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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#876
RyuGuitarFreak

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Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Exactly. What Subject One wrote is not possible. You have to create one from scratch...

...

What we'll be obligated to do in ME3...Wich SUCKS. SUCKS! I hope Priestly and Woo are seeing this so they know it SUCKS. Mods will fix this but on March 6 I won't be able to carry my Shepard from ME1 to 3 like I should. Amazing.

#877
Subject One

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Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.


Eeeeeeeeeeeeeeeeeer... no, it's not that difficult. You can take an option to edit the face and you see your ME1 face in the editor ready to be changed (if you want it) and the face code below. You don't have to rebuid it at all.

Try it for yourself. I've done it right now. Posted Image

#878
Guest_The PLC_*

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StonedVolus wrote...

Janus Prospero wrote...

Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Would You Kindly tell me what the instructions are, or at least post a link to them? Sorry if it's already come in the thread, but I don't feel like going through all these pages.

I think he's talking about the link in the OP. at the bottom.

#879
S Seraff

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davidshooter wrote...

I absolutely love the fact they weren't even going to say anything............


this

#880
StonedVolus

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The PLC wrote...

StonedVolus wrote...


Would You Kindly tell me what the instructions are, or at least post a link to them? Sorry if it's already come in the thread, but I don't feel like going through all these pages.

I think he's talking about the link in the OP. at the bottom.

Missed it, sorry.

#881
Subject One

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RyuGuitarFreak wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Exactly. What Subject One wrote is not possible. You have to create one from scratch...



Really guys: IT IS POSSIBLE. I've done it. Mabye someone can actually try it.

#882
John Never Dies

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The PLC wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've seen :-P

Is it really that hard for some people, to understand why we're disappointed?! There's no reason that the player should have to do that, when the import feature worked perfectly fine in ME2! No reason. 


Think about it, the code from ME1 to ME2 changed. Then it changed again from going to ME2 to ME3. Animations and other things change and its bound to happen. You have 4 days, it takes about 15 minutes to get a Me2 facecode for a character. 

Even if you have 100, that is about 1500 minutes. That is 25 hours. Get to work.

#883
joriandrake

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I didn't care about and facecode (other than thinking about sharing my Shep's face for others for a short while but was not worth the effort) in ME2 as I used the direct save transfer from ME1, even though there were some great eye/hair mods I didn't edit a thing so that I avoid incompatibility issues for ME3...

o.O

#884
Janus Prospero

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StonedVolus wrote...

Janus Prospero wrote...

Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Would You Kindly tell me what the instructions are, or at least post a link to them? Sorry if it's already come in the thread, but I don't feel like going through all these pages.


It's actually in the OP, but here it is:
http://social.biowar...47811/3#9249327

Back when I originally did it, I did it by hand with scratch paper using the steps on the live journal. It's a bit easier now that the program automates it. The biggest pain is having to play through the unskippable intro of ME2 every time you want to do it.

Modifié par Janus Prospero, 03 mars 2012 - 10:05 .


#885
Guest_The PLC_*

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John Never Dies wrote...

The PLC wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've seen :-P

Is it really that hard for some people, to understand why we're disappointed?! There's no reason that the player should have to do that, when the import feature worked perfectly fine in ME2! No reason. 


Think about it, the code from ME1 to ME2 changed. Then it changed again from going to ME2 to ME3. Animations and other things change and its bound to happen. You have 4 days, it takes about 15 minutes to get a Me2 facecode for a character. 

Even if you have 100, that is about 1500 minutes. That is 25 hours. Get to work.

You're being sarcastic, right?

#886
RyuGuitarFreak

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Subject One wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.


Eeeeeeeeeeeeeeeeeer... no, it's not that difficult. You can take an option to edit the face and you see your ME1 face in the editor ready to be changed (if you want it) and the face code below. You don't have to rebuid it at all.

Try it for yourself. I've done it right now. Posted Image

No, you're wrong again. What's in the game are 3 options as soon as you start the Lazarus Project:

"Accept imported face" - when you accept imported you just carry it without any option to change anything about it. Which we should be able to do in ME3. Accoding to this thread, we're not.
"Default Shepard"
"Customize Shepard" - which we can create one new custom from scratch.

