So we can't get the ending we want after all?
#24026
Posté 13 mars 2012 - 06:16
#24027
Posté 13 mars 2012 - 06:16
IndelibleJester wrote...
@Blackdevil, confirmed the fish gives you a small research bonus.
To discover a better ending?
#24028
Posté 13 mars 2012 - 06:17
This.Wolfgang_Ocelot wrote...
dfstone wrote...
Seriously get a grip. Its a frikken GAME. Whaaaa they didn't end it the way I want to...waaaaa! Here's a tissue...go get some sun.
again you fail to see the point that even if it is a game, it's a 64+ dollar investment where we want our monies worth. When we invest hours upon hours of time into something (whether it be games, music, hobbies, whatever) we expect the outcome to make sense. With entertainment media we expect the ending to make sense, and to conclude it. Mass effect did not do this, we wanted all lose ends tied up and for our characters decisions to justify the end. If Shepard dies then at least let it be in a blaze of glory, not some ill attempt to make sheppard break characters and suicide just to doom the galaxy again.
You're being very close minded and typical about it. We beat your argument now you insult us by saying we need sunlight and whatnot. A lot of us have lives thankyou very much, but our social standings are not part of the problem here. And your ill attempt to insult us by doing so is very childish and unamusing. get out.
#24029
Posté 13 mars 2012 - 06:17
IF they do something for franchise because of us, they'll be a legendary studio that's actually LISTENS to its' fans. Sales — up, popularity — grown; and I'm pretty sure, in this case most of us'll buy every freaking game and DLCs from Bioware no matter what it will.
#24030
Posté 13 mars 2012 - 06:17
MissNet wrote...
zarnk567 wrote...
Jago360 wrote...
MissNet wrote...
I have to say, that our fleets are stronger with each passing day. I've created a map of our forces, geography is pretty impressive.
How did you make that??? Very cool!
Now you should put bioware headquarters as a giant reaper, lolDone!
Hahhah, excellent!
#24031
Posté 13 mars 2012 - 06:17
Nathos wrote...
Hey guys (and girls),
look what IGN posted on YouTube!
I know it has been posted on IGN website some time ago, but on YouTube we can thumbs down!
Damn right we would. I've just done that :DDDDDDDDD
P.S. That guy's a dick. lol dunno why I said that
#24032
Posté 13 mars 2012 - 06:17
MissNet wrote...
zarnk567 wrote...
Jago360 wrote...
MissNet wrote...
I have to say, that our fleets are stronger with each passing day. I've created a map of our forces, geography is pretty impressive.
How did you make that??? Very cool!
Now you should put bioware headquarters as a giant reaper, lolDone!
Put one marker on Fortaleza, Brazil!
#24033
Posté 13 mars 2012 - 06:18
Nathos wrote...
Hey guys (and girls),
look what IGN posted on YouTube!
I know it has been posted on IGN website some time ago, but on YouTube we can thumbs down!
Damn right.
#24034
Posté 13 mars 2012 - 06:18
http://www.xbox360ac..._medium=twitter
Modifié par Puppet Doctor, 13 mars 2012 - 06:18 .
#24035
Posté 13 mars 2012 - 06:18
Militarized wrote...
I replied to his posting with this. Asking him to explain it in that articles context.
Because theres c1 and c2 DUH!
#24036
Posté 13 mars 2012 - 06:18
RussianOrc wrote...
This.Wolfgang_Ocelot wrote...
dfstone wrote...
Seriously get a grip. Its a frikken GAME. Whaaaa they didn't end it the way I want to...waaaaa! Here's a tissue...go get some sun.
again you fail to see the point that even if it is a game, it's a 64+ dollar investment where we want our monies worth. When we invest hours upon hours of time into something (whether it be games, music, hobbies, whatever) we expect the outcome to make sense. With entertainment media we expect the ending to make sense, and to conclude it. Mass effect did not do this, we wanted all lose ends tied up and for our characters decisions to justify the end. If Shepard dies then at least let it be in a blaze of glory, not some ill attempt to make sheppard break characters and suicide just to doom the galaxy again.
You're being very close minded and typical about it. We beat your argument now you insult us by saying we need sunlight and whatnot. A lot of us have lives thankyou very much, but our social standings are not part of the problem here. And your ill attempt to insult us by doing so is very childish and unamusing. get out.
Thank you good sir.
#24037
Posté 13 mars 2012 - 06:18
Aramina wrote...
DifferentD17 wrote...
Rheia1234 wrote...
Lady_Aescwyn wrote...
Good morning thread, how goes the war? Are we still holding the line?
