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NERF TEH PISTOLZ!!!!


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#126
royard

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TehJumpingJawa wrote...

Father Alvito wrote...

Cloaking_Thane wrote...


For Mooks, who cares?


Specifically, anything shielded (other than an Atlas) that has been hit with a maxed Energy Drain can immediately be dropped with a Mantis X headshot assuming you built properly.  There is a tangible difference with Atlas kills, but if the Atlas causes a legitimate, immediate problem it should eat a missile anyway.


Mantis X: Energy Drain + headshot = dead
Widow X: Energy Drain + shot = dead

That in my book makes the Widow far superior, and certainly worth the weight hit for a class like the infiltrator.


Mantis X doesn't need headshots to oneshot phantoms, or anything else. 

Modifié par royard, 04 mars 2012 - 07:37 .


#127
darkblade

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lightsnow13 wrote...

darkblade wrote...

Remember how pistols where in ME1?

Yea, they shoulda stayed like that.


They pretty much are.

Pistols in Me1 = OP

Pistols in Me3 = OP


In ME1 they where op because of that ability with the super short cooldown that turned em into full auto sniper rifles. (marksmen i believe) Without marksman you had to put quite a few shots into people there was no 3 headshot kills with a pistol on shielded enemies in ME1 on any difficulty.

#128
Legato 0021

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TehJumpingJawa wrote...

Troller79 wrote...

why the **** do you ppl wanna nerf the weapons in a non pvp game


For the same reason the game's MP has 7 races, 6 classes, dozens of skills, dozens of weapons, dozens of mods, atleast 6 maps, 3 enemy races, 4 difficulty levels, random spawns & random objectives.

Diversity.

If a given weapon is in every way inferior to another weapon, it either shouldn't be in the game (as it's pointless) or it needs rebalancing (as it diminishes gameplay diversity).
Equally, if any given weapon is superior to most other weapons in almost every way, it too needs rebalancing (as it diminishes gameplay diversity).


Your speech about diversity rings false when the majority of people in games are still using all different weapons.
I've probably played more than you, considering I reached rank 120 4days on the demo and kept playing up to this point and I still see many people using every weapon that is in the game. Just because it is strong, doesn't make it an automatic favorite. Diversity, from YOUR point of view is weapon stats, from the point of view I made early it was based on how many people actually use just one weapon.

If ANY weapon is used more than others it is the Mantis, but why don't you go play Call of Duty and tell me how many snipers you find before you complain about that one. (: (Incase you are smart enough to figure out that line, I mean people love sniper rifles.... period.)

#129
TexasToast712

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I don't feel like going on for another 2 hours arguing about why pistols are not op because in the end they aren't getting nerfed anyway. Bioware LOVES strong pistols which is why I LOVE Bioware.

Modifié par TexasToast712, 04 mars 2012 - 07:30 .


#130
Shane Ashkore

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Sr.Prize wrote...

Like I said in the OP, nerf the damage OR increase the weight to reduce cooldown.

Performance wise, the pistols can hang with the shotguns, ARs and sniper rifles while giving you super fast cooldown. No disadvantages at all.


I think your missing the point. The Heavy Pistol is to be an all around good weapon thats why EVERY class in Me and ME2 gets one, its a good weapon in its own right and a good back up weapon. It gives all classes a good weapon to fall back on if their main runs out of ammo or they need to compensate for their main weapons weakness. Sniper rifles are weaker unscoped at close range, Shotguns need a long range, or ARs need another good balanced weapon for back up.

#131
DXLelouch15

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why does everyone and their grandma want things nerfed, its a friken team based MP, now buffing is fine but no nerfs please

#132
royard

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strive wrote...

I don't see the problem with a gold pistol being better than a regular other gun. The Claymore and Rev need a slight buff (maybe make them lighter?).

The Phalanx isn't better than a shotgun up close unless your a Vanguard but that class doesn't really doesn't need a shotgun anymore. Shotgun proc the ammo powers(cryo) so much better than the pistols in cqc. The Phalanx isn't better than the Mattock either at least on PC where the ROF of it is skewed due to mouse clicking. The Mantis sucks. Phalanx owns it.


There are just so many errors in your post.  Phal is better than Matt due to 50% more damage, slightly higher ROF, more accurate and less recoil when zoomed in, more accurate and less recoil when not zoomed in, and much lighter. 

Mantis is comparable to Widow in prowess in the right hands.  Phal doesn't "own it" at all.  Some would say they serve very different purposes. 

#133
Kelarq

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I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.

#134
royard

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Kelarq wrote...

