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You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)


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#1776
Semajk25

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voteDC wrote...

BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

Not quite.

You'll have to recreate your Shepard completely in Mass Effect 2 in order to get a face-code, since you can't tweak an import.

Then when you have that code just write it down and use it when you import your proper save into the third game and begin the tweaking again.


This doesn't work either; certainly not in the demo, and apparently not in the full game.

#1777
SmokePants

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Developer silence in this case is a GOOD thing. It means that they need to investigate the problem before commenting and therefore it is not intentional and will be corrected.

In the meantime, it might be a good idea to reconsider Chris Priestly's idea of a non-import first run through the campaign, to buy some time for the problem to work itself out. I was going to do that anyway.

#1778
Genshie

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BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

No you can't alter your import 1 Shep at all. If you want to "alter" in ME2 you have to create new face entirely. Which makes me think since Shep was burned to a crisp critter in ME2 and the Project Lazzerus (sp?) brough him/her back you could supposedly roleplay that there were changes since Shep did mention in his/her first chat with Illusive Man that he/she noticed the upgrades done to him/her.

#1779
Semajk25

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SmokePants wrote...

Developer silence in this case is a GOOD thing. It means that they need to investigate the problem before commenting and therefore it is not intentional and will be corrected.

In the meantime, it might be a good idea to reconsider Chris Priestly's idea of a non-import first run through the campaign, to buy some time for the problem to work itself out. I was going to do that anyway.


Ah, logic and optimism. Still, would a minor acknowledgment from one of the community/marketing lot hurt?

#1780
Luigitornado

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I have all 4 of my faces all set. If we get more options than the demo, then I'll try to perfect them more.

#1781
SLPr0

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SmokePants wrote...

Developer silence in this case is a GOOD thing. It means that they need to investigate the problem before commenting and therefore it is not intentional and will be corrected.

In the meantime, it might be a good idea to reconsider Chris Priestly's idea of a non-import first run through the campaign, to buy some time for the problem to work itself out. I was going to do that anyway.


No.

And developer silence is not good cause it means some people that get paid really well to do QA Certification didn't do their jobs right.

I will not do a non-import I will simply recreate my face as best as I can and try to shrug off the feeling that the lead actor in the third installment of this series has suddenly been replaced by another actor that looks somewhat like him but obviously isn't.

#1782
Luigitornado

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BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

No. You can't edit imported faces in ME2. You need to rebuild it by comparison to get a code.

#1783
Semajk25

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Luigitornado wrote...

I have all 4 of my faces all set. If we get more options than the demo, then I'll try to perfect them more.


I had a go replicating my ME1 face in ME2, and it was fine. I attempted the same thing in the ME3 demo, and it looked arse. Probably more to do with my art skills, however

#1784
IronSabbath88

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I too think this is definitely going to be investigated. Even still, the game is not formally out yet and it will take time to fix it regardless.

Like I said, if there's no response within the first month to this issue, then it's time to get angry. For now, I'm quite certain it'll be fixed.

#1785
Genshie

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Semajk25 wrote...

voteDC wrote...

BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

Not quite.

You'll have to recreate your Shepard completely in Mass Effect 2 in order to get a face-code, since you can't tweak an import.

Then when you have that code just write it down and use it when you import your proper save into the third game and begin the tweaking again.


This doesn't work either; certainly not in the demo, and apparently not in the full game.

What the previous poster should have said was that Shepard with face codes from ME2 do import into ME3. The facecodes themselves don't work correctly from ME2 to ME3 but importing does.

#1786
Semajk25

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SLPr0 wrote...

SmokePants wrote...

Developer silence in this case is a GOOD thing. It means that they need to investigate the problem before commenting and therefore it is not intentional and will be corrected.

In the meantime, it might be a good idea to reconsider Chris Priestly's idea of a non-import first run through the campaign, to buy some time for the problem to work itself out. I was going to do that anyway.


No.

And developer silence is not good cause it means some people that get paid really well to do QA Certification didn't do their jobs right.

I will not do a non-import I will simply recreate my face as best as I can and try to shrug off the feeling that the lead actor in the third installment of this series has suddenly been replaced by another actor that looks somewhat like him but obviously isn't.


What, like Mordin?

#1787
Semajk25

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Genshie wrote...

Semajk25 wrote...

voteDC wrote...

BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

Not quite.

You'll have to recreate your Shepard completely in Mass Effect 2 in order to get a face-code, since you can't tweak an import.

Then when you have that code just write it down and use it when you import your proper save into the third game and begin the tweaking again.


This doesn't work either; certainly not in the demo, and apparently not in the full game.

What the previous poster should have said was that Shepard with face codes from ME2 do import into ME3. The facecodes themselves don't work correctly from ME2 to ME3 but importing does.


Right, but this thread is specifically about facecodes. Thanks for clarifying.

#1788
AndrewRogue

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...that get paid really well to do QA Certification didn't do their jobs right.


You're funny. Gaming QA, paid well. Ha. Ha. Ha.

#1789
SLPr0

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Semajk25 wrote...

SLPr0 wrote...

SmokePants wrote...

Developer silence in this case is a GOOD thing. It means that they need to investigate the problem before commenting and therefore it is not intentional and will be corrected.

