in the end.

Modifié par Sterenn, 11 mars 2012 - 09:50 .


#18007
Hysteria931

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 Did they ever explain where the reapers and the mass relays and citadel came from? And who was that god child? Was he the citadels AI or something? And what was with the fauly reasoning he used at the end? "To keep synthetics from killing all organincs, i have synthetics kill organics." wat? I'm so confused on what happened.

#18008
TheGoddess0fWar

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Goddy10 wrote...

Pay close attention to the Hallucination thread. The members over there are coming up with some brilliant theories.


Yes go check them out, I think they are onto something.

http://social.biowar...index/9727423/1

#18009
TheKingofRedLions

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Mass Effect was a beacon of light for me during a dark time in my life. I know it sounds pathetic, but it was my escape. You ruined the series for me. I appreciate the journey, but the end was utterly appalling.

I just feel sad.

#18010
Teleraine

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I just finished the game after a marathon or so of awesome scenes and dialogue and then it just went all WTH!!! sci-fi b movie bullstuff!!

I've had no sleep while having a great deal of fun during the campaign but then the last 10 minutes just royally gives me the finger and says good going shep now blow up the citadel, all the relays, your crew and the normandy...oh and keep bringing people back to life as well!

After the ME2 DLC Lair of the Shadow Broker which admittedly in my opinion blew away Witch Hunt for DA:O (for length and cost) the awesome endings to ME1 and ME2 (getting darker) but still heroic wins to ME3's lets blow it all to hell and add some weird cheesy stuff to it....C'mon this isnt Lost In Space!

Honestly the Only real solace i can take atm is that I have a CE TIn and extras.....I feel like ive read lord of the rings (yeah fantasy not sci-fi but still an apic tale) and the ending was They all died or the hobbit took the item and they all died, or they all joined up to make evil good babies.

Modifié par Teleraine, 11 mars 2012 - 09:55 .


#18011
iliam

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TheKingofRedLions wrote...

Mass Effect was a beacon of light for me during a dark time in my life. I know it sounds pathetic, but it was my escape. You ruined the series for me. I appreciate the journey, but the end was utterly appalling.

I just feel sad.


same feelings...

#18012
Mydknightcloud

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Some people are already hypothesizing about the current ending to be a development of indoctrination. If that is the case, Bioware has outdone itself and we can expect something very profound to happen in the coming weeks or so. Imagine feeling the rage you do now to suddenly find out that it was all planned to invoke such a reaction in order to stage the grand finale.

I would not put it past Bioware. In fact I would almost expect it. Still we won't know until they let us know what is happening. I'm still holding out and putting some faith in Bioware. The game before the last 15 minutes or so was amazing. I can only think we should be seeing a few more tricks up the company's sleeves before this is done.

#18013
RaidersFan223

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Was this the ending in the leaked scripts from the demo? Did they change it?

#18014
Chatboy 91

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Well guys, I'm up way too late, especially with the time change. Keep this thread going, and hold the line.

Mass Effect must end with a bang, not a whimper.

#18015
MrJu1c3

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Mydknightcloud wrote...

Some people are already hypothesizing about the current ending to be a development of indoctrination. If that is the case, Bioware has outdone itself and we can expect something very profound to happen in the coming weeks or so. Imagine feeling the rage you do now to suddenly find out that it was all planned to invoke such a reaction in order to stage the grand finale.

I would not put it past Bioware. In fact I would almost expect it. Still we won't know until they let us know what is happening. I'm still holding out and putting some faith in Bioware. The game before the last 15 minutes or so was amazing. I can only think we should be seeing a few more tricks up the company's sleeves before this is done.


They did tell us to hang onto our saves, and that we would want to hang onto the game if we knew what they had planned. The more I think about it, the more plausible it seems. If BioWare pulls this off... then again, it could be just crappy writing at the end of the game. I guess we'll have to wait and see.

#18016
BaileysChick

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RedAxle wrote...

How I felt after beating ME3 


:) Yup, too true.

Wish they would make a statement already, so do not want to go to work this pissed off.
Moody for 2 days now, keep trying to level another to get it ready as my old shep is now tainted, but i load in and ... sigh... can't put this shep thou it.

#18017
Aerial_ace901

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If the whole dream/indoct things turns out to be true i don't know if id punch BW in the face or pat them on the back

#18018
laughing sherpa girl

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I'm posting this for VDWeller who is unable to post on this thread at this time..
thanks..

