Announcement: Easier creation of retextured models
#26
Posté 19 décembre 2009 - 12:20
#27
Guest_PinkPagoda_*
Posté 29 décembre 2009 - 04:17
Guest_PinkPagoda_*
snfonseka wrote...
I was able 2 create the *.mao, *.mmh and *.phy files using this tool. Now I need to know how to add this newly created item to the tool set. Can someone please help me on this?
This will get you into the toolset - http://social.biowar...1689/blog/1120/
#28
Posté 07 janvier 2010 - 11:18

Yes, looks like this:

No, looks like that:

Which is right?
And which parameters are the correct to save the file?
#29
Posté 07 janvier 2010 - 11:26
#30
Posté 07 janvier 2010 - 11:42
btw. your tool is great, are there any plans to speed up the model-selection? Pressing thirty times STRG+ ► is a little ...unpractical.
I think you are experienced with the "Rage-Demon":
Do I just need to modify the c_ragedmon_0d.dds?
And what is the darker c_ragedmon_0e.dds for?
Modifié par DeepImpact, 07 janvier 2010 - 11:47 .
#31
Posté 08 janvier 2010 - 04:44
How do I get the new creature into the toolset?
The Item-tutorial above is speaking about some GDA-files, but they are for items. Anybody can help?
#32
Posté 09 janvier 2010 - 03:33
Nothing happens, my new texture obviously isn't being applied.
If it's of any use, I'm using the Photoshop utility in stead of an external program to manage the .dds file.
Any idea on how to possibly fix this?
Modifié par sirpooby, 09 janvier 2010 - 03:33 .
#33
Posté 09 janvier 2010 - 12:34
http://social.biowar...2935/blog/1633/
Should be:

is
#34
Posté 09 janvier 2010 - 01:07
#35
Posté 09 janvier 2010 - 01:25
May it has something to do with the c_ragedmon_0e.DDS ??? Where to use that?
#36
Posté 09 janvier 2010 - 02:25
I'm pretty sure it would only involve c_ragedmon_0d.dds. The "d" stands for diffuse I presume, as the colored image (what you should be editing) is called a diffuse mapDeepImpact wrote...
Where? The Attributes Body-Tint and Body Tint Mask are set to (NONE).
May it has something to do with the c_ragedmon_0e.DDS ??? Where to use that?
c_ragedmon_0n is the normal map, and c_ragedmon_0s I assume is the specular map. I'm not sure what c_ragedmon_0e is. Upon examining the image, it seems to bring out the highlights more and darken the shadows. This leads me to believe that it's probably for some fancy graphical shader.
On an additional note, I solved my earlier problem. You must rename the new texture.
Modifié par sirpooby, 09 janvier 2010 - 02:46 .
#37
Posté 09 janvier 2010 - 02:56
sirpooby wrote...
I'm not sure what c_ragedmon_0e is.
I don't have the toolset here (at work at the moment), but look at the mMAO file - what does the line for the "e" file say?
#38
Posté 09 janvier 2010 - 03:16
When i let it blank it looks like this:
Modifié par DeepImpact, 09 janvier 2010 - 04:26 .
#39
Posté 11 janvier 2010 - 09:01
#40
Posté 11 janvier 2010 - 09:56
Modifié par Adinos, 12 janvier 2010 - 09:23 .
#41
Posté 12 janvier 2010 - 08:34
#42
Posté 14 janvier 2010 - 10:27
#43
Posté 25 mars 2010 - 09:59
#44
Posté 17 mai 2010 - 09:08
I edited the "pm_arm_hvye_0d.dds" on Photoshop and changed it to Greyscale, so I can see how it looks. When choosing the Retexture option on DATool, it asks for the "pm_arm_hvye_0d.dds". I select it but nothing changes, the green is still there, no grey.
Ad what about the other dds files? I can change only the 0d, not 0s and 0n?
Thanks in advance
#45
Posté 17 mai 2010 - 09:08
I edited the "pm_arm_hvye_0d.dds" on Photoshop and changed it to Greyscale, so I can see how it looks. When choosing the Retexture option on DATool, it asks for the "pm_arm_hvye_0d.dds". I select it but nothing changes, the green is still there, no grey.
Ad what about the other dds files? I can change only the 0d, not 0s and 0n?
Thanks in advance
#46
Posté 17 mai 2010 - 09:08
I edited the "pm_arm_hvye_0d.dds" on Photoshop and changed it to Greyscale, so I can see how it looks. When choosing the Retexture option on DATool, it asks for the "pm_arm_hvye_0d.dds". I select it but nothing changes, the green is still there, no grey.
Ad what about the other dds files? I can change only the 0d, not 0s and 0n?
Thanks in advance
#47
Posté 18 mai 2010 - 01:50
my connection is very weid its been a while now
my bad
#48
Posté 18 mai 2010 - 08:46
About the other textures they are the normal and specular maps. No need to change them if you just want to recolor.
#49
Posté 18 mai 2010 - 09:11
#50
Posté 19 mai 2010 - 03:54
really thanks!





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