I feel the need to add my two cents.
(TL;DR – most of this will probably just be ranting and rehashing what other people have already said.)
I came to the Mass Effect party a little late. A coworker’s son told me about the series around Thanksgiving of 2010, after the first and second games had already been released. Based on his recommendation, I actually went searching for the first game specifically before getting the second, even though it was a lot harder to come by at that point.
I bought the second game the next day, knowing I was already hooked. It took me just over a month to finish both games. I literally beat the first, watched the credits, and started the second on the same day. Once that was done, I went back and created an entirely new Shepard to try different things – explore different relationships, make different choices, do things in a different order. I wanted to see what differences came out in the second game and, more importantly, in the third.
Over the past year, I’ve downloaded all of the DLC for both games. Granted, I never finished Pinnacle Station because I’m not a huge fan of the canned “training sim shooter” montage. I will be the first to admit that, before ME, I was a melee RPG fighter. Even on KOTOR, I couldn’t hit an enemy with a blaster at five paces. I’ve also purchased all the comics, books, N7 hoodie, Normandy model, etc. Even before this, it was a little depressing to think how addicted I was to Mass Effect and how much money I was handing over to these people.
When I started seeing footage for ME3, up to and including every video clip I could get my hands on during E3, I was beyond excited. People at my office thought I was crazy because I found one of those website countdown clocks and put in the release date and left it on my monitor all day. It started at 272 days.
Long story short(ish) – I played both ME and ME2 six times each to set up as many different options as I could. I went through at different difficulty levels, I had a play through where I tried to keep everyone alive through the suicide mission and set up the “ideal” scenario to start off the third game, and even one where I purposely did everything I could “wrong” (up to and including killing Wrex and the rachni, two of the hardest choices I’ve ever had to force myself to make in a video game) just to see what would happen.
I was so excited for the third game that I took time off just so I could enjoy focusing on playing. Three days and thirty five hours later, I was sitting on my couch grinning like an idiot after blasting the Reaper destroyer in London to bits, having just made it through the longest, hardest, most hellish gunfight I’d ever been through. Right up until that point, the game was awesome.
Then I ran down a hill, got hit with a Reaper laser beam, and felt pretty sure I saw Garrus and Kaidan (my LI in my first play through) get killed before my eyes.
That sucked. But I could accept it.
I could even accept the trudging half-blind through the Citadel with the gun that didn’t run out of ammo and somehow blew the head off a Marauder in three shots, and my lack of a health bar, and Anderson and TIM showing up “somehow” on the Citadel in a strange place no one ever saw before, in order to take the biggest Deus Ex Machina super-weapon and blow the Reapers to hell. I was prepared to accept Anderson dying, Shepard dying, most of my team dying, and the game being over on a tragic, sad note as the galaxy tried to rebuild from the carnage.
What I don’t accept is the idea that a game that took 100+ hours on one run through all three titles, carrying your choices through the whole way, ended by picking which color explosion you want to see go pinging across the galaxy, watch your ship inexplicably crash on some random jungle planet, and a cut scene about “one more story about The Shepard.”
I feel completely betrayed. I feel like none of the work that I did, from the very beginning choices to the very end, meant anything. I’ve never been this excited for this long about something, and the experience would have lived up to my admittedly high expectations, if not for that force-fed ending that rendered everything else you thought or did or said completely and totally irrelevant.
I have three other characters (two games were NG+ on the first game to play through Hardcore and Insanity with higher levels and better equipment), and no desire to play this through to the end with any of them. Unless there’s some indication that the choices I make have any effect or impact whatsoever, there’s no reason.
I’ll sum up before I just really depress myself even more.
One: These games are about choice and consequence. With the current ending, we get none of either.
Two: Even the “singular” endings of the past games have left the player with a decent amount of closure. You could walk around after the suicide mission and see your squad, check on who lived and died, and talk about what had just happened.
Three: I don’t care if the ending is happy and I get a cabin in Vancouver and lots of Shenko babies or everyone dies and I see the aftermath of all-out total war on the galaxy. I devoted my whole life to this game for a week straight, not even counting the time spent on the others both in-game, talking/thinking about it, strategizing about killing Reapers with friends, in the attempt to get closure for this story, and received none.
/rant
That said, thank you for giving me a place to rant. I’m usually one of those protestors that goes: “Oh, cool, check out what those guys are doing. I agree with that, hope it works out for them.” I think it’s saying something that this was bad enough that I managed to find the nerve to add my voice.
Hold The Line – agreed. Sign me up.