But we don't know what it does though exactly right? Are there any notes as of yet? I haven't seen any.SLPr0 wrote...
Genshie wrote...
As far as I know no one knows what the patch fixes at the moment.Sons OfLesbians wrote...
what happened to that day one patch i heard about? someone said it fixed character import problems? and are we even sure that the people who are playing now got to download that patch? im probably asking questions that have already been answered. so sorry lol
It doesn't fix this issue because people playing right now are having import problems and the "day one patch" was in the preload to all veritable information we have.
You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)
#2076
Posté 05 mars 2012 - 11:56
#2077
Posté 05 mars 2012 - 11:57
#2078
Posté 05 mars 2012 - 11:58
blooregard wrote...
Volkrex wrote...
Wow that really sucks, at least I was able to remake my Sheps face on the demo and have a facecode ready to input
there's a thread on here that gives you a way to fix it I used that and it works like a charm =D
Yeah we've all gone over that thread. The issue is using a third party developers work around to fix a Triple AAA first party developers mistake on the very first day of release is just freaking sad.
I mean this isn't on the level of Monochrome Wench having to make a large address aware work around for FONV/Skyrim cause Bethesda/Zenimax couldn't be bothered to realize their engines used more than 1GB of memory on high memory machines, thats something I can understand requiring third party input, and eventually it no longer required it because someone at Bethesda finally realized that Skyrim wasn't going to work under their old tech parameters and made the game large address aware in one of the post release patches.
This is literally a case of...game isn't even officially out, a major part of its RPG functionality is broken and we're having to use hackneyed work arounds to do something that Mass Effect 2 did with Mass Effect saves with no issue whatsoever.
#2079
Posté 05 mars 2012 - 11:59
Genshie wrote...
But we don't know what it does though exactly right? Are there any notes as of yet? I haven't seen any.SLPr0 wrote...
Genshie wrote...
As far as I know no one knows what the patch fixes at the moment.Sons OfLesbians wrote...
what happened to that day one patch i heard about? someone said it fixed character import problems? and are we even sure that the people who are playing now got to download that patch? im probably asking questions that have already been answered. so sorry lol
It doesn't fix this issue because people playing right now are having import problems and the "day one patch" was in the preload to all veritable information we have.
No notes anywhere that I'm aware of. Simple facts are though if the day one patch was in the preload, and that patch addressed this issue, people playing the game right now wouldn't be reporting it as an issue.
#2080
Posté 06 mars 2012 - 12:05
#2081
Posté 06 mars 2012 - 12:06
Well I highly doubt that we will be getting a response today of all days. I would say give it a day or two after release that is when people will be really complaining as you already know/guessed.SLPr0 wrote...
Genshie wrote...
But we don't know what it does though exactly right? Are there any notes as of yet? I haven't seen any.SLPr0 wrote...
Genshie wrote...
As far as I know no one knows what the patch fixes at the moment.Sons OfLesbians wrote...
what happened to that day one patch i heard about? someone said it fixed character import problems? and are we even sure that the people who are playing now got to download that patch? im probably asking questions that have already been answered. so sorry lol
It doesn't fix this issue because people playing right now are having import problems and the "day one patch" was in the preload to all veritable information we have.
No notes anywhere that I'm aware of. Simple facts are though if the day one patch was in the preload, and that patch addressed this issue, people playing the game right now wouldn't be reporting it as an issue.
#2082
Posté 06 mars 2012 - 12:07
I assume the code at the bottom left corner is what I input into the ME3 demo for further refining?
Thanks.
#2083
Posté 06 mars 2012 - 12:11
ratzerman wrote...
OK, so I'm in the ME2 character creator, hopping back and forth between my Shepard and a custom one.
I assume the code at the bottom left corner is what I input into the ME3 demo for further refining?
Thanks.
The code for the custom preset is not your Shepard's face code, thats the code for the preset chargen headmorph that pops up when you click on custom.
#2084
Posté 06 mars 2012 - 12:12
SLPr0 wrote...
Genshie wrote...
But we don't know what it does though exactly right? Are there any notes as of yet? I haven't seen any.SLPr0 wrote...
Genshie wrote...
As far as I know no one knows what the patch fixes at the moment.Sons OfLesbians wrote...
what happened to that day one patch i heard about? someone said it fixed character import problems? and are we even sure that the people who are playing now got to download that patch? im probably asking questions that have already been answered. so sorry lol
It doesn't fix this issue because people playing right now are having import problems and the "day one patch" was in the preload to all veritable information we have.
No notes anywhere that I'm aware of. Simple facts are though if the day one patch was in the preload, and that patch addressed this issue, people playing the game right now wouldn't be reporting it as an issue.
first of all I'm a huge bethesda fan (single player games only) and I have to say that when you make games as big as fallout and skyrim there are going to be some oversights that you can't get by release date
second of all since I play on the xbox I usually expect lower quality then the "superior PC gamer master race" so I have no problem with bugs you can find a way around
for better or for worse bioware just made a damn big game and has a reason to may have let some issues slip
#2085
Posté 06 mars 2012 - 12:13
I meant that I'm tinkering with the custom, getting it as close to my Shepard as possible. The code kepe changing, so that has to be it.SLPr0 wrote...
The code for the custom preset is not your Shepard's face code, thats the code for the preset chargen headmorph that pops up when you click on custom.
I just wish my Shepard took tilt her head.
#2086
Posté 06 mars 2012 - 12:16
Anyway, I'm sure this will be patched and fixed shortly after release. In the meantime, just use the work-around and be happy that there IS a fairly simple work-around.
