Aller au contenu

You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


  • Ce sujet est fermé Ce sujet est fermé
3493 réponses à ce sujet

#226
Guest_The PLC_*

Guest_The PLC_*
  • Guests
What's the clock in Bioware land/Canada atm?

#227
Nero Narmeril

Nero Narmeril
  • Members
  • 1 474 messages
3:23 right now.

#228
Guest_The PLC_*

Guest_The PLC_*
  • Guests
Oh, I see...

Let's give them some time to respond then.

#229
Sh2dak

Sh2dak
  • Members
  • 158 messages

Kara Shepard and the Special Destinies wrote...

The PLC wrote...

Asked him earlier today, if he had modded his save file or done the edit thing in ME2:
" Indeed I am! I did not mod ME2, I did not edit in ME2. I accepted imported face. I'm sorry friends, but it looks like ME1 faces are out. I was able to recreate it in about 45 seconds though, so it's cool."


Thanks for the clarification. That's a welcome relief. May I suggest you consider adding that information to the OP?

I spent a couple hours last night working with the face of my canon Shep in the Demo CC. She came through differently, but I definitely found that she came out better once I reworked the face to look like the original. I was reacting to the difference rather than seeing a less-attractive Shepard.



Looks like it is the face code bug then.

If the function is based on and/or/if scenarios and the face code is present, the code is used as face import data. If none then use as is - the raw headmorph. This is an easy fix for all of us; open up your ME2 save in Gibb's save editor, and remove the face code.

On the other hand, if there is a 'new ME2 face' flag, or an 'ME1 face' flag (possibly that gets overwritten once a code is assigned) it's going to be more complicated. However, if the code itself acts in a similar manner to such a flag, then the fix above still remains valid.

Although, if there is a flag of some sort other than the code itself, the presence of both the code and the raw headmorph may cause a conflict resulting in negation of both the code and the headmorph; essentially ignoring them. In this case, character creation is as if you aren't importing anything. Choose default, or create custom face. But every other aspect of the save should remain unaffected. You'd just have to create a new face then be on your journey to the end of the world.

Modifié par Sh2dak, 29 février 2012 - 11:50 .


#230
Guest_The PLC_*

Guest_The PLC_*
  • Guests
That is... weird. Sounds plausible enough. I would still like an official response from a dev or some other dude from BW though.

#231
Ecmoose

Ecmoose
  • Members
  • 475 messages
Unfortunately recreating the face isn't always that simple. Of my ME1 import faces, I've been able to recreate quite a few using the CC in the demo, but my original infiltrators face just does not come out right no matter what I do.

That's a face I've been using since 2007 when the first game came out. If I can't figure out what's wrong I'm going to be pretty disappointed. It's not going to ruin the game for me, but I'll be spending every cutscene criticizing how wrong he looks.

#232
Guest_The PLC_*

Guest_The PLC_*
  • Guests

Ecmoose wrote...

Unfortunately recreating the face isn't always that simple. Of my ME1 import faces, I've been able to recreate quite a few using the CC in the demo, but my original infiltrators face just does not come out right no matter what I do.

That's a face I've been using since 2007 when the first game came out. If I can't figure out what's wrong I'm going to be pretty disappointed. It's not going to ruin the game for me, but I'll be spending every cutscene criticizing how wrong he looks.

Let's just hope that all the stuff in the OP is wrong, shall we? If the devs still hasn't responded to this thread in 24-48 hours, I guess it's pretty much confirmed though..

#233
Kidd

Kidd
  • Members
  • 3 667 messages
Yeah I doubt I could recreate a few of my Sheps no matter how much I may want to... =\\

#234
Guest_The PLC_*

Guest_The PLC_*
  • Guests

KiddDaBeauty wrote...

Yeah I doubt I could recreate a few of my Sheps no matter how much I may want to... =

We'll just have to keep this thread on the first page, until someone comes in here and tells us what's up.

#235
Guest_The PLC_*

Guest_The PLC_*
  • Guests
Le bumps.

#236
SirBrass

SirBrass
  • Members
  • 98 messages
 Read the OP.  Here's my take:  write down, I repeat, WRITE DOWN, your FACE CODES!
I do.  But that was b/c I liked to experiment in ME2 with femsheps (I just go with default for sheploo... looks fine to me, but default femshep never looks quite right).  Have several saved on my phone.  Whenever I stumble across a decent variation, I write down the face code.
So, if it screws up on the import or whatnot, just pull out your handy-dandy sheet of paper or note on your smart phone, and enter the facecodes (I hope you have a message pad for your xbox or ps3 controller) manually.  Easy.  Simple.  No muss, no fuss.
And NO BIG DEAL :).
Have a nice day. :)

#237
Guest_The PLC_*

Guest_The PLC_*
  • Guests

SirBrass wrote...

 Read the OP.  Here's my take:  write down, I repeat, WRITE DOWN, your FACE CODES!
I do.  But that was b/c I liked to experiment in ME2 with femsheps (I just go with default for sheploo... looks fine to me, but default femshep never looks quite right).  Have several saved on my phone.  Whenever I stumble across a decent variation, I write down the face code.
So, if it screws up on the import or whatnot, just pull out your handy-dandy sheet of paper or note on your smart phone, and enter the facecodes (I hope you have a message pad for your xbox or ps3 controller) manually.  Easy.  Simple.  No muss, no fuss.
And NO BIG DEAL :).
Have a nice day. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]

Except many of the facecodes doesn't work properly in ME3, according to some people in this thread.