______________________________________________________________________________

I originally wanted to post this to the official ME3 forums but I don't have an account and I don't like creating accounts just to post one thing. So I would like to post some thoughts here. If anyone has an account on those forums, feel free to tranfer it to its appropriate place there! So, here we go...

Warning: very long post ahead.
Thoughts about ME3’s final sequences – choices and consequences
I had some thoughts about the final stages of the game. I liked the ending, but I wanted it to have more information on the choices the protagonist (=players) made throughout the entire series. I’d like to share with you some thoughts on how the final steps of the game would be more informative about (or even decide) the fate of Shep, Shep’s friends, races and the war overall, based on a simple list of (some) choices made through the entire trilogy.
I played a jackass male, default-faced Renegade Shepard from ME1 to ME3. In my playthrough, Thane, Miranda, Samara and Legion died. I united the Turians and Krogans, as well as Quarians and Geth. I’m not really interested in romances. If I want something romantic to happen in my life, I buy my girlfriend some tobacco, instead of drooling over textured polygons, but ah well whatever: I hooked up with Jack on ME2, my one and only romance. Didn’t MP, yet had kinda maxed assets (the kind that gets as maxed as it can be without MP). I’m saying all this because any suggestions presented below correspond to the data I have from my playthrough. Other players may think of even more possibilities. Or even, maybe when in a distant future BW gets fully absorbed by the rEApers and becomes a forgotten legend, modders will emerge and think of ways to make things more clear. Who knows.

So, let the mental blitzkrieg begin :)

My presentation revolves around 2 basic axes:

1) ME, above everything else, is a game. There was a time where games were, well, hard to beat. My Shep died like 1 time in the entire game, and that was because my cat decided it wanted hugs at that time and jumped in front of the monitor purring and doing cute things. Anyone remember Megaman from the NES era? If you didn’t get the line platform weapon thingy, jumping around became more difficult in later stages. So I don’t see any harm having it as an option to make the game more difficult if your assets aren’t high enough. I will elaborate more below, but as a hasty example: Few assets -> Have to go through 4 brutes at some point (getting to the beam?). More assets ->Some of your allied buddies, whose allegiance made you spit blood in order to acquire it, intervene and kill 2 of the aforementioned 4 brutes, thus you have an easier time. But this is not all, because we also have axis #

2) Which states that: Fewer assets -> less allied firepower -> less allied backup -> more reaper forces landing on Earth ->more desperate situations -> Shepard&co get more worn and torn with each uninterrupted Reaper wave until they reach that beam or whatever -> Shep’s allies may perish or even Shepard gets more and more wounded until he doesn’t survive at the end (even though he delivers the final blow/choice/you name it). It’s like increasing an invisible “wound points” stat. If you gained ally X, he could help at point Y of your struggle, but if you didn’t, no one will intervene at point Y, so add 1 more wound point to your total. If wound points >2, a companion dies. If >4, two of them die, if >6 Shep him/herself dies at the end. Please bear with me a moment to see how all of this unfolds below.

Before continuing: Axis #1 doesn’t have to be present for the rest of my statements to be valid. It’s just a thought which many casual gamers will (and should) oppose. So you can ignore it if you like. Also, nothing below is carved on stone for me. Those are just examples. Insert Y name at X position to get the effect you want. Finally, some of my suggestions may look biased about how Shep must choose more and more alliances as the game progresses, regardless of players’ preferences. But well, it’s a full scale galactic war of destruction, and gaining more and more allies is quite above whether my Shep likes or hates Krogan, Geth etc. After all, I don’t think that less allies->Shep dies is some sort of punishment. Our Shep probably didn’t make some ’right’ choices during all 3 games, but in the end, they stand in front of a choice that makes all previous ‘wrongs’ fade : Sacrifice.


Choice:
Players gain the allegiance of either 1 or 2 or all mercenary bands: Eclipse, Blood Pack, Blue Suns.
Scenario:
At some point during the “gogogo to the beam!” rush, the Reapers launch a massive ‘reinforcement’ pod from space, which then splits into 3 big pods, containing a swarm of a)husks and cannibals, b)brutes and marauders, c)banshees.
Consequences:
Depending on the number of allied mercenary bands, their quick, hit’n’run fighters are dispatched in order to blast the pods before they land. A specific merc type would only destroy its corresponding pod (eg blood pack->pod a, blue suns -> pod b, eclipse -> pod c). So more mercenaries -> less enemies. If few or no mercenaries are present, Shep&co have a difficult time getting through (translated in terms of gameplay and/or story), Shep gets wounded (see above), and a companion may even die trying to buy time for the others to get through. So if you think mercs won’t be an asset, you were wrong, and scratch 1 buddy from your squad.

