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Sentinel= Extremely underpowered?


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107 réponses à ce sujet

#1
FlyinElk212

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Perhaps it's due to the nerf-age of Tech Armor (WTF you have to trigger the Tech Armor explosion now? WHICH CAUSES A COOLDOWN?!!), but I find that dominating in Multiplayer with Sentinels is next to impossible. I recognize Bioware's attempt at trying to create a more defensive class, but honestly, without something special like a squad buff or something, I see no purpose in ever trying to be a Sentinel in multiplayer.

The key to multiplayer is very strong offense--take out the incoming waves as quickly as possible. As it stands, the Sentinel class doesn't really have a good means of doing that, while offering no true incentive to sacrificing offense for defense.

Modifié par FlyinElk212, 28 février 2012 - 05:23 .


#2
AreleX

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i think turian sentinel is very good

human, on the other hand...

yeah...

#3
AcidThe Wraith

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They look super cool though. Green lights = Tom Clancy status.

Worth it.

#4
FlyinElk212

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Other than their points for looking awesome though, Sentinel's reaaaaaaaaaally stink in multiplayer. It's too bad we can stun d'ose Cerberuses with our visages.

#5
The_mango55

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Are you talking about only humans?

#6
nuclearpengu1nn

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I'm holding my opinion in all of sentinels because I have yet to play the Turian and the Krogan Sentinel.

#7
Cloaking_Thane

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Im interested in Turian and Krogan, human is not very good based on the class power in MP.

#8
Yuoaman

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My turian Sentinel can absolutely wreck Cerberus with Overload and a Mattock.

#9
Onpoint17

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They've got to make the tech armor more powerful for the human Sentinel. Otherwise its useless. It should generate a detonation powerful enough to knock enemies off their feet, not push them back a few inches.

#10
Wulfram

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Warp/Throw is a pretty nifty combination. It's just that the Asari Adept has it too.

#11
FlyinElk212

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The_mango55 wrote...

Are you talking about only humans?

I've tried both humans and the Turian Sentinel (not sure if Krogan Sentinel is possible in the demo...has anyone tried him?). Honestly, the Turian Sentinel is...okay, but it's mostly due to Overload, which kind of defeats the purpose of the Sentinel class.

Instead of being its own unique class, the only way I've found to be an efficient Sentinel is to essentially be a lesser Engineer-- snipe at a distance with an occasional overload...btw you can take a little more hits, I guess. And you get no pets.

Modifié par FlyinElk212, 28 février 2012 - 05:54 .


#12
FlyinElk212

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Wulfram wrote...

Warp/Throw is a pretty nifty combination. It's just that the Asari Adept has it too.

That's exactly it! The only way to be an efficient Sentinel player in Multiplayer is to essentially become lesser versions of pre-existing classes. And that sucks!

Modifié par FlyinElk212, 28 février 2012 - 05:54 .


#13
Wulfram

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FlyinElk212 wrote...

That's exactly it! The only way to be an efficient Sentinel player in Multiplayer is to essentially become lesser versions of pre-existing classes. And that sucks!


Have the Human and Asari adepts swap Throw and Shockwave, and things would improve immensely.  Human Adept gets a boost, Asari Adept is slightly less OPed, Human Sentinel now has their own thing,

Modifié par Wulfram, 28 février 2012 - 05:56 .


#14
Dachau Joseph

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The human Sentinel is an Asari Adept that traded Stasis for a really, REALLY bad defensive buff.

#15
FlyinElk212

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Wulfram wrote...

Have the Human and Asari adepts swap Throw and Shockwave, and things would improve immensely.  Human Adept gets a boost, Asari Adept is slightly less OPed, Human Sentinel now has their own thing,

I strongly support this idea.

Dachau Joseph wrote...

The human Sentinel is an Asari Adept that traded Stasis for a really, REALLY bad defensive buff.

RIGHT. WHAT THE CRAP. I feel as though Sentinels were treated as a Jack-of-all-Trades character class, instead of being its own unique little class. Because of this, Sentinels can't stand out and compare to other classes. Unless powers get shuffled, or the Tech Armor gets un-nerfed, I can't see this class becoming a viable multiplayer option.

#16
Nyadnar17

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Look I am with you 110% of the Human Sentinel being crappy in particular and the new Tech Armor being problematic in general, but

The Turian Sentinel is awesome. Its not just chain-Nera Shock-Overload which makes him awesome; it is the combination of Overload, 200% cooldowns while carrying an Assault Riffle, and his Tech Armor reducing the need to spend time in cover which make him awesome.

