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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#626
Guest_The PLC_*

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John Never Dies wrote...

The PLC wrote...

John Never Dies wrote...

MartinDN wrote...

How the **** could this happen

@John never dies - Maybe they could of perhaps, you know, MADE SURE it imported right before even going to gold ? What kind of example does that set if you cant even play your shep ?


Only a few got the game, they could be testing the problem out, seeing if its widespread or rare, and probaly trying to get a fix. But its better to come out all at once with whats going on then bits at a time.

And its not impossible to play with your ME1 shepard just recreate him/her in ME2, or get that guy in this thread to do it for you.

People are not pissed off, becuase they may have to rebuild their Shepard. What pisses us off, is the fact that the game doesn't do it for you in the first place. Something like this shouldn't be an issue! 


What are you talking about. All I said was they are trying to figure **** out and I gave advice on how if there is a problem how to recreate his SHepard.

I never said anything about how people are pissed off, Calm yourself.

I am calm. You're posts just makes it sound like this isn't a big deal. You're right that the it won't stop us from playing the game, but an official statement from BW at this point wouldn't hurt. Sorry if my previous post seemed like an attack on you. Didn't mean that.

#627
realguile

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The silence from the devs is alarming. If i can't continue my journey with my me1 face then I'm going to be pretty pissed. It seems like something so small but it's the small things that make a good game great and a lot of what i'm reading about ME3 makes it seem like it's just a "good" game that fails hard at being great. i hope to god i'm wrong and I'll be getting my CE at midnight, but i seriously expected better than what i'm seeing. No trial, auto convos, and massive tech issues.....

Damn.

#628
MartinDN

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John Never Dies wrote...

MartinDN wrote...

Even if we did recreate him in me2, why should we have to play through the game again, and lose out on choices from me1 i might add, just to get the face that should be imported to me3 in the first place?

And besides, people have stated even recreated faces, with face codes attached from me2, do not work in me3. Might not be same for everyone.


You don't have to play through the game again to recreate your Shepard, all you need is the facecode.

In ME3 no matter what character you import you can edit him/her. So if I import my ME2 guy I can edit him in ME3. So all you need is a ME2 facecode, no need to replay the game.


I shall maybe give recreating him a try, its just hard for me as the hair from me1 ive used since 07 doesnt exist in me2. I think i could get a similar resemblance to the face. As said though some people have experienced problems with even face codes from me2. I just dont get why this should even be an issue, seriously dropped the ball.

Modifié par MartinDN, 03 mars 2012 - 03:37 .


#629
XyleJKH

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Damn still no response? Makes me worried. I tried recreating my shepherd on the demo... not perfect... its been years since I made him

#630
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XyleJKH wrote...

Damn still no response? Makes me worried. I tried recreating my shepherd on the demo... not perfect... its been years since I made him

If you have a twitter or something, spread the word about this issue. Send a link to this thread to various gaming sites, and tell them what's up. 

#631
didymos1120

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MartinDN wrote...

Even if we did recreate him in me2, why should we have to play through the game again, and lose out on choices from me1 i might add, just to get the face that should be imported to me3 in the first place?


Um, you shouldn't?  You should just play long enough to use the CC and get a facecode you can use with your imported Shep. As to the facecode being off in ME3: yeah, that happens too, but it'll at least get you in the right facial neighborhood.  And no, none of this should be needed at all, but the fact is that until and unless a fix is released, this is the reality you're stuck with if it turns out your ME1 face doesn't work properly.

#632
John Never Dies

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Look Bioware isn't **** Germany like many people here believe them to be.

With the whole DLC thing and problems a lot of people are complaining about now they most likely want to know everything they can about this before coming with a official statement. They most likely aren't ignoring anyone here.

#633
MartinDN

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Would be nice to let us know there looking into it then, not even an ACKNOWLEDGEMENT of the issue. That is the problem.

#634
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John Never Dies wrote...

Look Bioware isn't **** Germany like many people here believe them to be.

With the whole DLC thing and problems a lot of people are complaining about now they most likely want to know everything they can about this before coming with a official statement. They most likely aren't ignoring anyone here.

We all realize that, but this thread has been on the first page pretty much the entire time, for the last four days. Is it really too much to ask for a "We're looking into it"-like statement from a person from Bioware? We're not asking much here.

Modifié par The PLC, 03 mars 2012 - 03:53 .


