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So we can't get the ending we want after all?


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#24301
ShaneP

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NPH11 wrote...
Yeah, but the Protheans had their best minds working on it for decades. And they had working relays to study. We have none. You'd have more luck developing a faster mode of FTL before building a new relay.


Sure. I didn't intend to imply that it would be possible straight away, just that it's not an ending that spells the end of all intergalactic travel :) The lack of closure was what disappointed me with the endings, the relays and citadel being destroyed didn't really bother me at all.

#24302
Thore2k10

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this is so beautiful, how can they cut something like that from the game?

#24303
laughing sherpa girl

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Commander chinFuzz wrote...

cantido21 wrote...

To my disappointment I found that EA stock is up currently....

https://www.google.c...=ob&q=NASDAQ:EA


You know what'd be impossible but funny as hell? Everyone buy EA stocks.

But it'd only work if we got 51% of the overall stock options. Then WE'D own EA.

And being the owners of the company, we say 'remake the ending' they say

"Yes sir."

(Just wanted to lol)


First thing i can say is that that is only Nasdaq. yeah, its big but is not representatice of the entire market.

Secondly, yeah, it explains their renewed counteroffensive against us.  We may want an ending that makes sense, they simply want a higher profit share. two different wars.. In Games there are two inescapable presumptions. Games are for kids, and any adults playing games are immature and not to be taken seriously. because of these presumptions, we have a more difficult time, because every kid knows that adults never take them sertiously ( well, most adults ), and Bioware is seeing us all as kids ( did i mention I'm 60 years old?? 61 in may ). I'm not a strategist. I'm little more than a reactionay, so i dont have any advice on how to deal with this, but out of 2.3 million people, someone does, and they should step forward..

#24304
Matt_gekko88

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Landline wrote...

How much longer until Bioware has to close this thread due to it getting too big and risking breaking the forums?


We still have other options.
Also, this is not China and we aren't talking about Tibet.

#24305
cantido21

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Atraiyu Wrynn wrote...

Wouldn't it have been fun if at the end of Return of the Jedi, instead of the conflict being resolved by the battle, what if Luke set off an ancient alien device that resolved the conflict with space magic? How much more satisfying would that have been?!?

Space Magic!


Only if the debris from the deathstar killed all the main characters.

#24306
Darth Garrus

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Part deux:

Can you sell a game with an ending so bad that will generate enough media to catapult your name to the stars? And then you sell a DLC that “explains it all”. Even if you don’t sell it, if money is the problem. I don’t think so. I think the problem is starting a trend of making incomplete products that demand a new one to be complete. You can say that the game is complete in itself, and the dlc is just an option. But does it really look like so, as the fans are so disappointed? Don’t I have the right for a complete story after investing good money and time on something? If I knew that there was going to be a ME4, or it was known that the game would need a dlc later on to explain itself, then maybe, just maybe, it would sound fair. But one thing is the “Shepard is dead” trailer for ME2. The other is releasing a full game, supposedly intended to wrap it all up, and then coming up with… another thing that will wrap it all up.

If the release of a dlc to answer it all was planned, where are witnessing a case of media-hungry game company in the making. Or in the apsis. The only logical way is: if that was planned = it´s wrong. If it was not planned = it´s wrong. Conclusion = it´s wrong. If that was planned, I hope Bioware learns from it, and don´t play a stunt like that again (alas, chances are that the marketing department is loving it all). If it wasn´t planned, I hope they learn to pay closer attention to what it means to play something, and what it means to deliver something so contrary to what people played all along.

P.S. – if there was a big cut in the ending, for any reason (budget, time, fiscal year, creative), Bioware should come forward and discuss it. And if there were cuts, but just to make it quicker and cheaper, they should learn that you can´t do that anymore. Lesson to learn: the audience is listening.

#24307
J.Random

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Tazzmission wrote...

vboy23 wrote...

another article from forbes.

http://www.forbes.co...ood-business/2/


lol i knew that would happen. basicly you demand dlc be free now right?



Nope. But if I, personally, will need to pay EAware for them to unfrack themselves, that will be last of my money they'll ever see. They have a not so difficult decision to make. And there really will be different outcome from this decision, not like in the original ending.

#24308
RebelByDesign

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balance5050 wrote...

ShaneP wrote...

DifferentD17 wrote...

ShaneP wrote...

I wanted to see my ending with Liara and the 'Little blue children' :D

And I can't remember who posted it, but the implication that the mass relays couldn't be created is incorrect. The fact that the Protheans managed to partially reverse engineer it with the conduit is testament to the fact that the technology could be re-created.


Matriarch Aethyta even suggested the Asari make their own.


Unfortunately I missed her assignment, I'll have to do another playthrough


Just so you know, Matriarch Aethyta is in ME1.


