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So we can't get the ending we want after all?


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#18326
JerkyJohnny14

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Sharrack wrote...

TomekN86 wrote...

Not only the endings of ME3 are extremely disappointing, but despite Bioware's promises it is impossible to achieve the "perfect" (for what it is worth) ending without multiplayer/iOS apllications, at least on the normal playthrough (not New Game+). Without Multi, You can gather as much as 7442 War Assets and with 50% readiness it isn't enough :(


This could actually be an indication that we stil have to get the real ending.


Whatev ready level u have is multi by ur war assets. So if u have 7K and 50 ready level then u have approx 3500 actual war assets. U don't get a special cutscene until u have acquired a net total of 5K and only if you choose destroy. This cu
tscene has lead to the developmentnt of the hallucination theory.

#18327
Sterenn

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Mhgasa wrote...

I think if anything the "choose you own adventure" style of mass effect, should try to satisfy most of the fanbase, whether it be by a happy unicorn ending or a grim hopeless one. We want the ability to choose

Yeah sure. When I learn that TIM moves the Citadel to Earth, I thought that we were gonna face him like we did with Saren. To tell the truth, I thought this final battle would be quite close of the one in first ME, just more epic and with more moral choices. I thought that the recruits armies will make a difference (wanted to see Krogans on Kaklisaures, the Terminus fleet and Jack's unit in action for exemple)

#18328
Gibb_Shepard

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Has anyone considered that this "God Child" is in fact Morrigan and the Warden's Old God Baby?

#18329
XenoAlbedo

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Hope to god that the hallucination theory is right. It seem so very likely now.

#18330
JerkyJohnny14

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This may have been said before but, is bioware planning on making an ME3(2) like FF did? If so, that would be lame.

#18331
Super Kami Guru

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Gibb_Shepard wrote...

Has anyone considered that this "God Child" is in fact Morrigan and the Warden's Old God Baby?

holy **** it all makes sense now!.....wait.......no it doesnt.....:crying:

#18332
DirtyBird627

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I'm just hoping that this false ending theory pans out, and sometime in the next days or weeks Bioware announces the unlocking of the real endings, which they have withheld to prevent spoilers. It just seems impossible after everything they said, that this could be the actual ending.

#18333
TaylorC183

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Gibb_Shepard wrote...

Has anyone considered that this "God Child" is in fact Morrigan and the Warden's Old God Baby?



hahahahaah I dont know why but this just made my day and cracked me up. I loved dragon age (played it before mass effect, and its the reason i started ME) but after the DA II debacle and now this...I'm skeptical on any future stuff they put out for DA.

and $20 says you are spot on and thats the ending. 
Also, when the relays blew up it affected Harbringer....and thats how we got sandal 

#18334
Eralrik

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You know the whole time I was playing ME3 and the Crucible was being built I seriously thought it was a device that would enter Dark Space and pull the Reapers back into Dark Space and then when the majority were back in Dark Space cause all the Reapers to implode and destroy everything in Dark Space leaving those that didn't get pulled in to be cleaned up by the Galaxy for another few years of fighting but giving us Hope.

#18335
SkaldFish

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MrJu1c3 wrote...

IndelibleJester wrote...

I'm just curious, how many people actually saw their companions that went on the run to the conduit with them dead near them? Because in mine, Garrus and Liara were dead and I tripped over Garrus and fell face first into him. I had to stop playing the game at that point to keep myself from ripping the universe apart.

And then I saw Garrus with EDI and Joker in the final scene...


In my playthrough Garrus and Tali just vanished, and then I saw them on the Normandy at the end. Really weird. It almost seems like Bioware is up to something...


Yes, what they're up to is "screwing up." The "dead squadmates just stepped out of the Normandy" cutscene is such a jarring screw-up that I suddenly felt like I was watching an old "Lost in Space" episode from the 1960's. I can't wait to hear the explanation. If we ever hear an explanation.

#18336
TaylorC183

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Can someone explain this "hallucination theory" to me?? I've seen alot of mentions about it but I cant find one that says what it is. Im interested. It might give me hope!

#18337
JerkyJohnny14

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TaylorC183 wrote...

