Now it's you who are propagating misinformation, Ryuukishi. I've done enough research on facecodes and remade enough ME1 Shepards with ME2 and vice versa (!) to know this:
(1) ME2 face code values correspond with ME1 slider positions exactly, with the exception of the following:
(a) certain ME1 eye colors cannot be reproduced in ME2
(

the skin coloring is very slightly different in certain settings of the skin color slider.
© on the last page, two sliders' positions are swapped (I think it was the page with the hair)
(d) obviously, there is no scar slider in ME2.
Otherwise, using the ME2 face code values corresponding with ME1 slider positions AND vice versa will result in faces identical down to the last pixel in the same character creator. If I import my ME1 Shepard into the ME2 character creator, I can recreate the face using the ME2 CC down to the last pixel. Try it. It takes some time but it's not hard.
(2) If you re-create an ME1 character with the ME2 CC as described above, and then re-create this character in ME1 using the rule that slider positions correspond to face codes, you will get a face identical down to the last pixel to the one you originally created in ME1. There is no information lost but the scar and eye color.
Note that this is not second-hand knowledge, but my own research. I've remade six of my ME1 Shepards in the ME2 character creator, and remade two of those Shepards I recreated in ME2 in the ME1 character creator for a replay because I liked the changed version better. The faces are all identical down to the last pixel, with the exceptions mentioned above.
So faces may appear different ME1 and ME2, but that is completely due to differences in lighting and texturing. The underlying numbers are compatible between games, as evidenced by (2) above. Obviously I couldn't do any in-depth testing with the ME3 demo, but it seems that the numbers are forward-compatible again. I suspect they're also backward-compatible with the exception of eye color, hairstyles and hair coloring.
I've delayed the project of posting a guide to re-creating ME1 characters in the ME2 CC because it's so much work, but if there really is such an issue, I'll take a day next weekend and try to post one. It really is no problem, but it does take a little patience and the ability to make screenshots.
Modifié par Ieldra2, 29 février 2012 - 06:31 .