Alamar2078 wrote...
Matt_gekko88 wrote...
Can't stop laughing: www.youtube.com/watch
I laughing way to hard at that. It's only funny because it's so true.
I know right? It shouldn't be funny it should be immature... but it's funny...
Alamar2078 wrote...
Matt_gekko88 wrote...
Can't stop laughing: www.youtube.com/watch
I laughing way to hard at that. It's only funny because it's so true.
Modifié par Ghaloen, 12 mars 2012 - 01:06 .
The Big Palooka wrote...
I'm honestly confused as to where the idea is coming from that wanting a 'happy ending' is somehow less respectable than wanting a dark one. Does it have something to do with a misconception that it's less naive to expect disaster?
TSC_1 wrote...
I'm willing to pay the price of a full game for DLC that fixes this. And I'm standing by that statement.
Ghostshrimp wrote...
A little note I noticed on Kotaku today.....
"What right does someone have to demand changes to the end of a story they did not write."-Owen Good....
And the response I emailed him.
.ummmm guess what all of us gamers out here complaining of the ending have been doing for the last 5 years.... WRITING the story ourselves. We were told repeatedly that this series was special, we could choose where we wanted to go, who we wanted to help or not help, how we wanted to help them, essentially a from the ground up, unique to each individual gamer, story they wanted to tell.
What we are all angry about is that the game is literally perfect till the last 5 min. It becomes a pick door number 1, 2, or 3 and none of those doors have anything to do with anything you've done during the last 3 games. I wanted an ending based on my choices which would of given the games an awesome replayability factor but now I have absolutely no interest and no need to ever play them again.
I am angry that 3 games that are built on multiple choices and multiple repeat plays end in such a way that playing any of them again is an act of futility. I didn't just lose one game with this ending, I lost all three.
EddMiles wrote...
Never posted in these forums before, and this is mostly just going to be a +1 to everything that's gone before, but I think it's important as many people as possible show their dissatisfaction so we can't be labelled a minority.
Mass Effect has been somewhat of an obsession for me, from picking up the original for £3 in a Steam sale, I've been emotionally hooked into this game. Mass Effect 2 still holds the position as my favourite game of all time (narrowly edging Half Life 2), and I've been annoying everyone I know with talk about ME3 for the last three months or so.
Continuing my slavish fanboying, I took three days off work to play ME3 (after rigging my computer up with a Hong Kong proxy to get around the ridiculous European late release date), 31 hours of game play later, I'm finishing up on the Citadel expecting the epic conclusion... and then. This. The feeling most of you are I am sure familiar with of complete and utter emptiness.
Some people have said it is ridiculous to get so worked up over a game, but it's not. ME3 is at it's heart a story, and stories have a huge affect on humans. Stories are a constant across human cultures and civilizations, and they have the power to deeply impact the recipient. Mass effect's story has been amazing, the twists and turns of the story have had me hooked. I didn't do Jacob's loyalty mission in ME2 because I wanted the best ending, I did it because I was genuinely interested in his character. In ME1, I didn't choose to save Ashley because a soldier was more useful to my party than a Sentinel, I did it because Shepherd's relationship with her meant it was the only decision he could make. I felt involved in the ME universe, and thus when the ending breaks first the canon of that universe, and then destroys they key tech that has allowed that universe to become what it is, it's a complete kick in the guts.
A sad ending would have been fine. Some of my favourite stories have sad endings (most notably, the ending to the His Dark Materials trilogy, which had me in tears). I was prepared for Shepherd to die (although an option where he lives would have been nice, preferably insanely difficult to get - relying on having done things right in ME1 and 2) but I got to the point of having to make the choice and was left thinking... "no. Shepherd would not do any of these things." My shepherd has gone through three games of persuading people round to his way of thinking, but he can't muster an argument against this circular reasoning child? It's that jarring disconnect from what my character has been that completely yanked me out of the story and left me... frankly bewildered at the end.
Modifié par Kitten Tactics, 12 mars 2012 - 01:17 .
