Modifié par Shinji Ex, 25 novembre 2009 - 11:36 .
DAO Inventory System = Headaches
#1
Posté 25 novembre 2009 - 11:35
#2
Posté 25 novembre 2009 - 11:37
#3
Posté 25 novembre 2009 - 11:51
#4
Posté 25 novembre 2009 - 11:56
#5
Posté 25 novembre 2009 - 12:10
#6
Posté 25 novembre 2009 - 12:13
#7
Posté 25 novembre 2009 - 12:13
#8
Posté 25 novembre 2009 - 12:40
soteria wrote...
I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.
You're forgetting that the bonus effect given from wearing a set isn't elaborated on, aren't you?
Modifié par Sibelius1, 25 novembre 2009 - 01:00 .
#9
Posté 25 novembre 2009 - 02:09
Yes, it's nice that Bioware deigns to allow players to break down inventory into:
All, Weapons, Armor, Accessories, Other, Crafting, and Plot. Bioware even chose to go so far as to automatically organize a given inventory by material.
The current equipment comparison system is perfectly serviceable, and should be left alone.
I'd like to have additional subcategories to filter each "main" category. For example, the Weapons tab would have: One Handed, Two Handed, Staves, Ranged, and Ammunition. Similarly, the Armor tab could be broken down to: Cloth, Light, Medium, Heavy, Massive, and Shields.
Soteria, while unwieldy inventories are usually a sign that many items could or should be sold, this is not always the case. It's just as easy to say that when an inventory system has a tab labelled as "Other" where a vast majority of the player's items go, it's time for a dramatic rethink.
#10
Posté 25 novembre 2009 - 02:22
#11
Posté 25 novembre 2009 - 02:56
#12
Posté 25 novembre 2009 - 03:00
Hint: DPS is not the answer.
#13
Posté 25 novembre 2009 - 03:04
SheffSteel wrote...
Define "better than" in the context of weapons.
Hint: DPS is not the answer.
Just to toss out some options for defining "better than", for weapons:
Compare (and sort) by bonuses, materials, number of rune sockets, Strength / Dexterity / Magic requirements to current character.
#14
Posté 25 novembre 2009 - 03:05
SheffSteel wrote...
Define "better than" in the context of weapons.
Hint: DPS is not the answer.
Color? Height? Words typed per minute? Sexual orientation?
#15
Posté 25 novembre 2009 - 03:06
#16
Posté 25 novembre 2009 - 03:14
I can live without it but it was a bit of a bummer when I noticed it was omitted from the PC version.
#17
Posté 25 novembre 2009 - 03:15
And maybe a way to know what item an NPC gave you (sometimes they give you random loot), if you have multiple yellow-bordered (new) items in your inventory.
Other than that, I've never had a problem.
Modifié par Rolenka, 25 novembre 2009 - 03:16 .
#18
Posté 25 novembre 2009 - 03:20
Sibelius1 wrote...
soteria wrote...
I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.
You're forgetting that the bonus effect given from wearing a set isn't elaborated on, aren't you?
I may be mistaken, but from what I've noticed in my own playing the only bonus effect from wearing a full set is a decrease in fatigue. There don't seem to be any stat bonuses or ability bonuses that you would see in games like Diablo II or World of Warcraft. Which is fine by me, since this game is way less gear driven than those games are.
#19
Posté 25 novembre 2009 - 03:21
Silensfurtim wrote...
i think this kind of inventory was made for console considerations.
correct.
funny how even shooters like stalker can have a proper inventory where i can actually SEE what i have instead of having to read some tiny text. yet im subjected to this kind of "streamlined" nonsense in a through and through rpg which supposedly was develoded mainly for pc. at the very least they could have made corresponding unique icons for all the unique items. thats just being lazy.
in mass effect it was even worse. that was easily the worst inventory system i have seen since... well, ever.
#20
Posté 25 novembre 2009 - 03:25
Modifié par SheffSteel, 25 novembre 2009 - 03:26 .
#21
Posté 25 novembre 2009 - 03:31
Murdario wrote...
correct.
Highly doubtful, since the game was designed for PC first and foremost and only later ported to consoles.
funny how even shooters like stalker can have a proper inventory where i can actually SEE what i have instead of having to read some tiny text. yet im subjected to this kind of "streamlined" nonsense in a through and through rpg which supposedly was develoded mainly for pc. at the very least they could have made corresponding unique icons for all the unique items. thats just being lazy.
Lazy? That's a rather interesting concusion to draw. Inique icons for each unique item would require art assets be assigned to that. Don't you think a more likely explanation is those resources were deemed more valuable elsewhere?
#22
Posté 25 novembre 2009 - 03:50
right.... sorry, i forgot that if the marketing machine says so its must be true and that the game desing choises that obviously tell a different story should be ignored.
"Lazy? That's a rather interesting concusion to draw. Inique icons for each unique item would require art assets be assigned to that. Don't you think a more likely explanation is those resources were deemed more valuable elsewhere?"
yes, lazy. you can try to justify any subpar element in the game with that kind of reasoning.
Modifié par Murdario, 25 novembre 2009 - 03:50 .
#23
Posté 25 novembre 2009 - 04:01
Murdario wrote...
Silensfurtim wrote...
i think this kind of inventory was made for console considerations.
in mass effect it was even worse. that was easily the worst inventory system i have seen since... well, ever.
Mass Effect for consoles was, by far, the worst inventory system I've seen in an RPG, the PC version of Mass Effect was only slightly less painful.
Comparatively speaking, the inventory system for Borderlands does just as much "wrong" as Bioware does with DA, but of the things it does right, Borderlands gets the inventory system "more" right than DA.
#24
Posté 25 novembre 2009 - 04:09
I'd like to see one of those comparative stat windows pop up for each member of the party so you can compare the item to everyone in the party at the same time. The party member drop-down box is kind of annoying to use.
#25
Posté 25 novembre 2009 - 04:23
This thread is ridiculous! There is no right and wrong here. Bioware made the game they wanted to make - everything in the game was thought about and analyzed before it was implemented. Just because you don't like it dosen't mean it's wrong.
I'd like to see any of these complainers create something that's "right". Yeah, I thought so - it's easy to complain about something you had no part in creating.
If you don't like the inventory system or other game features, DON'T PLAY DA!!!
Go somewhere else and stop clogging up the forum with this crap!





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