In the meantime, it might be a good idea to reconsider Chris Priestly's idea of a non-import first run through the campaign, to buy some time for the problem to work itself out. I was going to do that anyway.


No.

And developer silence is not good cause it means some people that get paid really well to do QA Certification didn't do their jobs right.

I will not do a non-import I will simply recreate my face as best as I can and try to shrug off the feeling that the lead actor in the third installment of this series has suddenly been replaced by another actor that looks somewhat like him but obviously isn't.


What, like Mordin?


Image IPB

ANGRY SHEPARD DOES NOT APPROVE



#1790
SLPr0

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AndrewRogue wrote...

...that get paid really well to do QA Certification didn't do their jobs right.


You're funny. Gaming QA, paid well. Ha. Ha. Ha.


BioWare's internal QA division is one of the better paying jobs in the US industry at this time, far as game software QA goes.

Though this kind of error does make you sort of think they must have been using a bunch of unpaid interns.

#1791
Guest_PresidentCowboy_*

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Semajk25 wrote...

What, like Mordin?


Talk about adding insult to injury :crying::crying::crying::crying:

But then again, Robin Atkin-Downes... :wub:

#1792
Semajk25

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SLPr0 wrote...

AndrewRogue wrote...


...that get paid really well to do QA Certification didn't do their jobs right.


You're funny. Gaming QA, paid well. Ha. Ha. Ha.


BioWare's internal QA division is one of the better paying jobs in the US industry at this time, far as game software QA goes.

Though this kind of error does make you sort of think they must have been using a bunch of unpaid interns.


There's a recession on! OK, maybe not in Canada.

#1793
Genshie

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Semajk25 wrote...

Genshie wrote...

Semajk25 wrote...

voteDC wrote...

BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

Not quite.

You'll have to recreate your Shepard completely in Mass Effect 2 in order to get a face-code, since you can't tweak an import.

Then when you have that code just write it down and use it when you import your proper save into the third game and begin the tweaking again.


This doesn't work either; certainly not in the demo, and apparently not in the full game.

What the previous poster should have said was that Shepard with face codes from ME2 do import into ME3. The facecodes themselves don't work correctly from ME2 to ME3 but importing does.


Right, but this thread is specifically about facecodes. Thanks for clarifying.

In the long run if you want to keep your ME1 Shepard as of now you will regardless of what you do will have to tweak the face in the CC in ME3 if you are using the facecodes since they don't work correctly. (Some features yes and in fact my Pissed off Shepard facecode from ME2 did work practically dead on in ME3 demo, so this is not the case for everybody)

#1794
Semajk25

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Genshie wrote...

Semajk25 wrote...

Genshie wrote...

Semajk25 wrote...

voteDC wrote...

BIO18 wrote...

So wait. Tell me if I get this correctly. If I want to play mass effect 3 with my Shepard, I have to:
Import my mass effect 1 Shep to mass effect 2. And then just change something, like the hair or the beard. Then I have to play mass effect 2 ALL over again ?

Not quite.

You'll have to recreate your Shepard completely in Mass Effect 2 in order to get a face-code, since you can't tweak an import.

Then when you have that code just write it down and use it when you import your proper save into the third game and begin the tweaking again.


This doesn't work either; certainly not in the demo, and apparently not in the full game.

What the previous poster should have said was that Shepard with face codes from ME2 do import into ME3. The facecodes themselves don't work correctly from ME2 to ME3 but importing does.


Right, but this thread is specifically about facecodes. Thanks for clarifying.

In the long run if you want to keep your ME1 Shepard as of now you will regardless of what you do will have to tweak the face in the CC in ME3 if you are using the facecodes since they don't work correctly. (Some features yes and in fact my Pissed off Shepard facecode from ME2 did work practically dead on in ME3 demo, so this is not the case for everybody)


I have only tried one to be fair, silly moustache/Richard Armitage Shepard came out as an Asian man with a beard, which was somewhat confusing.

Modifié par Semajk25, 05 mars 2012 - 06:17 .


#1795
SLPr0

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Angry Shepard turns into something like I'd expect Bruce Willis to look like if he was fat, 60 years old, and still had his receding hairline.

And thats using a ME2 face code rebuild of him ported over to the ME3 demo.

#1796
andy6915

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Sucks for my adept. She has purple eyes, which only exist in ME1. When importing, it gives the eye color the ME1 face had so it's not an issue, but if I have to recreate the face in ME3, there goes her having purple eyes.

#1797
Semajk25

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SLPr0 wrote...

Angry Shepard turns into something like I'd expect Bruce Willis to look like if he was fat, 60 years old, and still had his receding hairline.

And thats using a ME2 face code rebuild of him ported over to the ME3 demo.


Yeah, that's what I did.

#1798
Jimez

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My current save has the default Shep face, no tweaks nothing. Would someone who has only used the default face have an issue with importing into 3??.

#1799
Semajk25

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Jimez wrote...

My current save has the default Shep face, no tweaks nothing. Would someone who has only used the default face have an issue with importing into 3??.


Doubt it.

#1800
SLPr0

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Jimez wrote...

My current save has the default Shep face, no tweaks nothing. Would someone who has only used the default face have an issue with importing into 3??.


No, Sheploo is Sheploo. That headmorph is hard coded.