human vangaurds are tarrible
#1
Posté 28 février 2012 - 02:37
Nova is tarrible, small effect radius and leaves you defenceless to gun fire.
i might be effective aginst the melee husk but with the new "gun" weilding husks will still be tarible
please replace with someting like pull, so we can own the gardians with a quick pull then charge, and shotty to the face
next shock wave is slightly less tarrible, i like the ME2 version, very good for crowd control, now has no range or spred. it is more like a charge but your character dose not move.
switch back to the old style so the only effective power the human vanguards is not Charge.
note these are only for the human vanguards, drell and asari are fine the way they are.
#2
Posté 28 février 2012 - 02:42
#3
Guest_Aotearas_*
Posté 28 février 2012 - 02:43
Guest_Aotearas_*
#4
Posté 28 février 2012 - 02:51
Berkilak wrote...
Troll.
I hope so.
#5
Posté 28 février 2012 - 02:52
Would rather have grenades.
#6
Posté 28 février 2012 - 02:55
#7
Posté 28 février 2012 - 02:56
GnusmasTHX wrote...
Shockwave is pretty bad.
Would rather have grenades.
I like shockwave it lets you CC or deal with guardians without using charge or nova however the radius is so suck that if you are off center by a hair nothing happens..the think blue disc in the middle of the shockwaves has to hit the enemy and that kinda negates the entire "shockwave" element i prefer ME2 version.
#8
Posté 28 février 2012 - 03:00
#9
Posté 28 février 2012 - 03:01
Replace it with pull, and you can do as I said above in quick order
Vanguards in ME2 were good at three things: crowd control, un-diging enamies in cover, and CQB
ME3 they lose the first two for a modest gain in the latter, that leaves you over exposed
Vanguard was my favorite class to run in ME2 now it just irks me.
#10
Posté 28 février 2012 - 03:02
twister87 wrote...
Looking forward to asari vanguard, stasis bubble + charge is gonna melt faces.
Of course. Just imagine if you had nova as a 3rd power.....
#11
Posté 28 février 2012 - 03:02
#12
Posté 28 février 2012 - 03:06
#13
Posté 28 février 2012 - 03:07
Once you get the finer mechanics down Vanguard is damn near unstoppable. Practice a little more and eventually you'll find your sweet spot...it just takes a little getting used to.P38 ace wrote...
I just don't like the fact that the nova lease you so exposed after you use it, even with the half blast I still get downed half the time I use it, and other have said that shock wave is useless.
Replace it with pull, and you can do as I said above in quick order
Vanguards in ME2 were good at three things: crowd control, un-diging enamies in cover, and CQB
ME3 they lose the first two for a modest gain in the latter, that leaves you over exposed
Vanguard was my favorite class to run in ME2 now it just irks me.
#14
Posté 28 février 2012 - 03:09
P38 ace wrote...
I just don't like the fact that the nova lease you so exposed after you use it, even with the half blast I still get downed half the time I use it, and other have said that shock wave is useless.
Replace it with pull, and you can do as I said above in quick order
Vanguards in ME2 were good at three things: crowd control, un-diging enamies in cover, and CQB
ME3 they lose the first two for a modest gain in the latter, that leaves you over exposed
Vanguard was my favorite class to run in ME2 now it just irks me.
So you were serious?
Get your recharge rates down and charge -> nova -> charge your way to victory.
It's a bit more complicated than that in higher difficulties, but it is one of the most powerful skillsets available.
#15
Posté 28 février 2012 - 03:09
#16
Posté 28 février 2012 - 03:12
#17
Posté 28 février 2012 - 03:13
darkblade wrote...
GnusmasTHX wrote...
Shockwave is pretty bad.
Would rather have grenades.
I like shockwave it lets you CC or deal with guardians without using charge or nova however the radius is so suck that if you are off center by a hair nothing happens..the think blue disc in the middle of the shockwaves has to hit the enemy and that kinda negates the entire "shockwave" element i prefer ME2 version.
