You will get it sooner or later. One you get the max customisation/upgrage for race/weapon, you cannot have it again in the random packs. So the chances of getting others is getting higher, etc etc.Jitawa wrote...This is assuming you EVER get it. With it being random, you could play your whole life, and possibly NEVER get it. At max level in the demo with a smaller pool of items and every non-rare weapon and mod maxed... there are still multiple weapons and classes I don't have. Vet packs give common cards now, and nothing else.
That's random. It's the chance of the RNG &*%$ing you over forever and ever and ever. You want to play as "X class"? Too bad. You can get every other weapon and class in the game till you tire of the bull**** random system and never play again.
Simple addition that will relive tons of frustration
#26
Posté 28 février 2012 - 04:59
#27
Posté 28 février 2012 - 05:02
It's like forcing you to be a mage when all you want is playing a warrior.
You should be able to choose your race and class from the start, then if they want to do the random system for weapons and all that, fine.
To the person who said that people will get bored if they get everything right away, well, if they do it means bioware made a poor multiplayer. In every other games the developper actually updates the maps, ennemies, weapons, etc so it doesn't get boring.
Bioware? No, we just randomise **** to the max so people will play longer and we won't have to work too hard updating the system.
Well likely what's gonna happen is that people will get bored to play a character they don't want and leave, but hey, who gives a ****, right?
So your moot point about people getting bored and leaving goes both ways.
But i guess as long as it's your way, it's fine.
Modifié par QuarkZ26, 28 février 2012 - 05:04 .
#28
Posté 28 février 2012 - 05:05
Modifié par marshalleck, 28 février 2012 - 05:06 .
#29
Posté 28 février 2012 - 05:09
Hyunsai wrote...
You will get it soonsocial.bioware.com the max customisation/upgrage for race/weapon, you cannot have it again in the random packs. So the chances of getting others is getting higher, etc etc.Jitawa wrote...This is assuming you EVER get it. With it being random, you could play your whole life, and possibly NEVER get it. At max level in the demo with a smaller pool of items and every non-rare weapon and mod maxed... there are still multiple weapons and classes I don't have. Vet packs give common cards now, and nothing else.
That's random. It's the chance of the RNG &*%$ing you over forever and ever and ever. You want to play as "X class"? Too bad. You can get every other weapon and class in the game till you tire of the bull**** random system and never play again.
Meh.
The Vet packs don't actually guarantee uncommon/rare items. There's threads all over the forums about people getting pack after pack of Blue Human appearance unlock cards (for classes that already have all the appearance options unlocked with max level).
That's how it works "now". In the demo there are fewer items to unlock, there's a MUCH MUCH smaller pool from which you could theoretically get something. I haven't managed to get things unlocked there.
In the actual game it'll be much worse. If your odds of getting a "rare" are 1/100 (or whatever) and there are 12 rares or whatever in the demo... your odds are not that great on any individual pack of getting a specific one you want.
If the retail game has 40 rares, the odds of you getting specifically what you want (just unlocking it, to say nothing of leveling it up) got exponentially harder. So, it's not just an issue of people feeling like getting things in the demo is frustrating, it's the recognition that with "everything" in it'll be much worse.
#30
Posté 28 février 2012 - 05:13
But the rares in the full game might also be much better than the rares in the demo; e.g. the carnifex vs. the paladin, talon, arc pistol, and scorpion.Jitawa wrote...
If the retail game has 40 rares, the odds of you getting specifically what you want (just unlocking it, to say nothing of leveling it up) got exponentially harder. So, it's not just an issue of people feeling like getting things in the demo is frustrating, it's the recognition that with "everything" in it'll be much worse.
So you didn't unlock that Carnifex you wanted, bummer, but instead you got a Paladin, which is the improved version of a Carnifex. Yay!
Modifié par marshalleck, 28 février 2012 - 05:18 .
#31
Posté 28 février 2012 - 05:22
marshalleck wrote...
But the rares in the full game might also be much better than the rares in the demo; e.g. the carnifex vs. the paladin, talon, arc pistol, and scorpion.Jitawa wrote...
If the retail game has 40 rares, the odds of you getting specifically what you want (just unlocking it, to say nothing of leveling it up) got exponentially harder. So, it's not just an issue of people feeling like getting things in the demo is frustrating, it's the recognition that with "everything" in it'll be much worse.
So you didn't unlock that Carnifex you wanted, bummer, but instead you got a Paladin, which is the improved version of a Carnifex. Yay!
A rare is a rare though. If the rares in the final game are 12 alien races + 16 weapons (lets say those are the rares, not uncommons) as opposed to 6 races + 6 weapons in the demo, the odds of you getting to play the asari ass-kicker you wanted are also MUCH MUCH worse on account of being part of a larger pool than they were before.
