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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#376
Guest_The PLC_*

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Thank you guys for keeping the thread alive!

#377
Sh2dak

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I should have a standard copy by the weekend, so I'll test out some imports myself. I'll report back here with any problems (or none), and possibly a fix or workaround.

Modifié par Sh2dak, 01 mars 2012 - 06:07 .


#378
Guest_The PLC_*

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Thanks!

#379
Ecmoose

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noisecode wrote...

@joystiq93 You can import your original Shep but the graphics have obvs changed a little

Perhaps the developers have known from the start that importing is buggy?


Also, I tried this :


Best way to figure out is to start a New Game + with the shep you're trying to recreate. It's annoying cause you have to sit through the intro, but when you get to the CC you'll have three options

Default
Imported Face and
Custom

So you can keep switching from Import to Custom to check your progress and see how close you're getting to the original face.



And I regret to say my facecode did not even come close to looking like my guy in the demo of 3.   Then again, I think it was mentioned that the demo is missing a ton of options.



Yeah, it's not a perfect solution. Most of my male sheps have come through okay when I plug their faces codes into the Demo after doing, but whatever they did with FemShep models just does not translate well. Most of my fem sheps have required heavy recreation in the Demo CC.

However if A) Import works fine, then it won't matter because...well because import works fine and your original face will be preserved
B) If it doesn't work fine, I'm hoping the additional options in the live game will make it easier to recreate my sheps.

For now I've got a file on my comp with all the face codes I need. Hopefully I won't need it.

#380
noisecode

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Ecmoose wrote...


B) If it doesn't work fine, I'm hoping the additional options in the live game will make it easier to recreate my sheps.



I hope so too... .and i can see them keeping some hair and eye options out of the demo, but why would they limit somehting like facial structure?

#381
Guest_The PLC_*

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Chris is on here atm, locking threads.

y u no help us? :(

#382
camcon2100

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The PLC wrote...

Chris is on here atm, locking threads.

y u no help us? :(

He Can't ignore us forever. Give us answers CHRIS!!

#383
Minimooo

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I asked @masseffect on Twitter about this a few days back and this is what they had to say: https://twitter.com/...640816202059776

#384
JamieCOTC

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It's kind of a backasswards way to do it, but you can get imported ME1 facecodes from ME2 using Mass Effect Tools: http://masseffecttoo...k.org/index.php

You'll need to redo the hair, eye color and (if femshep) makeup, but it will be your Shep in ME3.  That's assuming the straight import looks completely off. 

Modifié par JamieCOTC, 01 mars 2012 - 06:51 .


#385
Ecmoose

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Minimooo wrote...

I asked @masseffect on Twitter about this a few days back and this is what they had to say: https://twitter.com/...640816202059776


That only addressed ME2.

Twitter is too restictive to actually ask about the problem with ME1 face morphs that the people who own the game are currently having.

#386
Guest_The PLC_*

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Indeed. It's impossible to ask a question like this on twitter. Which is why I asked if some of the devs could take a look at this thread... only one replied.

#387
S Seraff

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"will a non-facecode ME1 character import ok from ME2 into ME3?"
how many characters is that? lol

#388
SyyRaaaN

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noisecode wrote...

S Seraff wrote...

i actually dont see a problem with
admitting there's an issue, provided that admission is followed by an
apology and a promise to get it sorted :) quickly ;)



I don't either... however I would consider this to be near game breaking (I don't want to speak for everyone) considering how this IP has prided itself on being YOUR story, and essentially by losing your charecter's face you are losing thier identity.    The silence of the developers and moderators is most distressing...


PresidentCowboy wrote...

Can't be bothered to read through the whole thread,  but is the problem that faces don't work when importing ME1 saves? But ME2 saves that were ME1 imports are fine?


If you can't be bothered to read the whole thread, or even the original post evidently, why bother participating in the discussion at all?   No, the issue has nothing to do with importing a ME1 save, since it's not possible to import a ME1 save into ME3.

The issue is that players who played ME1, who imported into ME2, are having trouble importing thier faces correctly into the full retail version of ME3


Its not near gamebreaking. It's 100 % gamebreaking. And the silence from the devs is making me really really worried. Like another poster said, no company would admit a severe flaw to their title this close to launch. That hints that there is a real problem with the imports. If there wasn't any problem, why not close down this thread and say that there is no problem openly? Lying in this case isn't an option since it would be an unforgivable dirty trick.

