Sh2dak wrote...
You can't modify faces imported from ME1 to ME2 (to ME3). They are raw headmorphs. You have to leave them as they are or create a new face. Faces created in ME2 will be modifiable in ME3 though.
Basically, face codes only apply to ME2 and ME3. There was a bug in ME2 where if you press on Custom and then back out to your raw ME1 import, it assigned a default face code. This face code had nothing to do with any variables of the raw ME1 import's features though.
I guess that could be what's causing the problem. So if your ME1 import - which you didn't create a new face over - has a face code, you may be ****ed in that department. I figured Bioware would've fixed that. Guess not. Gonna affect a lot of people though, if that is the case.
Really hope that's not the case but it sounds likely.
Of course the only one of my Sheps with this problem is my main shep <_<.




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