Please note that I am not talking about replacing an existing model with a retextured one - that is a simple process which is well explained here: http://social.biowar...kinning_an_Item, but rather the creation of additional retextured models which can be made available in the toolset alongside the originals, giving a greater choice.

The tool project is located here: http://social.bioware.com/project/41/
To create a retextured model, follow these steps:
- Open a model in DATool.
- To get the diffuse texture file(s) used by the model, it is easiest just to select File->Save All, which will save the MMH, PHY, MSH, MAO and DDS files to the directory you select.
- Modify the DDS file(s) - either directly or convert to TGA, edit and convert back. For this you need to use PhotoShop or some similar program.
- Open the model again, and select Edit->Retexture. You will get a pop-up window showing the names of each diffuse texture used. If you do not want to change it, press OK, otherwise browse to the modified texture and select it.
- Finally, select File->Save Modified. This will save the modified MMH, PHY and MAO files, ready to be made available in the toolset and added to the game. You will get pop-up windows where you can enter a the
name for the new MAO and MMH/PHY files. As these names are just "patched"
into the original files, there is a requirement that they must be of
the exact same length as the original names - slightly inconvenient,
but should not be a major problem. - This will give you all the files you need for a single model - however (and this is important), most models exist in different LOD (level-of-detail) versions, and they all need to be retextured. By default DATool will only show the highest LOD version, but if you switch LOD mode on (in the Options menu), you will see the lower LOD versions as well (their names typically end in _2 or _3),. Open thhe lower LOD models as well, select Edit->Retexture and apply the same texture(s) as fo the first model.
In order to actually make the models available in the toolset, a few more steps are needed, but I am hoping someone will write a Wiki page on that topic. (Edit: See here: http://social.biowar...1689/blog/1120/)
Modifié par Adinos, 04 janvier 2010 - 03:15 .





Retour en haut