Any new news or polls or petitions or anywhere I can chip in to help with the war effort?
Good morning! Still holding
The donation drive is going fairly well...last time I checked it was over $5200 raised for Child's play.
How can you tell?
http://retakemasseff...ect-childs-play
if half the people who have voted in the poll each donated $1, we would have over 20K! Nobody is asking for huge donations... anything donated is worth it, and proves to Bioware that we are willing to put our money on the line and not simply talk about it. Thanks to everyone who has supported this great cause!
#24038
Posté 13 mars 2012 - 06:18
Nex_Legis wrote...
ahtf wrote...
If you didnt understand me. Our choices for like the krogan had some effect, but we havnt been told what. That is a problem according to me. That is also what i want changed and think we deserve changed. A longer ending telling us what happend.
The space kid I dont love or hate, I dont think it is a huge plothole, havnt seen anyone really stating one either, sure it comes out of nowhere but that is not the same as a plothole. I can agree that I dont think it fits 100% to the ME theme but its up to the writers. It is this part I think is spoiled. To demand something change and saying bioware/EA are evil because you don't like the endings story is spolied.
That we don't get to see what your choices led to in the end is not spoiled. Its something every story should tell and also what they promised..
I am not demanding, I am requesting. There is a difference.
There are far too many things that absolutely do not make sense.
The Normandy tries to escape the energy beam. So I'm wondering why? And then I'm wondering: Why do the green and blue beams also destroy the Normandy?
Why are my crew members who were just next to me on the battleground on the ship now? Why would they even want to flee from earth? How is that possible? They must have decided to do so right after Shepard started running towards the beam that could get him/her into the Citadel. The Crucible's powers spread with faster-than-light speed so there is not really enough time to get on board after it had already been triggered.
I'll stop here, you should get the idea.
Concluding this, Shepard's crew remaining on earth, this could actually have led to a rather happy ending when choosing to destroy the reapers. The crew would still be together and when you gathered enough troops Shepard would also have been alive, his crew searching and rescuing him (ignoring that fact that Shepard wasn't alive, all synthetic life has been destroyed, including some of his body parts, as mentioned by the Catalyst).
It's interesting how some people say that some happiness for Shepard unacceptable. Here we are again, choice. Those who think that Shepard should sacrifice himself for the galaxy, that shall be it. But presenting us with no other option is poor, IMHO.
Because the beam comes from an explosion? The part with the two who are with you on earth must clearly be a stupid mistake, but its not like that is the big problem with the ending. You are requesting in a tone that makes it sound as if its your right to have, and bioware is evil for not giving a "happy".
PS: im not sure if you have been one of the people demanding a happy ending, but since you answered my first post im guessing you are on of them
#24039
Posté 13 mars 2012 - 06:19
MissNet wrote...
zarnk567 wrote...
Jago360 wrote...
MissNet wrote...
I have to say, that our fleets are stronger with each passing day. I've created a map of our forces, geography is pretty impressive.
How did you make that??? Very cool!
Now you should put bioware headquarters as a giant reaper, lolDone!
Hahahaha:lol:
#24040
Posté 13 mars 2012 - 06:19
Wolfgang_Ocelot wrote...
dfstone wrote...
Seriously get a grip. Its a frikken GAME. Whaaaa they didn't end it the way I want to...waaaaa! Here's a tissue...go get some sun.
again you fail to see the point that even if it is a game, it's a 64+ dollar investment where we want our monies worth. When we invest hours upon hours of time into something (whether it be games, music, hobbies, whatever) we expect the outcome to make sense. With entertainment media we expect the ending to make sense, and to conclude it. Mass effect did not do this, we wanted all lose ends tied up and for our characters decisions to justify the end. If Shepard dies then at least let it be in a blaze of glory, not some ill attempt to make sheppard break characters and suicide just to doom the galaxy again.
You're being very close minded and typical about it. We beat your argument now you insult us by saying we need sunlight and whatnot. A lot of us have lives thankyou very much, but our social standings are not part of the problem here. And your ill attempt to insult us by doing so is very childish and unamusing. get out.
There is no arguement. If you read a book and don't like how it ends, do you demand that the author rewrites it? If you watch a movie and don't like the ending to you demand that they remake it? The argument is STUPID.
#24041
Posté 13 mars 2012 - 06:19
slipliker wrote...
Nathos wrote...
Hey guys (and girls),
look what IGN posted on YouTube!
I know it has been posted on IGN website some time ago, but on YouTube we can thumbs down!
Damn right we would. I've just done that :DDDDDDDDD
P.S. That guy's a dick. lol dunno why I said that
Because he is. lol
#24042
Posté 13 mars 2012 - 06:19
Ivon wrote...