Can someone explain this "hallucination theory" to me?? I've seen alot of mentions about it but I cant find one that says what it is. Im interested. It might give me hope!


There should be a leading forum that asks, "was the ending just a hallucination?", sorry I didn't post link I'm havin Internet trouble.

Edit: Here, hope it works http://social.biowar.../index/9727423 

Modifié par JerkyJohnny14, 11 mars 2012 - 04:40 .


#18338
VCCN

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http://img337.images...ad64c67b0a2.jpg
My thoughts about the ending

Modifié par VCCN, 11 mars 2012 - 04:38 .


#18339
DirtyBird627

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Eralrik wrote...

You know the whole time I was playing ME3 and the Crucible was being built I seriously thought it was a device that would enter Dark Space and pull the Reapers back into Dark Space and then when the majority were back in Dark Space cause all the Reapers to implode and destroy everything in Dark Space leaving those that didn't get pulled in to be cleaned up by the Galaxy for another few years of fighting but giving us Hope.


I always thought it would be an actual weapon, something to level the playing field, something that would remove the barriers on the Reaper ships or something. As we saw in ME1, Sovereign died fairly quickly once its barriers were down, I really just wanted a straight up fleet victory, that seemed way more in line with ME than what we got. Then you could base the level of victory (or loss) on the size of the fleet you built up, then all that work you put into uniting everyone would actually, you know, matter.

#18340
KroganBillie

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Hey guys check this out

https://twitter.com/...692740471721985

#18341
Ainyan42

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JerkyJohnny14 wrote...

TaylorC183 wrote...

Can someone explain this "hallucination theory" to me?? I've seen alot of mentions about it but I cant find one that says what it is. Im interested. It might give me hope!


There should be a leading forum that asks, "was the ending just a hallucination?", sorry I didn't post link I'm havin Internet trouble.


http://social.biowar...5/index/9727423

#18342
comrade gando

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the more we talk about this hallucination thing the more it makes sense to me. Shep's been around reapers the entire mass effect 3 and never experienced indoctrination? let alone in ME1 or ME2? I guess this is what it's supposed to feel like?

#18343
MrPuschel

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TaylorC183 wrote...

Can someone explain this "hallucination theory" to me?? I've seen alot of mentions about it but I cant find one that says what it is. Im interested. It might give me hope!


In the end, you will see a Man and a little boy walking trough a dream-like landscape which looks a little like the planet where the normandy crashed. They're talking about the "tale of commander shepard". After that, you get a message that commander shepard is now a legend and you can enhance this legend with dlc.

I won't destroy your hope but i don't think this means much. Also there is no new game+ ending. IGn spreaded that rumor for a while.

#18344
JerkyJohnny14

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comrade gando wrote...

the more we talk about this hallucination thing the more it makes sense to me. Shep's been around reapers the entire mass effect 3 and never experienced indoctrination? let alone in ME1 or ME2? I guess this is what it's supposed to feel like?


U forget so have we. Maybe it's the indoctrination setting in on the players:blink:.

#18345
JPshieux

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Wow guys, 30 pages since last night. I am impressed.

I found this on tumblr this morning.

Image IPB

#18346
Guest_ShadowJ20_*

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Mhgasa wrote...
I think if anything the "choose you own adventure" style of mass effect, should try to satisfy most of the fanbase, whether it be by a happy unicorn ending or a grim hopeless one. We want the ability to choose


Agreed.  Our decisions and war assets should determine our ending.  If we make the right decisions and have a large amount of war assets then Shepard should be able to survive and we get a happy ending.

For those who want a sacrifice ending then just don't try to hard.

#18347
lookingglassmind

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I have posted this in the Hallucination thead. I have been asked to post it here, with the hopes that it will bring discussion about the theory to the other thread.

Thank you.

In defense of the Hallucination/Indoctrination theory: the BioWare/Player Indoctrination Theory

With
the assistance of my peers throughout the rest of this thread, I have
collated a series of facts that I would like to present to the community
as being evidence for a a priori intention for the endings of
ME3. Some of this information will not be new to a lot of you, and it
may seem downright strange to a lot of you. It does require a strong and
disorienting amount of suspension of disbelief, so if you cannot engage
in this type of thought process, I encourage you to skip over this
post. :) It will hurt your brain. Or make you think that I'm crazy.
Likely both. (I'm okay with either.)

