Goodwood wrote...
You're not alone, KT. The only video gaming I've done since "beating" ME3 is a short bit of Guitar Hero III, which I hadn't played in a long time (and this came across in the plonks and wails of missed notes). Haven't watched any TV, haven't watched any of my movies, haven't even worked on any of my plastic model kits. I just feel emotionally drained and numb, unable to invest myself into anything else (save the upcoming move into a better condo) besides hoping that the devs see all this and take it to heart.
And yes, I'm a little worried about myself when something so seemingly trivial as a video game trilogy can affect me like this. A lot of us seem to be wrestling with similar conflicting desires, never mind the sheer unprecedented scale of this movement so close after launch.
Thank you both, KT and Goodwood.
I am in the same spot, feeling somehow emotionally empty after playing through ME3.
I know it is normal to show emotions to fictional things like books, movies or games (Finaly Fantasy VII anyone?), and I admit, I had tears in my eyes during several scenes in all ME parts. But normally you shed some tears, are happily sad for some 30 minutes and everything is back to normal.
But I was not prepared for the emotional emptiness which happend to me after the game, which got me worried too, because becoming so down for a "silly thing" as a video game seemed too "nerdy", even for me, but now I see I am not the only one feeling this way.
It's not that I wanted a Shepard-dancing-with-LI-on-a-green-meadow style ending, even the need to sacrifice him/her would be fine if it was properly explained and orchestrated.
A little bit more background after the last decision would be nice, where everyone ended up, what happened on other planets, how I as the player affected the whole galaxy with my actions.
But just bamm, mass relays destroyed, crash-land, three members getting out, black screen, credits ... I am feeling as if there are at least 5 minutes of story missing delivering the real needed closure.
They could have even incorporated that into the Stargazer-Ending and have Buzz Aldrin provide a voice over of some pre-rendered scenes with a summary of the story after the end of the reapers. Let this last about 2 minutes which allows the player to be able to softly drift back into reality instead of throwing her/him out of the game with an ejection seat.