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So we can't get the ending we want after all?


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#20151
JamesYHT

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beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

I have a theory. The launch date was set back WAY in June when E3 was happening. I do believe it is possible that the studio publishing the game pressured them especially near the end when the marketing really started. Maybe if it had been delayed about a month or two we wouldn't have this problem. Then people would be complaining about the release date. A dual edge sword I suppose.


Blizzard delays the launch date all the time, people complain about it but still love it. 

Good point, but when the publisher starts to put the pressure on it changes a lot of things. You are forced to meet deadlines. I'm thinking that is what happened here.


o, u mean BioWare is kinda controled by the publisher, if it is that, i'm agree with u. guess same thing happened to DA2. 

haha, u can always blame the "publisher"

It's true, I honestly don't think Bioware would screw up the ending to a game that bad. Remember the date was set rather early in production.


yep, when i saw the space kid, i was thinking that the ending might be rushed. don't want to believe it at the first time.

well....now I think ur theory make senses, great games usually launch in the second half year. 

#20152
IndustrializedTaco

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JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

I have a theory. The launch date was set back WAY in June when E3 was happening. I do believe it is possible that the studio publishing the game pressured them especially near the end when the marketing really started. Maybe if it had been delayed about a month or two we wouldn't have this problem. Then people would be complaining about the release date. A dual edge sword I suppose.


Blizzard delays the launch date all the time, people complain about it but still love it. 

Good point, but when the publisher starts to put the pressure on it changes a lot of things. You are forced to meet deadlines. I'm thinking that is what happened here.


o, u mean BioWare is kinda controled by the publisher, if it is that, i'm agree with u. guess same thing happened to DA2. 

haha, u can always blame the "publisher"

It's true, I honestly don't think Bioware would screw up the ending to a game that bad. Remember the date was set rather early in production.


yep, when i saw the space kid, i was thinking that the ending might be rushed. don't want to believe it at the first time.

well....now I think ur theory make senses, great games usually launch in the second half year. 



I still don't know if that kid was real or not. After that whole fiasco at the citadel I am more, and more convinced that the kid Shepard saw through out the game wasn't real.

#20153
priestess of blood

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Razith wrote...

JamesYHT wrote...

how is our voting going?


About 23,000


That's climbing pretty well, It wasn't even 1k when I voted.

#20154
Dorfgonewild81

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Have been lurking around this post since it was about the endings being leaked. Have had my time to let the endings sink in, tried to play again, read the Indoctrination theories (which I agree with completely) and still must say this actually has me bummed out still. The only game I was playing before this was TOR and right now that just doesn't seem fun. And with no more ME3 and no TOR, it means my wife takes advantage and I get stuck shopping and watching crappy movies. Thanks Bioware, thanks for rui... dang it, she's yelling at me to go back to bed.

Sign me up for the fight.

#20155
ArmyKnifeX

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laughing sherpa girl wrote...

MordiMoro wrote...

Good morning my Friends... news?


more people joining in: over 23000 have taken the poll: Forbes Magazine has made its professional assessment of the situation and it isnt looking good for Bioware..  It seems that the ending is either an hallucination, or an induced paranoic schizophrenic episode.  and a few of the folks have been have an awesome conversation..



That's about it. Oh and further tight-lipped-ness from the devs. I doubt we'll hear anything from anybody at BioWare until a few days after Thursday. Or maybe even later. They want to give people time to finish the game before they answer any of our queries or respond to our feelings about the ending.

Modifié par ArmyKnifeX, 12 mars 2012 - 09:54 .


#20156
Phoenix-Warden

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Stupid question... I thought there will be a 250 MB patch to download? The patch I downloaded Thursday was just 4 MB big... I thought the 250 MB patch would add the "real" happy end....

#20157
Jackal7713

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You guys should really read the ending from the leaked script.

" You land and fight Cerberus through the streets of Eden Prime while terrified civilians hide, then meets up with PARTNER (who arrived earlier) just in time to see an explosion of energy coming from the Prothean ruins. When he arrives, the Prothean is standing in a crater surrounded by dead Cerberus agents. It kills the last Cerberus soldier and exits in a cool fashion. Shepard and PARTNER assume that the Prothean is a rogue Cerberus supersoldier created using the CATALYST. PARTNER goes after it, while you goe after the CATALYST.

After fighting Cerberus troops in the area, you find Cerberus video logs that show them opening a Prothean Sphere and finding the Prothean inside. The vid makes it clear that the Prothean isn't a Cerberus soldier. He's the CATALYST. Shepard follows the Prothean's trail of destruction, fighting Cerberus troops. You eventually finds the Prothean injured and exhausted, with PARTNER ready to kill it. PARTNER refuses to listen to your explanation and tries to kill the Prothean, and you have no choice but to kill him. The mission closes with you answering to the Council for "the attack on Eden Prime" and the death of the Spectre to the Council."

