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human vangaurds are tarrible


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#101
Kakaw

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Arppis wrote...

Kakaw wrote...

I agree that shockwave should never be used. Charge = ~4 sec cooldown, then add shockwave for an extra 2-3 seconds .. A vanguard that can't charge for 7-8 seconds is usually dead.

But there's no denying that except for the range, shockwave is a much better tool in ME3 than in ME2


I don't think so, as enemies can just roll away OR IN IT and they are unaffected by the effect if they just do the roll. Which they do most of the time. It's pretty awful ability all and all.


It can both set up detonations and detonate. Also it does dmg to shields, doesnt it? Well either way, it has many more applications here.

#102
P38 ace

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No you don't understand what I am saying

I guess I will have to draw you a picture


......S......
S.e.S...S.
......S......
...S.S.eS.
......S......
......S......
......P......
P=player
S=shockwave explosion
e= enamy

6 blasts in a row w/ enhanced
12 in a row for the other one

When a enhanced shockwave reaches an enamy it makes 2 blasts beside that one thus spreading the effect radius. From 3.5 to the 11.5, I mension earlier.

Modifié par P38 ace, 29 février 2012 - 08:01 .


#103
D.Kain

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Lol OP, wtf? Use Drell vanguard, he has both powers you want, Pull and Grenades instead of Shockwave and Nova.

#104
Omega-202

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P38 ace wrote...

No you don't understand what I am saying

I guess I will have to draw you a picture


Wow...
That's not how the power works and its never worked like that.  At all.  You're completely delusional and you have no idea what you're talking about.

#105
D.Kain

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Omega-202 wrote...

P38 ace wrote...

No you don't understand what I am saying

I guess I will have to draw you a picture


Wow...
That's not how the power works and its never worked like that.  At all.  You're completely delusional and you have no idea what you're talking about.


No, the wide power evolution of Shockwave worked exactly like that in ME2, OP is not delusional. =)

#106
P38 ace

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Thank you D. Kain

I would rip enamies out of cover, charge and kill them with a few good shotty blasts, or Madox rounds

#107
D.Kain

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P38 ace wrote...

Thank you D. Kain

I would rip enamies out of cover, charge and kill them with a few good shotty blasts, or Madox rounds


LOL, you really didn't check the Drell Vanguard power set? =)

Well have fun. Hope you unlock it soon. 

#108
MrStabHappy42

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Your spelling is "tarrible".

#109
P38 ace

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Look dude I am using a tablet and it is real laggie, and I will refer you to internet rule #153.

And someone only responds that way if they know they have lost the argument.

#110
Maria Caliban

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Esperys wrote...

With both charge and nova causing stagger/knockback/anti-guardian support I've fuond zero use for modern day shockwave on a human vanguard. It's just a comparitively low damage knockback without immunity frames. No thanks.

It's useful when I'm hacking a data network and have to stay in the same small area. Sometimes with extraction.

P38 ace wrote...

Look dude I am using a tablet and it is real laggie, and I will refer you to internet rule #153.

And someone only responds that way if they know they have lost the argument.

That's the rule that says people quote 'internet rules' when they know they've lost the argument?

Modifié par Maria Caliban, 29 février 2012 - 09:50 .


#111
P38 ace

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I did check the drell, but that is how the vanguard was originally, and that is how it should have stayed

Bioware ruined the gun system with the dam TC's and now the go and make a great class cheap, with invenerablity 90% of the time.

Modifié par P38 ace, 29 février 2012 - 09:50 .


#112
robarcool

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@OP
Don't play human vanguard then. Many people do fine with it, including myself.

#113
Guest_Dunstan_*

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P38 ace wrote...

 Ok the powers for the human vangaurd are horrible, aginst cerbeus and will be "MEH" on husk rounds.

Nova is tarrible, small effect radius and leaves you defenceless to gun fire.
i might be effective aginst the melee husk but with the new "gun" weilding husks will still be tarible

please replace with someting like pull, so we can own the gardians with a quick pull then charge, and shotty to the face

next shock wave is slightly less tarrible, i like the ME2 version, very good for crowd control, now has no range or spred. it is more like a charge but your character dose not move.

switch back to the old style so the only effective power the human vanguards is not Charge.

note these are only for the human vanguards, drell and asari are fine the way they are.


I've managed to level my Human Vanguard to lv 18 and I haven't ran into very many problems, if anything I'd say they were slightly overpowered if played correctly.

1. You can upgrade Nova to provide pretty decent radius and damage. Also it actually makes you invulnerable to enemy gunfire while you're performing the attack, to make things even better you can just charge an enemy straight after to regain all of your shield.

2. The range and the diameter(?) of Shockwave can be upgraded.

Finally about trading Nova for Pull to make Guardians easier or whatever, do you not realise that Shockwave Is the Vanguards answer to Guardians since it knocks their shields to the side for a few seconds making them vulnerable to gunfire.

p.s. it's spelt, terrible.

#114
Destructo-Bot

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Omega-202 wrote...

P38 ace wrote...

But it does not have the same spread as the old, you have a 1-1.5m wide area in a strait line
ME2 shockwave had a 10-15 m wide effect area.

