NERF TEH PISTOLZ!!!!
#201
Posté 05 mars 2012 - 04:02
#202
Posté 05 mars 2012 - 04:08
Atmosfear3 wrote...
Anyone that thinks SMGs and ARs are fine needs to jump into a gold game solo and tell us how your experience was with taking on the Assault grunts. Trust me, I have rank X for every weapon in the demo minus the silver and gold unlocks. The tempest and shuriken are literal pea shooters. You would probably do more damage by forming your hand into a gun and screaming pewpew at your enemies than using either of these SMGs. The ARs don't fair much better as the Avenger takes 10 years to kill a trooper and the mattock runs into the problem of needing to reload for just about every target you fire on (thats w/ the ammo mod mind you, you'd definitely need to reload at least twice w/o it).
Anyone who tells people that in order to see the weakness of a weapon you have to jump into a match solo in a game mode designed to be played by four people doesn't really know what they're talking about.
#203
Posté 05 mars 2012 - 04:09
#204
Posté 05 mars 2012 - 04:11
Sabbatine wrote...
Atmosfear3 wrote...
Anyone that thinks SMGs and ARs are fine needs to jump into a gold game solo and tell us how your experience was with taking on the Assault grunts. Trust me, I have rank X for every weapon in the demo minus the silver and gold unlocks. The tempest and shuriken are literal pea shooters. You would probably do more damage by forming your hand into a gun and screaming pewpew at your enemies than using either of these SMGs. The ARs don't fair much better as the Avenger takes 10 years to kill a trooper and the mattock runs into the problem of needing to reload for just about every target you fire on (thats w/ the ammo mod mind you, you'd definitely need to reload at least twice w/o it).
Anyone who tells people that in order to see the weakness of a weapon you have to jump into a match solo in a game mode designed to be played by four people doesn't really know what they're talking about.
The point of jumping into a solo game is to avoid the crap matchmaking system and expedite the testing process smart guy.
#205
Posté 05 mars 2012 - 04:20
Neverwinter_Knight77 wrote...
People keep talking about taking the pistol scope away. Well, my scoped pistol is my turian sentinel's only defense against guardians (as in, shoot in the eye slits). The only one that I've figured out, anyway.
AP Ammo/carry a sniper rifle.
Honestly the pistol should not be perfect for all situation. The one you describe (shooting the mail slot of a guardian at range) is a perfect example where a multiple weapon loadout should be preferable to just carrying a pistol.
The sniper pistol has to go. Its ridiculous.
#206
Posté 05 mars 2012 - 04:25
Atmosfear3 wrote...
Anyone that thinks SMGs and ARs are fine needs to jump into a gold game solo and tell us how your experience was with taking on the Assault grunts. Trust me, I have rank X for every weapon in the demo minus the silver and gold unlocks. The tempest and shuriken are literal pea shooters. You would probably do more damage by forming your hand into a gun and screaming pewpew at your enemies than using either of these SMGs. The ARs don't fair much better as the Avenger takes 10 years to kill a trooper and the mattock runs into the problem of needing to reload for just about every target you fire on (thats w/ the ammo mod mind you, you'd definitely need to reload at least twice w/o it).
The Avenger is fine, every character i've topped the charts with used it.
#207
Posté 05 mars 2012 - 04:52
HolyAvenger wrote...
Neverwinter_Knight77 wrote...
People keep talking about taking the pistol scope away. Well, my scoped pistol is my turian sentinel's only defense against guardians (as in, shoot in the eye slits). The only one that I've figured out, anyway.
AP Ammo/carry a sniper rifle.
Honestly the pistol should not be perfect for all situation. The one you describe (shooting the mail slot of a guardian at range) is a perfect example where a multiple weapon loadout should be preferable to just carrying a pistol.
The sniper pistol has to go. Its ridiculous.
Can't use a sniper rifle. Gotta keep the weight down, and I already have an assault rifle.
#208
Posté 05 mars 2012 - 04:59
#209
Posté 05 mars 2012 - 05:17
Sr.Prize wrote...
Hey, let's try to keep this civilize. I made this thread so I can hear other people's opinions on the topic. Maybe, my position on this topic is wrong. If so, I want to hear why?
If you don't have anything to contribute to the topic, don't post in this thread.
There is no need to "nerf" any thing.
You are not putting a competitor at a disadvantage by using an item or ability that gives you and unfair advantage.
