Modifié par The_L33T_Man, 13 mars 2012 - 07:11 .
So we can't get the ending we want after all?
#22801
Posté 13 mars 2012 - 07:09
#22802
Posté 13 mars 2012 - 07:10
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
#22803
Posté 13 mars 2012 - 07:11
Who calls on fans on wanting to feel like their decisions matter when they moan ABOUT THE SAME DAMN THING?? This dude is an idiot, and I'm never going to visit Kotaku if this bull is considered journalism...
#22804
Posté 13 mars 2012 - 07:11
Hold the Line!
#22805
Posté 13 mars 2012 - 07:11
I have come to trust each of you with my life -- but I have also heard murmurs of discontent. I share your concerns.
We are trained for espionage; we would be legends, but the records are sealed. Glory in battle is not our way.
Think of our heroes; the Silent Step, who defeated a nation with a
single shot. Or the Ever Alert, who kept armies at bay with hidden
facts.
These giants do not seem to give us solace here, but they are not all that we are.
Before the network, there was the fleet. Before diplomacy, there were soldiers!
Our influence stopped the rachni, but before that we held the line!
Our influence stopped the krogan, but before that, we held the line!
Our influence stopped Saren, but before that, we will hold the line!
Our influence will stop Bioware/EA from destroying our galaxy. We will change our fate once again.
We will hold the line! ”
Tweaked it a bit.
Modifié par DifferentD17, 13 mars 2012 - 07:12 .
#22806
Posté 13 mars 2012 - 07:12
The_L33T_Man wrote...
My team mates magically teleported from Earth to the Normandy which was in the middle of using a Mass Relay for no apparent reason giving them a silly reason to crash land on an unknown garden world where half of them will die due to the the food on the planet likely only catering to one or the other types of metabolisms.
Same here. A guess a wizard did that too. A bad wizard.
#22807
Posté 13 mars 2012 - 07:12
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
pics? I've watched all the endings (Red, Blue, Green) and the only time I see a body is in Red...and it's Shep's...and then he takes a breath.
#22808
Posté 13 mars 2012 - 07:13
PhoenixDove1 wrote...
SkaldFish wrote...
Regarding that magnum opus on IGN: Arrogance and condescension just drip from that video. Who has the entitlement issue here? I think it's the guy who feels ENTITLED to verbally abuse those with whom he disagrees.
It's one thing to engage in a real debate and quite another to set up a strawman, pretend it's the issue, and bludgeon it into the ground like Shepard head-stomping a husk. It's easy to be a bully when your targets stand silent behind a webcam lens, I suppose.
How many times do we have to say this? The real issue here is product quality, not user preference. ME 3's ending is of such poor quality that the contrast with the rest of the game is stark. From the perspectives of writing, gameplay consistency & mechanics, editing, plot development, conceptual coherence, characterization, user experience -- every important facet of game dynamics -- it misses the quality mark.
Moreover, this is NOT about an artist's right to freedom of expression or the idea that creativity is not a democratic process. (ALTHOUGH... is that really true? See the footnote*)
We are not saying to a novelist "we just don't like your novel -- rewrite it!" We're saying "We paid you for a portrait, but you failed to capture the likeness. It needs to be reworked so that it looks like the subject."
Perhaps of equal importance is the simple fact that this is NOT a novel or a painting or a movie. It is an interactive RPG -- unfortunately one that, when interactive role playing is most critically important, completely ignores that role, dictates a completely generic set of outcomes and rushes to a completely incoherent conclusion. Can it really be true that no one at BioWare understands this?
There are objective standards that should have been met. They were not met. The product is defective. As consumers who have purchased the product, we are requesting that those defects be resolved. No amount of dismissive ridicule or name-calling invalidates the legitimacy of that position.
* Those who have so quickly invoked the notion that the public is wrong to evaluate or criticize or suggest (even demand) changes to a "creative work" like ME3 have clearly never been artists or writers. I have an undergraduate degree in art. From day one, it was hammered into us that criticism is the single most valuable gift an artist can receive. Once you've sat through a few hundred critique sessions during which your professors and peers excoriate your work, you begin to develop a thick skin -- and to understand that an artist who cannot graciously accept and respond to criticism -- no matter how harsh -- cannot grow or improve. Literary agents, editors, and publishers provide the same essential training to novelists. This prepares creators of art or literature for the final gauntlet -- the public. It would likely surprise those who feel the need to speak out on behalf of poor artists who are being "unfairly criticized" that Renaissance masters considered it to be not the right but the responsibility of the public -- in their case made up primarily of illiterate peasants -- to critically evaluate their work. How could they believe such a thing? Simple. They understood who their art was for.
