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So we can't get the ending we want after all?


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#20651
Kressida

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Alamandorious wrote...

I've been hoping for something along these lines, myself...that the ending is just a big 'got ya!' from Bioware.


If this game had been released on April 1, I'd buy the "got ya!" theory about the ending. The ending being some kind of grand "joke" seems like a lot of work just to mess with the fans.

Since EA has indoctrinated Bioware :alien: I'm much more inclined to believe that there are long standing plans to continue the story and "edit" the ending through DLC. And no, I'm not at all happy about it -- even if it means "fixing" the ending. No other Mass Effect game required a DLC to end the story. Sure, you had DLCs to add perspective, a chapter or two -- but the story had a solid ending regardless of the DLCs you decided to purchase.

To be honest, I don't care if Shepard died. I'd rather she live, but I walked into ME3 expecting her to have to sacrifice herself, and the Mass Relays, in order to truly free organics from the manipulations of the Reapers. But the lack of closure... I mean, damn. The least they could have done is give us an epilogue like they did with Dragon Age: Origins -- you know, with text that told you what happened after the final battle. TEXT! How hard could that be?? That whole Stargazer scene was just so... bad.

I did three ME1 playthroughs and seven ME2 playthroughs and I loved each and every one of them. I have no real desire to play ME3 again -- in spite of how GREAT the game was in the middle.

:(

Oh, well.

#20652
Mhgasa

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Mhgasa wrote...


cerberus1701 wrote...


"obviously by the huge amount of posts far beyond that of normality a lot of people weren't."

And a lot of people are irrational. A lot of people here are ticked for no real reason. They want it all spoonfed to them. They don't realize that:

A) It's basically sufficiently open to build your own ending.

B) Even if it weren't, this story wasn't about Shepard's buddies making it. Or even him making it.



Except that this is an interactive rpg, where they push the notion of "choose your own adventure". So your strawman argument about books and movies really doesnt work here. I can respect the fact that you disagree with the people in this post, but calling them irrational makes no sense. If anyhting its rational to complain when you are told one thing but receive something completely different.
It might satisfy you to use your imagination to create an ending, but it certainly doesnt satisfy me. 
 



#20653
DifferentD17

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cerberus1701 wrote...

Wraith 02 wrote...


cerberus1701 wrote...

But the series was never created to cater to you in the way you and others seem to think.


That is the most supid comment i have ever heard, The series isn't catered to the people who intend to buy it?

It's not like its a small percentage, pretty much the entire fanbase is pissed about this ending so common logic dictates that something is seriously wrong



Stupid? No.

The series is, in many ways, catered to the people who intend to by it. (i.e. Mako, Mako is disliked. Cut and paste environments for it are disliked, creators try to cater. They try something else.

The narrative isn't.

And it never really was.


are LI's narrative? I'm pretty sure they are, and we know Garrus and Tali where made because fans asked for it.

#20654
Mr. Big Pimpin

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Wraith 02 wrote...

Casey Hudson wrote...

It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.


He's right u can't say whether it is A, B or C, you have to use Green, Blue and Red instead.

And don't forget the epic "Red with breathing" option.

#20655
Elanor

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AnthonyF27 wrote...

The ending is so easy to fix.

1. You need War Assets of over 5K. Additional war assets and missions (Omega expansion anyone?) will be needed so players can accomplish this without MP.

2. Keep everything as it is right now.

3. The whole ending sequence that we experience now is a hallucination. Shepard is feeling the effects of indoctrination. What he's waking up to is like the collectors ship because it's in his mind. When he sees TIM he talks like Saren did because that's in his mind. We he sees the spaceboy he's being convinced that the wrong thing to do is destroy the Reapers. Everyone in this sequence is telling you to control or synthesis.

4. If Shepard chooses Control or Synthesis endings, he has given up and dies.

5. If Shepard chooses the destroy ending, it shows his will to destroy the reapers at any cost. The "ending" plays and when you see Shepard breathe again, he's really regaining consciousness reinvigorated and having defeated the indoctrination and ready to finish the job. Then proceed to new ending mission/boss fight.

Simple.


I like that idea.

#20656
Mhgasa

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í have no idea how the the qutations ended up like that ^^

#20657
cerberus1701

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Wraith 02 wrote...