Generic Name wrote...
I doubt we're going to get any sort of closure.
And honestly if that's the case I will probably give up on gaming.
Bah
Ghostshrimp wrote...
A little note I noticed on Kotaku today.....
"What right does someone have to demand changes to the end of a story they did not write."-Owen Good....
And the response I emailed him.
.ummmm guess what all of us gamers out here complaining of the ending have been doing for the last 5 years.... WRITING the story ourselves. We were told repeatedly that this series was special, we could choose where we wanted to go, who we wanted to help or not help, how we wanted to help them, essentially a from the ground up, unique to each individual gamer, story they wanted to tell.
What we are all angry about is that the game is literally perfect till the last 5 min. It becomes a pick door number 1, 2, or 3 and none of those doors have anything to do with anything you've done during the last 3 games. I wanted an ending based on my choices which would of given the games an awesome replayability factor but now I have absolutely no interest and no need to ever play them again.
I am angry that 3 games that are built on multiple choices and multiple repeat plays end in such a way that playing any of them again is an act of futility. I didn't just lose one game with this ending, I lost all three.
The writers of ME3 aren't the creators of the ME Universe so the statement you quoted is false in the first place.Ghostshrimp wrote...
A little note I noticed on Kotaku today.....
"What right does someone have to demand changes to the end of a story they did not write."-Owen Good....
And the response I emailed him.
.ummmm guess what all of us gamers out here complaining of the ending have been doing for the last 5 years.... WRITING the story ourselves. We were told repeatedly that this series was special, we could choose where we wanted to go, who we wanted to help or not help, how we wanted to help them, essentially a from the ground up, unique to each individual gamer, story they wanted to tell.
What we are all angry about is that the game is literally perfect till the last 5 min. It becomes a pick door number 1, 2, or 3 and none of those doors have anything to do with anything you've done during the last 3 games. I wanted an ending based on my choices which would of given the games an awesome replayability factor but now I have absolutely no interest and no need to ever play them again.
I am angry that 3 games that are built on multiple choices and multiple repeat plays end in such a way that playing any of them again is an act of futility. I didn't just lose one game with this ending, I lost all three.
Modifié par Prince Lex, 12 mars 2012 - 01:19 .
Computim wrote...
Generic Name wrote...
I doubt we're going to get any sort of closure.
And honestly if that's the case I will probably give up on gaming.
Bah
It worked on Oblivion's "Horse Armor" uproar lol. 2 days in and there are already 20000 votes or something on it.
I was talking to family last night exuding on the game and how your choices and consequences.. I LOVED the conrad vernier story arc.. it made me laugh, tear up, it was amazing how one thing could come full circle depending on your choices in 2 previous games.. this basically takes all of that and says "Doesn't matter. We're introducing a character whom you have never met, never expected to meet save a couple lines of dialog here and there and now your choices have no meaning...
I think I'd have rathered the reapers blew up the crucible and I had to flee to the far flung reaches of the galaxy to escape death and hope to at least live out the rest of my days before becoming extinct.
Modifié par Generic Name, 12 mars 2012 - 01:22 .
Eirileth wrote...
OMG!! I DID SEE A CHANGE!!! After my hard work, instead of dying to the Harvester, Cortez managed to land safely!!
A small change, but a change nonetheless.
nope and we won't get any till Monday at the earliest, I don't get why people think they'll comment on the wekened. They may wait till the end of the week so this can die down a bit, if it does.rekkoi wrote...
Been out of the loop for a few hours. Any words or news from anyone in Bioware?
Eirileth wrote...
OMG!! I DID SEE A CHANGE!!! After my hard work, instead of dying to the Harvester, Cortez managed to land safely!!
A small change, but a change nonetheless.
ARCTIC EAGLE wrote...
nope and we won't get any till Monday at the earliest, I don't get why people think they'll comment on the wekened. They may wait till the end of the week so this can die down a bit, if it does.rekkoi wrote...
Been out of the loop for a few hours. Any words or news from anyone in Bioware?