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So we can't get the ending we want after all?


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#19876
infinitekilan

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CDHarrisUSF wrote...

Eirileth wrote...

Technically, AIs and VIs aren't synthetic life. They're programs. Synthetic life would begin once they obtain self awareness like EDI and Legion. So there is sitll hope for the stations and FTL jumps.


This is my understanding of the difference:

The AI you're talking about is what we currently call AI. It's the best we can do, based on our very limited technology and understanding of neuroscience. The word "artificial" has more than one meaning. Our current AI uses the "imitates" or "mimics" definition of artificial. It gives the impression of an intelligence without actually being intelligent. Our AI translates to what they call a VI.

The kind of AI in the Mass Effect universe does not exist yet. It uses the "created by humans" (or any species for that matter) definition of artificial. It is a full-fledged synthetic intelligence and are self-aware.
The few examples of AI (since they are technically illegal in Citadel space) would be the Geth, EDI, and Dr. Eva. The rest, like Avina, are all VIs... mainly just a more friendly user interface. They use two different terms for clarity, since it has been a very important distinction in the Mass Effect history.


This.

#19877
VerdantSF

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Hitchno wrote...

Femukki wrote...

http://arkis.deviant...ILERS-289902125 best ending I've read I think its amazing honestly.


I'm Commander Shepard, and I support this ending.

It is good, oddly I'm pretty surprised at all the people on here sticking to their guns, it's a really good sign.

Damnit, THIS should've been the ending.  That was far more emotionally satisfying than what we got.

#19878
FlyinElk212

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sumo390 wrote...

Same. Knowing that at the end of the triology your choices don't make a difference really kills it


This is the biggest problem with the ending, really. Mass Effect 2 was really special because your decisions throughout the game really did matter. However, Mass Effect 3 foregoes this philosophy and strove to achieve a higher cinematic experience......and ultimately payed the price for it with their fanbase.

Essentially, Bioware thought they could do a better job with their own ending, instead of giving us the opportunity to make our own. And at the expense of alienating myself from the entire Bioware community......I think they did.

#19879
Chatboy 91

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JasonTan87 wrote...

toots1221 wrote...

Kitten Tactics wrote...

 Endings be damned.  I couldn't help but give credit where it was so very due:

i41.tinypic.com/7k6.jpg


I agree, Jennifer Hales voice acting was superb. One of the best things in the game.


Her wounded shep was absolutely amazing.

Can't remember if I already posted it here, but the uncut dialogue between her and Anderson at the end is just incredible.

http://vulpesetuva.t...nough-one-thing 

I wondered why they cut such a good bit out :<


OH FUUUUUUUUUUU- :crying: Jennifer Hale, Keith David, you guys are amazing.

#19880
Cobra5

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Wowlock wrote...
Just go to a page before this, I wrote why I think the ending is totally separete from Mass Effect. It feels like it is stolen from another game * ahem Deus Ex ahem* and glittered around with soo many Angst and depressive moods...


Hm, I didn't see it implied that the exploding relays took out the system around them. In fact, I only remember humans cheering over the dying reapers as the wave pased through them, harmlessly. Plus, seeing shepard alive after all of it is proof the Sol system wasn't obliterated. If Sol is fine, I don't see why every other system with a relay wouldn't be fine too.

As for the relays being destroyed and everyone being seperated and... stranded? I dunno, we seem to be doing fine and we don't have mass relays. It feels more like a tabula rasa to me, the galaxy is a blank slate and we're starting over. Besides if they pull the crucible out of mars and build it so quickly they'll be pulling some new drive tech out of somewhere pretty quick. So I think the overall feeling expressed here was possibilities, at least to me, and not destruction.

The uh... god-baby, as you call it, I agree was dumb. It did feel, to me, suitably "epic" (Confronting some kind of galactic "force" or something) but without forshadowing or really, any part of mass effect prior to help us explain what that was supposed to be made it feel completly out of place and a little weird. But it didn't uh, "ruin the world" for me I guess.

However I think you were missing the point on what the "god-baby" was trying to say... he wasn't sending the reapers to kill organics, he was saying that if the reapers didn't come to wipe out the advanced organics, then the synthetics we create would destroy all organics, forever. Which is also why they made an effort to preserve them. It seemed pretty clearly presented to me.

I don't see how the ending of this game compared to a hypothetical ending of LotR which involves sauron killing all the heroes.

