You can't import a face created in Mass Effect 1 into 3! Bioware has responded! (See OP)
#2351
Posté 06 mars 2012 - 06:58
#2352
Posté 06 mars 2012 - 06:59
davidshooter wrote...
yay4fof wrote...
TheBlackBaron wrote...
yuncas wrote...
TheBlackBaron wrote...
Siansonea II wrote...
TheBlackBaron wrote...
Uh...can't you guys go copy down your ME2 facial codes and type them into the ME3 generator? It's more work than should be required but it gets you to the same place eventually.
And where might I find that face code, exactly?
Should be on the character screen. That's where they are for the ones I imported from ME1 --> ME2.
Not true. Only Sheps made in ME2 have a face code show up. At least on the 360.
That is demonstrably false, since I'm a 360 player, imported from ME1 to ME2, and have a face code on my character screen.
Uh... okay buddy.
Some people do actually have codes though, I'm sure this guy does, he's just never actually had to use it so he doesn't know it's not the right one for his custom Shep.
Not only is it not on the squad screen, it doesn't show up when you import the face into ME2, it just allows you to "accept imported face". I know I was on pins and needles when ME2 came out, and when my Shepard's ME1 faces showed up without a problem, I cheered. Now, with this news, I'm appalled. How could they get this wrong? This is BASIC.
#2353
Posté 06 mars 2012 - 06:59
http://www.ign.com/news-tips.html
I just left my news report as well...
#2354
Guest_DuckSoup_*
Posté 06 mars 2012 - 06:59
Guest_DuckSoup_*
#2355
Posté 06 mars 2012 - 06:59
#2356
Posté 06 mars 2012 - 07:00
Reule wrote...
PS3 player here. Just tried to import an ME2 character into 3 and it couldn't use my face. Way to freaking go. :|
Oh my god, this problem can affect all imports?
#2357
Guest_AwesomeName_*
Posté 06 mars 2012 - 07:00
Guest_AwesomeName_*
yay4fof wrote...
The problem is they removed a lot of the character customization for some strange reason, so it's literally not possible to recreate your Shep from scratch.
THIS is in fact the main problem.
I posted here, how my Shep turned out.
#2358
Posté 06 mars 2012 - 07:00
TheBlackBaron wrote...
davidshooter wrote...
Some people do actually have codes though, I'm sure this guy does, he's just never actually had to use it so he doesn't know it's not the right one for his custom Shep.
Except it is the correct one. I've used it for another ME2 Shepard, and I've used it for the ME3 demo. Both came out looking as they should.
As I said, either I'm missing something or you are.
Here's the thing.
In Me1 my first two runs, I picked a preset, tweaked it with very small changes, played through, and imported into me2 with a code. This code copies the face with no issues.
My last run, I picked a preset and some eyes and a few other things that in me2, there is no equivalent at all for. Those options simply do not exist anymore. The color of the eyes especially, in me2 there are no green eyes like that, and the preset I used to create her face wasn't in the me2 presets either.
She does not have a code. At all. It's import face or die, and in me3 I'll have to just make a new shep I imagine.
Some people have codes. Some people don't. And the people who wouldn't have had a code - those people who selected options that just aren't in me2 - who then play around with the face creator before defaulting back to import shep, THOSE ones get whatever the code was that their messing around with would have given them.
This is the cause of a great deal of confusion, and I hope this clarifies things for everyone.
#2359
Posté 06 mars 2012 - 07:06
DuckSoup wrote...
@Prince:
You and what army?
I don't see people NOT playing their Pre-order when they get it.
I'm not playing mine because of this...
#2360
Posté 06 mars 2012 - 07:06
I got lucky and picked up the game really quickly at midnight.
All for nothing.
#2361
Posté 06 mars 2012 - 07:06
bajs
#2362
Posté 06 mars 2012 - 07:07
That is just incredible work there Bioware.
#2363
Posté 06 mars 2012 - 07:08
*le sigh*
Modifié par TheJiveDJ, 06 mars 2012 - 07:09 .