That said I played a Human Sentinel for 20 levels before unlocking the Turian and it was not very fun. Judging from the all the post I have read on the forums my mistake for the Human was putting points into Tech Armor....that just seems dumb. If a class plays better without using its core ability then something is broken.

EDIT:
Also the Human Sentinel having two biotic powers is pure garbage. What is the point of a Sentinel with no tech powers?

Modifié par Nyadnar17, 28 février 2012 - 06:33 .


#17
S.ilver

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 The tech armour ability is basically useless, especially on a Human. On the Turian Sentinel (and extrapolating to the Krogan Sentinel) it is a bit more useful due to the higher base shield amount, but unless you're playing exclusively Bronze, your shields are going to get shredded almost instantly in any situation where the enemy is actually firing on and hitting you.
The other abilities that the Sentinels have (all the sentinel races) are actually pretty good, both alone and in combination (I would argue that the Human Sentinel shouldn't have two biotic powers and instead should be like a proper Sentinel with a Tech and Biotic Power, but that's just flavour). But Tech Armour needs a fix; I agree with everyone else who state it's actually detrimental to use.

After thinking about it for a bit, I'd like to see one of the following occur:

1) Return Tech Armour to automatically detonating and fully restoring your shields (cooldown upon detonation can remain). While this may be "overpowered" in Bronze, in higher difficulties, it'll maybe allow you to take 1-2 more shots (remembering that the damage reduction of the Armour is gone until your cooldown wears off and you can reapply it).

2) Massively buff the manual detonation so that it's actually worth its cooldown cost for detonating. Something along the lines of the Vanguard Nova would be good. Running into a crowd and detonating still wouldn't be very feasible because, unlike the Vanguard, Sentinels no longer have any way to restore their shields.

3) Remove the power cooldown penalty entirely and exchange it for something else (perhaps a movement speed penalty?). A caster based class shouldn't have it's signature ability causing a reduction in casting potential...

#18
OneDrunkMonk

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Leveled up the Turian Sentinel is a tank and you actually feel like the Tech armor is working. The human Sentinel is really only good for Bronze, though with a good team you can do Silver.

#19
We Tigers

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Don't forget that Turians get the stability bonus to weapons, too. 180-200% cooldown with an assault rifle that barely kicks? Throw in any of the fantastic overload evolutions and warp--either for big damage, or to evaporate enemy resistances--and you have an awesome build. I generally play it with tech armor on because I love the 25-40% damage reduction, but you can make a Turian who never uses the armor and still absolutely wrecks enemies.

I do wish the human had a tech power. Cryo and Throw, like ME2, would be a very nice combo.

#20
darkblade

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Im seriously not seeing it. Human sentinel has served me well and hasnt disappointed me yet.

#21
JohnDoe

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considering how I own with my turian sentinel..
nope.. they are quite allright..
they have perfect skill to throw HS like mad and huge shields/protection bonuses..

#22
guitarsniper

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Turian passive class and the combination of Warp and Overload are actually pretty good. Get that triple-chaining neural shocking overload and that massive boost to weapon stability and damage and you can actually do pretty decently. Tech armor also really helps in the activating of devices when you don't have an infiltrator around.

#23
FlyinElk212

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We Tigers wrote...

Don't forget that Turians get the stability bonus to weapons, too. 180-200% cooldown with an assault rifle that barely kicks? Throw in any of the fantastic overload evolutions and warp--either for big damage, or to evaporate enemy resistances--and you have an awesome build. I generally play it with tech armor on because I love the 25-40% damage reduction, but you can make a Turian who never uses the armor and still absolutely wrecks enemies.

I do wish the human had a tech power. Cryo and Throw, like ME2, would be a very nice combo.


I think we can all agree that human sentinels need some retooling, however, the Turian Sentinel seems to be somewhat serviceable. The highlighted things are what I believe makes the class--essentially, the Sentinel becomes a Soldier with higher defense/lower damage output, with the added utility of being able to strip defenses w/ warp and overload.

Still, the lack of a feasible Tech Armor build for multiplayer is a bit sad. I mean it's only the Sentinel's class power.

#24
Tangster

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I have no problems with sentinels on either race. If you don't like it, it's not as if you won't have plenty of other choices.

#25
JohnDoe

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I think it all depends on playstyles.. You cannot play the sentinel the same way you play your Asari Adept or your alien infiltrators..
or worse.. like an engineer.. if you have a particular way of playing.. try another character.
for example.. While Im really good with engineer and turian sentinel, I'm god damn awful with adepts or vanguards.