#2087
Posté 06 mars 2012 - 12:16
#2088
Posté 06 mars 2012 - 12:17
Starscream723 wrote...
AndyB wrote...
joriandrake wrote...
Semajk25 wrote...
AndyB wrote...
So, just so I understand, unless a day one patch comes out I will have to recreate my Shepherd's face in ME3 as it is an imported face from ME1 to ME2?
There's no other issues with importing ME2 saves/decisions etc?
The issue is just with the faces, decisions etc should carry through fine.
except the bugs, and the Udina/Anderson issue as it seems
What's the Udina/Anderson issue?
There isn't one. Udina is councillor, Anderson (if chosen) stepped down, it's mentioned in the novel, it's mentioned in the ME3 codex, random guy is crying about how it got his councillor choice wrong, the end.
wait, wait, wait THAT IS AN ISSUE. I distinctively chose Anderson to be a councillor, we straight up humilated Udina in ME1 and we acknowledged that Udina was butthurt in ME2 because he had to take orders for Anderson.
You mean to tell me they overrode our decision on the story now that Udina is the councillor. WTF!
#2089
Posté 06 mars 2012 - 12:27
Michale_Jackson wrote...
Starscream723 wrote...
AndyB wrote...
joriandrake wrote...
Semajk25 wrote...
AndyB wrote...
So, just so I understand, unless a day one patch comes out I will have to recreate my Shepherd's face in ME3 as it is an imported face from ME1 to ME2?
There's no other issues with importing ME2 saves/decisions etc?
The issue is just with the faces, decisions etc should carry through fine.
except the bugs, and the Udina/Anderson issue as it seems
What's the Udina/Anderson issue?
There isn't one. Udina is councillor, Anderson (if chosen) stepped down, it's mentioned in the novel, it's mentioned in the ME3 codex, random guy is crying about how it got his councillor choice wrong, the end.
wait, wait, wait THAT IS AN ISSUE. I distinctively chose Anderson to be a councillor, we straight up humilated Udina in ME1 and we acknowledged that Udina was butthurt in ME2 because he had to take orders for Anderson.
You mean to tell me they overrode our decision on the story now that Udina is the councillor. WTF!
Uh yeah they did that.
#2090
Posté 06 mars 2012 - 12:35
#2091
Posté 06 mars 2012 - 12:39
NovinhaShepard wrote...
Well, if you have the patience and the fluffie tool, it's not impossible to figure out face codes from ME1 This is a pain, but all is not lost.
Right yes, this isn't exactly a "the sky is falling" issue.
Its more a "the sky shouldn't have fell, there is no logical reason for it to have fallen" issue.
#2092
Posté 06 mars 2012 - 12:46
After finding out this is actually now true I cant say is how disappointed I am.
Im not going to let it overshadow my game experience, but tweaking my Shep before starting isnt something I should be doing! This should not have happened.
#2093
Posté 06 mars 2012 - 12:47
#2094
Posté 06 mars 2012 - 12:48
it was an issue with the Novels that they canonically fixed nowMichale_Jackson wrote...
Starscream723 wrote...
AndyB wrote...
joriandrake wrote...
Semajk25 wrote...
AndyB wrote...
So, just so I understand, unless a day one patch comes out I will have to recreate my Shepherd's face in ME3 as it is an imported face from ME1 to ME2?
There's no other issues with importing ME2 saves/decisions etc?
The issue is just with the faces, decisions etc should carry through fine.
except the bugs, and the Udina/Anderson issue as it seems
What's the Udina/Anderson issue?
There isn't one. Udina is councillor, Anderson (if chosen) stepped down, it's mentioned in the novel, it's mentioned in the ME3 codex, random guy is crying about how it got his councillor choice wrong, the end.
wait, wait, wait THAT IS AN ISSUE. I distinctively chose Anderson to be a councillor, we straight up humilated Udina in ME1 and we acknowledged that Udina was butthurt in ME2 because he had to take orders for Anderson.
You mean to tell me they overrode our decision on the story now that Udina is the councillor. WTF!
#2095
Posté 06 mars 2012 - 12:50
MartinDN wrote...
So pissed right now, even taking my face code from 2 that i made PERFECT from my code from me1, my me3 char still looks like ****, Y U DO THIS!?
I feel really bad for you all. I spent like 10 minutes making my ME1 Shep, so I have no problems remaking his face. Again, I'm really sorry you're losing the skin you spent such a long time on.
#2096
Posté 06 mars 2012 - 12:50
Wtf,Bioware have plans of fix this or no?why the developers no respond here of the future solution.
#2097
Posté 06 mars 2012 - 12:53
#2098
Posté 06 mars 2012 - 12:56
Sons OfLesbians wrote...
im not going to look through all the pages so...is this just a pc issue? im just starting to take this seriously now and im kinda worried. im on the 360, and i took pictures of each of my sheps incase i have to remake them.
I took pics of my shep too just in case, haha.
#2099
Posté 06 mars 2012 - 12:57
ratzerman wrote...
Part of me wants to find an old quote from Casey where he talked in glowing terms about carrying your Shepard through all three games, and how Mass Effect is really the story of YOUR Shepard, and blah blah blah...
lol, this
I think you could find a quote like that in almost ANY of his interviews
#2100
Posté 06 mars 2012 - 12:57
On top of that, using the same creation code in the ME3 Demo as I had in ME2, the hair is completely different, the eyes are different, and it just doesn't look like my Shep at all.




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