IndelibleJester wrote...
@Blackdevil, confirmed the fish gives you a small research bonus.
To discover a better ending?
Gives you 10 war asset points.
#24043
Posté 13 mars 2012 - 06:20
Better to not even click and give them hitsNathos wrote...
Hey guys (and girls),
I know it has been posted on IGN website some time ago, but on YouTube we can thumbs down!
#24044
Posté 13 mars 2012 - 06:20
I live in the "Wonderful City of Rio de Janeiro", Brazil. It is a beautiful city, indeed. A lovely sight for the sore eyes. The beachs, the cheerfull people, etc.
But I looked in the newspaper and everyday there is something about a horrible death. People die, all the time, I know. But is always there. This IS life. And Im tired of real violence, tired of friend and family being murdered. Today a COP killed a driver because ONE ****ing "dollar". The cop shoot the driver 3 times.
So, BW, I think I dont buy for that kind of thing to happen. Ok, I wanna a better one, I wanna closure. But what I DESERVE, what I think I was going to got is my ****ing happy end!
#24045
Posté 13 mars 2012 - 06:20
Rio de janeiro too.Nathos wrote...
MissNet wrote...
zarnk567 wrote...
Jago360 wrote...
MissNet wrote...
I have to say, that our fleets are stronger with each passing day. I've created a map of our forces, geography is pretty impressive.
How did you make that??? Very cool!
Now you should put bioware headquarters as a giant reaper, lolDone!
Put one marker on Fortaleza, Brazil!
#24046
Posté 13 mars 2012 - 06:20
Hey guys (and girls),
look what IGN posted on YouTube!
I know it has been posted on IGN website some time ago, but on YouTube we can thumbs down![/quote]
Damn right.
[/quote]
What a jerk! Burn…
#24047
Posté 13 mars 2012 - 06:21
Tsantilas wrote...
Here's what I think is an epic response to that article by Unigolyn and pretty much sums everything up:
DEUS EX MACHINA:
You're getting your literary devices mixed up. The Crucible is not deus ex machina, it is a MacGuffin. It's largely irrelevant except as a plot device. It is the exhaust port on the Death Star.
The narrative of ME3 is not about finding the Crucible, it is about building the greatest alliance ever seen in the galaxy (which the Crucible, as a plot device, allows to happen).
Why the Catalyst AI and his Monty Hall spiel of the Adjust Hue/Saturation is a deus ex machina is that it is the resolution to the narrative. The fact that he is also literally a "god from the machine" is irrelevant, albeit ironic. He is a deus ex machina in the literary sense, i.e. a handwaved contrivance that shows up out of the blue to quickly whisk away all the dangling story threads, and to abruptly end the story.
This is abysmal writing. This is abysmal game design; a Pick Your Own Adventure book where all choices take you to the same final chapter. It is counter to everything this game is. And what is this game?
In a recent Extra Credits, Portnow discussed core elements of a game. The Mass Effect series is really not a third person shooter. It is also really not a roll-the-dice-and-level-up CRPG. Mass Effect is, at its core, interactive fiction. All the memorable moments in these games take place in cutscenes that play out in myriad ways based on prior choices. You are role-playing in the most literal sense of crafting a character's personality based on your choices. The climax of Mass Effect 2 was not shooting the Human Reaper in the eye, the climax of Mass Effect 2 were the cutscenes that played and showed the results of your actions. Did you defy TIM? Did your crewmates survive? If your choices were poor enough, you could defeat the final boss, only to make a desperate leap towards the Normandy with no one to catch you.
The desperate leap in Mass Effect 3 is your dash towards the Beam. The only input that matters at all past this point is the encounter with TIM. That encounter is true to Mass Effect, and honors your previous choices, and provides closure for the secondary antagonist.
But for the main antagonist (Reapers), nothing you did matters. You are given three arbitrary choices to solve a problem that, depending on your actions, may be proven to be a false dilemma in the first place. If you saved both the Quarians and the Geth, witnessed Legion's messianic sacrifice, and humanized EDI - the Catalyst's claim of organic/synthetic conflict being unavoidable is patently false.
The Catalyst AI is completely incongruous with the narrative and the themes of the game. It shows up, provides a complete strawman of a conflict, and then offers three vapid, plot-hole ridden resolutions to this conflict, which abruptly end the narrative in a blinding flash of Space Magic (pick your color!).
