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DAO Inventory System = Headaches


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#51
Shinji Ex

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erock75 said: "Bioware made the game they wanted to make" That statement is arguably false! Developers don't make games for themselves they make them for us the consumers who play it. it is we who shape an what a game becomes through suggestions!

#52
Dark83

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Shinji Ex wrote...

erock75 said: "Bioware made the game they wanted to make" That statement is arguably false! Developers don't make games for themselves they make them for us the consumers who play it. it is we who shape an what a game becomes through suggestions!

You make no sense.

Either "Bioware made the game they wanted to make", or "Bioware did not make the game they wanted to make" is true.
So you're saying they didn't make what they wanted to make?

#53
Mork_ba

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It's quite easy to handle, really... I really don't get it why these kinds of comments keep spawning around... Get a grip of yourselves people! There are others who like organising their inventory and others who like it as a list sorted by itself, others who like this and others who like that. Do you expect the game to change to your needs or something? It's a title that's in stores already, so stop whining over everything, really. It's the game as a whole that matters. It's not wow which can change over time with an online patch or where constant whining for a few years could lead in a buff to the class you like to play. It's a single player title that's complete packed and on stores, with an added online feature to provide something more to the single-player experience. Quit treating it as an mmo. You got a bug to report? Do it. You have something you don't like? Make a threat of suggestions for Bioware's next title....





Sorry, OP, I just felt I had to post this somewhere and your post gave me some ground to start...

#54
Silensfurtim

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lets just admit it. every that is so wrong about dragon age is because it was also made for the consoles lol

#55
Trelow-LMG

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The devs have to love all these threads. You know you did a good job when the complains are as nitpicky as the vast majority of them are.

#56
Sylixe

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Sibelius1 wrote...

soteria wrote...

I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.


You're forgetting that the bonus effect given from wearing a set isn't elaborated on, aren't you?



Isn't part of RPGing that you don't really know all the abilities of things you have and you learn them as you go?  Of course if you are a min/max player i can see your point.

#57
Sylvius the Mad

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Sylixe wrote...

Isn't part of RPGing that you don't really know all the abilities of things you have and you learn them as you go?  Of course if you are a min/max player i can see your point.

I would argue that without the rules being available to us it ceases to be a game at all.

#58
soteria

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Sylvius the Mad wrote...

DAO's inventory system is easily the worst inventory system BioWare has ever put in a PC game.
The problem with it isn't that it has too few categories, or that it's a list. The problem is that it forces one approach to inventory management on everyone, and we all have different preferences.
Adding NWN-style hotbars to the game (where we could put any item we're carrying for easy access) would solve much of the problem. We almost have that, but we need more of them. Take the hotbar we currently have and give us 4 of them, plus let us put armour and weapons there.
I'm on record opposing list inventories, but we can work around most of the negative features of a list by having big customisable hotbars.


Ehm.  Doesn't every inventory system do that--force one aproach to inventory management on everyone?  In NWN and BG you're forced to use the inventory tetris approach.  It sounds like the problem isn't that it forces a single approach, but that you just don't like lists.  I don't like grids.  Does anyone care?

In either system you also have the option to not manage your inventory at all... and don't even bring up weight limits; 500 lbs isn't much of a restriction.

#59
Sylvius the Mad

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No you're not. BG doesn't have tetris at all because there's no grid. It's just a small slot system where you have a limited number of items (just like DAO in that respect). But in BG you could choose exactly where each item appeared in the UI so you could find it faster.



NWN did have the tetris, but the hotbars meant you didn't have to deal with it. You could drag almost any item to any of the four hotbars and have easy and immediate access to any item without having to lok through the inventory at all. And, if you were willing to deal with the tetris (and I don't see why you wouldn't, as it's just another type of inventory management) you could achieve the same result in the main inventory itself without even needing the hotbars.



No one benefits from the DAO system. The only people for whom it isn't detrimental are those who don't want to spend any time at all managing their inventory, but even those people could still not do that in BG and NWN (save the character-specific aspect, but I'm not complaining about that part). If BG had had a shared party inventory using the same basic design as it used for the character specific inventory, then it would be exactly the system I would prefer for DAO.



The problem isn't the shared inventory. The problem is the list. A list inventory can't be manually arranged. It can't display enough items on screen at once. It can't be accessed quickly without having to look through it each time. That's the problem.

