Aller au contenu

You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


  • Ce sujet est fermé Ce sujet est fermé
3493 réponses à ce sujet

#1251
Estelindis

Estelindis
  • Members
  • 3 710 messages
I'm lucky that at one point I made the effort to replicate my ME1 Shep in ME2 in order to get the proper face code! I'd be very miffed otherwise.

#1252
zBum

zBum
  • Members
  • 21 messages

BIO18 wrote...

I don't have a source, only what I've been reading for the past 5 days. You even said so yourself that the devs said there was nothing to worry about.
BIOWARE would never do something like that, just imagine how stupid they would have to be ;)
There is a patch the day it comes out.
I was really freaked out but you must keep in mind that this is the main thing that makes mass effect different from other games.
I don't think we should worry about what some guy says. :)


I really hope you're right.
More I think about this thing, more I believe it cannot actually happen :
The devs have build a game with more than a thousand variables of story and they cannot make a correct face import tool ?
Absurd...
So absurd that if it's the case...

#1253
TheJiveDJ

TheJiveDJ
  • Members
  • 956 messages
This is the result I got for my ME1 Shep import (click for bigger sizes):

Logan Shepard:

ME1
Posted Image

ME2
Posted Image

ME3
Posted Image

The eyes are different and it may not be so apparent to others, but I've gotten used to this face over 4+ years and any imperfections at this point are pretty jarring to me.  It's actually not too bad once I start playing and getting used to it but it is a huge hassle to get the codes for ME1 faces.  Maybe if BioWare released an auto face-code genertor for ME1 saves it would't be so bad.

Modifié par TheJiveDJ, 04 mars 2012 - 11:09 .


#1254
davidshooter

davidshooter
  • Members
  • 1 024 messages
I haven't been following this today so this may be old news but several people playing the game early on Neogaf have confirmed their ME1 Shepard's appearance would not import.

"So Mass Effect 3's ME2 importer failed to recognize/carry over the physical features of both my Shepards. All of my choices and data carried over, but for my man shep it dumped a random face and my femshep said "couldnt load data" or something and went to default. Has that been reported anywhere else?"

Sorry if this has already been posted or confirmed previously.

#1255
Mr. Sean

Mr. Sean
  • Members
  • 48 messages

TheJiveDJ wrote...

This is the result I got for my ME1 Shep import (click for bigger sizes):

Logan Shepard:

ME1
Posted Image

ME2
Posted Image

ME3
Posted Image

The eyes are different and it may not be so apparent to others, but I've gotten used to this face over 4+ years and any imperfections at this point are pretty jarring to me.  It's actually not too bad once I start playing and getting used to it but it is a huge hassle to get the codes for ME1 faces.  Maybe if BioWare released an auto face-code genertor for ME1 saves it would't be so bad.


That is actually not bad looking. ME3 got it pretty close

#1256
CaptainOrgia

CaptainOrgia
  • Members
  • 101 messages

davidshooter wrote...

I haven't been following this today so this may be old news but several people playing the game early on Neogaf have confirmed their ME1 Shepard's appearance would not import.

"So Mass Effect 3's ME2 importer failed to recognize/carry over the physical features of both my Shepards. All of my choices and data carried over, but for my man shep it dumped a random face and my femshep said "couldnt load data" or something and went to default. Has that been reported anywhere else?"

Sorry if this has already been posted or confirmed previously.


:(((((((((((

#1257
GODzilla

GODzilla
  • Members
  • 1 829 messages
So, Bioware, two questions:

When you got aware of this - and you did, since this is one of THE flagship-features of the whole series, why didn't you...

a) Made ME3 the way ME2 was, able to simply import the face via savegame, without a code? Obviously ME2 did just fine, it collected the "source material" without creating a code. But ME3 can't why?

B) Made a tool that can extract face codes out of ME1 savegames. Not possible you say? Than how come I can extract these manually, with the Gibbed Savegame Editor in hour-long work that makes my calculator fly out of the window?

I'm beyond disappointed. And if there is any caring less in you, you should be ashamed!

#1258
camcon2100

camcon2100
  • Members
  • 542 messages
Looks like Chris is on. Some P.M. him and see if he answers...He probably wont....

#1259
zBum

zBum
  • Members
  • 21 messages

camcon2100 wrote...

Looks like Chris is on. Some P.M. him and see if he answers...He probably wont....


Done

#1260
TheJiveDJ

TheJiveDJ
  • Members
  • 956 messages

GODzilla_GSPB wrote...

So, Bioware, two questions:

When you got aware of this - and you did, since this is one of THE flagship-features of the whole series, why didn't you...

a) Made ME3 the way ME2 was, able to simply import the face via savegame, without a code? Obviously ME2 did just fine, it collected the "source material" without creating a code. But ME3 can't why?

B) Made a tool that can extract face codes out of ME1 savegames. Not possible you say? Than how come I can extract these manually, with the Gibbed Savegame Editor in hour-long work that makes my calculator fly out of the window?