Choice:
Shepard destroys/saves the Collector base at the end of ME2
Scenario:
Shep&co face Kai Leng at some point, and also Shep faces The Illusive Man (therby referred to as TIM).
Consequences:
If Shep saves the collector base, Kai Leng gains several Reaper-tech augmentations and becomes more powerful, thus having an easier time to kill Thane and/or Miranda, and becoming a harder “boss”. What’s worse is that TIM gets tech-ed up too, and survives an otherwise fatal blow from Shep, perhaps long enough to even strike back and seriously wound Shep (would contribute to Shep’s final evaluation of injuries and managing to survive at the end). I’m not talking about DBZ-style fights here (o mai I haz powrrrrr!!), so those ‘augmentations’ due to Shep giving them the collector’s base as a present should be subtle, and of course be explained to players.
If Shep blows the collector base, maybe Miranda and/or Thane survive (because Kai Leng won’t be all that powerful), and TIM gets pwned/spared without adding any more grief to players.

Choice:
About Jack and the biotic kids.
Scenario:
The team gets, once more, swarmed, and Jack&co is nearby (if players did that quest)
Consequences:
If players chose the ‘artillery’ support for the biotic kids, they blast any enemy approaching Shep’s team within melee range, leaving you to deal with ranged attackers firing from cover, such as marauders.
If players chose the ‘barriers’ support, the opposite happens: A huge biotic wall prevents ranged enemies from doing major damage, and they have to pass through the wall so players get to close-quarters combat with them.

If Jack&co aren’t present, players once again have a tough time, so maybe it’s time to scratch another buddy from your “alive companions” list. Also, Shep gets even more roughed up (you must have gotten the pattern so far, no?)

Choice:
Shepard gains the alliance of Quarians, Geth or both.
Scenario:
An orbital bombardment from Hackett’s flagship is about to occur, in order to dispatch a lesser Reaper on Earth, blocking Shepard&co’s path. However, as the strike is being prepared from above, a Reaper prepares to attack Hackett’s ship!
Consequences:
If players have neither as their ally, the Reaper ship destroys Hackett’s ship just as it fires (here hacket&crew demonstrate their bravery as they choose to fire nevertheless, instead of making evasive maneuvers and saving their asses), partially wounding the lesser Reaper down there, which in turn wounds Shep and possibly kills yet another companion. So no allies->carnage.

If players have either the Quarians or the Geth, they throw everything they have at the Reaper targeting Hackett’s ship, buying it just enough time to make a precise orbital strike at the lesser reaper below, granting Shep&co totally safe passage for this encounter. But still, one ally is not enough to save Hacket’s ship from the Reaper’s devastating beam. So 1 ally->Hackett&crew die.
If players have both Quarians and Geth as allies, they both throw everything at the space Reaper ready to attack Hackett’s ship, destroying it (this scene would also further solidify the unity between Quarians and Geth), and Hackett’s ship blows the s*** out of the ground Reaper, thus granting our heroes safe passage. So 2 allies->Nobody dies.

Choice:
Shepard gains the alliance of Turians, Krogan or both.
Scenario:
Similar to the above scenario, this time we have Anderson’s team pinned somewhere in London by lots of reapers (husks, marauders, you get it).
Consequences:
Similar to above: No Krogan/Turians->goodbye mr Anderson&team.
Only 1 of those 2 -> Anderson survives with their help, but he is wounded and in bad state, and won’t be able to stop TIM from further wounding Shepard in the end.
Both allies: Krogan and Turians f*** up so hard the reapers, they wouldn’t believe it if you told them, lol. Anderson and his team (mostly) survive and are in good shape, and thus Anderson may stop an empowered TIM (see above) from harming Shepard.