No she isn't?

#24309
laughing sherpa girl

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Matt_gekko88 wrote...

Landline wrote...

How much longer until Bioware has to close this thread due to it getting too big and risking breaking the forums?


We still have other options.
Also, this is not China and we aren't talking about Tibet.


We'd probably get a lot more understanding if we were..

#24310
KHReborn

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Now that I read it. I really middes Harbringers voice in this game. He was a danger far away, but still he was there. Like a Rival. There was no real confontration with him. That makes me even more sad than before.
I never thought i say this, but i miss Harbringer. :-(

#24311
Annaleah

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Image IPB

#24312
UniqueName001

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Hi everyone, I got this in a PM from a gentlemen who doesn't have forum access but wanted to make a comment.  I hope this is the appropriate place for it.  Thanks.

-----

Hello. My name is Mark and I donated $10. I've been watching from the
sidelines from Friday. I even created an account through my EA account
but sadly I cannot post since I rented the game. I rented the game for 7
days but returned it after I had beat it in 3. I would like my voice
heard on the forums and why I was so disgusted I couldn't replay it like
I had wanted to. If you can post this in an appropriate thread or make
a new one for me that would be fantastic. It is why I feel the loss of
an epilogue is such an injustice to the consumer:

War. What do
you think of? The battles, the heroes, the sacrifices and the stories of
the soldiers. The Civil War, both World Wars, the Korean war, the war
with Iraq there are vivid stories, photos and videos of the amazing
brutality of it. That is only part of the story. What is missing? The
post-war period. What if the history books stopped after the peace
treaties or armistices? Is the post World War II period not significant
in shaping history? For every war there comes a time period that shapes
where the nation goes and the allies it has. Imagine if history only
remembered the short armed conflict with Iraq? How much is lost when you
cut out the last 10 years?

Bioware used to realize this. In
Dragon Age: Origins your alliances and decisions truly mattered in the
end. For the dwarves, your choice of leaders played a huge role in
shaping their society. If you chose with your heart it was probably
Harrowmont who could never gain control of his people. Bhelen was a
total jerk but he was a competent leader who pushed the Darkspawn back
as far as they've ever been and regained long lost Thaigs. Whether the
Dalish maintain peace with the humans is directly impacted by your
actions. I'm sure you know that his is only a miniscule fraction of what
the Warden influences in his time. Your decisions also influenced the
units you could call upon in the final battle.

How and why
Bioware thought it was a great idea to exclude this is mind boggling.
I'll only give one example for there are many. Since Wrex is more
peaceful than his brother by Shepard's influence, it would stand to
reason that they would be significantly different in how they would
rule. However, we never get the opportunity to see what happens in the
Post-war period. The only difference is what you get with the EMS score.
It would not be that hard to visualize an outcome. If Wrex lives and
you cure the genophage it would cause a new era of peace and the Krogan
would gain a seat at the council. If you don't then Wrex is barely able
to control the infighting with the Krogan and keeps the Krogan isolated
from galactic affairs. If his brother is in control and you cure the
genophage it would seem likely that he would eventually go on the
warpath like the Dalatrass warned.

That is only one example.
Think about all the decisions we've made regarding the races and
individuals of the Mass Effect universe over the last 3 games. As it
stands the lasting impact you have is literally nonexistant.. Yes we
shape whether people die or not but did it truly matter? If you killed
Wrex then his brother steps up and makes the same basic decisions that
are necessary to push the game forward. If you let the council die they
magically reappear anyway. If you kill Mordin in 2 a different
Salarian takes his place. Did you kill the Rachni Queen in 1? Well a
different one takes her place in 3. So I ask this, without a proper
epilogue how much did our decisions truly matter. Even the endings.
What does mean for the universe if everyone is a hybrid, what does it
mean for the universe when Shepard is controlling the Reapers? We have
no idea what these things do in terms of a universal change. All we are
left with are destroyed Mass Relays, the Reaper threat is gone, a
Stranded Normandy, the fate of Earth and whether or not Shepard is
alive. No matter what your choice is you have no idea on how it affects
the universe in the long run. The only thing that influences the
ending? For the most part it is the EMS score. That is a damn shame
when compared to the quotes and advertisements made pre-launch.

Thank you for your time.

#24313
Elanor

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RebelByDesign wrote...

balance5050 wrote...

ShaneP wrote...

DifferentD17 wrote...

ShaneP wrote...

I wanted to see my ending with Liara and the 'Little blue children' :D

And I can't remember who posted it, but the implication that the mass relays couldn't be created is incorrect. The fact that the Protheans managed to partially reverse engineer it with the conduit is testament to the fact that the technology could be re-created.