I'm beyond disappointed. And if there is any caring less in you, you should be ashamed!


I echo this sentiment.  The data needed to extrapolate a face code obviously exists since many of us (myself included) are able to create a face code from our ME1 saves using Gibbed.  It should be a no brainer for you guys to whip up a quick auto face code generator tool then, no?  As it stands it's pretty tedious to manually create a face code and I dread having to do this for all my Sheps.  Throw us a bone BioWare.

#1261
Bumb48

Bumb48
  • Members
  • 18 messages
They really dropped the ball if this true (and I do believe it is.)

#1262
CaptainOrgia

CaptainOrgia
  • Members
  • 101 messages

zBum wrote...

camcon2100 wrote...

Looks like Chris is on. Some P.M. him and see if he answers...He probably wont....


Done


Anything? :(

#1263
zBum

zBum
  • Members
  • 21 messages

CaptainOrgia wrote...

zBum wrote...

camcon2100 wrote...

Looks like Chris is on. Some P.M. him and see if he answers...He probably wont....


Done


Anything? :(


No. Nothing.

#1264
MarchWaltz

MarchWaltz
  • Members
  • 3 233 messages
This comes to light and out of nowhere, there is a zero tolerance of calling out staff.

CONSPIRACY

#1265
Trell0

Trell0
  • Members
  • 20 messages
Im crossing my fingers and hope that Day1 Patch will fix that I've been sticking with my Shepard's face since ME1 on up. I mean I guess I can TRY to recreate his face, but that would just suck. Cross fingers and hope people that Day1 Patch fixes it.

#1266
squee365

squee365
  • Members
  • 1 536 messages
If they don't fix it there's going to be a lot of unhappy customers. CUSTOMERS, YOU HEAR THAT BIOWARE?

Lol, who are they kidding they don't care if they don't see a significant drop in sales. Lets face it, they've got us by the orbs.

#1267
CompositeGNR

CompositeGNR
  • Members
  • 75 messages

MarchWaltz wrote...

This comes to light and out of nowhere, there is a zero tolerance of calling out staff.

CONSPIRACY


they have that policy because people made death threats against one of the writers because she said she doesn't like playing games.

#1268
squee365

squee365
  • Members
  • 1 536 messages
Well I got this tweet back:

Sylvf ‏ @Sylvf1
@njfritz Sorry, I had nothing to do with imports. I see you've tweeted Chris P, he's better equipped to find the people who know about it.

Welp. Its official, we're being IGNORED.

#1269
CaptainOrgia

CaptainOrgia
  • Members
  • 101 messages
ME2 (excuse crappy picture from my phone...)
Posted Image

Demo with Face code from Mass Effect Tools
Posted Image

and for the people who say the Shepards look better in the actual demo:
Posted Image



That's not my Shepard. :( It looks like her half-sister, if that.


My point: I cannot remake my Shepard in ME3 to the people who keep telling us to get over it.

Modifié par CaptainOrgia, 05 mars 2012 - 12:11 .


#1270
squee365

squee365
  • Members
  • 1 536 messages
Whats the point of posting your ME3 demo faces? Its not helping the cause of the topic, its only just causing confusion to be honest.

#1271
CaptainOrgia

CaptainOrgia
  • Members
  • 101 messages

squee365 wrote...

Whats the point of posting your ME3 demo faces? Its not helping the cause of the topic, its only just causing confusion to be honest.


I think it demonstrates the point that, no, I cannot remake my Shepard in ME3 to the people that keep telling us to get over it. But I'll remove them if it's a big deal, lol.

#1272
squee365

squee365
  • Members
  • 1 536 messages

CaptainOrgia wrote...

squee365 wrote...

Whats the point of posting your ME3 demo faces? Its not helping the cause of the topic, its only just causing confusion to be honest.


I think it demonstrates the point that, no, I cannot remake my Shepard in ME3 to the people that keep telling us to get over it. But I'll remove them if it's a big deal, lol.


oh ok. No thats fine xD

#1273
TheJiveDJ

TheJiveDJ
  • Members
  • 956 messages

squee365 wrote...

Whats the point of posting your ME3 demo faces? Its not helping the cause of the topic, its only just causing confusion to be honest.


Maybe rethink what you just typed.

#1274
Wulfram

Wulfram
  • Members
  • 18 950 messages
@CaptainOrgia - maybe try tweaking up the face gauntness? ME3 Sheps seem to need a bit of it, despite it often having unfortunate results in previous games.

#1275
CaptainOrgia

CaptainOrgia
  • Members
  • 101 messages

Wulfram wrote...

@CaptainOrgia - maybe try tweaking up the face gauntness? ME3 Sheps seem to need a bit of it, despite it often having unfortunate results in previous games.


Thank you for the advice! I'm not great at making faces so I appreciate the help. I have to get this right before Tuesday, I guess.