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Multiplayer needs Target Marking


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30 réponses à ce sujet

#26
Arppis

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It does, I've made a thread about this earlier and I still agree. Even with voice communication those would be nice to have.

#27
Count Viceroy

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Meh, if people would actually use voice coms it would be fine.

I would like to see a text chat in the lobby though and perhaps a spotting system, Ala battlefield. Hover over something, press q and the target gets called and marked automatically. Would certainly help.

#28
DeadPoolX

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My wife and I play co-op together in the same damn room and we've run into this problem.

"Don't go that way, there's a turret!"
"Which way is 'that way?'"
"Over there, by the stairs?"
"The stairs? There are a lot of--GAAHHHH!"
"Told you there was a turret there."
"Yeah, I see that now."

It'd be relatively simple to create. Just look at the system used in Portal 2. You could tell your teammate where to shoot a portal by aiming with the crosshairs and pressing a button.

Your partner would then see the location you're aiming, so instead of having to describe what you mean (or just leave it as a vague comment, which will almost always be misunderstood) they can actually see it.

#29
Arppis

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Count Viceroy wrote...

Meh, if people would actually use voice coms it would be fine.

I would like to see a text chat in the lobby though and perhaps a spotting system, Ala battlefield. Hover over something, press q and the target gets called and marked automatically. Would certainly help.


Always an improvemet when you can actualy mark the target who you are talking about.

#30
curly haired boy

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and certain classes like infiltrator should have the ability to mark targets through smokescreens.

#31
Fortack

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Agree with the OP. Marking would be nice addition.