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NERF TEH PISTOLZ!!!!


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#76
Cloaking_Thane

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There is almost no such thing as long range on the two maps we have access for.

#77
Father Alvito

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Cloaking_Thane wrote...

efficiency, competency and skill with the weapon will always be greater than pure numbers. If you miss a shot there goes you dps stats. Stats in isolation of player skill mean nothing

There is absolutely no definitive proof Mantis X>Widow let alone Widow X. Asari adept not needed, never mind was it a "better choice".

So to reiterate every time you play gold you need 1 salarian Infi with a Mantis X and an Asari adept or you wont play. And 3 carnifex's?

This is optimal even though we cleared in 22-23 min?


No, as noted player skill is the most important factor.  But anything that can be one-shotted with a Widow can be one-shotted with a Mantis X and the right build; the extra damage from the Widow has been objectively proven to be overkill and piercing isn't a strong enough benefit to justify the weight hit.

As for the Krogan, he simply has no powers that justify his inclusion.  Put the Mattock on a Turian and get better results.  I mention the Asari since Stasis Bubble solves the one big problem you've got right now: when a bunch of Phantoms spawn right on you during wave 10.


Cloaking_Thane wrote...

There is almost no such thing as long range on the two maps we have access for.


While this is a legitimate consideration, long range isn't going to make the currently bad weapons better.  It's just going to make sniper rifles more attractive, but they're viable already.

Modifié par Father Alvito, 28 février 2012 - 05:09 .


#78
Jackal7713

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OP,
What is up with the nerfing? Are you getting shot with the pistol? No. So why do you have to be a hater and ask to bust out a nerf stick? Right now, it seems that your whining because some else schooling you on how to use a well built toon. 

Modifié par Jackal7713, 28 février 2012 - 05:12 .


#79
Cloaking_Thane

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Father Alvito wrote...

Cloaking_Thane wrote...

efficiency, competency and skill with the weapon will always be greater than pure numbers. If you miss a shot there goes you dps stats. Stats in isolation of player skill mean nothing

There is absolutely no definitive proof Mantis X>Widow let alone Widow X. Asari adept not needed, never mind was it a "better choice".

So to reiterate every time you play gold you need 1 salarian Infi with a Mantis X and an Asari adept or you wont play. And 3 carnifex's?

This is optimal even though we cleared in 22-23 min?


No, as noted player skill is the most important factor.  But anything that can be one-shotted with a Widow can be one-shotted with a Mantis X and the right build; the extra damage from the Widow has been objectively proven to be overkill and piercing isn't a strong enough benefit to justify the weight hit.

As for the Krogan, he simply has no powers that justify his inclusion.  Put the Mattock on a Turian and get better results.  I mention the Asari since Stasis Bubble solves the one big problem you've got right now: when a bunch of Phantoms spawn right on you during wave 10.


Cloaking_Thane wrote...

There is almost no such thing as long range on the two maps we have access for.


While this is a legitimate consideration, long range isn't going to make the currently bad weapons better.  It's just going to make sniper rifles more attractive, but they're viable already.


1) That we know about so far in the demo, You can take down atlases much more efficiently with a widow on gold, esp with AP ammo and SR II upgrade. It's worth it on gold and on an infi the cloak difference is negligible, practically non existant.

For Mooks, who cares?

2) Krogan can serve many purposes...carnage spam, fortification tank, and can slap phantoms to death with a very small chance of death.

If you have good team positioning 3 top one bottom or 2 top 2 bottom on white. you do not get phantom spam as it were.

4 in the back base on the other map

Stasis is a wonderful power but not necessary. sure for new gold players of course it is

Modifié par Cloaking_Thane, 28 février 2012 - 05:18 .


#80
Sr.Prize

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Jackal7713 wrote...

OP,
What is up with the nerfing? Are you getting shoot with the pistol? No. So why do you have to be a hater and ask to bust out a nerf stick? Right now, it seems that your whining because some else schooling you on how to use a well built toon.


Ok, we had enough negativity in this thread. No need to start more. I'll admit, the title is stupid. I was trying to be funny(failed at that)

Like I said before, I'm not forcing my views on anyone. I welcome other opinions. From my experience, the pistols outshine the other weapons. Some people have argued that the other enemy types will require guns with more crowd control which would put pistols at a disadvantage. All I'm saying is as of right now, the pistols are TOO good at what they do with no real disadvantages.

Modifié par Sr.Prize, 28 février 2012 - 05:17 .


#81
Cloaking_Thane

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Father Alvito wrote...

Cloaking_Thane wrote...

There is almost no such thing as long range on the two maps we have access for.


While this is a legitimate consideration, long range isn't going to make the currently bad weapons better.  It's just going to make sniper rifles more attractive, but they're viable already.


What are the "bad" weapons again?

#82
GnusmasTHX

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Don't do it.

#83
Elecbender

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Father Alvito wrote...