After reading it, I kinda feel that in the rush to change things. It seems Bioware changed things to not only turn the situation around, but to cash in.

Edit: This isn't Drew's script.

Modifié par Jackal7713, 12 mars 2012 - 09:59 .


#20158
IndustrializedTaco

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Phoenix-Warden wrote...

Stupid question... I thought there will be a 250 MB patch to download? The patch I downloaded Thursday was just 4 MB big... I thought the 250 MB patch would add the "real" happy end....

Well if they are going to do a whole retconn I think it will be about 1 gig.

#20159
jupppez

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So you guys want lost type ending where they explain everything and shoot all of your ideas down BANG!
yeah look how that worked for LOST...

#20160
SkaldFish

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Attack of the Fanboy weighs in... and asks for your opinion (please go give it to him)!

#20161
Darth Malignus

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I have a few points I'd like to adress in regards to the ending of Mass Effect 3.
Sooooo...... where to begin? Well, first of all, what happened to all of my military assets in ME? The Krogan, Turian, Geth, etc. at my command in the final battle? The whole 3. game practically revolved around scrounging up even the most insignificant forces from all over the galaxy and stick an assault rifle in their hand, paw, claw, tentacle, whatever, and send them off to fight Reapers in the final showdown.

You never see them in real action. Mass Effect 2 had a lot of that, the military assets being your squad. Develop the squad, earn their loyalty and deploy them correctly, and they survive the final encounter. I'd love to have seen the Geth fleet in action above Earth's atmosphere against Reapers. And based on the score, you'd get victories or fatalities in each faction. Hell, in ME2 tiny sidequests decided if particular crewmembers got shot in the stomach and survived or died, while running through a door in the Collector Base. Tiny insignificant choices throughout the whole story had the potential to have a massive impact in the final assault.

I wanted to see Wrex spearhead a platoon of raging Krogan on the ground with Grunt at his side, charging face-first into a batallion of Husks, Cannibals, whatever. I wanted to see Garrus running from ruin to ruin with a Turian taskforce, sniping everything in his path and using his special training in urban combat and guerrilla tactics to seize the day. I wanted to see Jack leading a group of biotics, shredding/lifting everything that was stupid enough to get in their way. I wanted to se Samara snuff out the life of anything in her path with biotics and her special kung-fu. I want Tali to lead a batallion of Geth Primes, where she's overwhelmed by the enemy, and her supremely defined and toned butt is saved by a Geth, who risks it's life to protect her, solidifying the fact that the Geth have finally made the transistion from mortal enemies of the galactic community to die-hard allies, willing to put their very existence on the line to save people whom they previously would have blown to chuncks without a second thought.

I want to see Hacketts flagship leading the Alliance fleet dive into the fray along with the Destiny Ascension and blast away at the Reaper fleet. I want to see the Turian fleet at their side, flanked by Asari, Batarian, Volus, etc. warships, giving the Reapers all the Hell they can.

And the list goes on and on. I accept that some of them die, but it should be a result of how well my forces are built and composed by ME, MYSELF throughout the story, not because of the "artistical freedom" of the writers. if I lose any members of my crew due to poor planning throughout the game, that's fine. If, say, Wrex and his forces aren't motivated because I didn't cure the Genophage and are all obliterated, that's acceptable. It's a result of my choices. I can accept that. But my crew has proven their mettle in the fires of Hell and back. They epitomise the best the races of the galaxy have to offer. If they have all the best assets at their disposal and have been properly motivated for the battle of the eons, they simply have to survive for me to see them celebrate their victory afterwards in the epilogue. And I want to see how they serve payback the best ways they can in the battle before.

And yes, I want my option for a happy ending, where Shepard survives and lives to fight another day. I want to see the galactic community truly unified in peace, without any destroyed relays.

In my mind this is the real flaw. You needed an option for Shepard to tell The Catalyst go jump in a lake and rot, and let the fleets make a stand against the Reapers. Of course, they risked being torn to shreds, but if the assets score was high enough, they would win. And sure, the opportunity to do that could be a 100% Paragon/Renegade-based option, which would seem logical enough, I suppose. You could gently explain The Catalyst that you respectfully decline his offer, or tell him to f**k off, depending on which path you've chosen.

And if The Catalyst turned out to be Harbinger in disguise, as someone suggested in an alternate fan-based and quite well-written ending I read, hey, even better. It's not the first time Shepard had a conversation with a Reaper. A Virmire-type conversation like the little encounter with Sovereign, where Shepard sees through The Catalyst's bluff and tells The Catalyst/Harbinger to roast in Hell along with it's posse.

To put it shortly, you built up an entire franchise, a trilogy on the concept that every action has a consequence, and then you took everything that concept stood for and threw it in the trash and replaced it with a high tech-version of a "What's behind door number 3?" with a kid as the host. That's why people are outraged. I don't care that there are 17 different endings. None of them bring the satisfaction and closure the entire series is building up to. Not a single one.

