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DAO Inventory System = Headaches


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#1
Shinji Ex

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Here we go again :unsure: BioWare needs to get a handle on this issue they have with there Inventory System! for starters the specific weapon + armor types should be on there own tabs for example one handed swords & two handed swords would not be on the same page as one an other or shields for that matter along with chest plates being by themselves not with hand or feet pieces ect. also there should be a old school red & green & yellow indicator to show which weapon or armor is stronger or weaker or the same compared to what you have equipped right now :)

Modifié par Shinji Ex, 25 novembre 2009 - 11:36 .


#2
Loetek

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kinda knit picking aint you? There are tabs... they just dont break them down that far. Not to mention the inventory sorts everything by type... like it puts all daggers by each other... all swords by each other.

#3
Elanareon

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Yeah at first look it looks messy but if you look closely it's pretty well organized. Bombs,potions,poisons,crafting,weapons,armor,"others". And the same types of items are grouped together.

#4
MartinJHolm

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I find it quite easy to use actually, compared to the stuff we used to have in older Bioware games.

#5
Shinji Ex

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I find it easier to just focus & update your main character "the protagonist" weapons + armor. Were is I just leave the party members to there default start out equipment. I used this method on Mass Effect as well less Headaches :happy: on a side note you can't really use this approach if your playing on hard & nightmare/very hard possibly normal as well you may need to play on casual sense on heard this game is somewhat difficult.

#6
Tmolus

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its not more difficult for your partymembers

#7
soteria

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I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.

#8
Sibelius1

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soteria wrote...

I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.


You're forgetting that the bonus effect given from wearing a set isn't elaborated on, aren't you?

Modifié par Sibelius1, 25 novembre 2009 - 01:00 .


#9
straightjacket_stargazer

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I think the inventory system in DA borders on atrocious.



Yes, it's nice that Bioware deigns to allow players to break down inventory into:

All, Weapons, Armor, Accessories, Other, Crafting, and Plot. Bioware even chose to go so far as to automatically organize a given inventory by material.



The current equipment comparison system is perfectly serviceable, and should be left alone.



I'd like to have additional subcategories to filter each "main" category. For example, the Weapons tab would have: One Handed, Two Handed, Staves, Ranged, and Ammunition. Similarly, the Armor tab could be broken down to: Cloth, Light, Medium, Heavy, Massive, and Shields.



Soteria, while unwieldy inventories are usually a sign that many items could or should be sold, this is not always the case. It's just as easy to say that when an inventory system has a tab labelled as "Other" where a vast majority of the player's items go, it's time for a dramatic rethink.

#10
Elanareon

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That i would have to agree. The "Other" category is kinda lame. hehe Maybe if they can separate it still to Consumables then "Other" it would be fine.

#11
Silensfurtim

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i think this kind of inventory was made for console considerations.

#12
SheffSteel

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Define "better than" in the context of weapons.



Hint: DPS is not the answer.

#13
straightjacket_stargazer

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SheffSteel wrote...

Define "better than" in the context of weapons.

Hint: DPS is not the answer.


Just to toss out some options for defining "better than", for weapons:

Compare (and sort) by bonuses, materials, number of rune sockets, Strength / Dexterity / Magic requirements to current character.

#14
addiction21

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SheffSteel wrote...

Define "better than" in the context of weapons.

Hint: DPS is not the answer.


Color? Height? Words typed per minute? Sexual orientation?

#15
thisisme8

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Really reaching on this one.

#16
Asenkah

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I just wish the PC version had the same "Junk" catagory as there is on the console versions. Much easier to make heads or tales of what is actually worth while under each item catagory when I can move things over as "junk". Also makes selling things when at a merchant much easier.



I can live without it but it was a bit of a bummer when I noticed it was omitted from the PC version.

#17
Rolenka

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Only thing it needs is a potion/salve/injury kit tab.
And maybe a way to know what item an NPC gave you (sometimes they give you random loot), if you have multiple yellow-bordered (new) items in your inventory.
Other than that, I've never had a problem.

