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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#251
Sh2dak

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Ryuukishi wrote...

Everyone is talking about face codes in the demo as if that's relevant. The face codes aren't "compatible" across the games, they are specific to each game. The same face code does not generate the same face in a different game. That was true between ME1 and ME2 as well.

If directly-imported faces that come from the ME3 save importer aren't being translated correctly, that's a totally different and very troubling issue.


You're mistaken.

Could everybody stop posting misinformation please, it's really cluttering up the thread.

Bottom line: If your ME2 save has an ME1 imported face -that a new ME2 face has not been created over - and this save has a face code, you're going to have to create a new face.

That is, if this all turns out to be true.

Modifié par Sh2dak, 29 février 2012 - 05:38 .


#252
Guest_The PLC_*

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Bioware dammit. Help us out :(

I asked around 5-6 of the Bioware people on twitter, if they could take a look at this thread. No response from any of them.

#253
royceclemens

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didymos1120 wrote...

royceclemens wrote...

This bug will be in the final build, and Bioware knew about it. Otherwise, why are all the critics so far playing PS3 copies of the game?


Well, that's some bizarre logic.


How is it bizarre?  The faces can carry over from ME2, but not an original ME1 save imported into ME2.  The PS3 only has ME2, and thus, has no facial import problem.  If PC or Xbox copies were handed out to early reviewers, the reviewers would have mentioned this problem.  For some, this could be a dealbreaker.  

It's almost one for me, to be quite frank.  It'd be like recasting James Bond.  Yeah, Roger Moore his has charms, but the big black mark against him is that he's not Sean Connery.

#254
didymos1120

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royceclemens wrote...
 If PC or Xbox copies were handed out to early reviewers, the reviewers would have mentioned this problem.


There's no "if".  They were. IGN has been using a 360 copy in their latest videos.

#255
CroGamer002

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This Space Edition copy started to become really annoying.

Also, how come this thing showed up only yesterday?

Space Edition was out for 6 days!

You're telling me nobody imported their Shepard they had since ME1?
Like, no XBOX360 player that got Space Edition didn't import it?!



I started to doubt this people with Space Edition are legit.

#256
Sh2dak

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didymos1120 wrote...

royceclemens wrote...
 If PC or Xbox copies were handed out to early reviewers, the reviewers would have mentioned this problem.


There's no "if".  They were. IGN has been using a 360 copy in their latest videos.


You have to have done something specific during the character creation menu for this to apply to you. It doesn't affect everyone.

#257
Ryuukishi

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Sh2dak wrote...

Ryuukishi wrote...

Everyone is talking about face codes in the demo as if that's relevant. The face codes aren't "compatible" across the games, they are specific to each game. The same face code does not generate the same face in a different game. That was true between ME1 and ME2 as well.

If directly-imported faces that come from the ME3 save importer aren't being translated correctly, that's a totally different and very troubling issue.


You're mistaken.

Could everybody stop posting misinformation please, it's really cluttering up the thread.

Bottom line: If your ME2 save has an ME1 imported face -that a new ME2 face has not been created over - and this save has a face code, you're going to have to create a new face.

That is, if this all turns out to be true.

That's not different from what I said buddy. I am talking about people conflating the fact that typing their ME2 face code into the ME3 demo doesn't produce the same face, with actual save file imports not producing the same face.

It's expected that typing an ME2 face code into ME3 won't yield the same face. That was true between ME1 and ME2 as well.

It is expected that importing a save file from ME2 will correctly represent the face that was originally created in ME2 and/or ME1. That is a totally different mechanism that doesn't have to do with the codes. It needs to work correctly, no matter whether the face in the import was originally created in ME1 or ME2, and if it doesn't, that is a big deal. I think we all agree on that.

#258
royceclemens

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didymos1120 wrote...

royceclemens wrote...
 If PC or Xbox copies were handed out to early reviewers, the reviewers would have mentioned this problem.


There's no "if".  They were. IGN has been using a 360 copy in their latest videos.


The reviewer states plainly in the RiP that he's using the PS3 version.... But I'll concede.  Comments retracted.  Bygones.

#259
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Mesina2 wrote...

This Space Edition copy started to become really annoying.

Also, how come this thing showed up only yesterday?

Space Edition was out for 6 days!

You're telling me nobody imported their Shepard they had since ME1?
Like, no XBOX360 player that got Space Edition didn't import it?!



I started to doubt this people with Space Edition are legit.

It's weird, but the guy has the game. I don't see a reason for him to lie about something as silly as this. 

#260
FlashHand777

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The devs silence on this issue thus far is, unsettling.