CHOICES DON'T MATTER
Again, you're missing the point. No one is complaining about the preceding 30 hours of gameplay. Choices did seem to matter. Your treatment of the Rachni queen from two games ago ended up gaining you a seemingly valuable ally. Saving Wrex can gain a hopeful future for the Krogan. Your choices regarding Legion and the Migrant Fleet in ME2 have incredibly strong consequences in the seeming conclusion of the Geth/Quarian storyline. This is why we loved the game up to the ending.
And the ending completely demolished all of it, and made it completely illusory. Who gives a **** if you saved the Rachni? They just end up giving you Space Points and don't affect your ending at all. Who gives a **** if the Quarians or Geth or both survived? They're all dead anyway. Who cares if you cured the genophage and saved the one leader who could lead the Krogan into a less brutish, more hopeful future? He's either trapped on earth or dead, and the radioactive husk that is Tuchanka cannot sustain their race without supplies anyway.
And even more egregiously, the choices you made in the development of YOUR Shepard don't matter. She acts EXACTLY the same when facing the ultimate antagonist regardless of whether she's a Space Racist Renegade or Never Surrender Paragon or whatever your Shepard actually is, and what (insert pronoun) stands for.
You accept Space Hitler's premise without argument, and dejectedly pick one of the three Slightly Less Turning Everyone Into Paste final solutions he has to offer.
How does it matter in the slightest that I've done the frickin' impossible and united the Geth and the Quarians into a hopeful future, shown that we need not fear synthetic life, seen a nascent artificial sentience freely decide to set "Love and compassion" as their main motivation, and fought for the reactionary, bleak idea of "AI will always rebel" to be proven wrong? Space Hitler shows up, says "AI will always rebel, here are drastic fixes to this undeniable problem". And I go "yessuh"?
WHY IS EVERYTHING SO SAD
It's not sad. You are being incredibly myopic and dismissive of our experiences by reducing it to "y every1 has 2 diezorz?". The ending of the story is not actually sad, it's just anticlimactic, contrived, incongruous, and ridden with plot holes.
The part that's sad and what's tearing me apart is that this is not a case of people writing themselves into a corner. This is not a case of glorified hacks like Ronald D. Moore or Cuse/Lindelof making **** up as they go along, to find themselves at the end with no way to tie all the crap together in a cathartic way.
This is a beautifully written game, for the majority of the experience. Bioware has bona fide talent within their ranks. And the story, up to the very end, is redeemable in dozens of ways. Even the contrived, out-of-the-blue Star Child could be made into an interesting character by presenting it as a shackled AI who was given a specific, limited goal born of fear (stop AI from wiping out organic life forever), and it arrived at the grotesque solution of Reapers not because AI is evil, but the constraints never allow it to look past the false dilemma it's attempting to solve.
Most importantly, this is not a TV show or a movie. This narrative is, by design, told in a unique medium which is NOT doomed to give us a singular ending. Our Shepards can be varied, yes, but there is a finite amount of paradigms that lead you to the end, and they could all have a cathartic, poignant, and persistent ending. Let the Renegades ascend to rule the galaxy. Let the Paragons defeat primitive fear and xenophobia.
I do not care if the Relays have to go down, but don't do it in such a thoughtless way as to destroy everything meaningful I accomplished. I do not care if my Shepard dies. In fact, I expected her to go down in a blaze of glory, in the greatest battle that shall ever be fought, for the most meaningful (to her) victory a soldier could ever earn. She did not get this. I did not get this.
TENS OF THOUSANDS of people didn't get this. We are not asking for a Disney ending. We are not asking for a dance party with Ewoks. We are just asking for our Big Damn Heroes to go out on their own terms, win or lose.
Just thought I'd share, put it wonderfully.
#24048
Posté 13 mars 2012 - 06:21
retakemasseffect.chipin.com/retake-mass-effect-childs-playDifferentD17 wrote...
Rheia1234 wrote...
Lady_Aescwyn wrote...
Good morning thread, how goes the war? Are we still holding the line?
Any new news or polls or petitions or anywhere I can chip in to help with the war effort?
Good morning! Still holding
The donation drive is going fairly well...last time I checked it was over $5200 raised for Child's play.
How can you tell?
#24049
Posté 13 mars 2012 - 06:21
MissNet wrote...
zarnk567 wrote...
Jago360 wrote...
MissNet wrote...
I have to say, that our fleets are stronger with each passing day. I've created a map of our forces, geography is pretty impressive.
How did you make that??? Very cool!
Now you should put bioware headquarters as a giant reaper, lolDone!
Oh man... when I look at our people and than at the reaper... that looks kinder owerhelming
#24050
Posté 13 mars 2012 - 06:21
DifferentD17 wrote...
Is there a smaller childs play banner?




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