So we can't get the ending we want after all?
#20251
Posté 12 mars 2012 - 11:31
I love you for the games you have made for us, for ME 1 & 2 and DO 1 & yes 2 included.
They where fun to play and i used a lot of time getting the characters just the way i wanted them.
And then there is mass effect 3, what a great story, i was sad when Mordin died, i prayed with shepard and thanes son when he died.
My paragon worked extra hard so he could get the terminus fleet on his team, my renegade would let nothing stay in here way so she could save earth and the humans.
And then came the ending, it insulted me as a person, as your customer i feel cheated of money and time.
It scares me to think about dragon age 3.
#20252
Posté 12 mars 2012 - 11:32
Yamsandjams wrote...
Well, everything I think about the ending has already been said, but something else occurred to me...
I don't know if anyone's browsed the CE/DDE art collection, but there's an illustration in there with a reaper version of the Illusive Man. The caption says he was, at one point, planned as the final boss, but the idea got scrapped. I'm guessing it would've been comparable to the ME1 end boss. Specifically, it says:
"One of the plans on the drawing board
was to have the Illusive Man turn into
a Reaper creature for the final battle.
Eventually, this plan was scrapped,
since we wanted to give players the
satisfaction of fighting a character they
know rather than a random creature."
They still put the artwork in the book to show it off, even though there's no incarnation of it in the game. The quote itself is also not true as there was no boss fight. I'm not sure why they decided to scrap it anyways in lieu of what the actually implemented. I think it could've been a cool fight, and fitting as well.
So basically...
ME1 Boss: Saren
ME2 Boss: Human Reaper
ME3 Boss: Marauder Weakling
Actually that one I want to defend, I didn't want to see another Saren like fight, that would have annoyed me. Especially TIM, he doesn't really seems like the character that would happen to. So glad they scrapped that
Bugged me the hell out Harbringer just landed without threathing Shepard or anything as he would have normally in ME2. Heck, he never shut up there
Modifié par Ikikata, 12 mars 2012 - 11:33 .
#20253
Posté 12 mars 2012 - 11:32
AlexanderHO85 wrote...
Dear bioware.
I love you for the games you have made for us, for ME 1 & 2 and DO 1 & yes 2 included.
They where fun to play and i used a lot of time getting the characters just the way i wanted them.
And then there is mass effect 3, what a great story, i was sad when Mordin died, i prayed with shepard and thanes son when he died.
My paragon worked extra hard so he could get the terminus fleet on his team, my renegade would let nothing stay in here way so she could save earth and the humans.
And then came the ending, it insulted me as a person, as your customer i feel cheated of money and time.
It scares me to think about dragon age 3.
/sign
#20254
Posté 12 mars 2012 - 11:33
As far as I'm concerned Dragon Age does not exist anymore. However, the third ME is still awesome to play up untill the end. I'm not giving up on this yet.AlexanderHO85 wrote...
It scares me to think about dragon age 3.
#20255
Posté 12 mars 2012 - 11:33
Yamsandjams wrote...
Well, everything I think about the ending has already been said, but something else occurred to me...
I don't know if anyone's browsed the CE/DDE art collection, but there's an illustration in there with a reaper version of the Illusive Man. The caption says he was, at one point, planned as the final boss, but the idea got scrapped. I'm guessing it would've been comparable to the ME1 end boss. Specifically, it says:
"One of the plans on the drawing board
was to have the Illusive Man turn into
a Reaper creature for the final battle.
Eventually, this plan was scrapped,
since we wanted to give players the
satisfaction of fighting a character they
know rather than a random creature."
They still put the artwork in the book to show it off, even though there's no incarnation of it in the game. The quote itself is also not true as there was no boss fight. I'm not sure why they decided to scrap it anyways in lieu of what the actually implemented. I think it could've been a cool fight, and fitting as well.
So basically...