While I will say that the pistol is very strong, this is only because the other weapons available are increadably weak in thier currently release state, one large example of this being the Tempest. It provides not even 1/10 of the damage that any of the pistols currently do, hence the Tempest should recieve some sort of increase making it more appealing to use.
#210
Posté 05 mars 2012 - 05:33
#211
Guest_LuckyIronAxe_*
Posté 05 mars 2012 - 07:14
Guest_LuckyIronAxe_*
#212
Posté 05 mars 2012 - 09:26
Because balancing the game is equally valid for a non-competative game.xI extremist Ix wrote...
I don't see the point in nurfing a weapon when the multiplayer is cooperative and not competative. It allows you to use what ever combo you want to do.
Because having certain weapons have different roles and than saying: "Here's a pistol it has good damage and with a scope can function better than an Assualt Rifle at long range and functions as a lightweight sniper, it can also out DPS a shotgun at close range. You could always take the other lightweight weapon the SMG, if you like missing the broadside of a barn at 2 meter with a peashooter."
#213
Posté 05 mars 2012 - 11:34
On silver and gold it takes ages to drop people with the weapons that aren't pistols/snipers, do some of you guys really want all the weapons to be that crap? I don't see the problem with having actual good weapons that do their job in the game, the pistols are classified as hand canons, they are supposed to be good, it's the other weapons that need more stoping power. It's seriously no fun playing with weapons that feel super weak, like the assault rifles. Carnifex, mantis etc are fun to use because at least they do what you expect them to do when you shoot someone unshielded in the head.
If you make all the weapons bad you might as well use only a pistol anyway and just spam biotics, but then people would probably want that nerfed too. Also this is just a demo, there will be more powerful ar's and weapon mods and stufff for it in the full game.
i can see why so many are hating on the OP, feels like you just want to ruin peoples fun tbh, it's not even a pvp game so who cares if some of the weapons are good, seriously. if anything you should want the other weapons to be good as well, not have everything else dragged down to the assault rifles crappy level where it feels like you are throwing pebles at people.
Modifié par A Centauri, 05 mars 2012 - 11:41 .
#214
Posté 05 mars 2012 - 12:06
Poison_Berrie wrote...
Meaning that ARs get the same percentage boost as pistols making the distance between them slightly smaller.
Mattock is still dealing less damage at the same range, with both having comparable ROF.
Which stats are you talking about? Those 50%? They are per shot. someone sat down and calculated ROF in, which boosts the Mattocks Burts DPS to a level higher then any pistol but the Paladin afterward they also calculated the reloadspeed, magsize (and so on) in to get sustainable DPS in which case the Mattock is around the average of Pistols.
docs.google.com/spreadsheet/ccc
Full auto weapons seem to do less DPS in comparison to others but it's also easier to hit anything with those. which seems to be accounted for in case of the revenant that gets higher DPS because of its insane spread on full auto.
Should probably have said at range. The moment the dot of your scope is bigger then the head you have a good possibility to hit the cover (at least for me thats so a lot of times) while i don't seem to have this problem at range with snipers. Also its the same for guardians: hits are easier with snipers than with pistols, not saying it's difficult if you have the necessary skills just that despite beeing dead on target more shots miss the slot with pistols than with snipers at range.Poison_Berrie wrote...
And I haven't found the pistols accuracy to be that bad against
cover. Cover shooting with pistol hits more often than an AR and the
times where the scopes zoom seemed to make a headshot hard were the same
times where getting the Sniper Rifle on target was hard.
Btw does anybody know if stats on weapons are different for console and PC (gamepad vs mouse)
Modifié par Sharrack, 05 mars 2012 - 12:07 .
#215
Posté 05 mars 2012 - 01:14
I'm mostly talking about how the weapon handles ingame.Sharrack wrote...
Which stats are you talking about? Those 50%? They are per shot. someone sat down and calculated ROF in, which boosts the Mattocks Burts DPS to a level higher then any pistol but the Paladin afterward they also calculated the reloadspeed, magsize (and so on) in to get sustainable DPS in which case the Mattock is around the average of Pistols.
docs.google.com/spreadsheet/ccc
Full auto weapons seem to do less DPS in comparison to others but it's also easier to hit anything with those. which seems to be accounted for in case of the revenant that gets higher DPS because of its insane spread on full auto.
From my perspective it seems that the Mattock has only a small advantage to the Phallanx in terms of ROF. But that may come from the recoil forcing you to re-adjust your aim more often.
My main point, though, is that pistols shouldn't encroach on long range accuracy the way they do now. A pistol shouldn't be a viable replacement for an AR or SR.
