
ME3(demo):

PS: I know my original FemShep isn't much to look at, to i've grown attached to her...The ME3 one just looks...childish?


Guest_The PLC_*
Yes, tweet the guy, BUT KEEP IT CIVIL!squee365 wrote...
squee365 wrote...
I tweeted to https://twitter.com/#!/PWatamaniuk
If we really want an answer, I suggest you do the same.
Bumping with this again, twitter people, please get at him.
You could take a couple of hours to rebuild your old face, but what is the point? Seriously this kind of ruins my plans to do a run through all three games...D:Nero Narmeril wrote...
Ok, so what's the solution? Make a new face?
Guest_PresidentCowboy_*
Dark Dajin wrote...
ME1/2:
ME3(demo):
PS: I know my original FemShep isn't much to look at, to i've grown attached to her...The ME3 one just looks...childish?
Modifié par Subject One, 03 mars 2012 - 09:48 .
Is that a direct import into ME3? OR a recreation with face codes?Dark Dajin wrote...
ME1/2:
ME3(demo):
PS: I know my original FemShep isn't much to look at, to i've grown attached to her...The ME3 one just looks...childish?
Modifié par Subject One, 03 mars 2012 - 09:47 .
Guest_The PLC_*
Is it really that hard for some people, to understand why we're disappointed?! There's no reason that the player should have to do that, when the import feature worked perfectly fine in ME2! No reason.Subject One wrote...
OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.
Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've seen :-P
This is the most basic promised feature of the trilogy, we shouldn't have to jump through hoops to do it.Subject One wrote...
OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.
Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've seen :-P
Why are you complaining? It's barely even an extra step.The PLC wrote...
Is it really that hard for some people, to understand why we're disappointed?! There's no reason that the player should have to do that, when the import feature worked perfectly fine in ME2! No reason.Subject One wrote...
OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.
Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've seen :-P
XyleJKH wrote...
Thanks for telling us what we already know....
Guest_The PLC_*
It's an extra step that shouldn't be there. It wasn't there in 2, so why now?ItsFreakinJesus wrote...
Why are you complaining? It's barely even an extra step.The PLC wrote...
Is it really that hard for some people, to understand why we're disappointed?! There's no reason that the player should have to do that, when the import feature worked perfectly fine in ME2! No reason.Subject One wrote...
OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.
Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've seen :-P
Aside from the eyeshadow and lipstick, I'd say she's pretty spot-on. Is it just me or does she look sad in both of those pictures?Dark Dajin wrote...
PS: I know my original FemShep isn't much to look at, to i've grown attached to her...The ME3 one just looks...childish?
Subject One wrote...
OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.
Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P
Subject One wrote...
OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.
Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P
Modifié par Janus Prospero, 03 mars 2012 - 09:55 .
Guest_The PLC_*
Mind if I quote this in the OP? It's getting a bit tiresome to repeat the same thing over and over.CompositeGNR wrote...
Because working for 15 minutes per character across 30 characters adds up to a lot of wasted time, for a feature that was the MAIN SELLING POINT of the entire Shabla series!
Modifié par CompositeGNR, 03 mars 2012 - 09:59 .
Would You Kindly tell me what the instructions are, or at least post a link to them? Sorry if it's already come in the thread, but I don't feel like going through all these pages.Janus Prospero wrote...
Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.
The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.
CompositeGNR wrote...
Because working for 15 minutes per character across 30 characters adds up to a lot of wasted time, for a feature that was the MAIN SELLING POINT of the entire Shabla series!