People need to stop comparing video games to films and books, Video games are more interactive and personal than books or films will ever be.



BS. There are MANY people moved by books. Fiction and non. Books can and have changed the world.

And, to use an example, during Terk 2009 I watched a girl who had never watched anything Trek behind me with her boyfriend weep as George and Winona Kirk had their last exchanges.

And that's a whole 15 minutes of film.

Video games are an evocative medium. LIKE books or movies. They're not "better" or more personal because you have to button mash before you get fed more story.

#20658
Mr. Big Pimpin

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DifferentD17 wrote...

cerberus1701 wrote...

Wraith 02 wrote...


cerberus1701 wrote...

But the series was never created to cater to you in the way you and others seem to think.


That is the most supid comment i have ever heard, The series isn't catered to the people who intend to buy it?

It's not like its a small percentage, pretty much the entire fanbase is pissed about this ending so common logic dictates that something is seriously wrong



Stupid? No.

The series is, in many ways, catered to the people who intend to by it. (i.e. Mako, Mako is disliked. Cut and paste environments for it are disliked, creators try to cater. They try something else.

The narrative isn't.

And it never really was.


are LI's narrative? I'm pretty sure they are, and we know Garrus and Tali where made because fans asked for it.

Same with adding s/s options.

#20659
Edje Edgar

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Oh, how I wish they would change the ending. But they won't, this is it. This is all we're getting.

It's like they took something that was dear to me, and forced me to watch as they destroyed it. This isn't inspired writing, it's just cruel.

But most of all my sympathies go out to all the men and women, who worked so hard to make Mass Effect the beautiful series that it was. I wonder how many of them wanted to see it end like this.

#20660
Anthadlas

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cerberus1701 wrote...

Wraith 02 wrote...

People need to stop comparing video games to films and books, Video games are more interactive and personal than books or films will ever be.



BS. There are MANY people moved by books. Fiction and non. Books can and have changed the world.

And, to use an example, during Terk 2009 I watched a girl who had never watched anything Trek behind me with her boyfriend weep as George and Winona Kirk had their last exchanges.

And that's a whole 15 minutes of film.

Video games are an evocative medium. LIKE books or movies. They're not "better" or more personal because you have to button mash before you get fed more story.


Can you make choices that determine the path that the book takes?

No

Then stfu

#20661
Toby Shepard

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cerberus1701 wrote...

No, they didn't. They might think they did, but that's not the same thing.  It's like fans being ticked that there aren't any Katy Perry-esque candy pop songs on Adele's 21.

It's the story she (and BW) wanted to tell. Feel free to hate it, that's your perogative. But the series was never created to cater to you in the way you and others seem to think.

No more than any author posts chapter one with "Tell me what you want in Chapter 2...then 3...and on."

Mass Effect is neither a book nor is it written by one author (even though I agree that the Reapers attack and the way they look/operate on London is very much inspired by H.G. Wells War Of The Worlds).
It was a collaborative project and people trusted Bioware that the final outcome would represent their interests.
Bioware must have had a pretty clear idea of what fans really wanted and they decided to go with a different route - that is okay, but don't act all surprised that a lot of people get upset about it and feel "betrayed".

If you really want to compare it to books compare it to something where from the very beginning the book convinced you that this would have a happy outcome - just like Mass Effect convinced you ("against all odds", "suicide mission", pretty much invincible Shepard). Now I'm not saying that it would be wrong to turn the tables and make something different out of it. Make a bad ending for goodness sake. But make it believable. These endings are crap no matter how you bend them and try to "analyse" them.

But since I can't convince you that I have a point even though I acknowledge your standpoint, writing this is pretty much meaningless.

Just be happy that you got your ending.

PS: Katy Perry vs Adele? Barely a difference.

#20662
hismastersvoice

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cerberus1701 wrote...

The series is, in many ways, catered to the people who intend to by it. (i.e. Mako, Mako is disliked. Cut and paste environments for it are disliked, creators try to cater. They try something else.

The narrative isn't.

And it never really was.


Of course it is. For God's sake, they added gay romance options to give players another narrative choice. This is how they market all their games - through narrative variation suited to what the player wants to see.

