It is a complete throw away class used only to be used if you have not unlocked the other sentinels or asari.
Modifié par BuffPhantoms, 28 février 2012 - 08:02 .
Modifié par BuffPhantoms, 28 février 2012 - 08:02 .
I like this suggestion, since the human shield value is low enough for TechArmor to go completely unnoticed on gold, and even a good portion of silver.Sharrack wrote...
On the human they should scrap the armor and instead give him Energy Drain.
Modifié par BuffPhantoms, 28 février 2012 - 08:05 .
Modifié par Relix28, 28 février 2012 - 10:32 .
Sharrack wrote...
On the human they should scrap the armor and instead give him Energy Drain.
jmsylol wrote...
I really wanted to incorporate Warp into my Turian Sentinel build but Chain Overload/Max Shields + DR/Max Weapon dmg + Stability is too good to pass up.
I just feel like I'm more of a Soldier/Tech class.
FlyinElk212 wrote...
Perhaps it's due to the nerf-age of Tech Armor (WTF you have to trigger the Tech Armor explosion now? WHICH CAUSES A COOLDOWN?!!), but I find that dominating in Multiplayer with Sentinels is next to impossible. I recognize Bioware's attempt at trying to create a more defensive class, but honestly, without something special like a squad buff or something, I see no purpose in ever trying to be a Sentinel in multiplayer.
The key to multiplayer is very strong offense--take out the incoming waves as quickly as possible. As it stands, the Sentinel class doesn't really have a good means of doing that, while offering no true incentive to sacrificing offense for defense.
FlyinElk212 wrote...
That's just it--Sentinel's have no unique identity. They have to mimic strategies of other classes in order to be successful. Tech Armor really, really, REALLY needs retooling.
Modifié par Thoragoros, 28 février 2012 - 09:59 .
Modifié par Sabresandiego, 29 février 2012 - 01:10 .
Thoragoros wrote...
FlyinElk212 wrote...
Perhaps it's due to the nerf-age of Tech Armor (WTF you have to trigger the Tech Armor explosion now? WHICH CAUSES A COOLDOWN?!!), but I find that dominating in Multiplayer with Sentinels is next to impossible. I recognize Bioware's attempt at trying to create a more defensive class, but honestly, without something special like a squad buff or something, I see no purpose in ever trying to be a Sentinel in multiplayer.
The key to multiplayer is very strong offense--take out the incoming waves as quickly as possible. As it stands, the Sentinel class doesn't really have a good means of doing that, while offering no true incentive to sacrificing offense for defense.
I have to agree. Getting 30% damage reduction on Bronze is cool, on Silver...not so much.
I played the Turian Sentinel a few times, tried to get the hang of it, but for a character that was specced to Tank, frankly he is damn fragile. And with Cooldowns at -80%, even with just an SMG the powers he is relying on to stripe shields or deal real damage end being next to useless.
I'm sorry, but 30% damage reduction just does not make up for the cooldown on Silver and above.FlyinElk212 wrote...
That's just it--Sentinel's have no unique identity. They have to mimic strategies of other classes in order to be successful. Tech Armor really, really, REALLY needs retooling.
This.
In ME1 and ME2 Sentinels were Tanks. You could wade into the fire, and deal some damage while at the same time your squad followed in behind you. By the time your shields were down, you were already at cover, and the rest of the team could hold out until you had recharged.
In ME3, even on Single Player, the Sentinel is just weak.
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.
Relix28 wrote...
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.
Yeah, except Asari Adepts can do it better and faster. Also, I'm not quite sure, if you were being serious with this post.
Modifié par Thoragoros, 28 février 2012 - 10:32 .
BuffPhantoms wrote...
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.
An asari adept with no stasis....
Thats pretty horrible class design.
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Max tech armor for biotics, warp for detonation, throw for redius, detonations, and damage. Spec for max power dmg in alliance training. You are now a very strong class. Your biotic explosions are stronger then an asari adepts, but you do lack stasis.
Modifié par marshalleck, 28 février 2012 - 11:09 .
Thoragoros wrote...
Relix28 wrote...
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.
Yeah, except Asari Adepts can do it better and faster. Also, I'm not quite sure, if you were being serious with this post.
So can the Engineer.
People like to say "I am boss at stripping shields with my Sentinel!" Except that...well, the Engineer can strip shields just as well as a Sentinel can, except the Engineer can do it faster, and with the Drone active, the Engineer will also have help doing it.
So really, anything the Sentinel can do, the Adept, Asari Adept, and Engineer can do better and faster. Unless of course you are so averse to taking cover that you absolutely must have the protection of tech armor.
Sabresandiego wrote...
BuffPhantoms wrote...
Sabresandiego wrote...
There is a way to play a sentinel that makes it a good class, and that is to spec fully for biotic explosions. Take tech armor up to biotic explosion increase, max warp, max throw, put a few points in fitness and alliance training. Spec for max power dmg and detonations. You are now a very strong class.
An asari adept with no stasis....
Thats pretty horrible class design.
No stasis, but stronger warp explosions then an asari adept. Try speccing the class for warp bombs.
Dachau Joseph wrote...
The human Sentinel is an Asari Adept that traded Stasis for a really, REALLY bad defensive buff.
TeaL3af wrote...
Dachau Joseph wrote...
The human Sentinel is an Asari Adept that traded Stasis for a really, REALLY bad defensive buff.
It's actually pretty good, I did some math and with the Tech Armour and Fitness both speced for durability you get effectivelly 1375 shields and 1375 hp (on the human, don't know about Turian). Still worse than a correctly specced Krogan Soldier but pretty nice considering most classes can only hope to get to about 800hp and shields.
The only real problem with the human sentinal is that it doesn't really have any good powers. Throw and Warp are both decent powers but they don't really compliment each other that well. Replace one with Statsis and I think she would be on par with the Turian, as Statsis is only slightly better than Overload and the turian has better passives anyway.