I think buffing the AR, SMGs and Shotguns is better than nerfing pistol damage, but the scope should be replaced by something else.
#216
Posté 05 mars 2012 - 02:00
Poison_Berrie wrote...
My main point, though, is that pistols shouldn't encroach on long range accuracy the way they do now. A pistol shouldn't be a viable replacement for an AR or SR.
I think buffing the AR, SMGs and Shotguns is better than nerfing pistol damage, but the scope should be replaced by something else.
Sniper rifles already outperform pistols (at least at long range) because wile you have scope and extended barrel pistol, SR have scope already, may use extended barrel plus another upgrade of your choice. Also AP mod used in AR have more penetration.
Pistols are for long/mid range
Snipers for long
AR for mid/close
Shotguns for close
Every weapon has it's purpose.
The only thing I dong get about all this nerf threads is how people can judge the game by demo, you don't have all mods and you don't have all weapons.
Modifié par Yuri11, 05 mars 2012 - 02:01 .
#217
Posté 05 mars 2012 - 02:13
Actually tried it after writing my earlier post and my killspeed with the mattock was way higher than with the phalanx as i don't have to go for headshots to be viable. That said if you get headshots all the time without even the necessity to aim Pistols are sure way better because of the higer base damage. But i wouldn't be against a slight increase of magsize on the MattockPoison_Berrie wrote...
I'm mostly talking about how the weapon handles ingame.
From my perspective it seems that the Mattock has only a small advantage to the Phallanx in terms of ROF. But that may come from the recoil forcing you to re-adjust your aim more often.
Problem with this is that in Mass Effect Pistols aren't designed as shortrange weapon as they are in other games and that is because they are singleshot railguns (the carnifex is actually called a handcannon) so longrangeshooting is actually viable. Instead in this game shotguns and most ARs are designed for short to medium range.Poison_Berrie wrote...
My main point, though, is that pistols shouldn't encroach on long range accuracy the way they do now. A pistol shouldn't be a viable replacement for an AR or SR.
I think buffing the AR, SMGs and Shotguns is better than nerfing pistol damage, but the scope should be replaced by something else.
In short: in Mass Effect
Longrange -> Pistol, SR with pistol more towards medium range
Shortrange -> Shotguns, AR with AR more towards medium range
But all classes with some specials like the Mattock AR for longer effective range then the others
#218
Posté 09 mars 2012 - 08:01
The only weapon i think needs looking at are SMG's...they are weak as hell and got no clue what their purpose is, but might be that i'm overlooking something and just suck. Shotguns/AR's/Pistols are all fine. I have no clue why people are whining, improve your aim and go own instead of crying.
#219
Posté 09 mars 2012 - 08:24
#220
Posté 09 mars 2012 - 08:25
Atmosfear3 wrote...
You would probably do more damage by forming your hand into a gun and screaming pewpew at your enemies than using either of these SMGs..
I have to admit, the image was amusing.
#221
Posté 09 mars 2012 - 08:27
I thought people called nerf on things that kept killing them, not things on your side. Jeez.
#222
Posté 09 mars 2012 - 09:04
It's not as quick firing as an AR which gives you more leeway in shot to shot recovery, but it's a lot more accurate, and the shots more powerful. I prefer a pistol at medium ranges, usually long range too. Up close it's a toss up.
It doesn't have the stagger or quite the punch of a shotgun, but it's much faster firing and has a lot more shot capacity. It's also actually useable at safer ranges without much of a hit in effectiveness. Even on my vanguard, I prefer lighter pistols and a 200% cooldown bonus instead of a shotgun. To which I say boo, as I always liked playing with a shotgun with a vanguard.
It's no sniper rifle substitute, but it's shockingly close alternate with some of the pistol models. A lot easier to use at close range with a higher heatsink capacity, and lighter weight for weight sensitive people.
SMGs are light and easy to use (except for a few that have ridiculous kickback), but their actual effectiveness makes them a liability. No matter how good thier 'other characteristics' are, they just don't hit a minimum level of power that makes them useable, not even for mopping up wounded targets. Ideally they should be an equal, alternate to a pistol. However, the reality is that they occupy bottom rung by a wide margin personally, as well as on an overall consensus. I use them once in awhile for fun, but it feels like you're blassing thing with a can of air that's gotten too cold. (At least turn it into an updside-down can of air?)
The pistol class is the great all-around weapon type in the game right now, with few, easy to work around shortcommings. Not much point to use anything else as long as you're comfortable with them.





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