ME1 Boss: Saren
ME2 Boss: Human Reaper
ME3 Boss: Marauder Weakling
Lol the last boss should've been Harby, or a mind battle with TIM where he has comelling arguments and Shep doesn't know exactly what to say due to TIM trying to indoctinate him/her.
#20256
Posté 12 mars 2012 - 11:33
Scitenik wrote...
"Oh, it won't be that bad," I told myself. "People are just blowing it out of proportion. When I actually get to the ending, it might be bittersweet, but it can't be as bad as everyone is saying."
Whoops! It's even worse than I thought it would be!
Having the ending boil down to "what color do you want the explosion that destroys everything I loved in the ME universe to be?" is just terrible. I wish I could go back in time a few days to when I was still so hopeful and excited about being so close to the end of a fantastic game....so that ten minutes before I reach the end I could take a bat to my computer and tell my past self, "You'll thank me for this someday."
With that addition in bold exactely my thoughts and feelings.
I can apprecitate bittersweet or even downright sad endings if they make sense.
I can easily overlook flaws in a game('s ending) when I generally have a good time with it.
But there's so much wrong on so many different levels with what BW threw at us here, I simply can't accept it ...
#20257
Posté 12 mars 2012 - 11:35
DifferentD17 wrote...
Yamsandjams wrote...
Well, everything I think about the ending has already been said, but something else occurred to me...
I don't know if anyone's browsed the CE/DDE art collection, but there's an illustration in there with a reaper version of the Illusive Man. The caption says he was, at one point, planned as the final boss, but the idea got scrapped. I'm guessing it would've been comparable to the ME1 end boss. Specifically, it says:
"One of the plans on the drawing board
was to have the Illusive Man turn into
a Reaper creature for the final battle.
Eventually, this plan was scrapped,
since we wanted to give players the
satisfaction of fighting a character they
know rather than a random creature."
They still put the artwork in the book to show it off, even though there's no incarnation of it in the game. The quote itself is also not true as there was no boss fight. I'm not sure why they decided to scrap it anyways in lieu of what the actually implemented. I think it could've been a cool fight, and fitting as well.
So basically...
ME1 Boss: Saren
ME2 Boss: Human Reaper
ME3 Boss: Marauder Weakling
Lol the last boss should've been Harby, or a mind battle with TIM where he has comelling arguments and Shep doesn't know exactly what to say due to TIM trying to indoctinate him/her.
Isn't that already there? I mean, if you fail making him commit suicide and don't shoot him, he'll first shoot Anderson, and then you, killing you and forcing you to restart xD Atleast I heard thats what happened, I shot him the first time I had the chance ..
#20258
Posté 12 mars 2012 - 11:36
I never thought of ME being a multi-player game. Multi-Player games have short life spans, due to their fan base moving on to the next multi-player.Ikikata wrote...
Jackal7713 wrote...
If this is the case though, then the real endings are being developed in DLC? And if thats true, the bioware was trolling the fanbase inorder not to give up then DLC agenda. Cause I don't see them just pushing Map packs, etc, as DLC. They would be stupid to go that route with all of us pissed off fans.Ikikata wrote...
Jackal7713 wrote...
It would make sense. You do see god kid throughout ME3 in visons & dreams. And why would Shep be so fixated on one child? But like you said Ikikata, the plot holes would need to be addressed. Which still means Endings DLC to clean up everything.
Well the kid thing kinda makes sense, the AI probaly knows (every further proof of indoctrination or its a hallucination) that Shepard is haunted by that kids death, so it's using that form in order to manipulate him.
The best way I see mappacks being done would be to add them in singleplayer as more side missions like the current one we have, giving players more options to get war assets, that way they can intregrate the maps into singleplayer and multiplayer, not leaving anybody out!
For me Mass Effect is a singleplayer game before anything, meaning all multiplayer DLC should somehow add to singleplayer. Only ones I could say multiplayer only is ok is more class/race combinations or something (which I hope they don't make!)
#20259
Posté 12 mars 2012 - 11:37
FdL_Ananas wrote...
