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Sentinel= Extremely underpowered?


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#26
BuffPhantoms

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A human sentinel is severly gimped asari adept without stasis and longer cooldowns. The damage reduction is virtually unnoticeable on those silver/gold.

It is a complete throw away class used only to be used if you have not unlocked the other sentinels or asari.

Modifié par BuffPhantoms, 28 février 2012 - 08:02 .


#27
Sharrack

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No class that is able to generate biotic explosions himself with two curving powers (one of which being throw, which i think is plain awesome) can be considered underpowered. That said, the human sentinel is a strange class: he should be a adept/engineer combination, instead he plays more like a soldier/adept. On the human they should scrap the armor and instead give him Energy Drain.

#28
BuffPhantoms

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Sharrack wrote...
  On the human they should scrap the armor and instead give him Energy Drain.

I like this suggestion, since the human shield value is low enough for TechArmor to go completely unnoticed on gold, and even a good portion of silver.

Modifié par BuffPhantoms, 28 février 2012 - 08:05 .


#29
Avexon

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I play a Turian Sentinel with a revenant...I see no problem, cleared gold with my friends after a few try's and fails, our class combo was Turian Sentinel (me), Krogan soldier with a revenant, Human engineer with a phalnax, and human infiltrator with a mantis and avenger.

Sentinel is fine to me, although I do agree that humans need a tech power.

#30
Relix28

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It's the Nerf Armor. One unique class power that should make a difference, but it doesn't. You are mostly better off, when ur TA is turned off.
IMO, the biggest issue is one of it's main features, the tech explosion. It does weak damage, has relatively small radius and it's stun effect on enemies is laughable. Honestly, I cant really find a use for it, considering I'm far better off using Overload or Throw as keep away tools. It's only benefit would be, that it detonates in a 360 radius, but uses for that are situational at best, and even then it's still unreliable.
They need to give it a knockdown effect/weapon overheat effect/longer stun effect, basically anything to make the TA worth detonating. Because right now, it's more of a liability than anything else.

Modifié par Relix28, 28 février 2012 - 10:32 .


#31
Nyadnar17

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Sharrack wrote...
 On the human they should scrap the armor and instead give him Energy Drain.


Look I am not saying that Energy Drain isn't a lot more viable on Human Sentinels than Tech Armor...I am just sayings its a darn shame that the human version of the class plays better without its signature ability.

#32
Giantdeathrobot

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Human sentinel is meh at best. Amongst the medium/bottom tier.

Turian sentinel is better. More survivability, Overload and Warp are really good powers, and weapon stability bonuses allow them to use assault rifles very well. My own Turian is rocking a Mattock and can dispatch enemies with guns at any range as well as strip down their barriers. I also think Turians have a higher damage melee, on Silver I can Overload, shoot a handful of bullets and then heavy melee to kill a Phantom.

They aren't as ridiculous as Salarian Infiltrators or Asari adepts, but they are a good class. If Turian.

#33
Jamsxo

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I really wanted to incorporate Warp into my Turian Sentinel build but Chain Overload/Max Shields + DR/Max Weapon dmg + Stability is too good to pass up.

I just feel like I'm more of a Soldier/Tech class.

#34
FlyinElk212

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jmsylol wrote...

I really wanted to incorporate Warp into my Turian Sentinel build but Chain Overload/Max Shields + DR/Max Weapon dmg + Stability is too good to pass up.

I just feel like I'm more of a Soldier/Tech class.


That's just it--Sentinel's have no unique identity. They have to mimic strategies of other classes in order to be successful. Tech Armor really, really, REALLY needs retooling.

#35
Nyadnar17

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In further defense of the Turian Sentinel I have heard of people who had great results with Warp/Overload/Sniper Rifle builds. They stay back, strip defenses, and debuff. Their TA gives the the ability to line up the shot without dying and it seems to work pretty well.

#36
Thoragoros

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FlyinElk212 wrote...

Perhaps it's due to the nerf-age of Tech Armor (WTF you have to trigger the Tech Armor explosion now? WHICH CAUSES A COOLDOWN?!!), but I find that dominating in Multiplayer with Sentinels is next to impossible. I recognize Bioware's attempt at trying to create a more defensive class, but honestly, without something special like a squad buff or something, I see no purpose in ever trying to be a Sentinel in multiplayer.

The key to multiplayer is very strong offense--take out the incoming waves as quickly as possible. As it stands, the Sentinel class doesn't really have a good means of doing that, while offering no true incentive to sacrificing offense for defense.


I have to agree.  Getting 30% damage reduction on Bronze is cool, on Silver...not so much.