I would totally take the Hornet on my Vanguard if it didn't screw with my cooldowns.  It would have a lot more potential as a niche weapon if its weight were competitive.  I like the gun at medium range from cover, and it's obviously a great short range problem solver. 


Well there's a lightweight material mod to put on SMGs that lowers their weight.  And the Hornet weighs no more than an Avenger.  The problem in the demo is upgrading the Hornet to get it to a respectable weight.

#84
Father Alvito

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Cloaking_Thane wrote...


For Mooks, who cares?


Specifically, anything shielded (other than an Atlas) that has been hit with a maxed Energy Drain can immediately be dropped with a Mantis X headshot assuming you built properly.  There is a tangible difference with Atlas kills, but if the Atlas causes a legitimate, immediate problem it should eat a missile anyway.

Let's not go off on this tangent.  It's already been done to death in other threads.  Let's agree to disagree and move on.

Cloaking_Thane wrote...

2) Krogan can serve many purposes...carnage spam, fortification tank, and can slap phantoms to death with a very small chance of death.



If you want to solo Phantoms, take a Vanguard and have a zero chance of insta-death unless you are laggy (in which case you shouldn't slap Phantoms with the Krogan either).  You do not 'tank' on Gold.

Cloaking_Thane wrote... f you have good team positioning 3 top one bottom or 2 top 2 bottom. you do not get phantom spam as it were.



Trust me, it happens on Ghost during wave 10 when you get forced out of your setup and there's nothing you can do about it.  If you exclusively play Noveria, you're correct that can pretty much control spawns by distributing the team to the right places.



Stasis is a wonderful power but not necessary. sure for new gold players of course it is


I did not state that it was necessary.  I stated that it would be better.  There is a difference.  Obviously Stasis is not necessary; if it were, you would not have completed Gold with that team loadout.

#85
Hiroaki

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You guys are all really funny. "Remove the scope"

So in the future of mankind, scopes were banned from pistols? Right. Oh, and pistols couldn't possibly have target acquisition technology, or gyroscopes to sustain accuracy. Now way!

Some notes about pistols and why I gravitated towards them.. You can do significant damage in bursts, which is unrealistic because the gun would have to be lower caliber, resulting in more headshots, but less damage. But, no, I can plug away headshots all day long. Ding Ding Ding.

Meanwhile I guess my assault rifle is shooting peas, because I can burst round headshots and not drop targets as fast as the pistol can???

Then there's the futuristic sniper rifle that takes longer to shoot than a pistol and has the wrong scope for the range its being used in. Hell, it's the wrong rifle altogether. In real life you would have a semi auto 5-20 round chambered for urban combat with a -mid range- scope.

Anyway... I haven't even touched my SMG yet because the pistol and shotgun do the job. For all I know it could be better?

#86
Poison_Berrie

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Dormin wrote...

Considering we don't kill each other in this game, I can't see why anything would need to be nerfed.

Yes let's just throw balance out of the window because we aren't shooting each other.
Why pistols should be doing double the damage they are doing now, we don't need to care about balance.
Balance is also important in singleplayer games.
Also the fact that we don't kill each other is probably why pistols aren't the only weapons being used.

#87
Cloaking_Thane

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Father Alvito wrote...

Cloaking_Thane wrote...


For Mooks, who cares?


Specifically, anything shielded (other than an Atlas) that has been hit with a maxed Energy Drain can immediately be dropped with a Mantis X headshot assuming you built properly.  There is a tangible difference with Atlas kills, but if the Atlas causes a legitimate, immediate problem it should eat a missile anyway.

Let's not go off on this tangent.  It's already been done to death in other threads.  Let's agree to disagree and move on.

Cloaking_Thane wrote...

2) Krogan can serve many purposes...carnage spam, fortification tank, and can slap phantoms to death with a very small chance of death.



If you want to solo Phantoms, take a Vanguard and have a zero chance of insta-death unless you are laggy (in which case you shouldn't slap Phantoms with the Krogan either).  You do not 'tank' on Gold.

Cloaking_Thane wrote... f you have good team positioning 3 top one bottom or 2 top 2 bottom. you do not get phantom spam as it were.



Trust me, it happens on Ghost during wave 10 when you get forced out of your setup and there's nothing you can do about it.  If you exclusively play Noveria, you're correct that can pretty much control spawns by distributing the team to the right places.



Stasis is a wonderful power but not necessary. sure for new gold players of course it is


I did not state that it was necessary.  I stated that it would be better.  There is a difference.  Obviously Stasis is not necessary; if it were, you would not have completed Gold with that team loadout.


Sure we can agree to disagree, but the point remains on gold you need quicker atlas destruction power rather than equally efficient mook death. I don't particularly care what's been discussed in other threads to be honest and the rockets should be very last resort and saved for later rounds which I gather you know.

Vanguards have a much higher death ratio (in my experience) on gold than other classes unless they are timid and then whats the point. The krogan doesn't need to tank on gold he is not the one holding the downstairs alone obviously, I've never seen the instant death based on his charge personally, but I've heard it can happend (like the atlas instadeath)

Ghost is the one on mars i think? simple you always move as a team of four from base to base clockwise.

