You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)
#226
Guest_The PLC_*
Posté 29 février 2012 - 11:21
Guest_The PLC_*
#227
Posté 29 février 2012 - 11:23
#228
Guest_The PLC_*
Posté 29 février 2012 - 11:27
Guest_The PLC_*
Let's give them some time to respond then.
#229
Posté 29 février 2012 - 11:48
Kara Shepard and the Special Destinies wrote...
The PLC wrote...
Asked him earlier today, if he had modded his save file or done the edit thing in ME2:
" Indeed I am! I did not mod ME2, I did not edit in ME2. I accepted imported face. I'm sorry friends, but it looks like ME1 faces are out. I was able to recreate it in about 45 seconds though, so it's cool."
Thanks for the clarification. That's a welcome relief. May I suggest you consider adding that information to the OP?
I spent a couple hours last night working with the face of my canon Shep in the Demo CC. She came through differently, but I definitely found that she came out better once I reworked the face to look like the original. I was reacting to the difference rather than seeing a less-attractive Shepard.
Looks like it is the face code bug then.
If the function is based on and/or/if scenarios and the face code is present, the code is used as face import data. If none then use as is - the raw headmorph. This is an easy fix for all of us; open up your ME2 save in Gibb's save editor, and remove the face code.
On the other hand, if there is a 'new ME2 face' flag, or an 'ME1 face' flag (possibly that gets overwritten once a code is assigned) it's going to be more complicated. However, if the code itself acts in a similar manner to such a flag, then the fix above still remains valid.
Although, if there is a flag of some sort other than the code itself, the presence of both the code and the raw headmorph may cause a conflict resulting in negation of both the code and the headmorph; essentially ignoring them. In this case, character creation is as if you aren't importing anything. Choose default, or create custom face. But every other aspect of the save should remain unaffected. You'd just have to create a new face then be on your journey to the end of the world.
Modifié par Sh2dak, 29 février 2012 - 11:50 .
#230
Guest_The PLC_*
Posté 29 février 2012 - 12:46
Guest_The PLC_*
#231
Posté 29 février 2012 - 02:18
That's a face I've been using since 2007 when the first game came out. If I can't figure out what's wrong I'm going to be pretty disappointed. It's not going to ruin the game for me, but I'll be spending every cutscene criticizing how wrong he looks.
#232
Guest_The PLC_*
Posté 29 février 2012 - 02:35
Guest_The PLC_*
Let's just hope that all the stuff in the OP is wrong, shall we? If the devs still hasn't responded to this thread in 24-48 hours, I guess it's pretty much confirmed though..Ecmoose wrote...
Unfortunately recreating the face isn't always that simple. Of my ME1 import faces, I've been able to recreate quite a few using the CC in the demo, but my original infiltrators face just does not come out right no matter what I do.
That's a face I've been using since 2007 when the first game came out. If I can't figure out what's wrong I'm going to be pretty disappointed. It's not going to ruin the game for me, but I'll be spending every cutscene criticizing how wrong he looks.
#233
Posté 29 février 2012 - 02:58
#234
Guest_The PLC_*
Posté 29 février 2012 - 03:04
Guest_The PLC_*
We'll just have to keep this thread on the first page, until someone comes in here and tells us what's up.KiddDaBeauty wrote...
Yeah I doubt I could recreate a few of my Sheps no matter how much I may want to... =
#235
Guest_The PLC_*
Posté 29 février 2012 - 04:00
Guest_The PLC_*
#236
Posté 29 février 2012 - 04:14
I do. But that was b/c I liked to experiment in ME2 with femsheps (I just go with default for sheploo... looks fine to me, but default femshep never looks quite right). Have several saved on my phone. Whenever I stumble across a decent variation, I write down the face code.
So, if it screws up on the import or whatnot, just pull out your handy-dandy sheet of paper or note on your smart phone, and enter the facecodes (I hope you have a message pad for your xbox or ps3 controller) manually. Easy. Simple. No muss, no fuss.
And NO BIG DEAL
Have a nice day.
#237
Guest_The PLC_*
Posté 29 février 2012 - 04:27
Guest_The PLC_*
Except many of the facecodes doesn't work properly in ME3, according to some people in this thread.SirBrass wrote...
Read the OP. Here's my take: write down, I repeat, WRITE DOWN, your FACE CODES!