#19881
NikkuDatenshi

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http://social.biowar...07147/1#9807342

Okay go here, and spam in topic. I have a link up that came possible be a fix to the ending so please go here and spam to keep it up and going.

#19882
Trishann

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I was playing this cool military sci-fi RPG and then I get grazed by a giant laser and then I'm playing a totally different game with the same voice actors.

I pop on the forums to see if I am alone in this weirdness, and learn most everyone else is scratching their heads along with me.

It was like the ending sucked all the fun out of the room. Not cool.

#19883
Cepreus

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Hitchno wrote...

Femukki wrote...

http://arkis.deviant...ILERS-289902125 best ending I've read I think its amazing honestly.


I'm Commander Shepard, and I support this ending.

It is good, oddly I'm pretty surprised at all the people on here sticking to their guns, it's a really good sign.


Good ending.

#19884
montereypoet42

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rethas wrote...

Hello all,

I have never posted on these forums before but felt the urge to as I am at an utter loss as to the ending of Mass Effect 3.

I've played video games all my life and am lucky enough to work in the video games idustry myself, Bioware and the amazing stories they create are one of the main factors behind me persuing my career.

I've been a huge fan of the Mass Effect series, having done multiple play throughs of both the first and second games.

I loved the game, the majority of the game was one of the best gaming experiences I have had in a good deal of time.

However this is what happened for me:

The moment when you wake up from being stunned and wounded by the reaper before entering the Citadel the game seemed to change pace. It felt like I was on rails rather than in control of my character and the game, this just felt odd considering the rest of the 200+ hours I've experienced in the Mass Effect universe.

So I bear with it although it is agonizingly slow walking through the corridoors, I am not sure how Anderson got there though as there doesn't seem to have been a way for him to get there without me seeing him...

Anyway I talk to the Illusive man, waiting for a paragon action to appear as my throughout all three games I have only performed Paragon actions. But the icon never appears, I die and have to re load my game and go through the same 20 minutes of unskippable cut scenes.

I've not encoutnered anything like that in any of the Mass Effect games and it annoyed me a great deal.

After this I explored all three of the final choices and come to the realization that none of the choices I've made over the past five years had any bearing on the outcome.

In all of the options the Universe basically descends into a dark age or will result in mass genocide in one way or another.

I am not sure why Joker was connected to a Mass Relay and escaping Earth either, nor do I have any idea how my team mates that were with me on earth next to me as the reaper destroyed everything around us suddenly ended up back on the crashed Normandy.

I am honestly really disheartened by this and it sadly seems this is a trend with modern games. A good deal of people never reach the end of a game, so it doesn't get treated with the right amount of respect.

Skyrim is another great example of this, Dark souls too.

Further to this:

I played the game through on the second hardest difficulty as I figured I would likely play it through again on the hardest to see different endings etc.

However there seems to be zero replay value in the single player as in reality your choices make little to no difference in the outcome. To me this says basically I could pick the game up never having played the first having no influences or choices from the past and still get the same result.

I find it as you all do simply mind boggling.

I am sorry if that was rather long, I just really felt the urge to write something.


Never posted before, but after the devastaitingly bad ending I got for the trilogy, I had to come here and say *something*.  And then I see this post, and it's pretty much exactly what I've been thinking.

Count me in with the rest of you.  This was, in my opinion, the best game I had ever played, right up until the harbinger laser of death mentioned above.  What they hell, BioWare? Why phone it in at the end? Why not give better conclusions to the whole thing?  You made such a big deal about carrying romances through through (potentially) three games...why not give some of your more sappy players a better ending?  And explain how Normandy was helping with targeting missiles on Earth, but then is suddenly blasting through a relay and gets stuck somewhere.  And, like above... how did the people who were on Earth with me, charging the beam lift suddenly get on the Normandy? 

It's just crap.  I'm sorry, but it is.  The last several days, I've been thrilled and in tears and giggling at conversations, and awed by some of the sights...  and then, it was all completely ruined by the last 10 minutes of the game.  No replays for me.  No trying any of my other previous saves.  It pains me to say it, but I'm probably going to uninstall the game.  Just heartbreaking, BioWare.... I had hoped for so much better.

#19885
Ampmaster

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Any one have the updated war assets roster?

#19886
NikkuDatenshi

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http://social.biowar...07147/1#9807342

Go here and post up so Staff can see, in that topic is another link that can fix the ending!