#261
raz3r

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As I already mentioned in another thread there seems to be a little problem with faces code. In fact I couldn't recreate my Shepard 100% in Mass Effect 3 demo. I say little because (in my case) it was just an eye color code wich is not available anymore (or maybe it has changed I don't know). Anyway I don't see the problem if we can rebuild the character from zero. Just copy-paste the code and you're fine :bandit:

Modifié par raz3r_, 29 février 2012 - 06:12 .


#262
Ieldra

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Now it's you who are propagating misinformation, Ryuukishi. I've done enough research on facecodes and remade enough ME1 Shepards with ME2 and vice versa (!) to know this:

(1) ME2 face code values correspond with ME1 slider positions exactly, with the exception of the following:
(a) certain ME1 eye colors cannot be reproduced in ME2
(B) the skin coloring is very slightly different in certain settings of the skin color slider.
© on the last page, two sliders' positions are swapped (I think it was the page with the hair)
(d) obviously, there is no scar slider in ME2.
Otherwise, using the ME2 face code values corresponding with ME1 slider positions AND vice versa will result in faces identical down to the last pixel in the same character creator. If I import my ME1 Shepard into the ME2 character creator, I can recreate the face using the ME2 CC down to the last pixel. Try it. It takes some time but it's not hard.

(2) If you re-create an ME1 character with the ME2 CC as described above, and then re-create this character in ME1 using the rule that slider positions correspond to face codes, you will get a face identical down to the last pixel to the one you originally created in ME1. There is no information lost but the scar and eye color.

Note that this is not second-hand knowledge, but my own research. I've remade six of my ME1 Shepards in the ME2 character creator, and remade two of those Shepards I recreated in ME2 in the ME1 character creator for a replay because I liked the changed version better. The faces are all identical down to the last pixel, with the exceptions mentioned above.

So faces may appear different ME1 and ME2, but that is completely due to differences in lighting and texturing. The underlying numbers are compatible between games, as evidenced by (2) above. Obviously I couldn't do any in-depth testing with the ME3 demo, but it seems that the numbers are forward-compatible again. I suspect they're also backward-compatible with the exception of eye color, hairstyles and hair coloring.

I've delayed the project of posting a guide to re-creating ME1 characters in the ME2 CC because it's so much work, but if there really is such an issue, I'll take a day next weekend and try to post one. It really is no problem, but it does take a little patience and the ability to make screenshots.

Modifié par Ieldra2, 29 février 2012 - 06:31 .


#263
0Sion0

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Also, and this has been confirmed in various threads I believe:

Not all options for CC are available in the current demo. So people experiencing problems (other then the ones who have the game) shouldn't worry too much. It's likely your own personal Shep will turn out just fine. Maybe a little tweaking, but should be fine.

No guarantees ofcourse. But we'll have more options/slides in the full game.

#264
SovereignWillReturn

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The PLC wrote...

I DEMAND ANSWERS! *slams fist*

So a person who got one of the space editions said, that he had problems importing Shepard from his ME1&2 save into ME3. He said that the game came up with some kind of error, and he was forced the create the looks of his Shepard from scratch. He said this happened more than once. 

I asked him later today, and here's what he had to say: "My ME1 face never imports. My wife imported her ME2 face no problem on PS3."

and again: " Indeed I am! I did not mod ME2, I did not edit in ME2. I accepted imported face. I'm sorry friends, but it looks like ME1 faces are out. I was able to recreate it in about 45 seconds though, so it's cool."

Please Bioware, tell me this is just that guy having some bad luck. Seems like a PRETTY BIG DEAL TO ME!

LE UPDATE:
I asked the official ME twitter account about this:
Me: What is this I'm hearing about not being able to import Shepard's face from a Mass Effect 1&2 save?

masseffect: Huh? You can import your Shepard.

Me: Here's what he wrote: "My ME1 face never imports. My wife imported her ME2 face no problem on PS3."

masseffect: If he's having difficulty, he should contact us.

Me: So it is possible to do import your Shepard into 3, without having to 'rebuild' your Shepard? Silly question, I know. 

masseffect: Yes!

Hopefully, this means that the guy with an early copy was just experiencing some kind of glitch!


The amount of QQ...
Honestly,it's just a face, I'd rather Bioware fix other things...like...the story...or something...

#265
Ryuukishi

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Ieldra2 wrote...

Now it's you who are propagating misinformation, Ryuukishi. I've done enough research on facecodes and remade enough ME1 Shepards with ME2 and vice versa (!) to know this:

(1) ME2 face code values correspond with ME1 slider positions exactly, with the exception of the following:
(a) certain ME1 eye colors cannot be reproduced in ME2
(B) the skin coloring is very slightly different in certain settings of the skin color slider.
© on the last page, two sliders' positions are swapped (I think it was the page with the hair)
(d) obviously, there is no scar slider in ME2.
Otherwise, using the ME2 face code values corresponding with ME1 slider positions AND vice versa will result in faces identical down to the last pixel in the same character creator. If I import my ME1 Shepard into the ME2 character creator, I can recreate the face using the ME2 CC down to the last pixel. Try it. It takes some time but it's not hard.