#887
CompositeGNR

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John Never Dies wrote...

CompositeGNR wrote...

Because working for 15 minutes per character across 30 characters adds up to a lot of wasted time, for a feature that was the MAIN SELLING POINT of the entire Shabla series!


WHy the hell do you have 30 characters.

That is your problem.

WHy do you even care about how all 30 of them look anyway, be serious its not like you remember what they all look like anyways.

Maybe because I actually enjoy Roleplaying, writing a background for each of my characters, and imagining how they look before creating them. And no I don't remeber how they all look, because WHY WOULD I REMEMBER SOMETHING THAT IS SUPPOSED TO BE SAVED BY THE GAME! I made them look like how their background described them, with the (apparantly false) belief that Bioware's software would save the FACE!

#888
Tup3x

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Subject One wrote...

RyuGuitarFreak wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Exactly. What Subject One wrote is not possible. You have to create one from scratch...



Really guys: IT IS POSSIBLE. I've done it. Mabye someone can actually try it.

If you mean recreating it by swapping between the new and import then yes. Imported Shep's will never get face code, though. If you click the new face option it will start from one of the presets.

Modifié par Tup3xi, 03 mars 2012 - 10:07 .


#889
Subject One

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The biggest pain is having to play through the unskippable intro of ME2 every time you want to do it.


This.

But once you reach the editor is easy as a cakewalk.

#890
SnakeStrike8

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CompositeGNR wrote...

Because working for 15 minutes per character across 30 characters adds up to a lot of wasted time, for a feature that was the MAIN SELLING POINT of the entire Shabla series!


Mind your shab'ikase language, mando.Posted Image

#891
Nashiktal

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Subject One wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.


Eeeeeeeeeeeeeeeeeer... no, it's not that difficult. You can take an option to edit the face and you see your ME1 face in the editor ready to be changed (if you want it) and the face code below. You don't have to rebuid it at all.

Try it for yourself. I've done it right now. Posted Image


What? When I try to rebuild my shep it fully resets my face,, and if I try to use said code it gives me... It just gives me the (default) custom face's facecode.

I have no idea what you are talking about.

#892
Subject One

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RyuGuitarFreak wrote...

Subject One wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.


Eeeeeeeeeeeeeeeeeer... no, it's not that difficult. You can take an option to edit the face and you see your ME1 face in the editor ready to be changed (if you want it) and the face code below. You don't have to rebuid it at all.

Try it for yourself. I've done it right now. Posted Image

No, you're wrong again. What's in the game are 3 options as soon as you start the Lazarus Project:

"Accept imported face" - when you accept imported you just carry it without any option to change anything about it. Which we should be able to do in ME3. Accoding to this thread, we're not.
"Default Shepard"
"Customize Shepard" - which we can create one new custom from scratch.


Take Customize Shepard option: it appears your ME1 face ready to be edited. I will try it again only to be sure Posted Image

#893
Janus Prospero

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Subject One wrote...

Janus Prospero wrote...

Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in order to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.


Eeeeeeeeeeeeeeeeeer... no, it's not that difficult. You can take an option to edit the face and you see your ME1 face in the editor ready to be changed (if you want it) and the face code below. You don't have to rebuid it at all.

Try it for yourself. I've done it right now. Posted Image


OK, I see what you're saying (I think). You're saying tweak the custom face until it matches your imported face.

I'm waaaayyyy too OCD to be able to do that. You could do it that way, but there is no guarantee that it'll be 100% correct. When I've tried that, there is always some subtle things that are off.

And regardless, we shouldn't have to do that!!! If fans can develop methods to translate ME1 faces into ME3, then Bioware can certainly create a programatic solution to do it in ME3!

Modifié par Janus Prospero, 03 mars 2012 - 10:09 .


#894
Luigitornado

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John Never Dies wrote...

CompositeGNR wrote...

Because working for 15 minutes per character across 30 characters adds up to a lot of wasted time, for a feature that was the MAIN SELLING POINT of the entire Shabla series!