========================================================

I’m going to stop here. So far we have: Anderson lives or dies, same for Hackett, Miranda, Thane and of course Shepard, all due to choices made in this game or the previous one. And I’m not sure it would be hard to implement those cutscenes as well. Hell, they could even *not* make the reaper/thresher maw duel scene in order to gain some dev time for making just *half* of the above cutscenes! I hope I’m not wrong there…
Some final thoughts:
I had a hunch about something which didn’t become reality. Shepard’s dreams were haunted with the departed. He/she runs to reach the little boy, only to witness it perish again and again. He also hears whispers of his/her fallen comrades.
My hunch was that, at the end, regardless of whether Shep lives or dies, his final ‘images’ would be him/her, running once again in the woods. Only this time he/she reaches the kid and embraces it, and the menacing red light dims and fades into oblivion as Shepard looks upon it resentfully. Also, the fallen ones appear before him/her, nodding satisfied with his struggle. Also, a last image of your love interest or even perhaps Shep’s mother (we should finally see her, even in the end!) smiling, would reassure Shepard’s final descent into sacrifice/salvation/whatever.
So, that’s all from me folks. I left most of the ‘later’ ending untouched. But this is a work of fiction to be accomplished by other minds…hope you read my thoughts.

#18019
Mhgasa

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iliam wrote...

TheKingofRedLions wrote...

Mass Effect was a beacon of light for me during a dark time in my life. I know it sounds pathetic, but it was my escape. You ruined the series for me. I appreciate the journey, but the end was utterly appalling.

I just feel sad.


same feelings...


I can definitely relate to that. Was a really empty feeling being left with so many unanswered questions, for a character that ive spend 100+ hours creating and roleplaying as. Just such an anticlimax

#18020
Griever54

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Here's what I was expecting from the endings:
1.Reapers destroyed, everyone happy.
2.Shepard makes peace with the reapers (some how)
3.Reapers win
4.Several other varieties (ending to the trilogy, therefore there should be a hell of alot more than just 3...)

...what we got:
a blue, white and red (choose your poison.)

#18021
Majandraja

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Even if they have something planned, I expect an ending with the original copy of the game and NOT later after everyone beat the game. THAT's what would ****** me off even more.

www.youtube.com/watch - That's how I felt after the Ending ...

#18022
Eydris Ivo

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I have to say one thing. Despite the disapointment, it's been amazing to see BSN bond together through this and support eachother when usually it's a place where people fight things out. Instead, most are reaching out and uniting together in massive amounts against it...

Kinda reminds me of Mass Effect 3 >.>

While I worry it may be a long stretch, if this is indeed a ploy to recreate some of the story's themes in the real word, it would be an amazing experiment....

#18023
Northern Sun

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I'm completely confused by my ending. I saved the Collector Base, had a EMS of ~6500, and chose to take the path on the right. Did I just destroy every mass relay in the galaxy and leave billions stranded in the Sol System without the resources to rebuild any of their worlds? Why did Joker, Ashley, and Javik end up stranded on a tropical planet? Is my Shepard still alive and where is he? What would have happened if I'd chosen synthesis or control with my choices?

If someone could actually answer those, I'd love you forever. Overall, I was left feeling deeply unsatisfied as soon as I started talking to the Catalyst.

#18024
laughing sherpa girl

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Aerial_ace901 wrote...

If the whole dream/indoct things turns out to be true i don't know if id punch BW in the face or pat them on the back


This isnt the game here. You can do both now.. And they would deserve it both ways..

#18025
Mydknightcloud

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MrJu1c3 wrote...

Mydknightcloud wrote...

Some people are already hypothesizing about the current ending to be a development of indoctrination. If that is the case, Bioware has outdone itself and we can expect something very profound to happen in the coming weeks or so. Imagine feeling the rage you do now to suddenly find out that it was all planned to invoke such a reaction in order to stage the grand finale.

I would not put it past Bioware. In fact I would almost expect it. Still we won't know until they let us know what is happening. I'm still holding out and putting some faith in Bioware. The game before the last 15 minutes or so was amazing. I can only think we should be seeing a few more tricks up the company's sleeves before this is done.


They did tell us to hang onto our saves, and that we would want to hang onto the game if we knew what they had planned. The more I think about it, the more plausible it seems. If BioWare pulls this off... then again, it could be just crappy writing at the end of the game. I guess we'll have to wait and see.


You should also keep an eye on the hallucination thread. there are a few ideas there that sure do look like a tip off.
http://social.biowar...index/9727423/1