I played the Turian Sentinel a few times, tried to get the hang of it, but for a character that was specced to Tank, frankly he is damn fragile.  And with Cooldowns at -80%, even with just an SMG the powers he is relying on to stripe shields or deal real damage end being next to useless.

I'm sorry, but 30% damage reduction just does not make up for the cooldown on Silver and above.

FlyinElk212 wrote...

That's just it--Sentinel's have no unique identity. They have to mimic strategies of other classes in order to be successful. Tech Armor really, really, REALLY needs retooling.


This.

In ME1 and ME2 Sentinels were Tanks.  You could wade into the fire, and deal some damage while at the same time your squad followed in behind you.  By the time your shields were down, you were already at cover, and the rest of the team could hold out until you had recharged.

In ME3, even on Single Player, the Sentinel is just weak.

Modifié par Thoragoros, 28 février 2012 - 09:59 .


#37
Sabresandiego

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There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Max tech armor for biotics, warp for detonation, throw for redius, detonations, and damage. Spec for max power dmg in alliance training. You are now a very strong class. Your biotic explosions are stronger then an asari adepts, but you do lack stasis.

Actually this class is a bit annoying to play, because enemies constantly dodge warp which has a long cooldown. They never dodge stasis.

Modifié par Sabresandiego, 29 février 2012 - 01:10 .


#38
kiltysue

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At first, I thought the human sentinel was underpowered.  I played
it like an ME2 sentinel, and it felt awkward.  After lots of vet packages,
a Turien sentinel came my way.  Chain overload is just as good as
any "super" ability you find on other classes.  I found that most of the
time, I played a support role as Turien sentinel.  Stripping defenses,
200% power regen, only using armor for select application

That worked well in a lot of different groups.  Then to my suprise,
I tried the human sentinel again,  same style of play (no overload
of course).  But oddly, in the right group set up, the Human sentinel
was a huge, and top contributer to medals?  I was quite suprised.

In both cases, they don't play at all like ME2 sentinels.  But I found them
to be really fun.

#39
incinerator950

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Thoragoros wrote...

FlyinElk212 wrote...

Perhaps it's due to the nerf-age of Tech Armor (WTF you have to trigger the Tech Armor explosion now? WHICH CAUSES A COOLDOWN?!!), but I find that dominating in Multiplayer with Sentinels is next to impossible. I recognize Bioware's attempt at trying to create a more defensive class, but honestly, without something special like a squad buff or something, I see no purpose in ever trying to be a Sentinel in multiplayer.

The key to multiplayer is very strong offense--take out the incoming waves as quickly as possible. As it stands, the Sentinel class doesn't really have a good means of doing that, while offering no true incentive to sacrificing offense for defense.


I have to agree.  Getting 30% damage reduction on Bronze is cool, on Silver...not so much.

I played the Turian Sentinel a few times, tried to get the hang of it, but for a character that was specced to Tank, frankly he is damn fragile.  And with Cooldowns at -80%, even with just an SMG the powers he is relying on to stripe shields or deal real damage end being next to useless.

I'm sorry, but 30% damage reduction just does not make up for the cooldown on Silver and above.

FlyinElk212 wrote...

That's just it--Sentinel's have no unique identity. They have to mimic strategies of other classes in order to be successful. Tech Armor really, really, REALLY needs retooling.


This.

In ME1 and ME2 Sentinels were Tanks.  You could wade into the fire, and deal some damage while at the same time your squad followed in behind you.  By the time your shields were down, you were already at cover, and the rest of the team could hold out until you had recharged.

In ME3, even on Single Player, the Sentinel is just weak.


I found it easier to play the Sentinel then the Adept or Vanguard on Insanity. It would have been easier if I remembered to spec my characters correctly.

#40
Relix28

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Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.


Yeah, except Asari Adepts can do it better and faster. Also, I'm not quite sure, if you were being serious with this post.

#41
BuffPhantoms

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Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.


An asari adept with no stasis....

Thats pretty horrible class design.

#42
Thoragoros

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Relix28 wrote...

Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.


Yeah, except Asari Adepts can do it better and faster. Also, I'm not quite sure, if you were being serious with this post.


So can the Engineer.

People like to say "I am boss at stripping shields with my Sentinel!"  Except that...well, the Engineer can strip shields just as well as a Sentinel can, except the Engineer can do it faster, and with the Drone active, the Engineer will also have help doing it.

So really, anything the Sentinel can do, the Adept, Asari Adept, and Engineer can do better and faster.  Unless of course you are so averse to  taking cover that you absolutely must have the protection of tech armor.

Modifié par Thoragoros, 28 février 2012 - 10:32 .


