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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#3151
voteDC

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RiouHotaru wrote...

Image IPB

Here she is. She started on ME1, now on ME2, and her ME3 conversion

The weird thing is the ME2 Shepard looks better than the one in ME3.

If I hadn't played the game I'd say that the ME2 Shepard came from the newer game.

#3152
LPPrince

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https://twitter.com/...103617080295424

https://twitter.com/...103830775889920

#3153
Vholien

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the twitter feed does seem to be filling up with questions regarding this. ign has written about it as well...they probably will have to fix it now http://xbox360.ign.c.../1220112p1.html

#3154
DARKWUN

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KiddDaBeauty wrote...

I still strongly believe this is the technical reasons behind why all this is happening:

We got new facial animations.
To program these new animations, they probably needed a few more polygons to be able to move and tweak the face in ways they could not before. This in return lead to a complete overhaul of both Male- and Female Shepard's models (and assumingly, every human character in the game). You can probably tell most faces in ME3 tend to be "longer" than ME1/2 faces for instance.

Since this is a completely new model, importing anything from old Shepards became impossible. BioWare programmed a (most likely very advanced and complicated) function that tried to translate features from one model - our old one - onto the new ME3 model. This translation works by reading face codes, hence ME1 characters cannot be translated - they have no face code.

It also explains why even when we input face codes, they do not import that well. The codes we are inputting simply weren't intended to be used with that model.

Not only that, it explains why there is an instance in the game where your old ME1 face is indeed read by the game. That instance does not use any of Shepard's new face animations and thus your old face remains in the game here, likely by mistake more than anything.

Now's just the question, can this be patched? I don't know. Unless they could remake all the animations for old faces in a patch, no it cannot be patched. We are screwed and we lost our continuity for the price of a few more animations. What we might get to see through a patch more realistically is a function where they can do the face code guessing even on ME1 Shepards, but that still leaves a lot to be desired.

If what I think is true, then we are indeed screwed = I do not agree that new animations were more important than getting our faces back, but apparently somebody did and now's just the question if we can get anything done to try to save the situation. That is, of course, if I'm even right.


Wouldn't explain why there's an animated version of your Shepard in the game though (The VI), which would suggest there IS a viable workaround in the engine

#3155
Berkilak

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Bunzmaster wrote...

Berkilak wrote...
Question - if the import "worked" (inaccurately), were you able to tweak it without starting from scratch?


 No. It imported a face that was very very very veyr very different from mine. I tried tweaking it but after about 15 minutes I gave up and started a face fro manother preset.

 The Imported face was bad. Like being at a Magic show and the magician goes: "Was this your card?" and he pulls out a can of Tuna. "No that wasn't my card!!......That's not even a CARD!?! It's a can of TUNA!" :blink:

But an attempt was able to be made, at the very least.

#3156
Welsh Inferno

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:ph34r:'d

Modifié par Welsh Inferno, 06 mars 2012 - 06:54 .


#3157
Guest_PresidentCowboy_*

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Welsh Inferno wrote...

Hopefully they get the message with all these tweets.


I think they have. Lots of "looking into it" tweets. Here's hoping!

OT but, Welsh Inferno? I was born in Wales :happy:

Edit:

LPPrince wrote...

https://twitter.com/...103617080295424

https://twitter.com/...103830775889920


Endless Torture?:blink:

Modifié par PresidentCowboy, 06 mars 2012 - 06:55 .


#3158
Drumcorps_Ageout

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<---Waiting for the Hitler/Downfall parody video.

#3159
1490

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KiddDaBeauty wrote...

If what I think is true, then we are indeed screwed = I do not agree that new animations were more important than getting our faces back, but apparently somebody did and now's just the question if we can get anything done to try to save the situation. That is, of course, if I'm even right.


I hope that's not true, because I for one am way more concerned with my role-playing experience than the graphics. And to you, which requires a larger suspension of disbelief: that the ME1-2 faces aren't expressive enough like real faces, or that you are supposed to believe that after 50-100 hours with them, your Shepard looks absolutely nothing like he/she did before?

#3160
LPPrince

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https://twitter.com/...104612157952001

#3161
Welsh Inferno

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PresidentCowboy wrote...

OT but, Welsh Inferno? I was born in Wales :happy:


What part?

Cardiff lad here.

Modifié par Welsh Inferno, 06 mars 2012 - 06:55 .


#3162
CroGamer002

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At least they started to acknowledge the problem to more and more people.

Hopefully by European release they fix this bug.

#3163
Berkilak

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DARKWUN wrote...

KiddDaBeauty wrote...

I still strongly believe this is the technical reasons behind why all this is happening:

We got new facial animations.
To program these new animations, they probably needed a few more polygons to be able to move and tweak the face in ways they could not before. This in return lead to a complete overhaul of both Male- and Female Shepard's models (and assumingly, every human character in the game). You can probably tell most faces in ME3 tend to be "longer" than ME1/2 faces for instance.

Since this is a completely new model, importing anything from old Shepards became impossible. BioWare programmed a (most likely very advanced and complicated) function that tried to translate features from one model - our old one - onto the new ME3 model. This translation works by reading face codes, hence ME1 characters cannot be translated - they have no face code.