#60
XavierGrimwand

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I dislike list inventories on principle, but at least DAO's inventory system is made tolerable by a full implementation of drag-n-drop capabilities.



I've watched many Let's Plays of DAO on YouTube, and it always confounds me how most people tend to double-click on items to transfer them between containers, shops, and their party inventory. "Why?" I ask. It's silly. Just grab the item and drop it where you want it!



Also, I doubt we'll ever see spatial inventories (grids, tetris, etc.) in any future games, BioWare or otherwise. So I'm determined to find solace where I can. :)


#61
Sylvius the Mad

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I just want to be able to arrange the inventory myself so that I know where everything is. I should have to look for items at all; they should stay where I put them.

BG did it. NWN did it. DAO is a massive step backwards in inventory management.



And again, to be clear, I'm not saying we should have a grid, or weight limits, or divided inventories by character. I just want a better UI.

#62
soteria

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Sylvius the Mad wrote...

No you're not. BG doesn't have tetris at all because there's no grid. It's just a small slot system where you have a limited number of items (just like DAO in that respect). But in BG you could choose exactly where each item appeared in the UI so you could find it faster.

NWN did have the tetris, but the hotbars meant you didn't have to deal with it. You could drag almost any item to any of the four hotbars and have easy and immediate access to any item without having to lok through the inventory at all. And, if you were willing to deal with the tetris (and I don't see why you wouldn't, as it's just another type of inventory management) you could achieve the same result in the main inventory itself without even needing the hotbars.

No one benefits from the DAO system. The only people for whom it isn't detrimental are those who don't want to spend any time at all managing their inventory, but even those people could still not do that in BG and NWN (save the character-specific aspect, but I'm not complaining about that part). If BG had had a shared party inventory using the same basic design as it used for the character specific inventory, then it would be exactly the system I would prefer for DAO.

The problem isn't the shared inventory. The problem is the list. A list inventory can't be manually arranged. It can't display enough items on screen at once. It can't be accessed quickly without having to look through it each time. That's the problem.


Actually, a list could be manually arranged, but they didn't include that option.  I still don't know what the problem is, though.  Any usable item *can* be dragged to the quickbar, and you have the weapon swap option already.  Is it armor you're trying to switch?

Saying "no one benefits from the DAO system" isn't really something you can claim.  I like it, even though it has a few flaws (mainly the frustratingly vague "Items Received" notice).  And sure, I would have appreciated a few more options for controlling how everything was sorted, but saying "no one benefits" is just ridiculous.  I thought the BG system was clunky and annoying, and would not want to go back to it for no greater benefit than being able to put thing where I wanted them.

#63
Lathaon

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I would have preferred a grid system like NWN1. Having a party inventory saved a lot of hassle though.

#64
Sylvius the Mad

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soteria wrote...

Actually, a list could be manually arranged, but they didn't include that option.  I still don't know what the problem is, though.  Any usable item *can* be dragged to the quickbar, and you have the weapon swap option already.  Is it armor you're trying to switch?

Armour would be nice, as would more than two weapon sets, or just the ability to unequip something without replacing it with something else.

Any usable item can be dragged to the quickbar, but they can't ALL be dragged to the quickbar because the quickbar isn't big enough.  I'd like every single thing I'm carrying to be immediately available to me all the time.  Again, both BG and NWN gave me this.  DAO does not.

Saying "no one benefits from the DAO system" isn't really something you can claim.  I like it, even though it has a few flaws (mainly the frustratingly vague "Items Received" notice).  And sure, I would have appreciated a few more options for controlling how everything was sorted, but saying "no one benefits" is just ridiculous.  I thought the BG system was clunky and annoying, and would not want to go back to it for no greater benefit than being able to put thing where I wanted them.

I'm curious to know what you think the benefits are.  All the complaints I've heard about BG or NWN relate to the limited space per character, the weight limits, or the tetris grid.  Since I'm not trying to implement any of those, there's no benefit DAO provides over what I'm proposing.

#65
soteria

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I think the benefits are I can parse text more quickly and efficiently than I can images. Also, text is more precise--it saves me having to mouse over two bows to figure out which is the vorpal bow of quasit slaying and which is the worthless vendor bow of +1.

#66
Dark83

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Sylixe wrote...