#19887
Jackal7713

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I just keep think about one interview, " We're not going to leave you with a "Lost" ending". That is what gets me upset. How can you say something like that, knowing the endings you have slated for release? It is an out and out lie.

#19888
Chatboy 91

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Ampmaster wrote...

Any one have the updated war assets roster?


http://social.biowar...index/9762840/1 

#19889
Goodwood

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Chatboy 91 wrote...

Personally, I prefer this version: 
 


As a Haleite who romanced Liara, so do I...

#19890
Twyki

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http://arkis.deviant...ILERS-289902125 my fav ending.

#19891
ArmyKnifeX

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CDHarrisUSF wrote...

Eirileth wrote...

Technically, AIs and VIs aren't synthetic life. They're programs. Synthetic life would begin once they obtain self awareness like EDI and Legion. So there is sitll hope for the stations and FTL jumps.


This is my understanding of the difference:

The AI you're talking about is what we currently call AI. It's the best we can do, based on our very limited technology and understanding of neuroscience. The word "artificial" has more than one meaning. Our current AI uses the "imitates" or "mimics" definition of artificial. It gives the impression of an intelligence without actually being intelligent or aware. Our AI would translate to what they call a VI.

The kind of AI in the Mass Effect universe does not exist yet. It uses the "created by humans" (or any species for that matter) definition of artificial. It is a full-fledged synthetic intelligence and is self-aware.
The few examples of AI (since they are technically illegal in Citadel space) would be the Geth, EDI, and Dr. Eva. The rest, like Avina, are all VIs... mainly just a more friendly user interface. They use two different terms for clarity, since it has been a very important distinction in the Mass Effect history.


You know, this is one of the things that irked me in ME3. As far as I know, VIs were simply programs for user interaction that had very good lingual syntax simulations and the capacity to understand speech in a voice-command way. But general programs were still programs. In ME3 they refer to EVERY kind of program as a VI. Am I misremembering things here?

#19892
Guest_Sundown Native_*

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TamiBx wrote...

Also, this is the real ME3 credits: 



I literally just died laughing.

#19893
Cobra5

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infinitekilan wrote...
For starters, the "destroy" ending is the ONLY ending in which Shepard lives. The other two endings require him to die. Other than that, the endings do not differ at all. The exact same cutscene will play out, regardless of what the choice is.

The endings completely invalidate everything from the entire series. None of your choices matter at all. You could save the Rachni queen, cure the genophage, resolve the Geth/Quarian war, enlist the Turians, enlist the Asari, survive the suicice mission in ME2, get your readiness to 100%, and still have the EXACT same ending as if you didn't do any of those things. There is no choice, no closure on the relationships or the state of the galaxy after the Reapers are defeated, nothing. Just an ambiguous old man on some random planet telling stories to a child.

We want to know what happens to our squadmates, to the Council, to our love interest, to the galaxy as a whole. We want something completely POSSIBLE within the restrictions of the established canon and lore.

Example, Anderson said before he died that he never had a family. This is flat-out incorrect. It is established in the Mass Effect: Revelations novel that he had a wife and daughter, and his wife divorced him.

If you pay attention to your ending, you'll see that shepard is alive on EARTH, not on the Citadel. How did he survive reentry?

I could go on for a while. Long story short, we want closure. Not ambiguity.

Shepard only living in one ending is a big issue? Well I guess I could see some people being disapointed there... but not to this degree. I thoguht that shepard couldn't live at all, no matter what. If that were the case I don't see why that would be such a bad thing.

If the issue is plot holes then yeah, there's no shortage there I guess. I mean... the normandy's ending? What? Where was it going and what was it running from exactly? And why were Tali and Garrus on it? But Anderson saying he didn't have a family and one of the books contradicting it is hardly a plot hole that "destroys the entire trilogy".

I don't see why, for example, its such a big issue that shepard survived and was on earth or wherever he might have been. He might be... I mean... he already got spaced, shot by a reaper, teleported up... they built a gun that destroys relays, and shot it rhoguh him... etc. I really don't see why that in particular would be a big deal.

As for closure on everything else that happens... yeah I think the game could've used an epilougue. Kinda like DAO where  it says "This character went here, this is what happened to him, etc".