I do. But that was b/c I liked to experiment in ME2 with femsheps (I just go with default for sheploo... looks fine to me, but default femshep never looks quite right). Have several saved on my phone. Whenever I stumble across a decent variation, I write down the face code.
So, if it screws up on the import or whatnot, just pull out your handy-dandy sheet of paper or note on your smart phone, and enter the facecodes (I hope you have a message pad for your xbox or ps3 controller) manually. Easy. Simple. No muss, no fuss.
And NO BIG DEAL.
Have a nice day. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]
#238
Posté 29 février 2012 - 04:27
DaJe wrote...
Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.
Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.
Edit: and see post above mine^^
Modifié par Jade Elf, 29 février 2012 - 04:28 .
#239
Guest_The PLC_*
Posté 29 février 2012 - 04:42
Guest_The PLC_*
Sucks if we can't import faces from ME1 though.Jade Elf wrote...
DaJe wrote...
Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.
Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.
Edit: and see post above mine^^ [smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]
#240
Posté 29 février 2012 - 04:48
The PLC wrote...
Sucks if we can't import faces from ME1 though.Jade Elf wrote...
DaJe wrote...
Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.
Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.
Edit: and see post above mine^^
you should be importing from me2
#241
Posté 29 février 2012 - 05:06
sunnydxmen wrote...
The PLC wrote...
Sucks if we can't import faces from ME1 though.Jade Elf wrote...
DaJe wrote...
Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.
Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.
Edit: and see post above mine^^
you should be importing from me2
I was just about to say this.... lets all get on the same page............
Is this player in question attempting to import a Mass effect 1 save or a Mass effect 2 save that has a mass effect 1 imported face.
#242
Posté 29 février 2012 - 05:18
Modifié par double02, 29 février 2012 - 05:37 .
#243
Posté 29 février 2012 - 05:21
double02 wrote...
That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Importing your face that originated in ME1 and went onto ME2, into ME3 successfully.
How distressing.
One would think that Quality assurance would have knocked out any bugs having to do with face importing early on.
Worse stil, if it's a serious bug with no feasable fix, will the developers remain silent until after the 6th?
#244
Posté 29 février 2012 - 05:23
noisecode wrote...
sunnydxmen wrote...
The PLC wrote...
Sucks if we can't import faces from ME1 though.Jade Elf wrote...
DaJe wrote...
Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.
Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.
Edit: and see post above mine^^
you should be importing from me2
I was just about to say this.... lets all get on the same page............
Is this player in question attempting to import a Mass effect 1 save or a Mass effect 2 save that has a mass effect 1 imported face.
You can't import ME1 saves directly to ME3. Not only are they in a different location, they're incompatible. They wouldn't show up in the importer unless you changed some names for it to be reflected as an ME2 file, and even then, it would basically be corrupt.
So no, nobody is attempting to import an ME1 file directly to ME3. That's just stupid.
#245
Posté 29 février 2012 - 05:25
If directly-imported faces that come from the ME3 save importer aren't being translated correctly, that's a totally different and very troubling issue.
#246
Posté 29 février 2012 - 05:26
Modifié par royceclemens, 29 février 2012 - 05:27 .
#247
Posté 29 février 2012 - 05:28
noisecode wrote...
double02 wrote...
That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Importing your face that originated in ME1 and went onto ME2, into ME3 successfully.
How distressing.
One would think that Quality assurance would have knocked out any bugs having to do with face importing early on.
Worse stil, if it's a serious bug with no feasable fix, will the developers remain silent until after the 6th?
Still no word yet. I'm hoping it isn't an issue come launch-day, or at the very least, it can be fixed and that BioWare will address the problem soon.
#248
Posté 29 février 2012 - 05:31
#249
Posté 29 février 2012 - 05:34
royceclemens wrote...
This bug will be in the final build, and Bioware knew about it. Otherwise, why are all the critics so far playing PS3 copies of the game?
Well, that's some bizarre logic. Also, they're not:
http://www.ign.com/v...he-new-normandy
Note the Xbox button prompts.
Modifié par didymos1120, 29 février 2012 - 05:36 .
#250
Posté 29 février 2012 - 05:34
double02 wrote...
That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Importing your face that originated in ME1 and went onto ME2, into ME3 successfully.
I hope to God this is the cause.




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