It also explains why even when we input face codes, they do not import that well. The codes we are inputting simply weren't intended to be used with that model.

Not only that, it explains why there is an instance in the game where your old ME1 face is indeed read by the game. That instance does not use any of Shepard's new face animations and thus your old face remains in the game here, likely by mistake more than anything.

Now's just the question, can this be patched? I don't know. Unless they could remake all the animations for old faces in a patch, no it cannot be patched. We are screwed and we lost our continuity for the price of a few more animations. What we might get to see through a patch more realistically is a function where they can do the face code guessing even on ME1 Shepards, but that still leaves a lot to be desired.

If what I think is true, then we are indeed screwed = I do not agree that new animations were more important than getting our faces back, but apparently somebody did and now's just the question if we can get anything done to try to save the situation. That is, of course, if I'm even right.


Wouldn't explain why there's an animated version of your Shepard in the game though (The VI), which would suggest there IS a viable workaround in the engine

If you can recreate your Shepard, and you can (there are a few player-driven workarounds), then BioWare can as well. However, as seen, X option in ME1 and 2 might not be X anymore. Hence the issue - in that case, they simply needs to identify the identical similar options and match them in the import tool - X will now translate to Y which is where that option ended up in ME3.

Likewise, Mass Effect was always a planned trilogy. That would be a very poor excuse.

Modifié par Berkilak, 06 mars 2012 - 06:57 .


#3164
Corma

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i post in mass effect 2 facebook page:

Marco TulioMass Effect 2
you need to fix the "import face" bug for those loyal fans who preserve their shepards since me1

and they already answer, maybe you can click the "like" button in my comment in order to escalate this

#3165
1490

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LPPrince wrote...

https://twitter.com/...104612157952001


Standard zipper-mouthed press answer.

#3166
LPPrince

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If they don't fix this mess, the Reapers win.

#3167
DARKWUN

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Miktia wrote...

DARKWUN wrote...
And for my Renegade Sheps, I took pride in not healing their scars as it became part of their identity and character. Yeah, they were bad asses and looked it. Not having the scars and glowing red eyes? Epic fail.


It shouldn't be hard. The file importer would just need to read the Renegade/Paragon point data and make sure the surgery option hasn't been flagged. Bam, it could implement scars. 


That's what I originally thought, so I left it... until I saw someone post a picture of their renegade Shep in ME2 (with scars) and their reformed ME3 Shep (no more Scars). Despite the data... the fact you have to redesign your appearance means you have to redesign your whole damned appearance. It's a stripped down face from what I can see. Unless that one person did something different to get rid of their scars, I can only assume this is the case.

#3168
Guest_Catch This Fade_*

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My face import worked. Eyes looked weird though.

#3169
Welsh Inferno

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Mesina2 wrote...

At least they started to acknowledge the problem to more and more people.

Hopefully by European release they fix this bug.


Yeah. I feel bad for all of you in America/Canada/Anyone else who has the game. My rage would be 2x higher if I had the game right now and couldn't import my shep properly.

#3170
Guest_PresidentCowboy_*

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Welsh Inferno wrote...

PresidentCowboy wrote...

OT but, Welsh Inferno? I was born in Wales :happy:


What part?

Cardiff lad here.


Bedwas. Would like to go back there sometime, I go to Cardiff now and then though.

On topic: What's this I've been hearing by some people about this being an exclusive Male Shep problem? :huh: People like "oh I use femshep so I'm okay"?

#3171
Berkilak

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At least now Twitter is now exploding with questions on the issue.

#3172
LPPrince

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jreezy wrote...

My face import worked. Eyes looked weird though.


How in the hell did that happen?

#3173
Miktia

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DARKWUN wrote...

Miktia wrote...

DARKWUN wrote...
And for my Renegade Sheps, I took pride in not healing their scars as it became part of their identity and character. Yeah, they were bad asses and looked it. Not having the scars and glowing red eyes? Epic fail.


It shouldn't be hard. The file importer would just need to read the Renegade/Paragon point data and make sure the surgery option hasn't been flagged. Bam, it could implement scars. 


That's what I originally thought, so I left it... until I saw someone post a picture of their renegade Shep in ME2 (with scars) and their reformed ME3 Shep (no more Scars). Despite the data... the fact you have to redesign your appearance means you have to redesign your whole damned appearance. It's a stripped down face from what I can see. Unless that one person did something different to get rid of their scars, I can only assume this is the case.


While I believe its BioWares problem and ultimately their responsibility to fix it, at least we can count on our fellow players. I know a new texture or two for FemSheps have already been mod-released (since the built-in ones aren't based on real faces and look very plastic compared to some of the MaleShep skin textures) that improve on that. If they can do that, I imagine glow scars/eyes won't be far behind.

#3174
blargblah

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Wow. People who have been giving BioWare their time and money for at least the last 5 years have to stir up a media circus to get the basic functionality of a game fixed after it's gone completely ignored for a week. They really must love their fans.

#3175
DimmockDude

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Has anyone tried to mod the pc version to use the VI texture? i would rather use the VI with my face than with someone who isnt my shepard.