The response to these bad endings were pretty much universal. I mean with 90+% dissatisfaction ratings, I can't believe BW wouldn't have noticed what a crapshot ending they came up with when they were designing the game. It is a stark, stark, contrast comparing the rest of the game and the final 10 minutes. ME3 gameplay echoes what an awesome developer they are... and then comes the ending, which just takes a complete and absolute 180.
This leads me to believe 2 things:
1) Near the end of the development, something went VERY, VERY wrong with scheduling/dates/publisher pressure. Even when the storyboards (usually early in development) were planned I'm pretty sure this 'ending' would have stood out like a sore thumb. Someone (probably EA) must have stood in and demanded the game be released by a certain date.
2) BW are just trolling. The Hallucination Theory hits the spot for me. Anything after Shephard gets hit by the beam seems out of the place and screams false. This includes the movement and the magical appearance of both Anderson and the Illusive Man. This includes the weird, suspicious reference to the Collector Base, and the fact that Anderson, of all the trained soldiers, actually made it up to the Citadel, with the other survivor being Shephard, which seems highly unlikely. And of course, to a less extent, the magical pistol which never runs out of ammo.
In conclusion, the Bioware I know, through both ME1 and ME2, have proven that they are the people who do Sci-Fi epics RIGHT. ME3 proves that all the way until the final 10 minutes. So I'm pretty sure 'bad' writing wasn't the cause. Something external MUST have conflicted with BW's desire to finish the game the way THEY wanted.
Modifié par VyRianS, 11 mars 2012 - 05:45 .