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So we can't get the ending we want after all?


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#24226
Kyzee

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Tazzmission wrote...

 proof endings were changed





After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen.

The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets)

A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down.

B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated. 

C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got.

D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C.

[The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions.
---
http://i46.tinypic.com/n49ick.jpgXXX_Inferno_XXX
Posted 3/13/2012 8:45:43 AM
message detailYou basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us.

Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die. 

After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed).

Now for the four endings.

If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies.

If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got.

The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger.

The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.
---
http://i46.tinypic.com/n49ick.jpg







http://www.gamefaqs....fect-3/62230265


I will take this with a grain of salt, yes, but it does give things a whole new perspective. I am reevaluating everything I've thought until this point.

#24227
Annaleah

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Pretty much everyone at this point

#24228
Nilofeliu

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Tazzmission wrote...

 proof endings were changed





After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen.

The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets)

A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down.

B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated. 

C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got.

D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C.

[The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions.
---
http://i46.tinypic.com/n49ick.jpgXXX_Inferno_XXX
Posted 3/13/2012 8:45:43 AM
message detailYou basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us.

Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die. 

After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed).

Now for the four endings.

If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies.

If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got.

The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger.

The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.
---
http://i46.tinypic.com/n49ick.jpg

And this would have been a great ending for an Epic Series...

Instead of got Space Kid with Space Magic...

Now I am not only disappointed, I am really mad.....







http://www.gamefaqs....fect-3/62230265



#24229
TamiBx

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Tazzmission wrote...

 proof endings were changed





After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen.

The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets)

A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down.

B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated. 

C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got.

D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C.

[The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions.

You basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us.

Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die. 

After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed).

Now for the four endings.

If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies.

If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got.

The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger.

The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.


http://www.gamefaqs....fect-3/62230265


THIS would have made sense. WHY didn't we get this? I would've waited even until Dec or something if I knew we were going to get an ending that made sense. That creepy kid? Yeah. Who the hell was that, Bioware? 
And honestly. this is pretty much what I was expecting...Bioware, why...:crying:
I can't do anything but feel betrayed and hurt...I wil never be able to trust BW ever again...(if they don't do something about this)

#24230
DirtyBird627

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Annaleah wrote...

Pretty much everyone at this point


Most definitely, who knew a game could affect us all so much, almost a week later and things are finally starting to feel better.

#24231
monima

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True or not I think harbinger talking through TIMs corpse would have been so much better than starchild..

#24232
Tira_Lu

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sumo390 wrote...

Tazzmission wrote...

 proof endings were changed

snip

http://www.gamefaqs....fect-3/62230265

I am now imagining the ending playing out like this... I am pleased


http://arkis.deviant...5?moodonly=69#/

This is how it ends for me... that way I dont have to kill the Geth ;)

Modifié par Tira_Lu, 13 mars 2012 - 07:17 .


#24233
ColloquialAnachron

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vboy23 wrote...

another article from forbes.

http://www.forbes.co...ood-business/2/


So Paul Tassi is clearly going to be a saint of this movement, remembered for as long as we Hold The Line.  He has consistently raised good points, and while I doubt the DLC will be free, his arguments about it are fair.

#24234
Darth Garrus

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                                                Storytelling,climax and anti-climax.

                Sure, anti-climax kicks in. But anti-climax should be a feeling of emptiness after you have experienced
a well deserved climax. A feeling that actually takes you back to relive the great emotions that once took you to that warm climatic emotions.

                Sadly, that is not the case in ME3. Anti-climax is the rule, and there were no candy and flowers before.  

                As a writer, I keep telling my friends that games are an art form that go between movies and books. They have the potential to be more complex than movies, and usually can’t be as dense as a book. Especially because you have to fill it up with action and you can’t let the imagination fill the gaps as you can do in books. So, RPG games, no matter what kind of RPGs, are based on the writing. And Bioware always excelled on this. Sadly, no one is immune to certain temptations.

                Let´s take a step back and discuss the origins of some of our writings and narrative styles. Not going to try to exam all of it, as it is impossible in mere lines. But let´s take a look at some of the culprits.

                Nietzsche and the merry band of nihilists. I’ll spare us of epistemological discussions, but Fred (our pall Friedrich Nietzsche) always said that the world returned us an inverse proportionally amount of results to the  amount we wanted. In other words, frustration with results is the law. Baudrillard pointed out in a very precise way that indifferentism is killing us. But that’s the tip of a big iceberg. The problem begins when our age embraces it as a viable option. We live in an age of nihilism. I think that that youth movement described as “emo” can be our representative today. Not that we didn’t have others before, but it appears to me that is their turn to represent the generation that likes to listen to depressive songs, wear black not as fashion or a “form of expression”, but as a form of quitting hope and embracing depression. 

                The point is: our writing got to a point where “happy ends are for the weak”, supposedly for the people “who can’t see that the world is bad, and supposed to quash our hopes”. People actually demand that stories go “darker”, and every “darker” story is praised automatically, as if “darker” automatically means good writing.