With the assistance of
countless others' highly important observations in this thread, I sumbit
to you that possibility the endings of ME3 represent the highest form
of the metagaming experience. The highest form of BioWare's "giving the
player choice that matters, from ME1 to ME3". The highest form of player
interaction that we have yet seen from a video game. This has never
before been attempted by a company, and it represents the ballsiest
dedication to story and lore that may exist.

I believe that the
endings may be indicative of BioWare attempting to allow the player the
real-time experience of what indoctrination would be like. This theory
explains (in a highly weird, impossible, and completely insane way) all
of the missing pieces in the hallucination sequence, and also explains
BioWare's real-world actions (such as complete silence since the fan
sh*tstorm broke in response to the endings).

If you have not been
keeping up with the thread, or if you have not read Byne's/Kitten
Tactics/Turtlicious' amalgamation of all of the evidence we have
accumulated for the originial hallucination theory on page 1, then I
would urge you to do so before you read any more of this post. Due to
time constraints, I won't be posting all of the evidences that we have
located in this post to confirm or contradict this theory: I leave it in
your capable and self-aware hands to attain this information yourself. I
am posting this as an add-on to page 1, as I don't think it was
properly represented there in its entire grand scope.

So, to the meat of the issue:

We
have already established as much evidence as we can that 'proves' that
Shepard is either hallucinating/dreaming just prior to/immediately after
he runs into Harbinger's beam/Conduit. The hallucination/dream sequence
has been quite well fleshed out, with a lot of compelling environmental
evidence to support it (again, please see page 1 for further analysis).
I am going to use this particular vehicle of suspension of disbelief to
propose that BioWare's intention during this sequence is to flag the
player with as many markers as they can: This current reality playing
before your eyes (the Citadel, the Catalyst, TIM, Anderson) is a
reflection of Shepard. It is the product of his/her mind. The meeting
with the Catalyst may or may not be rooted in reality; they may meet in
some metalphysical dimension, or Shepard may just hallucinate the entire
thing. Either way, this theory would argue that it essentially doesn't
matter, because what truly matters is the role of the player in this
sequence. Your role. The scene is set in a way that urges the player to
become aware of things just not being right, of being a place
that mirrors (literally) Shepard's experiences throughout the game. The
reality presented on the Citadel is an amalgamation of archetypes of
every thing Shepard has seen in the series, which this theory challenges
the player to understand as being a direct prompt from BioWare to
understand that what is truly happening during this scene is all within
Shepard's mind. His/her reality. Under her/his control.

Understanding
that the reality on the Citadel as being a cerebral concoction that is
entirely of Shepard's creation is important when we arrive upon the
Crucible. It becomes a vital understanding when we are faced with these
three, seemingly bizarre and unexpected choices that the Catalyst gives
us. This theory submits that BioWare is asking the player to actively
question EVERYTHING that happens once Shepard runs into Harbinger's
beam. The cost of not questioning, or making the right choice even if
you do?

Real-time player indoctrination. Shepard's literal death.

Think
about it carefully. We arrive on the Crucible, and are faced with an
archetype of manipulation, the Catalyst. Taking the form of a child that
has come to represent everything that is horrendous about the Reapers
to Shepard, the Catalyst/Harbinger provides Shepard with three strange
and disorienting choices. He first presents Shepard with the option of
Destroy, making swift and empty assertations about how it is the wrong
choice because it would kill all synthetic life and Shepard
herself/himself. At its surface, this seems like the renegade/chaos
option, and is even insidiously portrayed in Renegade Red, a direct nod
to the Player himself/herself. Directly appealing to your experiences
with how the game works. He then goes on at great length about the
Control and Synthesis options, portraying Control as the blue
paragon/order option. Again, directly appealing to the Player. He argues
that Control is the best option, implies that Shepard is the new
Catalyst, and leaves us to contemplate the possibility that we could use it to try and save the people we love; after all, we are Shepard, and we would never become like TIM.
Synthesis is the last option explored, and it is portrayed as a
compromise or as being the Brave New Hope for the galaxy. I have a
suspicion that Synthesis may actually  be the 'perfect' choice, but that
is for another theory. :) (If you're curious, read about the
tech-singularity lore within the game, and research humes spork's posts
about the singularity within this thread.) Either way, Synthesis smacks
of strangeness because it seems so inherently Reaper-oriented. As though
it were servicing the Reapers' philosophy more strongly than the other
two options.

