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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#151
Ecmoose

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Sh2dak wrote...

You can't modify faces imported from ME1 to ME2 (to ME3). They are raw headmorphs. You have to leave them as they are or create a new face. Faces created in ME2 will be modifiable in ME3 though.

Basically, face codes only apply to ME2 and ME3. There was a bug in ME2 where if you press on Custom and then back out to your raw ME1 import, it assigned a default face code. This face code had nothing to do with any variables of the raw ME1 import's features though.

I guess that could be what's causing the problem. So if your ME1 import - which you didn't create a new face over - has a face code, you may be ****ed in that department. I figured Bioware would've fixed that. Guess not. Gonna affect a lot of people though, if that is the case.


Really hope that's not the case but it sounds likely.

Of course the only one of my Sheps with this problem is my main shep <_<.

#152
graciegrace

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littlezack wrote...

Nero Narmeril wrote...

Believe me, the game is sounding VERY promising so far. Very promising.


I heard something different. Crap, Second Dragon Age II or something like that.

Honestly, DA2 isn't as bad as a lot of the people who hate DA2 would have you believe. I learned to take most of what people say with a grain of salt around here. If that much.

And I always ignore Gatt9, but that's another kettle of fish.


This.  I generally believe Mass Effect has an unpleasable fanbase, so I take stuff said around here with a grain of salt and make my own decisions.

#153
MartinDN

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Ecmoose wrote...

Sh2dak wrote...

You can't modify faces imported from ME1 to ME2 (to ME3). They are raw headmorphs. You have to leave them as they are or create a new face. Faces created in ME2 will be modifiable in ME3 though.

Basically, face codes only apply to ME2 and ME3. There was a bug in ME2 where if you press on Custom and then back out to your raw ME1 import, it assigned a default face code. This face code had nothing to do with any variables of the raw ME1 import's features though.

I guess that could be what's causing the problem. So if your ME1 import - which you didn't create a new face over - has a face code, you may be ****ed in that department. I figured Bioware would've fixed that. Guess not. Gonna affect a lot of people though, if that is the case.


Really hope that's not the case but it sounds likely.

Of course the only one of my Sheps with this problem is my main shep <_<.


So basically if your import from me1 has a face code in me2, your boned ? Well thank god for that, never found a face code on my saves yet.

#154
Guest_The PLC_*

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I wish one of the devs would come in here, and end this madness :(

#155
indianajones7895

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Question: If I import an ME2 femshep but just want her to have the default femshep look in ME3 (it's the closest thing to my current one) can I do that?

#156
MartinDN

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indianajones7895 wrote...

Question: If I import an ME2 femshep but just want her to have the default femshep look in ME3 (it's the closest thing to my current one) can I do that?


Yes, you can use the default, your imported (if that works) or create a custom one, you just cant edit your import.

#157
indianajones7895

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MartinDN wrote...

indianajones7895 wrote...

Question: If I import an ME2 femshep but just want her to have the default femshep look in ME3 (it's the closest thing to my current one) can I do that?


Yes, you can use the default, your imported (if that works) or create a custom one, you just cant edit your import.


Sweet. I found a custom face in the demo I LOVE but the default is really growing on me and I may just go with her. Glad the female facial construction is better in 3, as I've always thought they looked really bad in the first two games. 

#158
Guest_The PLC_*

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Sh2dak wrote...

You can't modify faces imported from ME1 to ME2 (to ME3). They are raw headmorphs. You have to leave them as they are or create a new face. Faces created in ME2 will be modifiable in ME3 though.

Basically, face codes only apply to ME2 and ME3. There was a bug in ME2 where if you press on Custom and then back out to your raw ME1 import, it assigned a default face code. This face code had nothing to do with any variables of the raw ME1 import's features though.

I guess that could be what's causing the problem. So if your ME1 import - which you didn't create a new face over - has a face code, you may be ****ed in that department. I figured Bioware would've fixed that. Guess not. Gonna affect a lot of people though, if that is the case.

Whoa, how did I miss this post. This stuff makes a lot of sense. 

#159
Nero Narmeril

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So basically:
- no face code - everything is fine
- face code - you've got problem

Am I right?

#160
TheRealJayDee

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The PLC wrote...

Justicar wrote...

It shouldn't be overly difficult to re-create a VERY similar Shepard.

No. But the player shouldn't have to rebuild Shepard's face. It should import, just like it did in ME2. Everything else makes no sense!


Sad thing is that I wouldn't even be surprised anymore if this really should turn out to be a problem.

#161
Turran

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So, now it is thought that if you import ME1 face to ME2 and alter that face, it will bug out the new altered face in ME3?

#162
Locutus_of_BORG

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Amazing. All this time I thought I could only import ME2 saves into my ME3... So I can do either?

#163
andy6915

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This had better not be true. If it is, then seeing as how purple eyes were removed from ME2 and ME3, my pretty purple eyed female adept just got her eye color retconned.

#164
I_Jedi

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andy69156915 wrote...

This had better not be true. If it is, then seeing as how purple eyes were removed from ME2 and ME3, my pretty purple eyed female adept just got her eye color retconned.