I agree. I got Shockwave expecting to throw people out of cover and bowl over entire legions, but then I used it and was like "WTF is this thing?".
It looks like someone at BioWare has been playing too much Infamous.
Wait, can it reflect rockets and grenades? That'll redeem it in my eyes.
#18
Posté 28 février 2012 - 03:14
on silver.
i was surprised too..
#19
Posté 28 février 2012 - 03:16
Also, the Human Vanguard is fine. In fact, as many players already know, it's ridiculously OP at the moment, with that stupid charge + nova invincibility exploit...
Furthermore, it's not called a "vanguard" for aestethic reasons. It is supposed to be a frontline, close combat class. That's why it has charge, nova and shockwave - a power to get right into the enemy's face, and two close range powers. The powerset and all it's bonuses make complete sense towards the class role. And you are asking for a long range power that other classes have... I think you are missing the point of the game here...
Bottomline of what you are asking is you want to be a powerhouse that's able to do everything alone.... in a co-op game. Not likely to happen, I'm afraid...
#20
Posté 28 février 2012 - 03:17
I like shotty toating with charge to close the distance, the gardians make that risky
I would like pull so I can drop their sheld and change to put a face full of lead in their face, and take care of their friends.
I like heavaly combat oriented vanguard, their power oriented play style mekes them lean more towards an adept than a soilder/adept balanced class.
#21
Posté 28 février 2012 - 03:20
P38 ace wrote...
I try to avoid nova as much as possible, shockwave even more so.
I like shotty toating with charge to close the distance, the gardians make that risky
I would like pull so I can drop their sheld and change to put a face full of lead in their face, and take care of their friends.
I like heavaly combat oriented vanguard, their power oriented play style mekes them lean more towards an adept than a soilder/adept balanced class.
Charge+Nova can kill Phantoms, Atlas's and almost anything else on Silver. If you don't use Nova, you're wasting the enormous potential the Human Vanguard has.
#22
Posté 28 février 2012 - 03:35
P38 ace wrote...
I try to avoid nova as much as possible, shockwave even more so.
I like shotty toating with charge to close the distance, the gardians make that risky
I would like pull so I can drop their sheld and change to put a face full of lead in their face, and take care of their friends.
I like heavaly combat oriented vanguard, their power oriented play style mekes them lean more towards an adept than a soilder/adept balanced class.
Pull would be utterly ridiculously stupid to replace nova with. Vanguards aren't terrible, they're overpowered when leveled properly. You take the upgrades that make charge restore all your shields, then the upgrades that make nova only take half your shields. Then you procede to charge nova nova charge spam everything into oblivion. You don't even need a shotgun. Try and solo silver with your strategy, I can guarantee you won't make it far. Then watch someone solo silver on youtube, I can guarantee you will see constant use of nova and charge. You're just wrong, sorry.
#23
Posté 28 février 2012 - 03:48
I do not see your logic of how that would deal with everything
Once again the vanguard is suppost to be a biotic/ combat mix with an infacess on CQB
The ME3 version is closer to an adept than a mix.
Modifié par P38 ace, 28 février 2012 - 03:49 .
#24
Posté 28 février 2012 - 03:50
charge->halfnova->shotgunblast->charge... is the basic strat when i engage critters like stomtropers and centurions, shokwave has it's use against guardians and so on.
still havent unlocked he asari but i cant wait for her, since stasis pretty much ends in an biotic explosion with any other bio-skill iE stasis->charge^^
#25
Posté 28 février 2012 - 03:52
One thing: drell Vanguards have the exact change you're looking for. And how is that working out for them?P38 ace wrote...
So adding pull will help a vanguard take out, barriers, shields, and armor. All of which pull has little to no effect on.
I do not see your logic of how that would deal with everything
Once again the vanguard is suppost to be a biotic/ combat mix with an infacess on CQB
The ME3 version is closer to an adept than a mix.





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