#635
Guest_PresidentCowboy_*

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Wow :? I understand that they're not perfect and bugs happen, but something like this is pretty major. And to completely ignore the issue is pretty low on their part.

#636
Griffin83

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Hey Bioware! Fan's don't like to be ignored.

#637
FlashHand777

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If this is true, which we don't know for sure yet. Then ME1 doesn't exist in a sense, correct?

#638
Imortalfalcon

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I don't know what it is, but I figured I'd chime in one more time before I'm off to work.

Keep the dream alive.

#639
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At least we can be sure to get a comment from someone who has the 360 CE tonight on the issue, later tonight. I'll make sure to post his response in here for you gais.

#640
MartinDN

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Anyone remember problems with imports happening in 2 aswell ? With the flagged imports messing up ? (ala conrad verner) Somehow something goes wrong every release :( And bioware never acknowledges it or fixes it.

Modifié par MartinDN, 03 mars 2012 - 04:04 .


#641
voteDC

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I'll be quite miserable if I can't keep the same face from ME 1 and 2.

#642
didymos1120

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MartinDN wrote...

 With the flagged imports messing up ? (ala conrad verner)


Conrad's a bad example, because that wasn't an import bug.  That was an ME1 bug. The import tool correctly imports the incorrectly set flags. Same with the Sirta Foundation thing, as best I can tell, as ME1 plays the "bunch of scientists died" news story even if you saved 'em all.  The Consort thing, however, does appear to be an import screw-up.

Modifié par didymos1120, 03 mars 2012 - 04:12 .


#643
Link Ashland 614

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I have a plan here if this error is global: Right now, play the Demo and recreate your Shepard as best as you can! Then keep the face code of the Demo. When you play ME3 and this mistake happens, use the face code for your Shep.
All choices you made are there, the only problem is to pass the face. With the Demo, we can save time and wait for the patch.

#644
MartinDN

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didymos1120 wrote...

MartinDN wrote...

 With the flagged imports messing up ? (ala conrad verner)


Conrad's a bad example, because that wasn't an import bug.  That was an ME1 bug. The import tool correctly imports the incorrectly set flags. Same with the Sirta Foundation thing, as best I can tell, as ME1 plays the "bunch of scientists died" news story even if you saved 'em all.  The Consort thing, however, does appear to be an import screw-up.


I see, i just thought it was a straight up import bug. Did these ever get fixed? I hate seing this conrad problem in every playthrough...and to be honest i just reached ilium on my first ever rene game, and conrads not there? wierd eh :D

#645
Sh2dak

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Got a hold of a standard copy today and will be testing some imports out tonight.

#646
InfiniteCuts

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didymos1120 wrote...

senorfuzzylips wrote...

Still no word about this issue? I'm pretty worried, since my two favorite Shepards have ME1 faces that I didn't change in ME2, so they have no face codes. I'll never really be able to recreate them.


http://masseffect.li...com/656484.html


^ The instructions at that link shouldn't take anyone more than 1/2 hour to get the face code for your Shepard figured out, although some things like nose shape, beard and hair style are left to you to figure out (easy if you have reference).  Note that this works with an ME2 save file in which an ME1 Shepard was imported.  Very helpful.

edit: and http://legion.cal24.pl/me2/ will be helpful for Xbox 360 users that need to convert a save game to PC format.

edit 2: *yawn* @ the petulant responses.  To be expected, I suppose.  Cry moar.

Modifié par InfiniteCuts, 03 mars 2012 - 05:31 .


#647
Griffin83

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We really shouldn't have to recreate a chacter we made back in 07

#648
Guest_The PLC_*

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Sh2dak wrote...

Got a hold of a standard copy today and will be testing some imports out tonight.

360 version? :happy:

#649
voteDC

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Griffin83 wrote...

We really shouldn't have to recreate a chacter we made back in 07

I agree.

The vast majority of my runs in ME 1 and ME2 have been with the same face. Hopefully we will be able to keep them and not have to try and recreate them.

#650
FlashHand777

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Griffin83 wrote...

We really shouldn't have to recreate a chacter we made back in 07


Exactly, I love how nonchalant some people are about going through a frankly painstaking process involving codes and save editing, all to make up for something that should be so obviously a non-issue by the company that created the game. I'll reserve critical judgement until I hear solid answers.