The weird thing is the ME2 Shepard looks better than the one in ME3.RiouHotaru wrote...
Here she is. She started on ME1, now on ME2, and her ME3 conversion
If I hadn't played the game I'd say that the ME2 Shepard came from the newer game.
The weird thing is the ME2 Shepard looks better than the one in ME3.RiouHotaru wrote...
Here she is. She started on ME1, now on ME2, and her ME3 conversion
KiddDaBeauty wrote...
I still strongly believe this is the technical reasons behind why all this is happening:
We got new facial animations.
To program these new animations, they probably needed a few more polygons to be able to move and tweak the face in ways they could not before. This in return lead to a complete overhaul of both Male- and Female Shepard's models (and assumingly, every human character in the game). You can probably tell most faces in ME3 tend to be "longer" than ME1/2 faces for instance.
Since this is a completely new model, importing anything from old Shepards became impossible. BioWare programmed a (most likely very advanced and complicated) function that tried to translate features from one model - our old one - onto the new ME3 model. This translation works by reading face codes, hence ME1 characters cannot be translated - they have no face code.
It also explains why even when we input face codes, they do not import that well. The codes we are inputting simply weren't intended to be used with that model.
Not only that, it explains why there is an instance in the game where your old ME1 face is indeed read by the game. That instance does not use any of Shepard's new face animations and thus your old face remains in the game here, likely by mistake more than anything.
Now's just the question, can this be patched? I don't know. Unless they could remake all the animations for old faces in a patch, no it cannot be patched. We are screwed and we lost our continuity for the price of a few more animations. What we might get to see through a patch more realistically is a function where they can do the face code guessing even on ME1 Shepards, but that still leaves a lot to be desired.
If what I think is true, then we are indeed screwed = I do not agree that new animations were more important than getting our faces back, but apparently somebody did and now's just the question if we can get anything done to try to save the situation. That is, of course, if I'm even right.
But an attempt was able to be made, at the very least.Bunzmaster wrote...
Berkilak wrote...
Question - if the import "worked" (inaccurately), were you able to tweak it without starting from scratch?
No. It imported a face that was very very very veyr very different from mine. I tried tweaking it but after about 15 minutes I gave up and started a face fro manother preset.
The Imported face was bad. Like being at a Magic show and the magician goes: "Was this your card?" and he pulls out a can of Tuna. "No that wasn't my card!!......That's not even a CARD!?! It's a can of TUNA!"
Modifié par Welsh Inferno, 06 mars 2012 - 06:54 .
Guest_PresidentCowboy_*
Welsh Inferno wrote...
Hopefully they get the message with all these tweets.
LPPrince wrote...
https://twitter.com/...103617080295424
https://twitter.com/...103830775889920
Modifié par PresidentCowboy, 06 mars 2012 - 06:55 .
KiddDaBeauty wrote...
If what I think is true, then we are indeed screwed = I do not agree that new animations were more important than getting our faces back, but apparently somebody did and now's just the question if we can get anything done to try to save the situation. That is, of course, if I'm even right.
PresidentCowboy wrote...
OT but, Welsh Inferno? I was born in Wales :happy:
Modifié par Welsh Inferno, 06 mars 2012 - 06:55 .
If you can recreate your Shepard, and you can (there are a few player-driven workarounds), then BioWare can as well. However, as seen, X option in ME1 and 2 might not be X anymore. Hence the issue - in that case, they simply needs to identify the identical similar options and match them in the import tool - X will now translate to Y which is where that option ended up in ME3.DARKWUN wrote...
KiddDaBeauty wrote...
I still strongly believe this is the technical reasons behind why all this is happening:
We got new facial animations.
To program these new animations, they probably needed a few more polygons to be able to move and tweak the face in ways they could not before. This in return lead to a complete overhaul of both Male- and Female Shepard's models (and assumingly, every human character in the game). You can probably tell most faces in ME3 tend to be "longer" than ME1/2 faces for instance.
Since this is a completely new model, importing anything from old Shepards became impossible. BioWare programmed a (most likely very advanced and complicated) function that tried to translate features from one model - our old one - onto the new ME3 model. This translation works by reading face codes, hence ME1 characters cannot be translated - they have no face code.
It also explains why even when we input face codes, they do not import that well. The codes we are inputting simply weren't intended to be used with that model.
Not only that, it explains why there is an instance in the game where your old ME1 face is indeed read by the game. That instance does not use any of Shepard's new face animations and thus your old face remains in the game here, likely by mistake more than anything.
Now's just the question, can this be patched? I don't know. Unless they could remake all the animations for old faces in a patch, no it cannot be patched. We are screwed and we lost our continuity for the price of a few more animations. What we might get to see through a patch more realistically is a function where they can do the face code guessing even on ME1 Shepards, but that still leaves a lot to be desired.
If what I think is true, then we are indeed screwed = I do not agree that new animations were more important than getting our faces back, but apparently somebody did and now's just the question if we can get anything done to try to save the situation. That is, of course, if I'm even right.
Wouldn't explain why there's an animated version of your Shepard in the game though (The VI), which would suggest there IS a viable workaround in the engine
Modifié par Berkilak, 06 mars 2012 - 06:57 .
Miktia wrote...
DARKWUN wrote...
And for my Renegade Sheps, I took pride in not healing their scars as it became part of their identity and character. Yeah, they were bad asses and looked it. Not having the scars and glowing red eyes? Epic fail.
It shouldn't be hard. The file importer would just need to read the Renegade/Paragon point data and make sure the surgery option hasn't been flagged. Bam, it could implement scars.
Guest_Catch This Fade_*
Mesina2 wrote...
At least they started to acknowledge the problem to more and more people.
Hopefully by European release they fix this bug.
Guest_PresidentCowboy_*
Welsh Inferno wrote...
PresidentCowboy wrote...
OT but, Welsh Inferno? I was born in Wales :happy:
What part?
Cardiff lad here.
jreezy wrote...
My face import worked. Eyes looked weird though.
DARKWUN wrote...
Miktia wrote...
DARKWUN wrote...
And for my Renegade Sheps, I took pride in not healing their scars as it became part of their identity and character. Yeah, they were bad asses and looked it. Not having the scars and glowing red eyes? Epic fail.
It shouldn't be hard. The file importer would just need to read the Renegade/Paragon point data and make sure the surgery option hasn't been flagged. Bam, it could implement scars.
That's what I originally thought, so I left it... until I saw someone post a picture of their renegade Shep in ME2 (with scars) and their reformed ME3 Shep (no more Scars). Despite the data... the fact you have to redesign your appearance means you have to redesign your whole damned appearance. It's a stripped down face from what I can see. Unless that one person did something different to get rid of their scars, I can only assume this is the case.