human vangaurds are tarrible
#26
Posté 28 février 2012 - 03:55
That is not the point of "muiti"-player
I am a team player, this is why I like Battlefield over Modern Warfare
Team oriented action not "lone wolf" Rambo.
#27
Posté 28 février 2012 - 03:57
P38 ace wrote...
I try to avoid nova as much as possible, shockwave even more so.
I like shotty toating with charge to close the distance, the gardians make that risky
I would like pull so I can drop their sheld and change to put a face full of lead in their face, and take care of their friends.
I like heavaly combat oriented vanguard, their power oriented play style mekes them lean more towards an adept than a soilder/adept balanced class.
How bad are you? Charging a guardian almost always staggers them so they drop their shield, and expose their head.
#28
Posté 28 février 2012 - 04:01
Berkilak wrote...
One thing: drell Vanguards have the exact change you're looking for. And how is that working out for them?P38 ace wrote...
So adding pull will help a vanguard take out, barriers, shields, and armor. All of which pull has little to no effect on.
I do not see your logic of how that would deal with everything
Once again the vanguard is suppost to be a biotic/ combat mix with an infacess on CQB
The ME3 version is closer to an adept than a mix.
have not unlocked any other vanguards so can not say
this venerablity of the drell can be over come by a good team, hence the term "multi"-player
#29
Posté 28 février 2012 - 04:02
If you mean that an asari Adept, salarian Infiltrator and human Vanguard can carry him through Gold, yeah, I agree with you. But that doesn't mean that he's viable or make that okay.P38 ace wrote...
Berkilak wrote...
One thing: drell Vanguards have the exact change you're looking for. And how is that working out for them?P38 ace wrote...
So adding pull will help a vanguard take out, barriers, shields, and armor. All of which pull has little to no effect on.
I do not see your logic of how that would deal with everything
Once again the vanguard is suppost to be a biotic/ combat mix with an infacess on CQB
The ME3 version is closer to an adept than a mix.
have not unlocked any other vanguards so can not say
this venerablity of the drell can be over come by a good team, hence the term "multi"-player
Modifié par Berkilak, 28 février 2012 - 04:07 .
#30
Posté 28 février 2012 - 04:07
#31
Posté 28 février 2012 - 04:13
Charge them, they stagger, moving shield from their face, shoot them in head = dead guardian.
I really don't understand how you can think Nova is bad. Sure it depletes your shields, but charging replenishes them. That's a pretty sweet trade off if you play it right.
#32
Posté 28 février 2012 - 04:16
GnusmasTHX wrote...
Shockwave is pretty bad.
Would rather have grenades.
I'd rather have pull.
#33
Posté 28 février 2012 - 04:21
@marshalleck
They stagger back but don't always drop it, about 1 in 10 drop their shield on me. And even though it swings back, I rarely get a chance to get a kill shot on him before it swings back around.
You are up close, in enemy "tarritory", an enemy that you can't hit standing I front of you, and his buddies in cover around him, and are about to pop up and shoot you.
If you nova you may not hit all of them, and now you are down to half shield, exposed, and bullet about to be torn into you
Yeah that is a delitful situation to be in.
#34
Posté 28 février 2012 - 04:23
Modifié par xassantex, 28 février 2012 - 04:31 .
#35
Posté 28 février 2012 - 04:33
P38 ace wrote...
You guys are fun, you keep giving me ammo to chew on and then spit back at you.
@marshalleck
They stagger back but don't always drop it, about 1 in 10 drop their shield on me. And even though it swings back, I rarely get a chance to get a kill shot on him before it swings back around.
You are up close, in enemy "tarritory", an enemy that you can't hit standing I front of you, and his buddies in cover around him, and are about to pop up and shoot you.
If you nova you may not hit all of them, and now you are down to half shield, exposed, and bullet about to be torn into you
Yeah that is a delitful situation to be in.
That is why you follow that nova with a Charge. Immediately. Then you have full shields. You can then face-blast with your weapon then Nova again, followed immediately by a Charge again.
Modifié par Cuthlan, 28 février 2012 - 04:35 .
#36
Posté 28 février 2012 - 04:40
#37
Posté 28 février 2012 - 04:44
Berkilak wrote...
Just ignore the points you can't counter by repeating previous drivel, eh? Is that what debate has devolved into with the advent of the internet?
Hell, it's always been that way. There are just more people participating now.
#38
Posté 28 février 2012 - 05:20
Cuthlan wrote...
Berkilak wrote...
Just ignore the points you can't counter by repeating previous drivel, eh? Is that what debate has devolved into with the advent of the internet?
Hell, it's always been that way. There are just more people participating now.
That's so true it hurts. You'd also think that if this guy was serious, he'd put in the effort to write in a way that doesn't make your brain hurt if he was just gonna be 100% wrong. I hate using the "learn to play" term on people, but this really is an L2P issue I think. If you're finding Human Vanguard to be "terrible" (not "tarrible"), then play a different class, I'm sorry. Human Vanguard is amazing and a skilled player can do well with a Drell on Silver. You either need to change your playstyle to fit your class, or pick a different class entirely. Nova is a great skill and combined with charge is ridiculously powerful, that is a fact.
#39
Posté 28 février 2012 - 05:22
P38 ace wrote...
@marshalleck
They stagger back but don't always drop it, about 1 in 10 drop their shield on me. And even though it swings back, I rarely get a chance to get a kill shot on him before it swings back around.
Guess that answers my question.
#40
Posté 28 février 2012 - 05:25
Shut the **** up Donny!Neofelis Nebulosa wrote...
That is like, well, you're opinion and all, man.