Well Stasis and cloak are the most OP powers in the game, but are part of ME gameplay, no getting around that fact.

Adept is noticibly more squishy on gold so that counterbalances quite a bit. anyway whatever nerf everything in the game.

#88
Father Alvito

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Hiroaki wrote...

You guys are all really funny. "Remove the scope"

So in the future of mankind, scopes were banned from pistols? Right. Oh, and pistols couldn't possibly have target acquisition technology, or gyroscopes to sustain accuracy. Now way!


Do we care about the 'historical accuracy' of a science fiction game?  If it solves the gameplay problem, it works.  Give pistols a laser sight mod instead of a scope if it makes the change easier to swallow.

#89
The Spamming Troll

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pistols in all videogames are always really OP. personally, i dont like my one pistol bullet the deals like 7 times more damage then my 1 AR bullet. pistols are sidearms, and they should be used as such.

i just want the ME2 version of the locust back.

#90
Shinochan

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AR and SMG could use a bit of a boost. Once I unlocked the Carnifex, it was pretty much game over; no gun can outmatch it but SR. And why the gimpedness of some of the guns from ME2 to 3?

#91
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It's just SMGs that need to be better. They're absolutely pathetic as is. Pistols do more damage against shields.

The Spamming Troll wrote...

i just want the ME2 version of the locust back.



Oh yeah. And this.

Modifié par lightsnow13, 28 février 2012 - 06:28 .


#92
Hiroaki

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Father Alvito wrote...

Do we care about the 'historical accuracy' of a science fiction game?  If it solves the gameplay problem, it works.  Give pistols a laser sight mod instead of a scope if it makes the change easier to swallow.



Of course you do, because you think that a pistol isn't supposed to be more powerful than X.  What exactly was the gameplay problem again? Uh huh, yes.

#93
TexasToast712

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Hiroaki wrote...

Father Alvito wrote...

Do we care about the 'historical accuracy' of a science fiction game?  If it solves the gameplay problem, it works.  Give pistols a laser sight mod instead of a scope if it makes the change easier to swallow.



Of course you do, because you think that a pistol isn't supposed to be more powerful than X.  What exactly was the gameplay problem again? Uh huh, yes.

I like this.

#94
Poison_Berrie

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lightsnow13 wrote...

It's just SMGs that need to be better. They're absolutely pathetic as is. Pistols do more damage against shields.

They were foolish to remove the modifiers. It gave each weapon a place of their own.

#95
GroverA 125

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Only the carnifex is incredibly overpowered, but as a rare non-automatic weapon, that's not suprising. All single shot/semi-auto weapons that are rare, appear to be incredibly powerful, while the automatic weapons (the hornet/locust and Revenant) are far less effective. In fact, most automatic weapons are rather weak to start with, and in some cases, still bad at maximum level.

#96
Abrams216

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I use a Mattock X with a scope and stabilizer for distance, and a Phalanx X with the magazine and stabilizer upgrade for close quarters on my turian sentinel. I'm always happy with the result.

#97
darkblade

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Remember how pistols where in ME1?

Yea, they shoulda stayed like that.

#98
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darkblade wrote...

Remember how pistols where in ME1?

Yea, they shoulda stayed like that.


They pretty much are.

Pistols in Me1 = OP

Pistols in Me3 = OP

#99
JohnDoe

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pistols are powerful because they are slow, and have low capacities..

also it depends on the char you have..
I barely make a dent with a pistol using my drell,
but sure as hell pack a lot of power when using my Turian Sentinel.

#100
Kakaw

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Chriss0978 wrote...

Either nerf pistols or buff others, both could work, but something needs to be done, pistols are currently the best weapons, being low-weight and having an high DPS. That needs to change IMO.

jimmyw404 wrote...

Sr.Prize, if Pistols are so OP why are shotguns and sniper rifles so popular?



That is a weak argument. Popularity does not equal quality. You can very well snipe with a pistol as long as you have a scope, you can shoot from mid and close range and have 200% of recharging bonus.


And snipers can't? ... They can do all that and shoot from long range aswell. If you specialize to use heavier weapons, you can get a sniper with 200% weight bonus. Or you don't spec it and take a slight weight penalty, or you don't spec it and don't take a weight penalty by instead taking a heavy pistol ~~ it's not hard to understand the reasoning behind this.

Such topics make me laugh. Yes, the pistols are good, yes anyone can get 200% weight bonus by using them. But anyone can also get 200% weight bonus (ok I take that back, drellguards can't get 200% weight bonus from shotties, sadly, only human can it seems) by using their preferred weapon type (ok I take that back, drellguards can't get 200% weight bonus from shotties, sadly, only humans can it seems).

So, your arguements are mostly weak, since not only can you snipe with a pistol, and shoot them from mid-range, AND have a 200% weight bonus (!), you can have this with any other weapon type aswell !! so Q fking Q

Modifié par Kakaw, 28 février 2012 - 07:30 .