I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.


You can wait for the weight-reduction mods, which will make SMGs weigh next to nothing.  Their main appeal is weight. 

#135
Praetor Knight

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My vote is for buffing certain weapons that might need it, not nerfing at this point.

Also, I miss the ME2 Viper and Shuriken, they aren't the same in the demo.

#136
darkblade

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Shane Ashkore wrote...

Sr.Prize wrote...

Like I said in the OP, nerf the damage OR increase the weight to reduce cooldown.

Performance wise, the pistols can hang with the shotguns, ARs and sniper rifles while giving you super fast cooldown. No disadvantages at all.


I think your missing the point. The Heavy Pistol is to be an all around good weapon thats why EVERY class in Me and ME2 gets one, its a good weapon in its own right and a good back up weapon. It gives all classes a good weapon to fall back on if their main runs out of ammo or they need to compensate for their main weapons weakness. Sniper rifles are weaker unscoped at close range, Shotguns need a long range, or ARs need another good balanced weapon for back up.


Yea, but the problem that has appeared in ME3 is that the pistols are encroaching on every other weapons niche not supporting.....flatout replacing.

ME2 Had it perfect...PERFECT!!!! mainly because of the new multipler systems and the rock paper scissor nature of the new defense system made it so there was "no ring to rule them all"

In ME3 pistols are almost always the best weapon execpt in very select situations.

#137
Jitawa

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Part of the problem might be that there isn't much in the way of weapon-class specific perks. In the demo, pistols are great. If you opt for weapon damage increasing skills, they affect all weapons equally (for humans anyhow). The sniper bonus for infiltrators being the only exception I can recall.

I wouldn't nerf the weight/make them heavier. They're SUPPOSED to be the lightest weapons. It's a pistol. It's the SMALLEST thing you can carry. You're forced to carry something. So, if you want max recharge, pistol is one of your only options.

Rather, the weapons might need more differentiation. I haven't been able to try Carnifex (never unlocked), but if a rare pistol is better than the initial Sniper, I have no problem with that. The Phalanx has a much higher RoF than it did in ME2, I found that odd.

When it comes to getting headshots, pistols seem superior to most weapons except snipers. I think this is a big part of everything.

The system in ME2 had a variable approach to dealing with different defenses. SMGs were strong against shields/barriers, Pistols & Snipers were strong against armor. Shotguns were only close-range. ARs were strong against everything, somewhat lacking in accuracy, but somewhat specific to soldiers.

Strong pistols don't have the ammo issues they did in ME2 because of the readily available ammo (phalanx and carni were limited by that in ME2, that and fire-rate). ARs also don't seem to have that same across the board advantage they enjoyed in comparison to other weapons in the ME3-MP, or if they do it's less noticeable.

I'd prefer to wait and see how all the weapons/mods tumble out before any nerfing is considered at all...

#138
Neverwinter_Knight77

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Kelarq wrote...

I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.


I use them because they weigh very little and with the SMG heat sink, they never run out of ammo for me.

#139
Butthead11

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Troller79 wrote...

why the **** do you ppl wanna nerf the weapons in a non pvp game


Stupidest arguement ever

Why would we want things to be balanced in Co-op? Why don't we just give Drell 100000000 shields and infinite hit points. I'm sure that won't cause any problems watsoever 

#140
darkblade

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royard wrote...

Kelarq wrote...

I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.


You can wait for the weight-reduction mods, which will make SMGs weigh next to nothing.  Their main appeal is weight. 


That doesnt fix the problem of them doing garbage damage.....in ME2 you could take starting weapons and still finish the game with about the same amount of difficulty you never say ah man if only i had "X gun" i could do so much better.

From looking at the spreadsheet the only SMGs that can hold thier weight will probably be SP only or gold unlocks with pretty low chances of getting them.

#141
darkblade

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Butthead11 wrote...

Troller79 wrote...

why the **** do you ppl wanna nerf the weapons in a non pvp game


Stupidest arguement ever

Why would we want things to be balanced in Co-op? Why don't we just give Drell 100000000 shields and infinite hit points. I'm sure that won't cause any problems watsoever 


really? plzz!!! im tired of butterflies, rainbows and tickles killing me!!

#142
royard

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darkblade wrote...

royard wrote...

Kelarq wrote...

I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.


You can wait for the weight-reduction mods, which will make SMGs weigh next to nothing.  Their main appeal is weight. 


That doesnt fix the problem of them doing garbage damage.....in ME2 you could take starting weapons and still finish the game with about the same amount of difficulty you never say ah man if only i had "X gun" i could do so much better.