I mean, i cant be asked to manually recreate my face... it's not the same, it wouldn't be the same shep, just some clone or whatever. And its really hard to recreate 1:1 match on faces.

I can accept some flaws here and there, like holstering, some animations, textures, even the FoV issue on PC  etc. All these flaws are somewhat acceptable since as a PC user as we are used to mediocre ports. But not getting a correct look on Shepard is not acceptable, and actually totally breaks the game because it ruins, like you said, the root of this game; That you are playing with *your* Shepard. If this is true and it isn't adressed with a day 1 patch; Well, lets put it like this; I don't pay $86 for a broken product with these flaws. 

#389
Guest_The PLC_*

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Holy **** you guys! Another reply from Billy Buskell:
"With each new game we touch up facial construction assets. May see slight differences. Updated hair & added few new styles :-)"

My question:
If I take a Shepard from 1, import him into 2 and then import him into 3, he'll still have the same face? No need to recreate it?

#390
SyyRaaaN

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The PLC wrote...

Holy **** you guys! Another reply from Billy Buskell:
"With each new game we touch up facial construction assets. May see slight differences. Updated hair & added few new styles :-)"

My question:
If I take a Shepard from 1, import him into 2 and then import him into 3, he'll still have the same face? No need to recreate it?



Lets get a priest, imam or rabbi to interpret that answer. Or maybe a professor in linguistics. Cause what kind of answer is that? 

#391
Guest_The PLC_*

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Sent this reply to his tweet:
"So it's safe to say that we won't have to 'rebuild' our Shep from ME1, when importing into ME3? Huge thread on BSN about that atm."

Is that specific enough?

#392
Ecmoose

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"Multiple owners of space edition having errors with me1 face import. Response?"

Try that. Maybe it'll finally get the point across. (I don't have twitter).

The problem is so far we're only showing concern with something we have no experience with. We haven't explained that it's an actualy issue that people are currently having, so maybe my question above will get a real answer.

Modifié par Ecmoose, 01 mars 2012 - 07:10 .


#393
SyyRaaaN

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The PLC wrote...

Sent this reply to his tweet:
"So it's safe to say that we won't have to 'rebuild' our Shep from ME1, when importing into ME3? Huge thread on BSN about that atm."

Is that specific enough?


Ya, probably. But the key question is what he means with "slightly". Is a slight difference in the eyes a set of different eyes? Is a slight difference on the mouth a new mouth? I s a slight difference on the nose another nose? 

All these small details is what makes a face differ from another. If you "slightly" change those things, its really not the same Shep or person. I mean, people do "slight" tweaks to their noses on regular basis - everybody knows that a slight difference on the nose can make a huge difference etc. blbablalba.

#394
JamieCOTC

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Image IPB
ME1

Image IPB
ME2

Image IPB
ME3

Same character w/ a ME1 face code. I changed her hair in ME2 using gibbed.

Modifié par JamieCOTC, 01 mars 2012 - 07:11 .


#395
noisecode

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SyyRaaaN wrote...

The PLC wrote...

Holy **** you guys! Another reply from Billy Buskell:
"With each new game we touch up facial construction assets. May see slight differences. Updated hair & added few new styles :-)"

My question:
If I take a Shepard from 1, import him into 2 and then import him into 3, he'll still have the same face? No need to recreate it?



Lets get a priest, imam or rabbi to interpret that answer. Or maybe a professor in linguistics. Cause what kind of answer is that? 



Indeed.......... i mean, define slight differences.  Hairstyles looking different than my original, i can deal with that.  Infact it kind of makes sense since everyone else has different hair now too.

but if we are talking slight, as in, the structure of my face is different, well than thats a whole new ball of wax. 

How do you post pictures in this thread?

#396
BigTuna82

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Are you sure they aren't ignoring the messengers? (You guys throwing around language like "THIS IS AN OUTRAGE" and this is gamebreaking because....it totally breaks the game)

#397
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BigTuna82 wrote...

Are you sure they aren't ignoring the messengers? (You guys throwing around language like "THIS IS AN OUTRAGE" and this is gamebreaking because....it totally breaks the game)

The outrage thing is an Udina quote. People use that all the time on here. 

#398
eye basher

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Well i made a far better face for my shepard on the demo so i'll be using that one.

#399
noisecode

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BigTuna82 wrote...

Are you sure they aren't ignoring the messengers? (You guys throwing around language like "THIS IS AN OUTRAGE" and this is gamebreaking because....it totally breaks the game)



THAT is a very good point.   Any chance on changing the thread title?

#400
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