Scitenik wrote...
"Oh, it won't be that bad," I told myself. "People are just blowing it out of proportion. When I actually get to the ending, it might be bittersweet, but it can't be as bad as everyone is saying."
Whoops! It's even worse than I thought it would be!
Having the ending boil down to "what color do you want the explosion that destroys everything I loved in the ME universe to be?" is just terrible. I wish I could go back in time a few days to when I was still so hopeful and excited about being so close to the end of a fantastic game....so that ten minutes before I reach the end I could take a bat to my computer and tell my past self, "You'll thank me for this someday."
With that addition in bold exactely my thoughts and feelings.
I can apprecitate bittersweet or even downright sad endings if they make sense.
I can easily overlook flaws in a game('s ending) when I generally have a good time with it.
But there's so much wrong on so many different levels with what BW threw at us here, I simply can't accept it ...
Heh. Nice fix in bold. I have to agree with it.
And yeah, a sad/bittersweet ending done properly can have a ton of impact and stay with you for a long time.
This ending will stay with me for a long time, but only because it pisses me off so much. Hell, it's been two days since I beat it and I still get a little tight in the chest with anger.
#20260
Posté 12 mars 2012 - 11:37
Jackal7713 wrote...
I never thought of ME being a multi-player game. Multi-Player games have short life spans, due to their fan base moving on to the next multi-player.Ikikata wrote...
Jackal7713 wrote...
If this is the case though, then the real endings are being developed in DLC? And if thats true, the bioware was trolling the fanbase inorder not to give up then DLC agenda. Cause I don't see them just pushing Map packs, etc, as DLC. They would be stupid to go that route with all of us pissed off fans.Ikikata wrote...
Jackal7713 wrote...
It would make sense. You do see god kid throughout ME3 in visons & dreams. And why would Shep be so fixated on one child? But like you said Ikikata, the plot holes would need to be addressed. Which still means Endings DLC to clean up everything.
Well the kid thing kinda makes sense, the AI probaly knows (every further proof of indoctrination or its a hallucination) that Shepard is haunted by that kids death, so it's using that form in order to manipulate him.
The best way I see mappacks being done would be to add them in singleplayer as more side missions like the current one we have, giving players more options to get war assets, that way they can intregrate the maps into singleplayer and multiplayer, not leaving anybody out!
For me Mass Effect is a singleplayer game before anything, meaning all multiplayer DLC should somehow add to singleplayer. Only ones I could say multiplayer only is ok is more class/race combinations or something (which I hope they don't make!)
I think EA/Bioware sees it differently, multiplayer is their way to hold players to the game so they can release DLC and have more active players, which means more sales. This is what I feared when I first heard of multiplayer. That it'll overshadow single when it comes to DLC content
#20261
Posté 12 mars 2012 - 11:39
Ikikata wrote...
DifferentD17 wrote...
Yamsandjams wrote...
Well, everything I think about the ending has already been said, but something else occurred to me...
I don't know if anyone's browsed the CE/DDE art collection, but there's an illustration in there with a reaper version of the Illusive Man. The caption says he was, at one point, planned as the final boss, but the idea got scrapped. I'm guessing it would've been comparable to the ME1 end boss. Specifically, it says:
"One of the plans on the drawing board
was to have the Illusive Man turn into
a Reaper creature for the final battle.
Eventually, this plan was scrapped,
since we wanted to give players the
satisfaction of fighting a character they
know rather than a random creature."
They still put the artwork in the book to show it off, even though there's no incarnation of it in the game. The quote itself is also not true as there was no boss fight. I'm not sure why they decided to scrap it anyways in lieu of what the actually implemented. I think it could've been a cool fight, and fitting as well.
So basically...
ME1 Boss: Saren
ME2 Boss: Human Reaper
ME3 Boss: Marauder Weakling
Lol the last boss should've been Harby, or a mind battle with TIM where he has comelling arguments and Shep doesn't know exactly what to say due to TIM trying to indoctinate him/her.