This moment, when you are standing there, agonizing
over your choice? This is your indoctrination moment. This is where, it
could be (fantastically and insanely) argued that this is the moment
when indoctrination and all of its insidious power becomes as real as it
possibly CAN be to the Player. Think about it! We stand there. We
agonize. We freak out about the ridiculous choices, and we wonder (like
Shepard would) why we just can't ARUGE with the Catalyst (like Shepard
would). And then, as this reality seems to be the only way forward (much
like how indoctrination presents a version of reality to the
indoctrinated that he/she sees as being the ONLY REAL OPTION -- echoes
of TIM, Kai Leng, Saren here), we begin to accept it. Tremulously, we start to make our choice.

If
you choose Control, then you, the player -- the one who moves through
the game though Shepard's eyes; every choice s/he has ever made in the
game has been directly because of you -- have been indoctrinated. It may
have been because you thought you could save your crew, your LI, or
that you really could gain perfect Control over the Reapers because you
are Shepard. Regardless, you have been duped. Indoctrinated by the game.
Your slow exposure to the Reapers in 2007 culminates to this final
choice -- complete and free player agency and determination.

If
you choose Synthesis, you face a fate similar to that of Control. It's
debatable to me at this point as to whether or not you have chosen to
fulfill the Reapers' purpose, but indoctrination is still a heavy
possibility with this one. The only reason that I state this with any
certainty is because, like the ending we see with Control, Shepard is
dead at the final credits.

If you choose Destroy, then the Player
Indoctrination Theory submits that this is you, the player, deciding
whether or not Shepard overcomes the indoctrination attempt being rained
upon him/her by Harbinger/the Catalyst. If you decide this option, and
if you have enough EMS to ensure that Shepard has enough real-world time
to get through the indoctrination attempt/hallucination -- Shepard
lives. We see him/her breathing in the rubble of London streets at the
end of the game. Shepard has defied indoctrination. You, yourself, have
defied indoctrination.

Does this theory make sense? Maybe not.
When we consider BioWare's real-world motivations and risks (profit,
losing a large fanbase over the disgusting wretchedness of the endings
as they currently exist), then the theory is hard to support. But if,
for just one moment, we can let ourselves believe that BioWare may just
have lived up to their celebrated philiosophy of Player Choice and
Player Acutalization, then this theory becomes awe-inspiring. Is it
possible? Could BioWare have sacrificed the potential for safe profits
in order to bring the most insane and beautiful gaming experience of all
time to its fans? The most unprecedented example of player immersion of
our times? Would BioWare have truly allowed the risk for profit and
angering a serious amount of their fan population in pure deference to
the story, and its lore?

It may explain BioWare's silence on the
matter, until "more people have played the game", or until all regions
have the game. It may explain Jess M.'s twitter about fans "reacting
before having all of the facts". It may.... just may explain these super
sh*tty endings in a way that would make BioWare the God of RPGs.

Is it likely? No. Am I reaching, insanely? Yes.

But is it possible?

Yes.

#18348
JerkyJohnny14

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KroganBillie wrote...

Hey guys check this out

https://twitter.com/...692740471721985


Hmmmm.. Excellent find. It seems the moderators are as confused as us. But it seems we're all on the same hallucination track.

#18349
Sarz91

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Fell asleep..... Any word yet? From anyone?

#18350
Darth Taurus

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I really want to Bioware  to fix this. I felt betrayed after the ending.

This video resumes what i felt: www.youtube.com/watch

Please Bioware, fix this!

Co'm people! Keep the pressure! Hold the line