If you are off by a few degrees from center it won't hit the person you are aiming at.
on the old verson you can aim in general direction and if you have enhanced shockwave, when it reachs the enamy it would pop two more waves on the left and right and hits any of his buddies near him.

so you have a "force piller" vs. a force tidel wave.

i like tidel wave.


BULL $#!7

http://masseffect.wi.../wiki/Shockwave 

ME2 had a radius of 2.5 meters at rank 3 and 3.5 meters if you picked the wide evolution at rank 4.  You can get 2.6 meters in ME3 with the wide evolution which is a HELL of a lot easier to get to because you have a lot more points.  2.6 versus 3.5 at the maximum for each....

You NEVER had 10 -15 meters.  You're lying at this point or you're just deluding yourself.  

You lost 25% of your radius but in exchange you get biotic detonations, lifting shockwave and A LOT more damage and force.  

I'm sorry, but you're either a troll or just a really sad person.





Hmmm, the does lift upgrade cause a biotic detonation if you charge them while they are lifted?

Modifié par Destructo-Bot, 29 février 2012 - 10:23 .


#115
I-am-Biwinning

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Don't ruin my human vanguard plz. Just play the drell one.

#116
P38 ace

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[/quote]That's the rule that says people quote 'internet rules' when they know they've lost the argument? [/quote]

no that is rule #154 get it right, GOSH

#117
P38 ace

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And sure the new shockwave can daze the enamy but the old one would make him drop it period
i would rather have a gardian with no shield than one that is venerable for a few seconds

and what i don't like about the human vanguard main is that the are invunerable 90% of the time

their is little risk to the human vanguard when he "charge, nova, nova, charge" spams

sure it is higher risk on gold, but you are still invenerable 90% of the time.

the Human vanguard is a cheap, CQB adept, nothing more

#118
I-am-Biwinning

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P38 ace wrote...

And sure the new shockwave can daze the enamy but the old one would make him drop it period
i would rather have a gardian with no shield than one that is venerable for a few seconds

and what i don't like about the human vanguard main is that the are invunerable 90% of the time

their is little risk to the human vanguard when he "charge, nova, nova, charge" spams

sure it is higher risk on gold, but you are still invenerable 90% of the time.

the Human vanguard is a cheap, CQB adept, nothing more


Well two things here, firstly you're completely contradicting you're original post. Second of all, you're just wrong. On silver and gold, if you mess up for a split second, you're dead. A good vanguard stomps face, but that's because they're good. Asari adept is the cheap one. Stasis ==> headshot ==> throw ==> top of scoreboard with ease.

#119
P38 ace

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yes but the Asari adepts are venerable to damage during that comdo

the human vanguards are terrible not because that are bad, they are terrible becuase the are cheap and have move a way from the combat-biotic mix they sould be, to a cheap power spaming CQB Adept and nothing more

#120
Esperys

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Maria Caliban wrote...

It's useful when I'm hacking a data network and have to stay in the same small area. Sometimes with extraction.
 


I could see that. Though in those instances (assuming you arn't trying to solo) you have team-mates there. At that point, hit and run tactics with charge>nova>shotgun>nova back into cover/hacking radius still does the same job while putting out more damage and possibly hitting more people (depending how your charge/nova/shockwaves are evolved).

I took shockwave on my human vanguard. At first, it was because I felt it would make guardians easier. Now? I rarely use it. When I do it's usually on a single enemy I'm toying with at the end of a wave, rather than something I prize as a tacticaly useful ability.

#121
I-am-Biwinning

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P38 ace wrote...

yes but the Asari adepts are venerable to damage during that comdo

the human vanguards are terrible not because that are bad, they are terrible becuase the are cheap and have move a way from the combat-biotic mix they sould be, to a cheap power spaming CQB Adept and nothing more


You just won't seem to get it no matter what anyone says.  The asari is much easier, and they don't have to put themselves into near the same kind of risky situations that vanguards do. Enemies in stasis can't hurt you, and it's ridiculously easy to kill them and move on to the next enemy. In order to be effective as a human vanguard you have to get up close in the middle of crazy situations, that a krogan wouldn't even run into and where a simple misstep means instant death, but as an asari you can be perfectly effective from across the map. If you mess with the human vanguard, you totally and completely remove that entire high risk biotic wind of death style of play. Bioware needs to just not listen to complainers and leave it be. Why can't people be allowed to play a vanguard the way they want? Just go play a drell vanguard.

#122
P38 ace

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I have not played with any Adepts that long range snipe people they have put into stasis, they are always mid-rangers

Sure it is exramly effective, but it is not unfair, she is not invenerable while deploying it, and someone could easily steal the kill from her, or she could get shot while lining up the head shot and throw her aim off, she coule even be kill.

she is not invenerable

the vanguard may have an 80% chance of death at CQB ranges, but when invenerable for 90% fo that time, chance of death drops to 20-30%

#123
D.Kain

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I-am-Biwinning wrote...

Just go play a drell vanguard.


Yeah, I don't get it. What's the problem still lol?

#124
P38 ace

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I said it before, and I am not going to repeat myself.

#125
xcrunr1647

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Your spelling is worse.