You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)
#276
Guest_The PLC_*
Posté 29 février 2012 - 09:08
Guest_The PLC_*
#277
Guest_The PLC_*
Posté 29 février 2012 - 09:17
Guest_The PLC_*
Anyone?The PLC wrote...
"If someone else could rephrase the question, and forward it to the official ME twitter account, maybe we could get an answer from them."
Anyone up for that?
#278
Posté 29 février 2012 - 09:33
#279
Guest_The PLC_*
Posté 29 février 2012 - 09:37
Guest_The PLC_*
This will be my last post for tonight. Keep the thread alive! This is a serious issue, that needs answers!
#280
Posté 29 février 2012 - 09:39
senorfuzzylips wrote...
Still no word about this issue? I'm pretty worried, since my two favorite Shepards have ME1 faces that I didn't change in ME2, so they have no face codes. I'll never really be able to recreate them.
http://masseffect.li...com/656484.html
#281
Posté 29 février 2012 - 09:50
littlezack wrote...
Honestly, DA2 isn't as bad as a lot of the people who hate DA2 would have you believe. I learned to take most of what people say with a grain of salt around here. If that much.Nero Narmeril wrote...
Believe me, the game is sounding VERY promising so far. Very promising.
I heard something different. Crap, Second Dragon Age II or something like that.
Yeah, try stuff out for yourselves, folks. DA2 may be to your tastes, I found it a totally enjoyable experience.
I haven't read through all the posts in here, but I think it should be pointed out that really there are no ME1 faces by the time you progress to ME3. All of the ME1 imports get changed by the ME2 editor. I've noticed the differences and I've done plenty of run-throughs. Now, ME2 may be doing a better job at preserving ME1 faces, but it doesn't do it perfectly.
It's possible that because of the advances they've made to the face animations (there are more for ME3) that there will be some unavoidable stylistic changes to our import faces. So far, I haven't seen anything immersion-breaking - just stuff on the level of like what they've done to Admiral Anderson - his face has changed but not in a bad way.
There be my two cents.
Modifié par Almostfaceman, 29 février 2012 - 09:51 .
#282
Posté 29 février 2012 - 10:01
Modifié par Miraider, 29 février 2012 - 10:10 .
#283
Posté 29 février 2012 - 10:03
Almostfaceman wrote...
littlezack wrote...
Honestly, DA2 isn't as bad as a lot of the people who hate DA2 would have you believe. I learned to take most of what people say with a grain of salt around here. If that much.Nero Narmeril wrote...
Believe me, the game is sounding VERY promising so far. Very promising.
I heard something different. Crap, Second Dragon Age II or something like that.
Yeah, try stuff out for yourselves, folks. DA2 may be to your tastes, I found it a totally enjoyable experience.
I haven't read through all the posts in here, but I think it should be pointed out that really there are no ME1 faces by the time you progress to ME3. All of the ME1 imports get changed by the ME2 editor. I've noticed the differences and I've done plenty of run-throughs. Now, ME2 may be doing a better job at preserving ME1 faces, but it doesn't do it perfectly.
It's possible that because of the advances they've made to the face animations (there are more for ME3) that there will be some unavoidable stylistic changes to our import faces. So far, I haven't seen anything immersion-breaking - just stuff on the level of like what they've done to Admiral Anderson - his face has changed but not in a bad way.
There be my two cents.
Maybe you should actually read the posts then. The problem isn't that the faces are altered, it's that they are not imported.
Period. Making your face over from scratch with only the defaults as a starting point, and no face code.
I could deal with the hair looking a little different, or the cheek bones being slightly too high, but totally scrapping my face and making me rebuild it from memory, or having to compare it with a screen shot on my computer is not something I'm looking forward to.
#284
Posté 29 février 2012 - 10:10
Ecmoose wrote...
Maybe you should actually read the posts then. The problem isn't that the faces are altered, it's that they are not imported.
Period. Making your face over from scratch with only the defaults as a starting point, and no face code.
I could deal with the hair looking a little different, or the cheek bones being slightly too high, but totally scrapping my face and making me rebuild it from memory, or having to compare it with a screen shot on my computer is not something I'm looking forward to.
I haven't read anywhere that it's been established that the faces aren't imported. I've read about one person having a buggy experience. That does not in and of itself mean that it's a problem for everyone. The OP has stated repeatedly that they want their ME1 face for ME3, and so I thought it would be prudent to point out that no ME1 face gets imported, only ME2 faces get imported, since ME2 changes ME1 faces slightly. For example in my experience when looking at the sides of faces I notice that the cheeks get a bit more protuberant.
In a substantial number of the posts, including one with photo's, people are pointing out differences between ME2 and ME3 after import. So, alterations are also a part of this discussion.
#285
Posté 29 février 2012 - 10:17
didymos1120 wrote...
senorfuzzylips wrote...
Still no word about this issue? I'm pretty worried, since my two favorite Shepards have ME1 faces that I didn't change in ME2, so they have no face codes. I'll never really be able to recreate them.
http://masseffect.li...com/656484.html
Thanks for the link, though I already know about it. It's just really time consuming (especially since I play on xbox) when this is a feature that should already be part of the game.
#286
Posté 29 février 2012 - 10:19
Almostfaceman wrote...
Ecmoose wrote...
Maybe you should actually read the posts then. The problem isn't that the faces are altered, it's that they are not imported.
Period. Making your face over from scratch with only the defaults as a starting point, and no face code.