Isn't that already there? I mean, if you fail making him commit suicide and don't shoot him, he'll first shoot Anderson, and then you, killing you and forcing you to restart xD Atleast I heard thats what happened, I shot him the first time I had the chance ..
Kinda it just doesn't feel long enough, and it's clear what Shepard wants to say. I would make it a little less clear and make it so the paragon choice might be the wrong one. I didn't have to think much just clicked paragon is what I'm saying.
#20262
Posté 12 mars 2012 - 11:41
DifferentD17 wrote...
Ikikata wrote...
DifferentD17 wrote...
Yamsandjams wrote...
Well, everything I think about the ending has already been said, but something else occurred to me...
I don't know if anyone's browsed the CE/DDE art collection, but there's an illustration in there with a reaper version of the Illusive Man. The caption says he was, at one point, planned as the final boss, but the idea got scrapped. I'm guessing it would've been comparable to the ME1 end boss. Specifically, it says:
"One of the plans on the drawing board
was to have the Illusive Man turn into
a Reaper creature for the final battle.
Eventually, this plan was scrapped,
since we wanted to give players the
satisfaction of fighting a character they
know rather than a random creature."
They still put the artwork in the book to show it off, even though there's no incarnation of it in the game. The quote itself is also not true as there was no boss fight. I'm not sure why they decided to scrap it anyways in lieu of what the actually implemented. I think it could've been a cool fight, and fitting as well.
So basically...
ME1 Boss: Saren
ME2 Boss: Human Reaper
ME3 Boss: Marauder Weakling
Lol the last boss should've been Harby, or a mind battle with TIM where he has comelling arguments and Shep doesn't know exactly what to say due to TIM trying to indoctinate him/her.
Isn't that already there? I mean, if you fail making him commit suicide and don't shoot him, he'll first shoot Anderson, and then you, killing you and forcing you to restart xD Atleast I heard thats what happened, I shot him the first time I had the chance ..
Kinda it just doesn't feel long enough, and it's clear what Shepard wants to say. I would make it a little less clear and make it so the paragon choice might be the wrong one. I didn't have to think much just clicked paragon is what I'm saying.
I'd be against making a renegade or paragon thing wrong. This is what bugged me aswell, I couldn't pursaude him to commit suicide, it was greyed out though I was maxed. So I had to do the renegade action as a paragon player. While I normally do that sometimes, it still annoys me that Im forced to do it in the end if I want to progress.
If there only is one choice there really shouldn't be anything required from the player to do, it'd just play out, and then Mass Effect no longer would be interactive...
#20263
Posté 12 mars 2012 - 11:42
Yamsandjams wrote...
ME1 Boss: Saren
ME2 Boss: Human Reaper
ME3 Boss: Marauder Weakling
It was a hard and long drawn out fight, a fitting final boss to the game, difficulty level over 9000!
#20264
Posté 12 mars 2012 - 11:42
Ikikata wrote...
Jackal7713 wrote...
I never thought of ME being a multi-player game. Multi-Player games have short life spans, due to their fan base moving on to the next multi-player.Ikikata wrote...
Jackal7713 wrote...
If this is the case though, then the real endings are being developed in DLC? And if thats true, the bioware was trolling the fanbase inorder not to give up then DLC agenda. Cause I don't see them just pushing Map packs, etc, as DLC. They would be stupid to go that route with all of us pissed off fans.Ikikata wrote...
Jackal7713 wrote...
It would make sense. You do see god kid throughout ME3 in visons & dreams. And why would Shep be so fixated on one child? But like you said Ikikata, the plot holes would need to be addressed. Which still means Endings DLC to clean up everything.
Well the kid thing kinda makes sense, the AI probaly knows (every further proof of indoctrination or its a hallucination) that Shepard is haunted by that kids death, so it's using that form in order to manipulate him.
