So... I just finished the game. It was one hell of a ride, until suddenly the Catalyst, in form of a ghost of the little kid from the start starts to speak to me.
I mean... wtf was that?
I can live with the fact that Shep has to sacrifice himself (is he dead anyway? The last thing I saw was the N7 dogtag and the body apparently taking breath, maybe all that crazy "Catalyst can talk" stuff never happend and we get a "real" ending?) but why exactly did I stopped the Reapers in the first place?
The galactic community is screwed, no colony will be able to stay in contact with their homeworld, or any other world for that matter, if their are not close together. Every race who depended on their other planets to supply their homeworld are doomed. The galactic unity my Shep fought for and everything he accomplished is now for naught.
And to make things worse, the crew of the Normandy is stranded on some backwater world, without a ship, without tech and can only look forward to starve or whatever.
That ending smells like that "let's destroy all our tech, it's better that way" asspull ending of the new Battlestar Galactica.
That are my first thoughts after finishing the game five minutes ago. Will think about a bit more after I calmed down. At the moment I'm pretty dissappointed by the end of one of the greatest game series lately
Modifié par TobiTobsen, 11 mars 2012 - 09:11 .