That's my grievance. I am utterly disappointed in the way the story is concluded. I spent God knows how long to prepare, with petty sidequests to ensure that all was in the ready for the final showdown, and that showdown consisted of limping around for 10 minutes and finally choosing between 3 doors, so to speak.

Hell, I would have settled with a happy ending consisting of a small cutscene of Shepard passing out on the platform, followed by a view of a busy Citadel Presidium 300 years later with a statue of Shepard besides the Krogan statue, if Shepard died but still saved the relays. Anything.

What happened to you, BioWare? You used to stand for the exact opposite of this travesty.

#20162
IndustrializedTaco

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Jackal7713 wrote...

You guys should really read the ending from the leaked script.

" You land and fight Cerberus through the streets of Eden Prime while terrified civilians hide, then meets up with PARTNER (who arrived earlier) just in time to see an explosion of energy coming from the Prothean ruins. When he arrives, the Prothean is standing in a crater surrounded by dead Cerberus agents. It kills the last Cerberus soldier and exits in a cool fashion. Shepard and PARTNER assume that the Prothean is a rogue Cerberus supersoldier created using the CATALYST. PARTNER goes after it, while you goe after the CATALYST.

After fighting Cerberus troops in the area, you find Cerberus video logs that show them opening a Prothean Sphere and finding the Prothean inside. The vid makes it clear that the Prothean isn't a Cerberus soldier. He's the CATALYST. Shepard follows the Prothean's trail of destruction, fighting Cerberus troops. You eventually finds the Prothean injured and exhausted, with PARTNER ready to kill it. PARTNER refuses to listen to your explanation and tries to kill the Prothean, and you have no choice but to kill him. The mission closes with you answering to the Council for "the attack on Eden Prime" and the death of the Spectre to the Council."

After reading it, I kinda feel that in the rush to change things. It seems Bioware changed things to not only turn the situation around, but to cash in.


That is a bit odd. Why? Why cash out at the end of a series that will definatly break even...

#20163
deathscythe517

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jupppez wrote...

So you guys want lost type ending where they explain everything and shoot all of your ideas down BANG!
yeah look how that worked for LOST...


I can't tell if you're a foreigner, a troll, or just plain crazy.

#20164
WarBaby2

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Morning... cool, we are still here.

I sencerly hope there will be a some consequence to all this... the gaming industry is way overdue alittle revolution.^^

#20165
IndustrializedTaco

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jupppez wrote...

So you guys want lost type ending where they explain everything and shoot all of your ideas down BANG!
yeah look how that worked for LOST...

Lost sucked anyway.

#20166
Ghost Rider LSOV

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jupppez wrote...

So you guys want lost type ending where they explain everything and shoot all of your ideas down BANG!
yeah look how that worked for LOST...



Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised.


Modifié par Ghost Rider LSOV, 12 mars 2012 - 10:05 .


#20167
JamesYHT

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beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

I have a theory. The launch date was set back WAY in June when E3 was happening. I do believe it is possible that the studio publishing the game pressured them especially near the end when the marketing really started. Maybe if it had been delayed about a month or two we wouldn't have this problem. Then people would be complaining about the release date. A dual edge sword I suppose.


Blizzard delays the launch date all the time, people complain about it but still love it. 

Good point, but when the publisher starts to put the pressure on it changes a lot of things. You are forced to meet deadlines. I'm thinking that is what happened here.


o, u mean BioWare is kinda controled by the publisher, if it is that, i'm agree with u. guess same thing happened to DA2. 

haha, u can always blame the "publisher"

It's true, I honestly don't think Bioware would screw up the ending to a game that bad. Remember the date was set rather early in production.


yep, when i saw the space kid, i was thinking that the ending might be rushed. don't want to believe it at the first time.

well....now I think ur theory make senses, great games usually launch in the second half year. 



I still don't know if that kid was real or not. After that whole fiasco at the citadel I am more, and more convinced that the kid Shepard saw through out the game wasn't real.


well, u mean the "theory"? it's interesting but  I think more likely it's just self-consolation. 
it makes people feel better, myself include. 

that's just my opinion. 

#20168
Denethar

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beetlebailey123 wrote...

jupppez wrote...

So you guys want lost type ending where they explain everything and shoot all of your ideas down BANG!
yeah look how that worked for LOST...

Lost sucked anyway.


Lost has to be the prime example of bad storytelling...a bunch of loose ideas that never comes together.

#20169
Celemon

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I was on the last mission when I heard about all of this and that's me done. Little point for me to finish. Took me a while to keep all the crew alive in ME2 but I felt great when I finally got it right. Spending loads of game time to get the ending I want is not a problem... knowing that no matter what I do, the ending will be basically the same make me feel like 'What's the point?'

