(Longer wall of text than I initially expected.... Oh well)
I'll admit, I've been lurking this thread since Saturday. When originally hearing that the ending was terrible, I pretty much refused to believe. (like a lot of us, am I right?) Upon actually hitting the end, I ended up dumbfounded in an even worse way than the last time a game left me utterly stunned five bloody years ago, and that was off the fact the end was heartwrenching even though everything pointed to it happening. I was pretty much left confused, very quickly feeling downright empty. Yeah, I do realize I'm just preaching to the choir a lot of what they already said, but meh, more voices, right?
Haven't been with the series since the very beginning, only started late July of '11, but the endings as they are just leave a serious hole somewhere inside. I feel sorry for the ones that HAVE been with it from the beginning and might feel royally shafted if there is no change. Still, in my relatively short time in the series, I too have thrown in hundreds of hours over multiple runs through. Hell, my spare time last semester was spent archive diving through fanfiction.
I assume like the rest of ye, I thought the first two games were total gold, had their issues yeah, but overall were excellent. Exact same goes for 3, played it as much as I could for pretty much 4 days. I believe it had some of the best moments from the entire trilogy (Mordin and Thane come to mind). Everything pointed towards the end being one of the most satisfying I'd ever seen in games. Then it actually comes. Ending at Anderson and the Illusive Man would have been fine the way I look at it, as long had some sort of aftermath was given. But that AI, that bloody god-child came right the hell out of nowhere.
The fact that the Citadel was revealed as the Catalyst quite literally in the mission before Earth was pushing it enough. (Was on the Cerberus station, no? Correct me if I'm wrong) Then pretty much saying that the Citadel is in fact the Lord of all Reapers just seems like it was cobbled together far too late and without any real reason to believe it. To top it all of, we were railroaded into three choices of which I don't see any really decent option. (Chose destroy, already botched peace with the geth and my Shep spent three years aiming to destroy them, sorry EDI, I'm not backing out now)
Everything that followed that was pretty much null and void for me. Why was Joker leaving? He's proven before he wouldn't abandon Shep, hell, he got him killed when he didn't abandon the Normandy. And I firmly believe that, no, the Normandy did NOT crash on a random planet. When it's getting swallowed up by whatever the wave was supposed to be, it looks like it's beginning to disintegrate from the engines forward before it cuts to black. Makes me think that rather than your squad and crew even surviving wasn't given to us, they all died, all with the exception of two fleeing from a battle they'd have never ran from in the first place in all normalcy.
I'll admit, I was hoping for some sort of ending being happy, even if it's considered bittersweet by most. (For reference, happy for me would've been Shep and crew, most definitely love interest get out with half the galaxy burning as long as Rannoch made it. 200 billion's a statistic, I knew and loved the crew, not arbitrary population numbers. Am I a terrible person? Probably.) To be given only 3 choices, all of which include what I see as the death of every last friend Shep had tore a hole in my spirit. None of the preparations mattered, no relationships mattered: everyone died. No blue children with Liara. No house on the homeworld for Tali. No life for Garrus where everything finally goes consistently right for him for once in his life.
If it had been constantly set up as there is absolutely no hope of victory, I might have been cool with it, but that's not how it was. For the first two and a half games we were pretty much given hope that the war could be won, horrific in cost, but still could be won. Even going into Earth, the hope was there. Then in an instant, the god-child ripped it all away, and no option left seems like a victory. (Not even getting into the issues I see with the relay network gone, this is getting long enough)
Bittersweet endings can be an excellent thing. Last game that left me dumbfounded was a perfect example, did and still adore that ending despite the fact it's kind of sad. Also ran that game to the grave, must have run through it 10 times minimum, and being a Zelda title, I must say that is something. With Mass Effect 3..... The ending's heartwrending on a different level. It effectively ruins the rest of the series for me, officially anyway. "It's not the destination, but the journey that matters." Well that may be true, but if I end up fatally stepping on a landmine at the end of said journey, doesn't mean much, does it? (Probably a terrible analogy)
Don't exactly put much faith in us getting any new endings unless this was all just one massive plan, but blind optimism's better than this right now. Plan on sticking around to see this for a while.
Hold the line, men. Keelah Se'lai.