                Going back to ME3. What all this has to do with ME3? Well, to start, all the endings tell you something very grim: there is no hope! Not for total happiness. Neither beating entropy. And frankly, they all tell us that we  can’t, no matter how we try, to control our creations. The only way out is to accept a new way of life, devoid of technology and restrictive of thought. If not, inevitably we will face our doom. Well, as it is stated in the game, if we had not developed, the Reapers would not take interest in us, and we would survive. What we need is a gigantic
way of control, where we would constantly be challenged not to create or expand! Live knowing that whatever you do is just a way of accelerating your doom.

                Strangely enough, Commander Shepard was exactly the antagonist of that kind of thought. His mission was to fight for what the world kept telling him was impossible. Playing Commander Shepard meant playing against the odds. Playing to defy a written in stone story that said that there was no hope if we dared to evolve and to want more. It was about fighting for freedom of speech, for freedom from joining a pattern, for freedom in its pure state. 

                Being good or bad, what the end of the game tells you, no matter how you feel about it? That there is no hope, unless you join the ranks of the obedient, and supposedly live happily being subservient. And there´s no way around it. 

                You can say: but that is just one ending. You can control the Reapers or join with them. The point is there again. You either “control” again, or get to join the band. Individuality and freedom are not in those endings either. It´s control and control and control. It´s loosing yourself, giving away your freedom of thought, and not being able to do something about it. And that´s the thing is being commented. You just can´t do something about it. And  that´s nihilism for you.

                Again, the problem is that we played a character based on defying the odds (“never tell me the odds” by another space adventurer come to mind)! We were pushed to believe that this character could rally people, make accepting kettle-like people turn into freedom fighters, and find a way to free us. From others and from ourselves.  

                Alas, we can´t. Playing Shepard was just a way of delaying the inevitable. We never stood a chance.

                So I ask: what is the virtue of playing ME again? I´m not asking what is the fun in pointing and shooting,  or relieving emotions past. I´m asking what is the virtue of role-playing Shepard? You think that there is never  virtue when you play games (you would be wrong). You may think I just should shut up and play it anyway. Like a sheep, I should just pay, play, and never look for virtue? 

                But, wait! Isn’t it exactly the message of the game? Maybe there was something in it after all. Just play and don’t question it. Don´t look for virtue.

Modifié par Darth Suetam, 13 mars 2012 - 07:20 .


#24235
Nathos

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DirtyBird627 wrote...

Annaleah wrote...

Pretty much everyone at this point


Most definitely, who knew a game could affect us all so much, almost a week later and things are finally starting to feel better.


Image IPB

#24236
LuckyStormy

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Can't read back right now but too curious - Has there been any news?

#24237
Adamdiran

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The ending was pretty darn horrible. In 3 games that were about making choices, in the end NONE OF THOSE CHOICES MATTERED. did iit matter if I cured the genophage? Brough peave to the geth and quarians, Got Joker and EDI together? No. Its all wiped down to 3 options that each totally negate any previous decisions.

I'm watching this catalysts cut scene and I'm just grinding my teeth, between EDI and the Geth haven't I just proven that everyone can co-exist just fine? Can't I just reject the call of the question? Of Fine so I go the control route, and I have to die, fine....But I want there to be consequences for my decision. Did curing the Genophage lead to galactic destruction at the hands of the Krogan, Do the Geth keep the peace, Did the freinds I brought with me on the last mission even survive? Instead I get a lame cutscene of Joker crashing somewhere.

#24238
rianna

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Tazzmission wrote...

 proof endings were changed

*snip*

http://www.gamefaqs....fect-3/62230265


:o That... would have solved most of my problems with the ending as it stands. Those options give context and motivations that make sense. The costs and rewards of Shepard's choices are actually meaningful. And they sound... well, not "easy" to implement, but possible. It wouldn't take completely scrapping the current ending, anyway. Just expanding it.

#24239
Annaleah

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monimakitten wrote...

True or not I think harbinger talking through TIMs corpse would have been so much better than starchild..


I'm not gonna lie... I missed Harbringer's voice... I wanted to know what he was up to! :whistle:

#24240
Commander chinFuzz

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cantido21 wrote...

To my disappointment I found that EA stock is up currently....

https://www.google.c...=ob&q=NASDAQ:EA


You know what'd be impossible but funny as hell? Everyone buy EA stocks.

But it'd only work if we got 51% of the overall stock options. Then WE'D own EA.

And being the owners of the company, we say 'remake the ending' they say

"Yes sir."

(Just wanted to lol)

#24241
KRAETZNER

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There is no rebuilding the relays. Imagine present day earth if it was globally nuked, and Emp'd, but on a glactic scale. Lets say your alive on your home planet, and the radiation, left over reaper debris, ice age from debris in atmoshphere, doesn't kill you. The best you can hope for is a Fallout 3 type of existance. If any species survives it will be an isolated event as with the protheans on Ilos.

#24242
vboy23

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LuckyStormy wrote...