You're out of your element!
#41
Posté 28 février 2012 - 05:28
Cuthlan wrote...
Berkilak wrote...
Just ignore the points you can't counter by repeating previous drivel, eh? Is that what debate has devolved into with the advent of the internet?
Hell, it's always been that way. There are just more people participating now.
Sorry but i have only done that once in this thread. and that was because i felt the people may not have read that part and i wanted to refacise it.
i hope i will not have to repeat it. again
#42
Posté 28 février 2012 - 05:33
Modifié par Aurellia, 28 février 2012 - 05:34 .
#43
Posté 28 février 2012 - 05:37
Playing a vanguard well requires strategy moreso than skill.
#44
Posté 28 février 2012 - 05:41
Aurellia wrote...
My Human Vanguard who took out 6 Atlases (half of them soloed) on Gold last night (using a Carnifex I, shockwave, charge, and nova) would like to have a word with you:)
internet rule #157
and i am just being silly
#45
Posté 28 février 2012 - 05:49
P38 ace wrote...
I don't try to solo
That is not the point of "muiti"-player
I am a team player, this is why I like Battlefield over Modern Warfare
Team oriented action not "lone wolf" Rambo.
You must intentionally be trying to miss the point of what I said. I mean there's no way you could really have only pulled that out of it. Let me explain it more in case you're not trolling, and honestly don't get it. If you can beat silver by yourself, you can channel that on gold and work with your team to win. Charge nova nova charge spamming vanguard absolutely stomps face when paired with an asari adept. Stasis charge nova nova charge = win. If you want to go all gun toting pew pew, and only use charge for positioning and escape, play the drell vanguard, they have pull, but don't completely destroy my human vanguard because you don't know how to use it. Human vanguard is like a great wind. A biotic wind.
#46
Posté 28 février 2012 - 05:49
I'm not sure to what you're referring, but that's not an unusual happening with human Vanguards. They can stand in the open for a virtually unlimited amount of time given that there are enemies around, and Nova gives you invulnerability to compliment that defensiveness - all the while, both abilities are pumping out an extreme amount of damage.P38 ace wrote...
Aurellia wrote...
My Human Vanguard who took out 6 Atlases (half of them soloed) on Gold last night (using a Carnifex I, shockwave, charge, and nova) would like to have a word with you:)
internet rule #157
and i am just being silly
#47
Posté 28 février 2012 - 05:56
Rule #2: Make cooldowns as low as possible
Rule #3: Get Full-barrier-recharge on your charge and nova half blast
Rule #4: Realize that you are invincible while either charging or the nova startup animation.
You may now proceed to Charge -> Nova -> Nova -> Charge your way to total invincibility.
(oh and pretty much ignore shockwave)
#48
Posté 28 février 2012 - 05:56
Berkilak wrote...
I'm not sure to what you're referring, but that's not an unusual happening with human Vanguards. They can stand in the open for a virtually unlimited amount of time given that there are enemies around, and Nova gives you invulnerability to compliment that defensiveness - all the while, both abilities are pumping out an extreme amount of damage.P38 ace wrote...
Aurellia wrote...
My Human Vanguard who took out 6 Atlases (half of them soloed) on Gold last night (using a Carnifex I, shockwave, charge, and nova) would like to have a word with you:)
internet rule #157
and i am just being silly
Indeed. Sometimes playing a Vanguard in those situations feels a bit like playing racketball... you just keep bouncing off whatever is infront of you over and over, punching the ground/phantoms or shooting faces inbetween bounces.
Modifié par Cuthlan, 28 février 2012 - 05:56 .
#49
Posté 28 février 2012 - 06:04
Delta 57 Dash wrote...
Rule #1 of playing vanguard: Get 200% cooldown reduction on your weapon loadout.
Rule #2: Make cooldowns as low as possible
Rule #3: Get Full-barrier-recharge on your charge and nova half blast
Rule #4: Realize that you are invincible while either charging or the nova startup animation.
You may now proceed to Charge -> Nova -> Nova -> Charge your way to total invincibility.
(oh and pretty much ignore shockwave)
I wonder if it wouldn't be helpful to have a thread on effective builds and their tactics.
#50
Posté 28 février 2012 - 06:28
Delta 57 Dash wrote...
Rule #1 of playing vanguard: Get 200% cooldown reduction on your weapon loadout.
Rule #2: Make cooldowns as low as possible
Rule #3: Get Full-barrier-recharge on your charge and nova half blast
Rule #4: Realize that you are invincible while either charging or the nova startup animation.
You may now proceed to Charge -> Nova -> Nova -> Charge your way to total invincibility.
(oh and pretty much ignore shockwave)
Partially disagree on #3. yes on full barrier recharge but while half blast is nice. My fiance got it and regretted it vs my 25% cooldown choice.
The 25% all power cooldown reduction for 15 seconds after nova has allowed me to do riskier things than I would otherwise. The extra damage on first nova is also pretty sweet. However I don't get to sample the other approach until release, so I might change my tune after that.
Also don't ignore shockwave. It is very important when you're in a hallway trying to keep mechs and other mobs at bay. Shooting shockwave at 45 degree angle through a corner or through walls that stagger and knock back can slow down the advance or hold them from storming your location. I wouldn't have been able to hold the control room in the corridor in firebase white against 6 mechs, phantoms, nemesii, etc without shockwave. I slowed them down just enough that one team mate could pretty freely kill adds.
Vanguard is more than charge/nova/etc spam.
*to the other poster*
The vanguard hate thread has some good build info on vanguards.
Modifié par Aurellia, 28 février 2012 - 08:01 .





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