#2364
Posté 06 mars 2012 - 07:08
Imafrakkincylon wrote...
Here's the thing.
In Me1 my first two runs, I picked a preset, tweaked it with very small changes, played through, and imported into me2 with a code. This code copies the face with no issues.
This is the same thing I did for this particular ME1 Shep. So you do have a code for it that is copying correctly, correct?
My last run, I picked a preset and some eyes and a few other things that in me2, there is no equivalent at all for. Those options simply do not exist anymore. The color of the eyes especially, in me2 there are no green eyes like that, and the preset I used to create her face wasn't in the me2 presets either.
And for this one there is no code because it uses ME1 attributes that don't exist in ME2, and messing around in the character creation screen leads to what the guy above is trying to tell me I have.
Assuming I'm understanding this correctly, that might explain quite a bit.
#2365
Posté 06 mars 2012 - 07:08
It breaks immersion so bad in a game that's all about immersing your own shepard in the story.
p.s. on beer #3 and this still isn't resolved wth
#2366
Posté 06 mars 2012 - 07:10
#2367
Posté 06 mars 2012 - 07:10
Looks like it. I thought I was in the clear too. I can't believe this. Luckily I have the original career with the face code. It's just amazing how you can screw this up. I feel bad for those who have to make it from scratch.HBC Dresden wrote...
Reule wrote...
PS3 player here. Just tried to import an ME2 character into 3 and it couldn't use my face. Way to freaking go. :|
Oh my god, this problem can affect all imports?
#2368
Guest_DuckSoup_*
Posté 06 mars 2012 - 07:10
Guest_DuckSoup_*
#2369
Posté 06 mars 2012 - 07:11
So how the hell do the expect this to blow over peacefully.
#2370
Posté 06 mars 2012 - 07:11
#2371
Posté 06 mars 2012 - 07:12
TheBlackBaron wrote...
Apologies in advance, it's late and my reading comprehension is not the best at 1:00 AM.Imafrakkincylon wrote...
Here's the thing.
In Me1 my first two runs, I picked a preset, tweaked it with very small changes, played through, and imported into me2 with a code. This code copies the face with no issues.
This is the same thing I did for this particular ME1 Shep. So you do have a code for it that is copying correctly, correct?My last run, I picked a preset and some eyes and a few other things that in me2, there is no equivalent at all for. Those options simply do not exist anymore. The color of the eyes especially, in me2 there are no green eyes like that, and the preset I used to create her face wasn't in the me2 presets either.
And for this one there is no code because it uses ME1 attributes that don't exist in ME2, and messing around in the character creation screen leads to what the guy above is trying to tell me I have.
Assuming I'm understanding this correctly, that might explain quite a bit.
Correct and Correct, and confirmed. I literally imported my last Shepard 3 times before I realised the code I was trying to copy in after the save only existed because I'd been tinkering in character creation. ON a brand new import without touching the 'custom face' option, she has no code at all.
#2372
Posté 06 mars 2012 - 07:12
LexLagger wrote...
So I posted the link to this page on there facebook page and they deleted it lol... They know the problem exists and are just giving us the finger...
well then prepare for this thread to vanish soon then
#2373
Posté 06 mars 2012 - 07:13
#2374
Posté 06 mars 2012 - 07:13
LPPrince wrote...
Anyone else hear the Jeopardy theme playing in the background while we wait patiently for a response?
Wait, you mean it's not normal to hear that song at all times?
#2375
Guest_The PLC_*
Posté 06 mars 2012 - 07:14
Guest_The PLC_*
Kill one, and ten new will appear. Believe me, if the have the guts to shut down this thread without responding to the issue, this forum will blow up.. for real, this time.Alexii wrote...
LexLagger wrote...
So I posted the link to this page on there facebook page and they deleted it lol... They know the problem exists and are just giving us the finger...
well then prepare for this thread to vanish soon then




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