All ME1 Shepards died in arrival.

They were rebuilt by the Alliance, and they did a worse job than cerberus.

#165
andy6915

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I_Jedi wrote...
All ME1 Shepards died in arrival.

They were rebuilt by the Alliance, and they did a worse job than cerberus.


Not. Funny.

#166
Ecmoose

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Turran wrote...

So, now it is thought that if you import ME1 face to ME2 and alter that face, it will bug out the new altered face in ME3?


No, that's not even remotely what was said.


If you import your ME1 face, and hit back, the game gave you the default face code, put your old me1 face. This POTENTIALLY can cause conflicting information on the import into ME3.

If you altered your face in ME2 then you got a real ME2 code, so theoretically you should be fine.

#167
MartinDN

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Ecmoose wrote...

Turran wrote...

So, now it is thought that if you import ME1 face to ME2 and alter that face, it will bug out the new altered face in ME3?


No, that's not even remotely what was said.


If you import your ME1 face, and hit back, the game gave you the default face code, put your old me1 face. This POTENTIALLY can cause conflicting information on the import into ME3.

If you altered your face in ME2 then you got a real ME2 code, so theoretically you should be fine.


So if you hit back, you would get a face code on squad menu? Regardless if you imported from 1?

#168
Imortalfalcon

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The issue from ME1 to ME2 in terms of head morphs was probably, and most obviously, a precursor to this issue now, should it turn up. One big snowball effect, rolling in the background.

Almost feels as if the issue was dealt in a "If we ignore it and don't make direct eye-contact, it should go away" method. I have to admit, I've treated a lot of problems like this, in different contexts of course, and it always came around to bite me in the ass.

As for face codes being re-entered into the CC of ME3, they don't translate well. I was mucking around with both ME2 and ME3 creators and recreated my Shep, to set up a contingency plan of sorts in case the bug wasn't dealt with. I figured it would have just compounded into something worse, hence my motive. You'll get a general "look" from re-entering the code, but the face is just so different it'll take a minute to tweak a few things. Even then, you might get something you're okay with, but it ain't gonna be identical that's for sure.

Modifié par Imortalfalcon, 28 février 2012 - 10:57 .


#169
Ecmoose

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MartinDN wrote...

Ecmoose wrote...

Turran wrote...

So, now it is thought that if you import ME1 face to ME2 and alter that face, it will bug out the new altered face in ME3?


No, that's not even remotely what was said.


If you import your ME1 face, and hit back, the game gave you the default face code, put your old me1 face. This POTENTIALLY can cause conflicting information on the import into ME3.

If you altered your face in ME2 then you got a real ME2 code, so theoretically you should be fine.


So if you hit back, you would get a face code on squad menu? Regardless if you imported from 1?


Correct. I remember I hit back to see if there were any new defaults, and that's why I have a face code on that import. So, even though I have a custom Shep, there's a default face code on my squad menu.

#170
Darth_Trethon

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So what? I've been playing with the demo of ME3 and already have face codes for what I want my ME3 male and female sheps to look like. For the male face I pretty much replicated my ME1&2 shep face pretty closely and for the female face I spent about an entire day carefully tweaking every aspect of her face to have it look just perfect.

So if my shep's face doesn't import who cares? I am all ready to jyst punch in a code quickly and get started. The only thing I haven't been able to replicate in the ME3 face creator was my shep's Illusive Man eyes but with luck they'll import or I'll be able to mod them in ME3 too or something lol.

#171
Shadow of Terror

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#172
MartinDN

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Ecmoose wrote...

MartinDN wrote...

Ecmoose wrote...

Turran wrote...

So, now it is thought that if you import ME1 face to ME2 and alter that face, it will bug out the new altered face in ME3?


No, that's not even remotely what was said.


If you import your ME1 face, and hit back, the game gave you the default face code, put your old me1 face. This POTENTIALLY can cause conflicting information on the import into ME3.

If you altered your face in ME2 then you got a real ME2 code, so theoretically you should be fine.


So if you hit back, you would get a face code on squad menu? Regardless if you imported from 1?


Correct. I remember I hit back to see if there were any new defaults, and that's why I have a face code on that import. So, even though I have a custom Shep, there's a default face code on my squad menu.


Interesting, just checked a few of my main saves and they dont seem to have them, thats reassuring thankyou. Although i did seem to have one on another which i then used that code on me3 demo which was completeley wrong as you said, hopefully they patch this or something i mean it could be a huge overlooked error for some people who maybe tried to edit there imports which could be there only save.

#173
Fenris447

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EDIT: AAAAH Exploding post. My bad.

Modifié par Fenris447, 28 février 2012 - 11:11 .


#174
SJK93

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Sorry if I missed something, but are these problems occurring on a single platform? PS3, 360, etc?

#175
Namevah

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MartinDN wrote...

Interesting, just checked a few of my main saves and they dont seem to have them


Neither does mine despite having pressed back during the CC screen for basically every single of my files. Hopefully not having that code does mean our Shepards will be fine.

I suppose we won't truly know until either BioWare says something or the 6th.

Modifié par Dry County, 28 février 2012 - 11:26 .