Matriarch Aethyta even suggested the Asari make their own.


Unfortunately I missed her assignment, I'll have to do another playthrough


Just so you know, Matriarch Aethyta is in ME1.


No she isn't?


She's in ME2.

#24314
thedistortedchild

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My blog post on the issue:
There has been a great deal of articles about this topic,some for the original endings, some against and some neutral. I just want to add my voice to the fray.

Over the course of the three games there has been an aura of hope. Shepard has always found a candle of hope in the darkness of the reaper invasion. This is shown best in the endings of the games. They show this in a simple structure.

The first phase is up to and when the fight begins. You go into the phase feeling badass and ready. This is the initial fight on the citadel in Mass Effect 1. You give the crew an epic speech then go off to kick some geth butt.  Mass Effect 2 had the beginning of the suicide mission, Shepard gives a rousing speech and they go off to kick some Collector butt.  Mass Effect 3 has the beginning of the Earth 1 fight. Hackett gives an impassioned speech, you go off to kick Reaper butt.

The second phase is the darkest moment of the game. This is where all hope seems lost. Mass Effect 1 had this with Shepard’s apparent death. Mass Effect 2 had it with the overhanging thought of losing a team, and the occasional crew member death. Mass Effect 3 had it with Harbinger’s strike on the ground team.

The final stage is the eventual moment of triumph. This is where against all odds Shepard manages to pull a victory. Mass Effect 1 had this with Shepard coming out of the rubble and the ensuing congratulation and discussion. Mass Effect 2 had this when you tell off the Illusive Man and see your surviving team mates look at you with respect. Mass Effect 3 does not have his moment.

The tone of the game and the series goes hard to port at the last half-hour. The series has always been about overcoming adversity and kicking ass no-matter what got in the way. The idea that if you work your ass off then you can make everything come out okay was even in the developer’s remarks about Mass Effect 3. However, the tone of the game’s endings is hopeless and fatalistic. No matter what your crew is stranded and beloved members are going to die of starvation. No matter what you do the mass relays are destroyed, stranding the combined force of the entire galaxy in the sol system. No matter what choices you made over the course of the three games,none of the choices affect the ending.

The game changes entirely in those last moments and not for the better. The opportunity for an amazing franchise to become legendary was destroyed in that last half-hour. I for one was extremely disappointed in the series and hope that the company will fix this in future DLC.

 
EDIT: fixed the formatting

Modifié par thedistortedchild, 13 mars 2012 - 07:44 .


#24315
People4Peace

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Finally finished the ending last night. I wasn't sure if I would be able to. I knew all the endings but I couldn't watch them on youtube. My Shep lives! Yay! Though that really doesn't mean anything....unless there is post-ending DLC. And honestly, the way it ended could perfectly fit into a post ending DLC....though I am not sure if that would fix the plot holes unless they try to explain in the DLC. I was really pissed that my Shep couldn't challenge Casper or at least ask for more details....I just felt like she gave up which was sorta heartbreaking.

I tried shooting at Casper/God Child/Star Child...it made me a little happy....if only that was the way to access the 4th ending. And I am still pissed that my Shep sees Liara after Anderson and Joker. I thought they would have fixed this by now...at least Liara is my Shep's ex-girlfriend so it isn't completely out of place....

The worse part is definitely the Normandy situation and the Grandpa scene but I've already discounted both at this point. Now I am off to donate for Child's Play

#24316
HellFox2010

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In the words of the Librarians from Dawn of War, " Hope is the first step on the road to disappointment." Indeed our hope has been taken and smashed into the wall within just 10 minutes. Even if they were doing this to start up their MMO, it won't make literary sense, and it will never be the same universe again. That means rebuilding their universe from the ground up which to me is a huge risk given that the trust between consumers and creators is gone.

Modifié par HellFox2010, 13 mars 2012 - 07:43 .


#24317
gotthammer

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to reiterate something I've stated for another Bioware game (i.e., Dragon Age 2):

Bioware: 'Enhanced Edition' (CDPR-style) for Mass Effect 3, please (w/ changed/added endings)

#24318
Dan Rosse

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Annaleah wrote...

Pretty much everyone at this point


Can't believe it! Strip 'bout me)))

#24319
Eumerin

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RebelByDesign wrote...

balance5050 wrote...

ShaneP wrote...

DifferentD17 wrote...

ShaneP wrote...

I wanted to see my ending with Liara and the 'Little blue children' :D

And I can't remember who posted it, but the implication that the mass relays couldn't be created is incorrect. The fact that the Protheans managed to partially reverse engineer it with the conduit is testament to the fact that the technology could be re-created.


Matriarch Aethyta even suggested the Asari make their own.