#238
Jade Elf

Jade Elf
  • Members
  • 1 141 messages

DaJe wrote...

Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.


Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.

Edit: and see post above mine^^ =]

Modifié par Jade Elf, 29 février 2012 - 04:28 .


#239
Guest_The PLC_*

Guest_The PLC_*
  • Guests

Jade Elf wrote...

DaJe wrote...

Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.


Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.

Edit: and see post above mine^^ [smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]

Sucks if we can't import faces from ME1 though.

#240
sunnydxmen

sunnydxmen
  • Members
  • 1 244 messages

The PLC wrote...

Jade Elf wrote...

DaJe wrote...

Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.


Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.

Edit: and see post above mine^^ Image IPB

Sucks if we can't import faces from ME1 though.


you should be importing from me2 Image IPB

#241
noisecode

noisecode
  • Members
  • 452 messages

sunnydxmen wrote...

The PLC wrote...

Jade Elf wrote...

DaJe wrote...

Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.


Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.

Edit: and see post above mine^^ Image IPB

Sucks if we can't import faces from ME1 though.


you should be importing from me2 Image IPB


I was just about to say this.... lets all get on the same page............


Is this player in question attempting to import a Mass effect 1 save or a Mass effect 2 save that has a mass effect 1 imported face.

#242
double02

double02
  • Members
  • 1 025 messages
That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Attempting to import your face that originated in ME1 and went onto ME2, into ME3 successfully.

Modifié par double02, 29 février 2012 - 05:37 .


#243
noisecode

noisecode
  • Members
  • 452 messages

double02 wrote...

That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Importing your face that originated in ME1 and went onto ME2, into ME3 successfully.


How distressing.

One would think that Quality assurance would have knocked out any bugs having to do with face importing early on.

Worse stil, if it's a serious bug with no feasable fix, will the developers remain silent until after the 6th? 

#244
Sh2dak

Sh2dak
  • Members
  • 158 messages

noisecode wrote...

sunnydxmen wrote...

The PLC wrote...

Jade Elf wrote...

DaJe wrote...

Yeah...but it's not really the only thing.
Also if the demo is any indication, no femshep will import properly. The face always looks drasticly different in a bad way.


Wait. Stop. The above is what happens when entering ME2 face codes manually(typing them in or copy+paste). That has to do with the change in slider settings in the ME3 CC, thereby resulting in differences in detail between ME2 and ME3 faces. That doesn't automatically mean the same thing will happen when importing the save file - it's possible, but not necessarily.

Edit: and see post above mine^^ Image IPB

Sucks if we can't import faces from ME1 though.


you should be importing from me2 Image IPB


I was just about to say this.... lets all get on the same page............


Is this player in question attempting to import a Mass effect 1 save or a Mass effect 2 save that has a mass effect 1 imported face.


You can't import ME1 saves directly to ME3. Not only are they in a different location, they're incompatible. They wouldn't show up in the importer unless you changed some names for it to be reflected as an ME2 file, and even then, it would basically be corrupt.

So no, nobody is attempting to import an ME1 file directly to ME3. That's just stupid.

#245
Ryuukishi

Ryuukishi
  • Members
  • 390 messages
Everyone is talking about face codes in the demo as if that's relevant. The face codes aren't "compatible" across the games, they are specific to each game. The same face code does not generate the same face in a different game. That was true between ME1 and ME2 as well.

If directly-imported faces that come from the ME3 save importer aren't being translated correctly, that's a totally different and very troubling issue.

#246
royceclemens

royceclemens
  • Members
  • 968 messages
This bug will be in the final build, and Bioware knew about it. Otherwise, why are all the critics so far playing PS3 copies of the game?

Modifié par royceclemens, 29 février 2012 - 05:27 .


#247
double02

double02
  • Members
  • 1 025 messages

noisecode wrote...

double02 wrote...

That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Importing your face that originated in ME1 and went onto ME2, into ME3 successfully.


How distressing.

One would think that Quality assurance would have knocked out any bugs having to do with face importing early on.

Worse stil, if it's a serious bug with no feasable fix, will the developers remain silent until after the 6th? 


Still no word yet. I'm hoping it isn't an issue come launch-day, or at the very least, it can be fixed and that BioWare will address the problem soon.

#248
XyleJKH

XyleJKH
  • Members
  • 1 127 messages
Well bioware is browsing the forum, so maybe an answer soon?

#249
didymos1120

didymos1120
  • Members
  • 14 580 messages

royceclemens wrote...

This bug will be in the final build, and Bioware knew about it. Otherwise, why are all the critics so far playing PS3 copies of the game?


Well, that's some bizarre logic. Also, they're not:

http://www.ign.com/v...he-new-normandy

Note the Xbox button prompts.

Modifié par didymos1120, 29 février 2012 - 05:36 .


#250
HBC Dresden

HBC Dresden
  • Members
  • 1 707 messages

double02 wrote...

That's what we are talking about. From what I've heard, you can't even import a save directly from ME1, it has to be from ME2. This is where the problem is at: Importing your face that originated in ME1 and went onto ME2, into ME3 successfully.


I hope to God this is the cause.