Look, I'm not trying to be argumentative here, but if you are saying "ME1 and ME2 face codes produce the same faces, with this list of exceptions and caveats," I would not call that inconsistent with my statement that the codes do not produce the same faces.

But I concede that it's an issue of semantics at this point and I don't disagree materially with anything you've said. Thank you for the information.

#266
Ecmoose

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SirBrass wrote...

 Read the OP.  Here's my take:  write down, I repeat, WRITE DOWN, your FACE CODES!
I do.  But that was b/c I liked to experiment in ME2 with femsheps (I just go with default for sheploo... looks fine to me, but default femshep never looks quite right).  Have several saved on my phone.  Whenever I stumble across a decent variation, I write down the face code.
So, if it screws up on the import or whatnot, just pull out your handy-dandy sheet of paper or note on your smart phone, and enter the facecodes (I hope you have a message pad for your xbox or ps3 controller) manually.  Easy.  Simple.  No muss, no fuss.
And NO BIG DEAL :).
Have a nice day. :)


I think you missed the point.

ME1 has no face codes, thus, there are no codes to write down.

#267
Ecmoose

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0Sion0 wrote...

Also, and this has been confirmed in various threads I believe:

Not all options for CC are available in the current demo. So people experiencing problems (other then the ones who have the game) shouldn't worry too much. It's likely your own personal Shep will turn out just fine. Maybe a little tweaking, but should be fine.

No guarantees ofcourse. But we'll have more options/slides in the full game.


Demo CC issues and Live game Import issues ARE NOT THE SAME.

One uses specific face codes based on it's own sliders to create a face (the CC) and thus face codes do not correspond between games because additions or slight changes are made and you can tweak to your hearts content..

Importer recreates a face from the previous game, upgrades the options that are the same, and maintains any anything that no longer corresponds with it's own code. Unfortunately is this goes awry then you must recreat your old face, from scratch, without even having the "Imported Face" option to glance at for reference. That makes this way more difficult without a face code which ME1 imports do not provide.

No one who understands this thread is worried about CC Facecodes. We're worried about our ME1 faces not importing because of communication issues between games. 

Honestly this thread has gotten so convuluted by people with no reading comprehension (or people who just skimmed) that even if the Devs notice it they may not understand what the hell is going on.

One more clarification: This has nothing to do with ME2 face codes. Nor does it have anything to do with an ME1 face that you altered in ME2, this concerns ONLY ORIGINAL UNALTERED ME1 FACE IMPORTS.

Modifié par Ecmoose, 29 février 2012 - 07:32 .


#268
Guest_The PLC_*

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SovereignWillReturn wrote...

The PLC wrote...

I DEMAND ANSWERS! *slams fist*

etc.


The amount of QQ...
Honestly,it's just a face, I'd rather Bioware fix other things...like...the story...or something...

QQ?! The face is what makes my Shep stand out from everyone else's. It's a central feature. 

By the way, the story is great, so stop your QQ'ing. 

#269
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FlashHand777 wrote...

The devs silence on this issue thus far is, unsettling.

Sure is.. I know many of the devs are on a break, now that the game has shipped, but people like Chris and Woo are still here. 

#270
Guest_The PLC_*

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*sneeze*

#271
XyleJKH

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So nothing yet I take

#272
Julia343

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I found the imports from ME1 to ME2 were ... okay ... but I always tweaked the faces a bit in ME2 since the skin colors always were a little too pale on the import to my taste. So my import to ME3 will be the ME2 face.

I guess the devs need the week off. Can't say I blame them. lol. I know I'd be taking a week vacation just prior to launch since after launch we know the s*** will be hitting the fan -- it does after ANY new software launch -- been in the business way too long. Too late to make any changes now. Don't know what needs to be changed yet. Will know on March 7. Enjoy the time off.

Modifié par Julia343, 29 février 2012 - 07:52 .


#273
Guest_The PLC_*

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XyleJKH wrote...

So nothing yet I take

Nope :?

I find the silence.... disturbing.

#274
Yuoaman

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It's... uh... awfully quiet in here, isn't it?

#275
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"If someone else could rephrase the question, and forward it to the official ME twitter account, maybe we could get an answer from them."
Anyone up for that?

Modifié par The PLC, 29 février 2012 - 09:07 .