I think though, I understand now what the issue is and why I don't mind the endings, why I'm not stomping around the forums and starting petitions (lol) and stuff about it. I don't see why a "blank slate" ending is so bad...? This must be the key difference between us. The council and stuff doesn't matter anymore, the citidel isn't even in citidel space and it probably isn't going back. The squadmates survived (I was surpriesed, I thought they'd all die), the races survive, and life rebuilds.

I dunno. I'm not gonna defend it, and I'm not really... trying to. That would only get me killed since, I'd say 90% of the people here are out for blood even if they don't understand why. I don't see what the fuss is about and I'm trying to understand that.

Anyway I'm probbaly gonna go back to lurking mode to make sure I don't get lynched :blink: Personally, BSN, i think you're the vocal minority (as usual) but do what you love.

#19894
Chatboy 91

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Goodwood wrote...

Chatboy 91 wrote...

Personally, I prefer this version: 
 


As a Haleite who romanced Liara, so do I...


Hells to the yes. This video fits my character almost perfectly actually. I left Kaiden behind, and Liara was my LI. I even told Chakwas to hold onto the Ice Brandy. I did cure the genophage though.

#19895
ShepardMyFriend

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I'm still waiting for my Harbinger LI DLC.

#19896
sumo390

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Last +1, hopefully some response will come out soon

#19897
infinitekilan

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Just saw this posted on Kotaku.

kotaku.com/5892388/first-look-at-art-from-the-mass-effect-animated-film/gallery/1

One of the images shown is something that looks like a badge, that says "Forever Normandy" with an image of the Normandy in the center.

Sequel movie to the events of ME3?

Modifié par infinitekilan, 12 mars 2012 - 06:48 .


#19898
Yuoaman

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infinitekilan wrote...

Just saw this posted on Kotaku.

[url]http://kotaku.com/5892388/first-look-at-art-from-the-mass-effect-animated-film/gallery/1[url]

One of the images shown is something that looks like a badge, that says "Forever Normandy" with an image of the Normandy in the center.

Sequel movie to the events of ME3?


I'm pretty sure it takes place between ME2 and ME3.

#19899
JJBC29

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All choice and meaning voided in the last 5 minutes, my absolute fears realized.

#19900
CDHarrisUSF

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Cobra5 wrote...

However I think you were missing the point on what the "god-baby" was trying to say... he wasn't sending the reapers to kill organics, he was saying that if the reapers didn't come to wipe out the advanced organics, then the synthetics we create would destroy all organics, forever. Which is also why they made an effort to preserve them. It seemed pretty clearly presented to me.

We get what he's trying to say. It's pretty simple. The problem is that it is flawed logic and a terrible motivation to assign to the supreme threat to the galaxy after they've been built up for so long. There are so many problems with it:
  • He offers no evidence for his claim. We're supposed to just take it at face value.
  • Resolving the Quarian / Geth conflict suggests symbiosis is possible.
  • That's not the only way life can be wiped out. In fact, wiping out huge chunks of it makes organic life as a whole more vulnerable by making it less diverse, less numerous, less spread out (no space faring races means if a life bearing planet is wiped out all of those species are gone forever), etc.
  • There are better solutions. Collect DNA samples as a backup. Problem solved.
  • How does using electricity rather than chemical reactions make a being less valuable?
  • We, as Shepard, aren't allowed to speak up for the Geth or EDI or free will or diversity or anything. It's not like Shepard to just roll over.
  • If it is a problem, merging doesn't solve it. It only lasts until new life begins or more synthetics are made. If you don't think either of those could cause a problem, look at history and tension between "pure" and "mixed" races.
  • If the life being protected isn't allowed to live according to its own free will, what is the purpose of protecting life?
  • It doesn't fit the driving themes from the past two games, so it feels out of place.
  • The fact that it is so simplistic and reductive insults the intelligence of the main antagonist, which was supposed to be so must more advanced that its motives could not be understood by mere humans.

Plus, the presentation is so ****ing lazy. Blah blah blah exposition blah blah blah. Understood? Ok, now pick a color. It completely takes the wind out of the sails after all of the incredible build up toward an epic finale. Then, to top it off they really stretch logic to its breaking point in order to force your friends to end up on Gilligan's Planet. How did they get on the ship? Why did they leave you? Why were they in FTL? Why weren't they fighting? Why do none of the subplots get any closure? Everything about the ending screams bad storytelling / writing. If this were in another game, it wouldn't be as offensive... but they were soooo close.

Modifié par CDHarrisUSF, 12 mars 2012 - 07:09 .