#43
Sabresandiego

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BuffPhantoms wrote...

Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.


An asari adept with no stasis....

Thats pretty horrible class design.


No stasis, but stronger warp explosions then an asari adept. Try speccing the class for warp bombs.

#44
Gwinever

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think the human sentinel will go great togheter with the asari vanguard, causing heavy biotic detonations, providing back up and being able to rez if necisary, if that isn't mayham i don't know :)

#45
marshalleck

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Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Max tech armor for biotics, warp for detonation, throw for redius, detonations, and damage. Spec for max power dmg in alliance training. You are now a very strong class. Your biotic explosions are stronger then an asari adepts, but you do lack stasis.


Alliance Training 6 doesn't offer that build much. As an alternative, for those 6 points you could pick up Fitness 3 for 25% health & shield bonus, and 35% melee damage bonus. Seems better than 10% weapon damage or 20% weapon weight, assuming you roll with Carnifex (and all power classes should)

Modifié par marshalleck, 28 février 2012 - 11:09 .


#46
BuffPhantoms

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Thoragoros wrote...

Relix28 wrote...

Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.


Yeah, except Asari Adepts can do it better and faster. Also, I'm not quite sure, if you were being serious with this post.


So can the Engineer.

People like to say "I am boss at stripping shields with my Sentinel!"  Except that...well, the Engineer can strip shields just as well as a Sentinel can, except the Engineer can do it faster, and with the Drone active, the Engineer will also have help doing it.

So really, anything the Sentinel can do, the Adept, Asari Adept, and Engineer can do better and faster.  Unless of course you are so averse to  taking cover that you absolutely must have the protection of tech armor.


The funny thing is that protection is virtually undetectable on gold.

#47
Relix28

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Sabresandiego wrote...

BuffPhantoms wrote...

Sabresandiego wrote...

There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.


An asari adept with no stasis....

Thats pretty horrible class design.


No stasis, but stronger warp explosions then an asari adept. Try speccing the class for warp bombs.


Asari Adept can detonate her bombs set up by Stasis with either Warp or Throw, or she can do the Warp --> Throw combo as well (very useful for Atlas mechs and Turrets). Oh, and she doesn't have that huge recharge penalty, meaning she can do just about everything much faster. I mean, if you spec your character for biotic bombing action, an 80% recharge penalty is hardly justified by that 30% power boost. I think cons heavily outweigh the pros on Tech Armor, especially when it comes to casting.
Also, in the grand scheme of things, slightly stronger warp --> throw combo (on a long cooldown) is nothing compared to the unparalled crowd control power of Stasis.

Basically, it all comes down to Tech Armor and it's usefulness/uselessness. It's too much penalty vs. very little gain. And I'm the kinda player that usually make things work, however bad they may seem. I could probably play gold and do ok with the Human Sentinel, except I won't, since I have zero incentive to pick it over an Asari Adept.

#48
TeaL3af

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Dachau Joseph wrote...

The human Sentinel is an Asari Adept that traded Stasis for a really, REALLY bad defensive buff.


It's actually pretty good, I did some math and with the Tech Armour and Fitness both speced for durability you get effectivelly 1375 shields and 1375 hp (on the human, don't know about Turian). Still worse than a correctly specced Krogan Soldier but pretty nice considering most classes can only hope to get to about 800hp and shields.

The only real problem with the human sentinal is that it doesn't really have any good powers. Throw and Warp are both decent powers but they don't really compliment each other that well. Replace one with Statsis and I think she would be on par with the Turian, as Statsis is only slightly better than Overload and the turian has better passives anyway.

#49
Gwinever

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TeaL3af wrote...

Dachau Joseph wrote...

The human Sentinel is an Asari Adept that traded Stasis for a really, REALLY bad defensive buff.


It's actually pretty good, I did some math and with the Tech Armour and Fitness both speced for durability you get effectivelly 1375 shields and 1375 hp (on the human, don't know about Turian). Still worse than a correctly specced Krogan Soldier but pretty nice considering most classes can only hope to get to about 800hp and shields.

The only real problem with the human sentinal is that it doesn't really have any good powers. Throw and Warp are both decent powers but they don't really compliment each other that well. Replace one with Statsis and I think she would be on par with the Turian, as Statsis is only slightly better than Overload and the turian has better passives anyway.


only issue with that is that it makes the asari adept completely useless, how about replasing warp with something like a cerberus turret that takes a while to set up and can only be put next to you instead of being thrown out like the quarians?

#50
Kuriiiiiii

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Went 100k+ points on gold with a turian sentinel using the avenger.

YEah, no. Sentinels are absoloutley amazing.