No one's asking them to make an ending with no narrative framework at all. It's impossible. We're asking to be given what we paid for - choice.

#20663
DifferentD17

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Wraith 02 wrote...

cerberus1701 wrote...

Wraith 02 wrote...

People need to stop comparing video games to films and books, Video games are more interactive and personal than books or films will ever be.



BS. There are MANY people moved by books. Fiction and non. Books can and have changed the world.

And, to use an example, during Terk 2009 I watched a girl who had never watched anything Trek behind me with her boyfriend weep as George and Winona Kirk had their last exchanges.

And that's a whole 15 minutes of film.

Video games are an evocative medium. LIKE books or movies. They're not "better" or more personal because you have to button mash before you get fed more story.


Can you make choices that determine the path that the book takes?

No

Then stfu


In some books.... But then you usually die.... Just like ME3!

#20664
Sterenn

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cerberus1701 wrote...
BS. There are MANY people moved by books. Fiction and non. Books can and have changed the world.

And, to use an example, during Terk 2009 I watched a girl who had never watched anything Trek behind me with her boyfriend weep as George and Winona Kirk had their last exchanges.

And that's a whole 15 minutes of film.

Video games are an evocative medium. LIKE books or movies. They're not "better" or more personal because you have to button mash before you get fed more story.


I agree on your first assumption. I read a LOT. But definitely video game and books are not the same things. I had a discussion about this with some writers of my friends. About the difference implied by the direct implication in a video game. It's not about what's better. It's just different.

#20665
Prince Lex

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I am starting to realise why I'm so upset about this. The whole game seemed to be aimed at making you realise that Shepard is just one human at the end of the day.

The deaths, the losses, the dream sequences after important missions. The doubt during/ after the love interest scene. The goodbyes on the way to no man's land. After all that, there's no relief. No saving grace, no triumphant moment. Just more trauma. It's like requiem for a dream, a complete downward spiral of depression.

I don't know when I'm going to grow a set of balls and get over this, but I just can't do it right now.

#20666
TobiTobsen

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Lurchibald wrote...

Game Informer wrote...

With the ending in Mass Effect 2, there were so many different variables and possibilities for the outcome and what could happen. As players reached the end, they started comparing notes and trying to figure out how it worked. A few months after it came out, we ran a chart in the magazine that showed the layout of how to get the different endings and how things happened. Is that same type of complexity built into the ending of Mass Effect 3?

Casey Hudson wrote...

Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.

It’s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them. It would be interesting to see if somebody could put together a chart for that. Even with Mass Effect 2’s...


EDIT: Source


It's really bad to look back, read all those promises and than see what they actually did. :crying:

#20667
cerberus1701

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Mhgasa wrote...

Mhgasa wrote...


cerberus1701 wrote...


"obviously by the huge amount of posts far beyond that of normality a lot of people weren't."

And a lot of people are irrational. A lot of people here are ticked for no real reason. They want it all spoonfed to them. They don't realize that:

A) It's basically sufficiently open to build your own ending.

B) Even if it weren't, this story wasn't about Shepard's buddies making it. Or even him making it.



Except that this is an interactive rpg, where they push the notion of "choose your own adventure". So your strawman argument about books and movies really doesnt work here. I can respect the fact that you disagree with the people in this post, but calling them irrational makes no sense. If anyhting its rational to complain when you are told one thing but receive something completely different.
It might satisfy you to use your imagination to create an ending, but it certainly doesnt satisfy me. 
 



LOL. LIke ANY RPG you're given the "choice" the developers choose to give you.

You were never choosing your own adventure. If you were, I'm sure some would have loved to have seen Saren have his epiphany at the Citadel, survive, and join Shep against the Reapers.

I don't recall that happening.

Or what about your option to give the Collector base to the Alliance?

Oh. Wait.

You are and always have been simply navigating the choice that other people wanted for you. It's like the books that feed you some info, ask you to make a choice, then go to page 126 to see what happens and continue the story. Or not if the zombies get you.

#20668
BCMakoto

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If this does not get attention in any way and solved in any way possible, I swear I will ask the question: "So, can I determine the color of my fireball at the end of DA III... like, green blue or red?". I want to see their reaction. Will possibly lead to a riot trough the ranks of the DA fans and ME fans...but it is worth the wait.