The best way I see mappacks being done would be to add them in singleplayer as more side missions like the current one we have, giving players more options to get war assets, that way they can intregrate the maps into singleplayer and multiplayer, not leaving anybody out!
For me Mass Effect is a singleplayer game before anything, meaning all multiplayer DLC should somehow add to singleplayer. Only ones I could say multiplayer only is ok is more class/race combinations or something (which I hope they don't make!)
I think EA/Bioware sees it differently, multiplayer is their way to hold players to the game so they can release DLC and have more active players, which means more sales. This is what I feared when I first heard of multiplayer. That it'll overshadow single when it comes to DLC content
Honestly, there are alo of people who dont give a crap about MP and would still wait hungrily for a DLC.
MP is just a "perk" nothing more.
#20265
Posté 12 mars 2012 - 11:44
Well thats not going to happen if they don't fix the endings. If no one is playing the single- player game due to the endings and only playing multi-player, that can only last for so long. With this much rage on the forums about ME 3's ending, I would say Bioware is on barrowed time with its fan base.Ikikata wrote...
Jackal7713 wrote...
I never thought of ME being a multi-player game. Multi-Player games have short life spans, due to their fan base moving on to the next multi-player.Ikikata wrote...
Jackal7713 wrote...
If this is the case though, then the real endings are being developed in DLC? And if thats true, the bioware was trolling the fanbase inorder not to give up then DLC agenda. Cause I don't see them just pushing Map packs, etc, as DLC. They would be stupid to go that route with all of us pissed off fans.Ikikata wrote...
Jackal7713 wrote...
It would make sense. You do see god kid throughout ME3 in visons & dreams. And why would Shep be so fixated on one child? But like you said Ikikata, the plot holes would need to be addressed. Which still means Endings DLC to clean up everything.
Well the kid thing kinda makes sense, the AI probaly knows (every further proof of indoctrination or its a hallucination) that Shepard is haunted by that kids death, so it's using that form in order to manipulate him.
The best way I see mappacks being done would be to add them in singleplayer as more side missions like the current one we have, giving players more options to get war assets, that way they can intregrate the maps into singleplayer and multiplayer, not leaving anybody out!
For me Mass Effect is a singleplayer game before anything, meaning all multiplayer DLC should somehow add to singleplayer. Only ones I could say multiplayer only is ok is more class/race combinations or something (which I hope they don't make!)
I think EA/Bioware sees it differently, multiplayer is their way to hold players to the game so they can release DLC and have more active players, which means more sales. This is what I feared when I first heard of multiplayer. That it'll overshadow single when it comes to DLC content
#20266
Posté 12 mars 2012 - 11:44
Nefelius wrote...
Honestly, there are alo of people who dont give a crap about MP and would still wait hungrily for a DLC.
MP is just a "perk" nothing more.
I agree, for me multiplayer is just an extra I can play with my friends, and it's actually fun. But I don't want it to ever overshadow the singleplayer experience, even after game release.
#20267
Posté 12 mars 2012 - 11:49
By definition, I think I got the best ending, but it sure as **** doesn't feel that way. While I expected to lose people, and I did, I thought the best would entitle Shepard to live the rest of his days in piece, with those he/she loved.
I threw my Shepard into the beam to unite synthetics and organics, but I'm really regretting that. I'm seriously considering going back and choosing the option where he doesn't die, and I'm assuming the only way to do that is to control the Reapers, because it sounded like destroying them would kill Shepard anyway.
Don't get me wrong, the actual game is amazing, a lot of fun, but these endings... it really sucks it out of that experience, making it all seem for naught.
I guess, at the end of the day, I wanted an ending where Liara and Shepard could've had their little blue children together.
On another note, the squaddies that you take on the charge against Harbinger, do they survive? I think I saw Liara walking out of the Normandy after they crashed, but I'm not sure. Anyone have an answer?
#20268
Posté 12 mars 2012 - 11:51
Its a perk for me too. But I would only get DLC content for this game if they fixed the endings. If they don't, well this is the last Bioware title for me. It boils down to a trust thing. After all the interviews saying how things would be wrapped up and that our choices matter to the endings, leaving it as is would be a insult.Nefelius wrote...