Today, we more commonly hear retorts like "what gives you the right to criticize my work?" or "how dare you suggest that I change my personal creative expression!!" My, how things change...
I love your post! You express it perfectly. And on your (that) note this is my last post for the night. Hold the line!
i totally agree. I have been one who has disliked the route many have taken while expressing their dissatisfaction. This however....is something I would wholeheartenedly stand behind. I love Mass Effect. I really like Mass Effect 3. The ending however....lackluster to say the least. Such a epic game....with such a terrible ending.
#22809
Posté 13 mars 2012 - 07:13
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
Wait, what? You need HOW MUCH TMS to get your squad to live in the suicide charge?
#22810
Posté 13 mars 2012 - 07:13
#22811
Posté 13 mars 2012 - 07:14
ashley_actually wrote...
The_L33T_Man wrote...
My team mates magically teleported from Earth to the Normandy which was in the middle of using a Mass Relay for no apparent reason giving them a silly reason to crash land on an unknown garden world where half of them will die due to the the food on the planet likely only catering to one or the other types of metabolisms.
Same here. A guess a wizard did that too. A bad wizard.
I'm glad everyone except for Tali and EDI could just walk right out and was able to breath. They must've gotten really lucky they didn't land on some lava planet.
#22812
Posté 13 mars 2012 - 07:14
ashley_actually wrote...
The_L33T_Man wrote...
My team mates magically teleported from Earth to the Normandy which was in the middle of using a Mass Relay for no apparent reason giving them a silly reason to crash land on an unknown garden world where half of them will die due to the the food on the planet likely only catering to one or the other types of metabolisms.
Same here. A guess a wizard did that too. A bad wizard.
Wizards have always been a nuisance. We thought we got rid of them in the Dark Ages, but they returned during the Reaper invasion. They just won't die.
#22813
Posté 13 mars 2012 - 07:14
#22814
Posté 13 mars 2012 - 07:15
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
It's when you get up to go to the beam up to the citadel, not in the ending. The first time when I had below 3k assets I landed face first in a dead Garrus and saw a dead Liara near by. If you had enough war assets, their bodies don't appear during that scene. I don't know anything more than that.
And whoever asked about the assets, in my second redo of the ending (I reloaded a save a few hours back) I had over 4k and didn't see the bodies that time.
Modifié par IndelibleJester, 13 mars 2012 - 07:16 .
#22815
Posté 13 mars 2012 - 07:15
Some bad space wizard? Yes, Voldemort space version.
Seriously, no answer as of yet? Disappointing.
Hold the line!
#22816
Posté 13 mars 2012 - 07:16
SE JN wrote...
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
Wait, what? You need HOW MUCH TMS to get your squad to live in the suicide charge?
Oh I have no idea but that is how much readiness I have so I think I should be good....
Again I am just curious if their deaths are default. Cause I am not going to have Garrus die on me when my Shep is gonna live.
#22817
Posté 13 mars 2012 - 07:16
IndelibleJester wrote...
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
It's when you get up to go to the beam up to the citadel, not in the ending. The first time when I had below 3k assets I landed face first in a dead Garrus and saw a dead Liara near by. If you had enough war assets, their bodies don't appear during that scene. I don't know anything more than that.
Instead they teleport to the Normandy to die on a civilization forsaken planet.
#22818
Posté 13 mars 2012 - 07:17
#22819
Posté 13 mars 2012 - 07:17
IndelibleJester wrote...
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
It's when you get up to go to the beam up to the citadel, not in the ending. The first time when I had below 3k assets I landed face first in a dead Garrus and saw a dead Liara near by. If you had enough war assets, their bodies don't appear during that scene. I don't know anything more than that.
Okay, great! Thank you! I guess if they die I could always reload and use my least favorite squad mates...
#22820
Posté 13 mars 2012 - 07:18
People4Peace wrote...
SE JN wrote...
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
Wait, what? You need HOW MUCH TMS to get your squad to live in the suicide charge?
Oh I have no idea but that is how much readiness I have so I think I should be good....