And ME is in no way comparable to movies. In movies, you see what you are meant to see. In ME, trough choices, we can see what we WANT to see. And this important thing gets stolen from us in the end. In many ways, I was promised something entirely different.

#20669
KaiserinKai

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cerberus1701 wrote...

Mhgasa wrote...

Mhgasa wrote...


cerberus1701 wrote...


"obviously by the huge amount of posts far beyond that of normality a lot of people weren't."

And a lot of people are irrational. A lot of people here are ticked for no real reason. They want it all spoonfed to them. They don't realize that:

A) It's basically sufficiently open to build your own ending.

B) Even if it weren't, this story wasn't about Shepard's buddies making it. Or even him making it.



Except that this is an interactive rpg, where they push the notion of "choose your own adventure". So your strawman argument about books and movies really doesnt work here. I can respect the fact that you disagree with the people in this post, but calling them irrational makes no sense. If anyhting its rational to complain when you are told one thing but receive something completely different.
It might satisfy you to use your imagination to create an ending, but it certainly doesnt satisfy me. 
 



LOL. LIke ANY RPG you're given the "choice" the developers choose to give you.

You were never choosing your own adventure. If you were, I'm sure some would have loved to have seen Saren have his epiphany at the Citadel, survive, and join Shep against the Reapers.

I don't recall that happening.

Or what about your option to give the Collector base to the Alliance?

Oh. Wait.

You are and always have been simply navigating the choice that other people wanted for you. It's like the books that feed you some info, ask you to make a choice, then go to page 126 to see what happens and continue the story. Or not if the zombies get you.


Everyone, don't feed the Troll.

#20670
Yuoaman

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Yeah, we didn't choose endings A, B, or C. ME3's had better names.

#20671
QwibQwib

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LostHero2k9 wrote...

If you don't know this link already, read this:

arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125

For me this is exactly how ME3 should end... not more, not less.
Bioware! Hire this guy! Release a new Ending based on his writings! You don't even need the speakers to do so. Most of it would be CGI!

That was AMAZING!

#20672
cerberus1701

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PS: Katy Perry vs Adele? Barely a difference.

Bwahahahahahahahahahahaha.

You're funny.

Unless you're serious.


Then you're just sad.

#20673
KaiserinKai

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Yuoaman wrote...

Yeah, we didn't choose endings A, B, or C. ME3's had better names.


Red, Blue, or Green.

#20674
Anthadlas

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cerberus1701 wrote...
LOL. LIke ANY RPG you're given the "choice" the developers choose to give you.

You were never choosing your own adventure. If you were, I'm sure some would have loved to have seen Saren have his epiphany at the Citadel, survive, and join Shep against the Reapers.

I don't recall that happening.

Or what about your option to give the Collector base to the Alliance?

Oh. Wait.

You are and always have been simply navigating the choice that other people wanted for you. It's like the books that feed you some info, ask you to make a choice, then go to page 126 to see what happens and continue the story. Or not if the zombies get you.


Its not a problem with the choices the developers give us but with a complete lack of choice in regards to the ending.

No matter what we choose in any of the 3 games the outcome will always be exactly the same so wtf is the point in even playing if our choices do nothing to change it.

ps, don't start going on about entitlement and develevoper infallibility. This game was advertised as a choice driven game from the very beginning.

Modifié par Wraith 02, 12 mars 2012 - 04:44 .


#20675
Lurchibald

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TobiTobsen wrote...

Lurchibald wrote...

Game Informer wrote...

With the ending in Mass Effect 2, there were so many different variables and possibilities for the outcome and what could happen. As players reached the end, they started comparing notes and trying to figure out how it worked. A few months after it came out, we ran a chart in the magazine that showed the layout of how to get the different endings and how things happened. Is that same type of complexity built into the ending of Mass Effect 3?

Casey Hudson wrote...

Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.

It’s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them. It would be interesting to see if somebody could put together a chart for that. Even with Mass Effect 2’s...


EDIT: Source


It's really bad to look back, read all those promises and than see what they actually did. :crying:


That is from Janurary of this year, not enough time at all to re-record and change things so it's not exactly pre-development talk....