Worse part is, the ending feels like the original writer had a morning off and one of the cleaning staff finished the story.... after all, the great work you put into this trilogy and you finish it like this? I can hardly believe it.

I work in the games industry and this feels like a 'money man' situation... 'get the game released so we can make our quarterly financial forecasts'.

What a shame... after all the work that's been put into the game... vastly disappointed.

#20170
Commander_Fezz

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I love this poll; http://social.biowar...606/polls/28989
Bioware must be stupid If they're not thinking about changing anything by now...

#20171
IndustrializedTaco

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JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

JamesYHT wrote...

beetlebailey123 wrote...

I have a theory. The launch date was set back WAY in June when E3 was happening. I do believe it is possible that the studio publishing the game pressured them especially near the end when the marketing really started. Maybe if it had been delayed about a month or two we wouldn't have this problem. Then people would be complaining about the release date. A dual edge sword I suppose.


Blizzard delays the launch date all the time, people complain about it but still love it. 

Good point, but when the publisher starts to put the pressure on it changes a lot of things. You are forced to meet deadlines. I'm thinking that is what happened here.


o, u mean BioWare is kinda controled by the publisher, if it is that, i'm agree with u. guess same thing happened to DA2. 

haha, u can always blame the "publisher"

It's true, I honestly don't think Bioware would screw up the ending to a game that bad. Remember the date was set rather early in production.


yep, when i saw the space kid, i was thinking that the ending might be rushed. don't want to believe it at the first time.

well....now I think ur theory make senses, great games usually launch in the second half year. 



I still don't know if that kid was real or not. After that whole fiasco at the citadel I am more, and more convinced that the kid Shepard saw through out the game wasn't real.


well, u mean the "theory"? it's interesting but  I think more likely it's just self-consolation. 
it makes people feel better, myself include. 

that's just my opinion. 

It just seems funny. Then again I guess that it's irrelevant WAIT. Why would the catalyst modify itself to Shepards memory? What would be the point. Remember the legion thing Shepard was only seeing the Quarians with how he remembered him. I don't know I'm just throwing random thoughts.

#20172
JamesYHT

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Celemon wrote...

I was on the last mission when I heard about all of this and that's me done. Little point for me to finish. Took me a while to keep all the crew alive in ME2 but I felt great when I finally got it right. Spending loads of game time to get the ending I want is not a problem... knowing that no matter what I do, the ending will be basically the same make me feel like 'What's the point?'

Worse part is, the ending feels like the original writer had a morning off and one of the cleaning staff finished the story.... after all, the great work you put into this trilogy and you finish it like this? I can hardly believe it.

I work in the games industry and this feels like a 'money man' situation... 'get the game released so we can make our quarterly financial forecasts'.

What a shame... after all the work that's been put into the game... vastly disappointed.


agree, the ending doesn't match with the beginning and body part. different quality level. 

#20173
demonpo

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Good morning, are there any news from the front?

#20174
Denethar

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demonpo wrote...

Good morning, are there any news from the front?



More and more websites acknowledge the outcry....both positive and negative. But nothing from Bioware.

#20175
BalooTheBear

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Ive just joined the forum mostly to vote about the endings. I've played both ME1 and ME 2 several times over, as have most of us, and as soon as I finished both of those games I really couldn't wait to start the next play through so I could try out other things in the game. Not so with this one. As soon as I had finished (and could move after the crushing emptiness the game ending filled me with) and established that I hadn't missed something or not played the game properly, I put the game away, along with the other two games as I can't face playing them now knowing that that is where it's ending.

In short, I want my happy ending. Now I know some people do not want a happy ending with knowing about your team and you and you're LI together before getting to work (as Shepard settle down, never!) but that's where ME should excel as it should give one happy ending (or as happy as you can manage when millions and millions of people have died) one very bad ending (Reapers win) and a few in the middle.

But I worked damn hard on all my playthroughs, and I feel that Shepard should get something out of it.

And the point is that the majority of people are giving bioware and EA a get out of jail free card on this. We just want better endings. Which really isn't that much of a hardship and has been done before. They could say it was their original plan or that they were listening the the fan base and make more money out of it to boot.

Because we want Shepard to get a proper ending, a full explanation of the state of the galaxy and of the people that we have worked with through the games. Because that's the point. Bioware have made a game that we care about. We care about what happens to Shepard and what happens to the crew. I was genuinely saddened when Mordin, Thane and Legion died. And was really stressed whenever any of them had a cut scene in case that was their end. I have never cared about a game like this before and may never again because it was so brilliant. And the game lived up to that until the very end. When it undid all the years of good work to the point I can't think about the game without being sad.

I'm going to go and haunt the Garrus topic. I just can't believe that Shepard had to leave him (or any LI) and her friends again. I can't.