#32
Posté 28 février 2012 - 05:30
If not just play the system and hope for a Spectre pack or something that guarantees three random uncommons (mod, weapon and race) for like 100k credits.
Modifié par strive, 28 février 2012 - 05:31 .
#33
Posté 28 février 2012 - 05:33
Because let's be honest, people don't make these whine threads over the Krogan Soldier's rage ability, or Turian Sentinel's overload.
Modifié par marshalleck, 28 février 2012 - 05:34 .
#34
Posté 28 février 2012 - 05:35
#35
Posté 28 février 2012 - 05:48
Ofc there is, the same way cdkey is checked. A simple check by the EA auth server. Works in every other online game too, "pure servers" i think they are called, no mods installed.strive wrote...
Honestly there will be modded games any matchmaking hosted client has these. There is no reasonable way to ban that stuff either.
#36
Posté 28 février 2012 - 06:14
Ofc there is, the same way cdkey is checked. A simple check by the EA auth server. Works in every other online game too, "pure servers" i think they are called, no mods installed.
Yes you can ban, I didn't say they couldn't I said there isn't a reasonable way to ban for it. Are you suggesting they ban everyone who gets their stuff modded by accident for joining these games. It isn't worth the effort to ban those people on something that gives no competitive edge they'd have to go through each cd-key case by case. There is a reason Activision doesn't ban for people using mods to unlock call signs, gun mods and prestige. It isn't reasonable nor efficient.
#37
Posté 28 février 2012 - 06:17
That doesn't happen, and if you don't understand why/how I lack the inclination to explain it. Just understand that you don't have to worry about "hackers" modifying your game client. It's the player hosting the game that would be the culprit, not you for randomly being matched to them.strive wrote...
Ofc there is, the same way cdkey is checked. A simple check by the EA auth server. Works in every other online game too, "pure servers" i think they are called, no mods installed.
Yes you can ban, I didn't say they couldn't I said there isn't a reasonable way to ban for it. Are you suggesting they ban everyone who gets their stuff modded by accident for joining these games.
Modifié par marshalleck, 28 février 2012 - 06:18 .
#38
Posté 28 février 2012 - 06:24
Funny thing is, I have my Asari Adept, she's level 20 and I keep playing her because that's exactly the character I wanted to play all along. How does that fit in your theory? Probably because I play multiplayer for its own sake, because it is fun on its own, not because I feel a need to earn some credits to satiate some sort of gambling addiction.ZweiWing wrote...
I really don't like this idea of guaranteed unlocks. Everyone plays for, say, a week, gets everything unlocked, then gets bored because there's nothing left to do. That completely kills the multiplayer.
Honestly, even if you take characters out of this random unlock system there'd still be weapons, upgrades/mods and buffs left. Why would you force someone to play a character he doesn't like and then even go so far to think that this is more fun for them? Aside from the obvious imbalance created by the basic classes available from the start. Do you think it "kills multiplayer" that the Female Human Vanguard is available right away?
But maybe that should be removed, too, if this makes for a better game. Let's just force everyone to play a male human Soldier until they (maybe) unlock something else! Granted, I'm sure that there may be players who are fine with this character and wouldn't want to change to another, but at least we'd get everyone else to "have fun".
And hey, why not put this system into singleplayer as well? <_<
Modifié par Lynata, 28 février 2012 - 06:25 .
#39
Posté 28 février 2012 - 06:24
#40
Posté 28 février 2012 - 06:28
I would never have tried what became my far and away favorite class without getting it randomly in one of my first veteran packs, but I still wish I'd had a chance to try Asari adept by now. So, I like some of what the random packs create, but still think a moderately priced "here you go" would be a no-brainer. Surprises, but with an emergency hatch, too.
#41
Posté 28 février 2012 - 06:29
Random unlocks. Not the stuff you want.YKfox wrote...
BioWare has already said it will be easier to unlock things in the full game.
In fact, the increased amount of "cards" will result in the things you want even becoming less likely to achieve.
What we want? I can't speak for anyone else, but personally I just like the idea of actually playing the character I had in mind ever since we got lured by the promise of being able to choose from a selection of ME species months ago. Guess that "choice" got supplanted by a perceived need to reinforce the multiplayer game's "addictiveness" with oldschool psychological tricks instead of relying on its own strengths.
Modifié par Lynata, 28 février 2012 - 06:32 .
#42
Posté 28 février 2012 - 06:32
cant say what is possible and what is not without seeing the full game, but EA doesnt even have to ban, just disallow modified games to create online games. Or create a modified flag, once a character had played on a modified server, he/she cant get back to "pure". Or something. Possibilities are there, the thing is if they actually will do anything....





Retour en haut