Honestly, there are alo of people who dont give a crap about MP and would still wait hungrily for a DLC.
MP is just a "perk" nothing more.
Modifié par Jackal7713, 12 mars 2012 - 11:52 .
#20269
Posté 12 mars 2012 - 11:51
#20270
Posté 12 mars 2012 - 11:55
Vocal minority my ***, this is a complete disaster for Bioware. People forget that video gaming still is a very closed community if you don't count Wii Sports and stuff like that. This WILL have consequences one way or another. There is a reason why Fallout 3 was fixed, they knew that people's opinion matter if they're enough of them.
#20271
Posté 12 mars 2012 - 11:55
Rolling Flame wrote...
When I saw everyone complaining about the ending, I didn't spoil myself, and thought everyone was moaning for the sake over something little. But this... God, it's such a downer. There are so many loose ends that weren't tied up, fates of individuals that we haven't learnt.
By definition, I think I got the best ending, but it sure as **** doesn't feel that way. While I expected to lose people, and I did, I thought the best would entitle Shepard to live the rest of his days in piece, with those he/she loved.
I threw my Shepard into the beam to unite synthetics and organics, but I'm really regretting that. I'm seriously considering going back and choosing the option where he doesn't die, and I'm assuming the only way to do that is to control the Reapers, because it sounded like destroying them would kill Shepard anyway.
Don't get me wrong, the actual game is amazing, a lot of fun, but these endings... it really sucks it out of that experience, making it all seem for naught.
I guess, at the end of the day, I wanted an ending where Liara and Shepard could've had their little blue children together.
On another note, the squaddies that you take on the charge against Harbinger, do they survive? I think I saw Liara walking out of the Normandy after they crashed, but I'm not sure. Anyone have an answer?
No, destroy is the only option that allows you to survive if you have 5000+ ESM, but God Child makes it sound like it'd kill you because (atleast in most theories) he is just Harbringer or another Reaper trying to control Shepard, so he makes Synthesis and Control Reapers sound like the best choice, while Destroy does the same thing as the others but will kill you and Geth (maybe EDI I dunno)
God Child uses the figure of the child Shepard is haunted of, which also leans towards it might be a hallucination or he is indoctrinated.
Chose Synthesis the first time myself and was very very very unhappy, was like "No way my story ends like that", so I went back and chose the destroy and my Shepard survived that. Though it still pisses my off how out of character Shepard is and totally accepts the only choices he has, because he always do that right? If it's impossible, it's impossible, Shepard can't do the impossible right? I hate that I can't survive without destroying the Geth, my Shepard had always spared the Geth, even in situations where they were close to releasing the Overlord AI, and when they could have wiped out the Quarians, whats the difference now? Why should he falter?
That wasn't my Shepard, and I doubt anyones really at the end.
#20272
Posté 12 mars 2012 - 11:57
Icinix wrote...
Ikikata wrote...
HonestJoe wrote...
Just finished the game, including the two reloads to see all the endings.
I must say I am seriously disappointed with the ending; it's as bad as Deus Ex: Human revolution.
I was still playing through the game when news of the metacritic review bomb came out. At the time I thought that people were being unreasonable. But now I understand the anger and disappointment being expressed.
The ending soured the entire experience, to the point where it's the only thing I can think about when asked to give my opinion of the game.
This will be the first bioware game I don't immediately replay in order to see what happens with different choices. It's an enjoyable game, but not one I will play to the end again.
I do think most of the user reviews on metacritic are out of pure anger towards the ending. The whole game up to before you get knocked out by Harbringer is really really really good, was my favorite of the 3. Then the ending came and ruined it, but it didn't ruin the overall game, just the conclusion to the story, and not giving anyone closure or satisfaction.
Besides that people are angered on the lazy endings with different lights, plotholes and space magic where squad mates teleport to Normandy who for some reason ran from the fight.
