Legato 0021 wrote...
The point I was making everything is fine in terms of balance.
You are going on talking about how players suck and imbalanced weapons make the game more fun for them.
No, I said they'd be none the wiser.
The casual players are typically stumbling along using ineffective shotguns/smgs & ARs without realizing how hopelessly outclassed by pistols and SRs these weapons are.
It doesn't matter to them because they're playing easy mode (bronze) where the differences in weapon effectiveness are irrelevant.
Legato 0021 wrote...
This is where I prove you wrong using your own terms.
You state that the weapons are in fact imbalanced, okay lets take that in for a second and while we do that lets recap on what else you stated that goes hand in hand with that. You also stated most of the players are ignorant and are, from what I gathered out of your statement, pretty bad players.
Well, considering you stated that those bad players play on bronze and they are infact bad, having them with imbalanced weapons moving up into silver where the better players are wouldn't it be easier to have a squadmate that has a pistol that does more damage even though he sucks because now said bad player can atleast kill a few guys before becoming completely useless.
That is thinking in terms of logic.
As they progress to silver & gold, yes - they'll realize how useless their initial weapon choices were, and switch to pistols & SRs.
Are we really satisfied with a game mechanic that deems ARs, shotguns & SMGs as 'for noobs' and pistols & ARs are 'for pros' ?
I for one would like the 'noob' guns to be viable in gold so that I can explore the miriad of other class, weapon & skill configurations that such a change would create.
Anyway, my point from the start was don't complain about the pistol being to powerful over a rifle.
As a military man I can easily state that they are plenty of hard hitting pistols in the world that can dish out a great deal of more pain than any standard rifle does. Instead you are sitting here going on about how the pistol for its weight it unlogical or imbalanced. Have you ever fired a revolver or a desert eagle?
Now with that being said, in LOGICAL and RATIONAL thought process these pistols in this game are NOT overpowered and do NOT need a debuff.
Anyone saying otherwise honestly needs to just stop complaining and shouldn't even be allowed to play multiplayer. Its people like you guys that complain, complain, and complain about something that barely affects you and ruins the experience for everyone else.
Parallels to real life weaponry are completely irrelevant; this is about making a balanced game that has mid/long term depth in it's mechanics.
The only nerf I've
ever suggested for pistols is to remove their scope, so they don't encroach upon the niche filled by sniper rifles.
All the other changes needed are buffs to the weaker/est abilities, and damage/rof increases to the automatic weapons.
Modifié par TehJumpingJawa, 04 mars 2012 - 09:39 .