From looking at the spreadsheet the only SMGs that can hold thier weight will probably be SP only or gold unlocks with pretty low chances of getting them.


Well, you can't have both low weight and high damage.  And the devs decided they want low weight for SMGs.  They are very balanced, but probably in a way you don't like. 

#143
Butthead11

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royard wrote...

darkblade wrote...

royard wrote...

Kelarq wrote...

I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.


You can wait for the weight-reduction mods, which will make SMGs weigh next to nothing.  Their main appeal is weight. 


That doesnt fix the problem of them doing garbage damage.....in ME2 you could take starting weapons and still finish the game with about the same amount of difficulty you never say ah man if only i had "X gun" i could do so much better.

From looking at the spreadsheet the only SMGs that can hold thier weight will probably be SP only or gold unlocks with pretty low chances of getting them.


Well, you can't have both low weight and high damage. 

Heavy pistols can. 

#144
Malanek

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TexasToast712 wrote...

You are a moron and your thread title is proof. The Pistols are balanced. It is the weight system that is at fault.

I haven't played the demos so my contribution to this thread is limited but this post really annoyed me. First you open by calling someone a moron and then finish with an illogical statement. The weight system is part of the weapon balancing system. I have heard that pistols do sound a bit too good although can't say it with any certainty until I get the game. Perhaps give them fewer upgrade slots than bigger weapons?

#145
D Amiri

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Next, people are going to realize that Shotguns have good range in ME3 and ask for them to be nerf also. ME has always had great Shotties and Pistols. AR's and Machine pistols are for people who can't play with out automatics. Don't nerf other weapons to make auto's better.

#146
Neverwinter_Knight77

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darkblade wrote...

Butthead11 wrote...

Troller79 wrote...

why the **** do you ppl wanna nerf the weapons in a non pvp game


Stupidest arguement ever

Why would we want things to be balanced in Co-op? Why don't we just give Drell 100000000 shields and infinite hit points. I'm sure that won't cause any problems watsoever 


really? plzz!!! im tired of butterflies, rainbows and tickles killing me!!


Drell shields really are ridiculously weak.  Pew pew, oops I'm dead.

#147
Butthead11

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Neverwinter_Knight77 wrote...

darkblade wrote...

Butthead11 wrote...

Troller79 wrote...

why the **** do you ppl wanna nerf the weapons in a non pvp game


Stupidest arguement ever

Why would we want things to be balanced in Co-op? Why don't we just give Drell 100000000 shields and infinite hit points. I'm sure that won't cause any problems watsoever 


really? plzz!!! im tired of butterflies, rainbows and tickles killing me!!


Drell shields really are ridiculously weak.  Pew pew, oops I'm dead.

Agreed, you basically can't get hit while playing a drell. Although you can outrun a turrets fire if you run at an angled direction which is pretty BA

#148
royard

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Butthead11 wrote...

royard wrote...

darkblade wrote...

royard wrote...

Kelarq wrote...

I'd like to see a slight buff to sub-machine guns to make them more competitive with heavy pistols. At the moment, the heavy pistol serves as a good weapon for every class, but I don't see that many people online using sub-machine guns.


You can wait for the weight-reduction mods, which will make SMGs weigh next to nothing.  Their main appeal is weight. 


That doesnt fix the problem of them doing garbage damage.....in ME2 you could take starting weapons and still finish the game with about the same amount of difficulty you never say ah man if only i had "X gun" i could do so much better.

From looking at the spreadsheet the only SMGs that can hold thier weight will probably be SP only or gold unlocks with pretty low chances of getting them.


Well, you can't have both low weight and high damage. 

Heavy pistols can. 


Well, please look at thread title.  Also, SMGs with weight mod weighs litterally next to nothing (power recharge speed -5%), so they are lighter. 

#149
Butthead11

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D Amiri wrote...

Next, people are going to realize that Shotguns have good range in ME3 and ask for them to be nerf also. ME has always had great Shotties and Pistols. AR's and Machine pistols are for people who can't play with out automatics. Don't nerf other weapons to make auto's better.


Shotguns don't out preform ARS and snipers. And shotguns actually weigh something signifigant. 

Pistols have also never been as strong as they are now, The carnifax being better than the Widow in ME?. People would have laughed you out of the forums for claiming such a thing

#150
Natureguy85

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Yeah, buffing ARs would work, I just think its odd that I can shoot down a whole line of troopers with my scoped carnifex. For me its just that I don't want the heavy pistols making the AR pointless, which it is in the demo.