No. There is still the anger towards Day 1 DLC, Sexualisation of an AI, Sexualisation of an existing character, Origin, Multiplayer, Auto-Dialogue and shoddy marketing.
Did I leave anything out?
Yeah, the terrible and lazy job of photoshopping Tali and the terrible and lazy job with the background for The Stargazer, as well as the poor voice acting. IMO more people should be upset over Jessica Chobot being in the game and her consistently terrible line delivery.
Not only is there the autodialogue, by the way, there's the lack of conversation choices for most conversations. Go back and play ME1 and you'll notice that every single thing Shepard says is something you chose.
I'm starting to find all the fan-pandering a little wearisome too.
Modifié par ArmyKnifeX, 12 mars 2012 - 11:59 .
#20273
Posté 12 mars 2012 - 11:57
#20274
Posté 12 mars 2012 - 12:00
ArmyKnifeX wrote...
Yeah, the terrible and lazy job of photoshopping Tali and the terrible and lazy job with the background for The Stargazer, as well as the poor voice acting. IMO more people should be upset over Jessica Chobot being in the game and her consistently terrible line delivery.
I'm starting to find all the fan-pandering a little wearisome too.
God, I'd forgotten about her, my hate toward that character, (ignoring who the person is the voice actor) is very very big, in a bad way. I hated Ash, but that was because she was a bad person, not a bad character. Allers was annoying, ugly, and worst of all, worst voice acting in Mass Effect ever.
Now excuse me, I have to hit myself with a large boulder until I forget about her again.
Modifié par Ikikata, 12 mars 2012 - 12:00 .
#20275
Posté 12 mars 2012 - 12:02
Ikikata wrote...
Rolling Flame wrote...
When I saw everyone complaining about the ending, I didn't spoil myself, and thought everyone was moaning for the sake over something little. But this... God, it's such a downer. There are so many loose ends that weren't tied up, fates of individuals that we haven't learnt.
By definition, I think I got the best ending, but it sure as **** doesn't feel that way. While I expected to lose people, and I did, I thought the best would entitle Shepard to live the rest of his days in piece, with those he/she loved.
I threw my Shepard into the beam to unite synthetics and organics, but I'm really regretting that. I'm seriously considering going back and choosing the option where he doesn't die, and I'm assuming the only way to do that is to control the Reapers, because it sounded like destroying them would kill Shepard anyway.
Don't get me wrong, the actual game is amazing, a lot of fun, but these endings... it really sucks it out of that experience, making it all seem for naught.
I guess, at the end of the day, I wanted an ending where Liara and Shepard could've had their little blue children together.
On another note, the squaddies that you take on the charge against Harbinger, do they survive? I think I saw Liara walking out of the Normandy after they crashed, but I'm not sure. Anyone have an answer?
No, destroy is the only option that allows you to survive if you have 5000+ ESM, but God Child makes it sound like it'd kill you because (atleast in most theories) he is just Harbringer or another Reaper trying to control Shepard, so he makes Synthesis and Control Reapers sound like the best choice, while Destroy does the same thing as the others but will kill you and Geth (maybe EDI I dunno)
God Child uses the figure of the child Shepard is haunted of, which also leans towards it might be a hallucination or he is indoctrinated.
Chose Synthesis the first time myself and was very very very unhappy, was like "No way my story ends like that", so I went back and chose the destroy and my Shepard survived that. Though it still pisses my off how out of character Shepard is and totally accepts the only choices he has, because he always do that right? If it's impossible, it's impossible, Shepard can't do the impossible right? I hate that I can't survive without destroying the Geth, my Shepard had always spared the Geth, even in situations where they were close to releasing the Overlord AI, and when they could have wiped out the Quarians, whats the difference now? Why should he falter?
That wasn't my Shepard, and I doubt anyones really at the end.
Wait, so how does Shepard end up dying if you choose to control the Reapers?




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