WHy the hell do you have 30 characters.

That is your problem.

WHy do you even care about how all 30 of them look anyway, be serious its not like you remember what they all look like anyways.

This may true, but imagine trying to do a straight playthrough with all three games. 

#895
S Seraff

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Tup3xi wrote...

Subject One wrote...

RyuGuitarFreak wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Exactly. What Subject One wrote is not possible. You have to create one from scratch...



Really guys: IT IS POSSIBLE. I've done it. Mabye someone can actually try it.

If you mean recreating it by swapping between the new and import then yes. Imported Shep's will never get face code, though. If you click the new face option it will start from one of the presets.


this can be done in the xbox version as well??

#896
RyuGuitarFreak

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Subject One wrote...

RyuGuitarFreak wrote...

Subject One wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.


Eeeeeeeeeeeeeeeeeer... no, it's not that difficult. You can take an option to edit the face and you see your ME1 face in the editor ready to be changed (if you want it) and the face code below. You don't have to rebuid it at all.

Try it for yourself. I've done it right now. Posted Image

No, you're wrong again. What's in the game are 3 options as soon as you start the Lazarus Project:

"Accept imported face" - when you accept imported you just carry it without any option to change anything about it. Which we should be able to do in ME3. Accoding to this thread, we're not.
"Default Shepard"
"Customize Shepard" - which we can create one new custom from scratch.


Take Customize Shepard option: it appears your ME1 face ready to be edited. I will try it again only to be sure Posted Image

No, what shows up is Sheploo's face in that 3 options, and once we accept the option make a custom, we have all that presets and options to cycle through just like ME1.

#897
Tup3x

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S Seraff wrote...

Tup3xi wrote...

Subject One wrote...

RyuGuitarFreak wrote...

Janus Prospero wrote...

Subject One wrote...

OK. In about 15 minutes I've got the ME2 face code for my sheppard. If you have imported directly from ME1 and don't have any, simply start a new game importing from ME1 but use the option to change his/ her face. There you will find the code at the lower zone of the screen.

Then take the code and use it in ME3 demo to see if it looks good. That's all. Nothing to worry about. This is the most histerical forum that I've ever seen :-P


Sorry, but you're wrong. Importing a ME1 character into ME2 doesn't give you a face code. You only get a facecode if you create a character from scratch in ME2.

The hoops you have to jump through in roder to extract your facecode from an ME1 Shep is much more involved. It took me over an hour.

Exactly. What Subject One wrote is not possible. You have to create one from scratch...



Really guys: IT IS POSSIBLE. I've done it. Mabye someone can actually try it.

If you mean recreating it by swapping between the new and import then yes. Imported Shep's will never get face code, though. If you click the new face option it will start from one of the presets.


this can be done in the xbox version as well??

As far as I know, yes. It's pretty fast to get the face code that way since you can always easily compare it to imported Shep.

#898
Drone223

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It really sucks that a ME1 face that was importted into ME2 without changes can't be importted into ME3, I hope the chocies made in ME1/2 import as normal into ME3

#899
Nashiktal

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Ok if this is true this may be the straw that break my back here.... I've been patient. I have been unhappy about quite a few things coming into ME3, but it has always been offset by something.

Patience, lack of evidence, a new feature that balance's this....

But not being able to import our custom shep's appearance? If they had told us ahead of time I would have been mad, but that is something I can understand once explained and given time to process.

But not bothering to tell us? That would have been a great surprise at release. The character I carefully spent time on creating, a character I can't recreate despite attempts to do so... My first shep will not be able to come into ME3?

I feel I am being dramatic here but I suddenly feel very tired and very jaded.

#900
BiO

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So, wait a minute, let me get this straight... the game can't automatically re-create my Shepard's face if I imported a ME1>ME2 to ME3 save? That doesn't make sense, Bioware can't have done that.

Maybe the dev mentioned in the OP refers to modded Shepards and not ME1>ME2 Shepards. Either way, I think it's time a Bioware dev commented on this thread and cleared things up a bit. :wizard:

Modifié par BiO_MaN, 03 mars 2012 - 10:13 .