Modifié par Rolenka, 25 novembre 2009 - 03:16 .


#18
Sinogue360

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Sibelius1 wrote...

soteria wrote...

I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.


You're forgetting that the bonus effect given from wearing a set isn't elaborated on, aren't you?


I may be mistaken, but from what I've noticed in my own playing the only bonus effect from wearing a full set is a decrease in fatigue.  There don't seem to be any stat bonuses or ability bonuses that you would see in games like Diablo II or World of Warcraft.  Which is fine by me, since this game is way less gear driven than those games are.

#19
Murdario

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Silensfurtim wrote...

i think this kind of inventory was made for console considerations.


correct.

funny how even shooters like stalker can have a proper inventory where i can actually SEE what i have instead of having to read some tiny text. yet im subjected to this kind of "streamlined" nonsense in a through and through rpg which supposedly was develoded mainly for pc. at the very least they could have made corresponding unique icons for all the unique items. thats just being lazy.

in mass effect it was even worse. that was easily the worst inventory system i have seen since... well, ever.

#20
SheffSteel

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Since it's so difficult to define what makes a weapon better, it's hard to implement an automatic ranking system. One player might say damage is more important, another DPS, or armour penetration. Why not go by material/tier, or cash value? And so on. At the end of the day, the computer is not smart enough to provide you with an alternative to thinking it through for yourself.

Modifié par SheffSteel, 25 novembre 2009 - 03:26 .


#21
Eurypterid

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Murdario wrote...

correct.


Highly doubtful, since the game was designed for PC first and foremost and only later ported to consoles.

funny how even shooters like stalker can have a proper inventory where i can actually SEE what i have instead of having to read some tiny text. yet im subjected to this kind of "streamlined" nonsense in a through and through rpg which supposedly was develoded mainly for pc. at the very least they could have made corresponding unique icons for all the unique items. thats just being lazy.


Lazy? That's a rather interesting concusion to draw. Inique icons for each unique item would require art assets be assigned to that. Don't you think a more likely explanation is those resources were deemed more valuable elsewhere?

#22
Murdario

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"Highly doubtful, since the game was designed for PC first and foremost and only later ported to consoles."

right.... sorry, i forgot that if the marketing machine says so its must be true and that the game desing choises that obviously tell a different story should be ignored.

"Lazy? That's a rather interesting concusion to draw. Inique icons for each unique item would require art assets be assigned to that. Don't you think a more likely explanation is those resources were deemed more valuable elsewhere?"

yes, lazy. you can try to justify any subpar element in the game with that kind of reasoning.

Modifié par Murdario, 25 novembre 2009 - 03:50 .


#23
straightjacket_stargazer

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Murdario wrote...

Silensfurtim wrote...

i think this kind of inventory was made for console considerations.


in mass effect it was even worse. that was easily the worst inventory system i have seen since... well, ever.


Mass Effect for consoles was, by far, the worst inventory system I've seen in an RPG, the PC version of Mass Effect was only slightly less painful.

Comparatively speaking, the inventory system for Borderlands does just as much "wrong" as Bioware does with DA, but of the things it does right, Borderlands gets the inventory system "more" right than DA.

#24
Bane

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I think it's fine as is. I wouldn't object to more sorting options though. Options are good.

I'd like to see one of those comparative stat windows pop up for each member of the party so you can compare the item to everyone in the party at the same time. The party member drop-down box is kind of annoying to use.

#25
erock75

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"Comparatively speaking, the inventory system for Borderlands does just as much "wrong" as Bioware does with DA, but of the things it does right, Borderlands gets the inventory system "more" right than DA"



This thread is ridiculous! There is no right and wrong here. Bioware made the game they wanted to make - everything in the game was thought about and analyzed before it was implemented. Just because you don't like it dosen't mean it's wrong.



I'd like to see any of these complainers create something that's "right". Yeah, I thought so - it's easy to complain about something you had no part in creating.



If you don't like the inventory system or other game features, DON'T PLAY DA!!!



Go somewhere else and stop clogging up the forum with this crap!