Sibelius1 wrote...

soteria wrote...

I just can't agree. Any time I have so many items that being able to tell what I have becomes difficult, that usually means it's past time I sold something. And I really don't think we need to have armor light up green if it's better than what you're wearing. Just comparing the armor values and special effects. It's not difficult.


You're forgetting that the bonus effect given from wearing a set isn't elaborated on, aren't you?



Isn't part of RPGing that you don't really know all the abilities of things you have and you learn them as you go?  Of course if you are a min/max player i can see your point.

How is that a part of "RPGing"?
If you're going with "actual" RPGs, then you have all the numbers in the sourcebooks.
If you're going with computer/console RPGs, then anything from Fallout to Diablo to Mass Effect has all the numbers available.

RPGs have always been about showing the numbers - where do you think the term min/max comes from? It comes from RPGs because they're the only game/mechanic system where all the numbers are available and used. You can't min/max Street Fighter, or Left4Dead 2.

#67
Darpaek

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Inventory Management sucks. There's nothing more heroic than moving an icon from my inventory to Edwin's, finding out Edwin's inventory is full, making room in his inventory, right-clicking, finding out his lore isn't high enough, moving the ioun stone of ID out my bag of holding, moving the icon to Edwin's inventory, equipping the stone on Edwin, moving the item back to my inventory, putting the item in my bag of holding, and re-equiping whatever was originally on Edwin's head (only to find out I have to re-memorize the spell he had equipped from the Mage's Circlet he was wearing originally), moving the stone back to my inventory and then putting it back in my bag of holding. Lather, rinse, repeat for every dead enemy... =P



I've spent more time moving **** around in my BG inventory than I ever did killing stuff. It doesn't help that I'm massively OCD and BG2 included containers (and then MORE with TOB)...



GG on the inventory Bio. My only gripe is that I have to click on every corpse to loot (instead of the Gold Box-style post-battle loot screen). However, the Auto-loot mod works brilliantly and meets every one of my looting desires - including a toggle for Orzammar and the High Dragon.



My only "suggestion" for the inventory screen would to replace "Sort By Newest" with "Sort By New" where it displayed your inventory as "Sort By Type", but had the New items on top (and moving them down the list after I mouse over them).



But, with the Auto-loot mod, I totally feel heroic. Plus, I'm now in the habit of not equipping everything I find mid-dungeon - which expands the realism for me because a suit of armor needs some TLC in camp before it would fit me anyways.

#68
Eshme

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What i really prefer were if it told you the name of items you receive. Im going thru the inventory like its a strangers place sometimes, where the discovering happens.


#69
Darpaek

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The Autoloot mod solves that issue - when you get items as quests rewards (and basically, every item you loot), a little floater briefly pops over your head outlining what it does.



Seriously, this mod is brilliant. If I was a dog, I'd totally hump the modmaker's leg.

#70
Sylvius the Mad

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soteria wrote...

I think the benefits are I can parse text more quickly and efficiently than I can images. Also, text is more precise--it saves me having to mouse over two bows to figure out which is the vorpal bow of quasit slaying and which is the worthless vendor bow of +1.

No, you're still missing the point.

You shouldn't have to parse the text or the images at all.  If it was done my way, you'd know without even looking at them which was the vorpal bow because you put it there.

That's what I want.  I shouldn't have to browse the inventory (text or images) in order to find anything.  BG let me do that.  NWN let me do that.  DAO does not.

#71
Eshme

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I think i would like this Sylvius. Not sure exactly how this would turn out, but id imagine it to be more personal. In contrast to that simple list i mean. Perhaps..


#72
DragonRageGT

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Not sure if this has already been mentioned here but we can select how the items are displayed in the inventory: alphabetically, by type, etc.



I would like a Set Items Tab though. It is a good request and perhaps a mod can address that?

#73
Gunny5821

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I find the current system just fine. People are trying to make comparisons from previous games they played for a long time and in doing so, got use to a certain system. People, this is not the same thing, it is a DIFFERENT GAME and as such has its own game mechanics.



We in the trenchs like to call it, "Adapt and Overcome"!



Gunny

#74
Oliver Sudden

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I don't have any issue with what we got, but I'm not a big a fan of just having a party inventory. Part of exploring and getting stuff is moving it around so the big guy carries the piano.