P38 ace wrote...
Ok the powers for the human vangaurd are horrible, aginst cerbeus and will be "MEH" on husk rounds.
Nova is tarrible, small effect radius and leaves you defenceless to gun fire.
i might be effective aginst the melee husk but with the new "gun" weilding husks will still be tarible
please replace with someting like pull, so we can own the gardians with a quick pull then charge, and shotty to the face
next shock wave is slightly less tarrible, i like the ME2 version, very good for crowd control, now has no range or spred. it is more like a charge but your character dose not move.
switch back to the old style so the only effective power the human vanguards is not Charge.
note these are only for the human vanguards, drell and asari are fine the way they are.
I've managed to level my Human Vanguard to lv 18 and I haven't ran into very many problems, if anything I'd say they were slightly overpowered if played correctly.
1. You can upgrade Nova to provide pretty decent radius and damage. Also it actually makes you invulnerable to enemy gunfire while you're performing the attack, to make things even better you can just charge an enemy straight after to regain all of your shield.
2. The range and the diameter(?) of Shockwave can be upgraded.
Finally about trading Nova for Pull to make Guardians easier or whatever, do you not realise that Shockwave Is the Vanguards answer to Guardians since it knocks their shields to the side for a few seconds making them vulnerable to gunfire.
p.s. it's spelt, terrible.