I could deal with the hair looking a little different, or the cheek bones being slightly too high, but totally scrapping my face and making me rebuild it from memory, or having to compare it with a screen shot on my computer is not something I'm looking forward to.
I haven't read anywhere that it's been established that the faces aren't imported. I've read about one person having a buggy experience. That does not in and of itself mean that it's a problem for everyone. The OP has stated repeatedly that they want their ME1 face for ME3, and so I thought it would be prudent to point out that no ME1 face gets imported, only ME2 faces get imported, since ME2 changes ME1 faces slightly. For example in my experience when looking at the sides of faces I notice that the cheeks get a bit more protuberant.
In a substantial number of the posts, including one with photo's, people are pointing out differences between ME2 and ME3 after import. So, alterations are also a part of this discussion.
No, in those screen shots, people are pointing out differences in face codes. That's not the same as the import. Face Codes rely on a series of numbers to position the sliders to create a face. The import recreates the face regardless of slider position and allows you to continue using it, relatively the same way.
Yes the faces get upgrades, but they still use seperate codes.
This entire thread has been made based on that one buggy report and it's all speculation, but it's based of the guy having to recreate his face from scratch, which is why I said that's what the concern is. In fact we've been trying to weed out conversations about alterations and face codes because they're causing misinformation and confusion about the actual issue.
Modifié par Ecmoose, 29 février 2012 - 10:20 .
#287
Posté 29 février 2012 - 10:34
#288
Posté 29 février 2012 - 10:35
Almostfaceman wrote...
I haven't read anywhere that it's been established that the faces aren't imported. I've read about one person having a buggy experience. That does not in and of itself mean that it's a problem for everyone. The OP has stated repeatedly that they want their ME1 face for ME3, and so I thought it would be prudent to point out that no ME1 face gets imported, only ME2 faces get imported, since ME2 changes ME1 faces slightly. For example in my experience when looking at the sides of faces I notice that the cheeks get a bit more protuberant.
In a substantial number of the posts, including one with photo's, people are pointing out differences between ME2 and ME3 after import. So, alterations are also a part of this discussion.
I just wanted to mention that aside from the person who's mentioned in the OP, people on the SA forums said they had the same problem as well: faces created in ME1 could not be imported to ME3. They have a post over there somewhere about a workaround too, which is similar to the one on that livejournal.
#289
Posté 29 février 2012 - 10:42
#290
Posté 29 février 2012 - 11:11
#291
Posté 29 février 2012 - 11:13
#292
Posté 29 février 2012 - 11:18
SyyRaaaN wrote...
For sure, the codes aren't compatible... I remember doing this in ME2 ------> ME1. The code didn't work, and the reversed way doesn't work neither. But when clicking import will work for sure. Bioware would never let this one slip...
Clicking import is not working for multiple people, in regards to custom faces. Hence this thread. (All other info like class, who dies etc is sucesfully carried over regardless. This is strictly a cosmetic issue.)
-Skorpious- wrote...
Are there any known instances of
non-modified ME characters importing successfully? Or is this only an
issue with "fake" ME2 face codes on ME imports?
So far one of the people with this issue has confirmed that he did not have a "fake" ME2 face code, so it looks like it's just an ME1 import issue over all.
Modifié par Ecmoose, 29 février 2012 - 11:34 .
#293
Posté 29 février 2012 - 11:22
Ecmoose wrote...
Clicking import is not working for multiple people, hence this thread.
Wait - do you mean they cannot import the character?! Not the face, but the actual file?!
#294
Posté 29 février 2012 - 11:25
Man I hope they have a Day 1 patch.
#295
Posté 29 février 2012 - 11:30
#296
Posté 29 février 2012 - 11:33
-Skorpious- wrote...
Ecmoose wrote...
Clicking import is not working for multiple people, hence this thread.
Wait - do you mean they cannot import the character?! Not the face, but the actual file?!
Sorry I should have clarified. Decisions and completed objectives are still imported, but clicking import is, in a few cases, is ignoring the face and forcing the player to recreate it from scrath a la ME1.
#297
Posté 29 février 2012 - 11:36
The PLC wrote...
QQ?! The face is what makes my Shep stand out from everyone else's. It's a central feature.SovereignWillReturn wrote...
The PLC wrote...
I DEMAND ANSWERS! *slams fist*
etc.
The amount of QQ...
Honestly,it's just a face, I'd rather Bioware fix other things...like...the story...or something...
By the way, the story is great, so stop your QQ'ing.
Hopefully it's great, because the forest fire of flames is being lit as we speak.
And just remake the face best you can. You might even find ME3 face features that improve whatever you want to do.
#298
Posté 29 février 2012 - 11:38
Ecmoose wrote...
-Skorpious- wrote...
Ecmoose wrote...
Clicking import is not working for multiple people, hence this thread.
Wait - do you mean they cannot import the character?! Not the face, but the actual file?!
Sorry I should have clarified. Decisions and completed objectives are still imported, but clicking import is, in a few cases, is ignoring the face and forcing the player to recreate it from scrath a la ME1.
Well, at least our decisions are safe. But still, if a new CC is causing importing issues, why make one? Isn't it better if all Shepards are able to import successfully rather than give players a new, broken CC that adds a few new hairstyles?
I would rather be stuck with ME/ME2's CC than lose my character.
#299
Posté 29 février 2012 - 11:56
They Responded!
@joystiq93 You can import your original Shep but the graphics have obvs changed a little
Heres a LINKEY!
https://twitter.com/...005414054830080
Modifié par camcon2100, 29 février 2012 - 11:56 .
#300
Posté 29 février 2012 - 11:57




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