Again I am just curious if their deaths are default. Cause I am not going to have Garrus die on me when my Shep is gonna live.
Same. If any good end besides the LI one, I want Garrus and Shepard crawling out of the rubble as brothers in arms, laughing, heavy wounded. Their friendship was always an inspiring one trough the game. From "Let us work together to stop Saren." to "You are my brother in arm Shepard. If you have the same heaven as we...meet me at the bar.". I was so positive after he said that...then...Casper hit.
#22821
Posté 13 mars 2012 - 07:18
The_L33T_Man wrote...
ashley_actually wrote...
The_L33T_Man wrote...
My team mates magically teleported from Earth to the Normandy which was in the middle of using a Mass Relay for no apparent reason giving them a silly reason to crash land on an unknown garden world where half of them will die due to the the food on the planet likely only catering to one or the other types of metabolisms.
Same here. A guess a wizard did that too. A bad wizard.
Wizards have always been a nuisance. We thought we got rid of them in the Dark Ages, but they returned during the Reaper invasion. They just won't die.
I mean why did we even do the Spanish Inquistion quest? Shouldn't that have taken care of the space wizard problem?
#22822
Posté 13 mars 2012 - 07:19
The_L33T_Man wrote...
IndelibleJester wrote...
People4Peace wrote...
IndelibleJester wrote...
People4Peace wrote...
I have a question about the suicide charge - death beam run. Do your squad mates die? I've heard conflicting things so I was just wondering if anyone on here knew the answer...or is it just another plot hole? Since this is apparently the scene they "teleport" magically to the Normandy...
Cause if they die (even if they some how make it back on the Normandy) I want to bring squad mates I don't care too much about...
Depends on war assets whether you see their dead bodies or not.
7000+ and 100 or 99% readiness
I know my Shep is gonna live but I didn't know if it was default for the squad to die there
It's when you get up to go to the beam up to the citadel, not in the ending. The first time when I had below 3k assets I landed face first in a dead Garrus and saw a dead Liara near by. If you had enough war assets, their bodies don't appear during that scene. I don't know anything more than that.
Instead they teleport to the Normandy to die on a civilization forsaken planet.
Another thing I am curious about. I know the squad teleports but what about everyone else Shep left behind before the final assault? Are they also teleported?
Modifié par People4Peace, 13 mars 2012 - 07:20 .
#22823
Posté 13 mars 2012 - 07:19
J5550123 wrote...
I really hope Bioware responds to us tomorrow.
They'll have to say something at one point... at least in an interview in a year or two.
#22824
Posté 13 mars 2012 - 07:19
DifferentD17 wrote...
"You all know the mission, and what is at stake.
I have come to trust each of you with my life -- but I have also heard murmurs of discontent. I share your concerns.
We are trained for espionage; we would be legends, but the records are sealed. Glory in battle is not our way.
Think of our heroes; the Silent Step, who defeated a nation with a
single shot. Or the Ever Alert, who kept armies at bay with hidden
facts.
These giants do not seem to give us solace here, but they are not all that we are.
Before the network, there was the fleet. Before diplomacy, there were soldiers!
Our influence stopped the rachni, but before that we held the line!
Our influence stopped the krogan, but before that, we held the line!
Our influence stopped Saren, but before that, we will hold the line!
Our influence will stop Bioware/EA from destroying our galaxy. We will change our fate once again.
We will hold the line! ”
Tweaked it a bit.
#22825
Posté 13 mars 2012 - 07:20
DifferentD17 wrote...
"You all know the mission, and what is at stake.
I have come to trust each of you with my life -- but I have also heard murmurs of discontent. I share your concerns.
We are trained for espionage; we would be legends, but the records are sealed. Glory in battle is not our way.
Think of our heroes; the Silent Step, who defeated a nation with a
single shot. Or the Ever Alert, who kept armies at bay with hidden
facts.
These giants do not seem to give us solace here, but they are not all that we are.
Before the network, there was the fleet. Before diplomacy, there were soldiers!
Our influence stopped the rachni, but before that we held the line!
Our influence stopped the krogan, but before that, we held the line!
Our influence stopped Saren, but before that, we will hold the line!
Our influence will stop Bioware/EA from destroying our galaxy. We will change our fate once again.
We will hold the line! ”
Tweaked it a bit.
AMEN!




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