Can't read back right now but too curious - Has there been any news?


some new articles here and there. look back 5 or so pages, i put up a list of everything I've seen so far.

#24243
DirtyBird627

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Annaleah wrote...

monimakitten wrote...

True or not I think harbinger talking through TIMs corpse would have been so much better than starchild..


I'm not gonna lie... I missed Harbringer's voice... I wanted to know what he was up to! :whistle:


It never made sense to me that it wasn't directly involved in someway, I mean it's the leader of the Reapers and we don't even get to face off against it.

#24244
alberta

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Tazzmission wrote...

 proof endings were changed





After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen.

The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets)

A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down.

B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated. 

C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got.

D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C.

[The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions.
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http://i46.tinypic.com/n49ick.jpgXXX_Inferno_XXX
Posted 3/13/2012 8:45:43 AM
message detailYou basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us.

Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die. 

After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed).

Now for the four endings.

If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies.

If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got.

The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger.

The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.
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http://i46.tinypic.com/n49ick.jpg







http://www.gamefaqs....fect-3/62230265


This is a heck of a lot better than anything BW forced us into. In fact THIS would have made BW THE standard for ALL gamings forever! As it now stands BW is THE example of what NOT to do.

#24245
Nathos

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Annaleah wrote...

monimakitten wrote...

True or not I think harbinger talking through TIMs corpse would have been so much better than starchild..


I'm not gonna lie... I missed Harbringer's voice... I wanted to know what he was up to! :whistle:


Destroying other galaxies maybe, you know, universe is a big place.

#24246
GroverA125

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Timerider42 wrote...

Ivon wrote...

faint voices calling out Shep's name, Anderson & Squadmates you took with you

"Breath part of scene"

fade to credits


That + not blowing up all relays = perfect.


Well, there's still millions of soldiers dead, virtually every civilian on the galaxy dead, several races extinct (if we're talking about expanding the "Destroy" option) and not to mention that many of the planets are literally as bad as Tuchanka is. Wouldn't call it perfect, but so long as we end up not commiting "friendly" genocide in any good ending or killing off all the relays and the normandy doesn't get shot into a random part of space, then I'd think that I'd call that a happy ending, and of course, the future of the franchise/universe would be safe...

Modifié par GroverA125, 13 mars 2012 - 07:26 .


#24247
Darth Garrus

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Part deux:

Can you sell a game with an ending so bad that will generate enough media to catapult your name to the stars? And then you sell a DLC that “explains it all”. Even if you don’t sell it, if money is the problem. I don’t think so. I think the problem is starting a trend of making incomplete products that demand a new one to be complete. You can say that the game is complete in itself, and the dlc is just an option. But does it really look like so, as the fans are so disappointed? Don’t I have the right for a complete story after investing good money and time on something? If I knew that there was going to be a ME4, or it was known that the game would need a dlc later on to explain itself, then maybe, just maybe, it would sound fair. But one thing is the “Shepard is dead” trailer for ME2. The other is releasing a full game, supposedly intended to wrap it all up, and then coming up with… another thing that will wrap it all up.

If the release of a dlc to answer it all was planned, where are witnessing a case of media-hungry game company in the making. Or in the apsis. The only logical way is: if that was planned = it´s wrong. If it was not planned = it´s wrong. Conclusion = it´s wrong. If that was planned, I hope Bioware learns from it, and don´t play a stunt like that again (alas, chances are that the marketing department is loving it all). If it wasn´t planned, I hope they learn to pay closer attention to what it means to play something, and what it means to deliver something so contrary to what people played all along.

P.S. – if there was a big cut in the ending, for any reason (budget, time, fiscal year, creative), Bioware should come forward and discuss it. And if there were cuts, but just to make it quicker and cheaper, they should learn that you can´t do that anymore. Lesson to learn: the audience is listening.

#24248
mauro2222

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Annaleah wrote...

mauro2222 wrote...

wicked_being wrote...

Ivon wrote...

Annaleah wrote...


DifferentD17 wrote...

Is the hallucination thread still going? My fiancee was playing ME2 and EDI said there were literally pieces of Sovereign in the Normandy. Scary...


WHO friggin put pieces of Sovereign on the ship?! щ(゚Д゚щ)


Begins with a 'C'

and ends with 'Man'

Cow Man? :huh:


*snip*

Indeed, he is behind everything... look at those udders, conspirative udders.


Male cows don't have udders...


Well, male cows don't exist, they are bulls. This one is the cow version of Lady GaGA

#24249
monima

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Annaleah wrote...

monimakitten wrote...

True or not I think harbinger talking through TIMs corpse would have been so much better than starchild..


I'm not gonna lie... I missed Harbringer's voice... I wanted to know what he was up to! :whistle:


Me too, wish he would have talked to us atleast once before we took him down:devil:

#24250
shurryy

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Bigdoser wrote...

ARCTIC EAGLE wrote...

Web comic from the escapist agreeing with us:
http://www.escapistm...t-3-The-Process


Haha this comic is really good. 

Haha! Enjoyed the read... Some light in the darkness at least.