Unfortunately I missed her assignment, I'll have to do another playthrough


Just so you know, Matriarch Aethyta is in ME1.


No she isn't?


She's the bartender in ME2 and 3.

In ME2 she states that she suggested that the Asari ought to stop wasting their lives and do more important things such as attempt to unravel the secret of building more mass relays.  But she was a lone voice and was ignored.

There's no assignment tied to it.

#24320
Matt_gekko88

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Pretty awkward to not get a decent reaction from BioWare.

#24321
NPH11

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ShaneP wrote...

Sure. I didn't intend to imply that it would be possible straight away, just that it's not an ending that spells the end of all intergalactic travel :) The lack of closure was what disappointed me with the endings, the relays and citadel being destroyed didn't really bother me at all.


Completely agree.

Also, I get the feeling a lot of people are grossly overestlimating the Reaper's destruction. I always assumed that they struck only the major urban centres, some people seem to think they literally hit everywhere, even the most rural of places. Seems to me they were striking only the major population centers as that would be the heart of our manufacturing industry and have the highest concentration of potential husks. They'd need a hell of a lot of Reapers to hit every city around the globe.

The Reaper destruction was horriffic, don't get me wrong, but I'm fairly certain humanity could recover. It would take decades of work, but humanity could rebuild what was lost.

At least overpopulation won't be a major issue :P

#24322
Geassguy360

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theffernan wrote...

Worst part of this is how damn good the rest of the game was, and how quickly it was destroyed.


Amen to that. It was my very favorite ME till the very end.

#24323
KHReborn

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Even if they won't react now. We still have our PAX ground forces ready.

#24324
Sky Grey Hawk

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I know some (VERY FEW) are ok with the "endings" but I thought they were just a huge kick in the teeth. I have only skimmed through the last 950 pages in this thread so most of what I'm about to say has probably already been said so just bear with me. This is why I hated the endings:

*SPOILERS AHEAD*

For one thing they (as in Bioware) have always told you how important player choice is and how much it effects the games so you sat there playing the first 2 to get your Shep perfect only to find out that your choices don't really amount to anything in the final game... there goes all those hours you spent on the first 2 in the trash.

Secondly it's Shep for crying out loud. Bioware your trying to tell me that he/she (depending on if your maleShep or femShep) can defeat Saren, Sovereign, and and army of geth on the citadel, take down a Thresher Maw, a baby Reaper, and the Collectors in the second game and then go on to take down 2 more Reapers, Cerberus and Kai Leng (and for those who didn't read the books or know anything about KL that in itself is pretty damn impressive), and seemingly endless waves of Husks and other Reaper forces that he/she can't dodge a single beam from Harbinger at the end?!?!? Are you kidding!?!? Shep just did on Rannoch.... why wouldn't he/she be able to now?

As if Shep's ending isn't bad enough... it didn't even make sense. All of a sudden the kid from Earth is practically God of synthetics??? With absolutely no explanation.... we were suppose to be be able to explain that one on our own... ok Bioware. The Mass Relays are destroyed... once again why?? What do they have to do with anything? Why no matter what you choose everyone is completely screwed? As hard as Shep has fought for the past 3 years preparing for the Reaper Invasion your telling me that ultimately he/she loses. And if your going to screw me out of a happier ending then at least let me know what happens to everyone... the crew/romance options, past team mates, and the rest of the galaxy. Instead we got choice, a couple seconds, and then BAM game over nothing more your a legend that's all you need right? I'm not saying Shep and the rest of the galaxy has to live happily ever after but damn Bioware... at least make it make sense... just a little?

I know some are trying to say it's an hallucination and Shep will wake up and live happily every after but I'm not buying it. The fact that the only way people can rationalize the ending is by saying it's all a dream is in itself proof of how horrible it was. Even if that was the case that would be really sketchy of Bioware to pull something like that... and why would they have a fake ending, what would they gain from it....it just doesn't make any sense for them to do that. Bioware claims how important fans are to them, and I have always believed them, but with this much outcry over the ending we'll see if it's true. We've told you what we think and want Bioware... now it's your move. Prove that my undying faith in the Bioware team was well placed.

There are many more reasons why I thought the end was ridiculous but those are the main ones... I'll stop ranting now...

#24325
WvStolzing

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RebelByDesign wrote...

balance5050 wrote...

Just so you know, Matriarch Aethyta is in ME1.


No she isn't?


Aethyta is the bartender in ME2; the relevant 'matriarch' in ME1 is probably the one whose scriptures we get to collect on various planets.

By the way, I didn't get the Aethyta bit in ME3 (although I did all that was necessary, according to the wiki page), but it looks like she is Liara's 'father' after all... Wow... masseffect.wikia.com/wiki/Aethyta