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It's Not a Competition


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#1
Ypiret

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 Why do so many people seem to not realize this? All experience earned from all member of the team get added together at the end of the match, so why be so aggressive, selfish and go out of your way to get the most kills even if it jeopardizes the mission? I've encountered many people online and seen many on this forum that complain about having their kills "stolen" (especially by vanguards), when the point are all theirs in the end. I even had a guy beg our team once to let him get most of the kills because this was his last match of the night and he wanted to level up. The same applies to classes that play a more supportive role and get bummed out that they have like 1000 assist and 3 kills. I just feel that the majority of hosility stems from a competitive mindset, probably because of the score chart. I mean hell, I don't even get why there's a score chart in the first place.

Just love eachother man.

Modifié par Ypiret, 28 février 2012 - 09:07 .


#2
Guest_iRipper_*

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It's not a competition, but it clearly bothers people, when you charge in as a Vanguard and clear 5 enemies in 2 seconds, even before they raise their gun.

#3
Cloaking_Thane

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bu bu........

YU STEAL MY KILLLLLLLLLLLLL

#4
Geimhreadh

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Borrowed! Borrowed without permission! But with every intent of bringing it back!

#5
az350z

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Most people don't realize it. Hopefully when loading up multiplayer in the full game for the first time, there will be a quick 60 second tutorial explaining key points. Namely that the XP pool is shared.

#6
Delta 57 Dash

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Geimhreadh wrote...

Borrowed! Borrowed without permission! But with every intent of bringing it back!


+1

And yeah... I've had people complain that my krogan/vanguard/salarian is stealing kills.  I usually then leave them to bleed out every round after that.

#7
Sabbatine

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Ypiret wrote...

I mean hell, I don't even get why there's a score chart in the first place.

Just love eachother man.


There is a score chart because even though everyone benefits equally not everyone contributes equally.  If a player has a low score but a gold medal in reviving people and numerous medals in other areas you know how they were contributing.  This works the other way around as well, if there's someone with a decent score but the only medals they've got are kills it's safe to say their contribution was less varied.  Depending on team makeup the second player's contribution could be a good or bad thing.

If players did not receive a score or rating of some kind it would be a lot more difficult to see what areas players need to improve their performance on.

#8
johhnytrash

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I play an engineer with overload and I get LOTS of assists, but low kills. I always score low or the lowest. But I notice that if I don't screw up, we get through the mission. If I am distracted or having buggy issues, the party dies. So I score low, but I still kick ass.

#9
Delta 57 Dash

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I love me some support classes. Turian Sent or Human Engineer makes me all happy inside when I'm playing anything other than my Salarian, because I know they'll be able to strip the defenses off of anything.

#10
Ypiret

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@iRipper
That's only true if you're like level 5 and have like a level 18 player (regardless of class) on your team in bronze. Other then that on higher difficulties, I've never had my kills "stolen" - even by the best vanguards I've played with - to the point where I don't really do anything.

@Sabbatine
I still don't see why a score is needed. Yeah, meddles make sense, but if an assist isn't equal to a kill in terms of points even though they're equal in terms of importance, all the score is is a who-got-the-most-kills-and-got-to-the-objective-first-ometer.

#11
Noble Pyro

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Agree Ypiret...

  The "Kill Steals" don't bother me, it's the morons who try to kill everything to get the most kills. They bum rush everything like it's a FFA FPS. Their Gungho mantality leads to their frequent death. This either has a team member/s killed trying to save them or they leave because nobody revives them.

  Either way, poor sportsmanship. We all are on the same team.

Modifié par Noble Pyro, 28 février 2012 - 09:42 .


#12
YKfox

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A lot of people are so used to experience/etc being tied to kills in other games like CoD that they carry the mentality over to this game.

I'll admit, I've had brief flashes where I get annoyed by someone killstealing, until I manage to shake the feeling off. Honestly I love the MP in this game because it encourages people to work together, as a team, rather than everyone simply trying to outdo the rest.

#13
Purple Protector

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Of course it's competition as well. Why would the game show the individual score for each player then? Each medal someone earned? Why would BW show a menu with each players score, from the best to the worst, instead of a screen with just your own score, hidden from other players? You get points for each kil. Why would BW do this if it's NOT about competiton. The game could give you XP just for finishing the game. But that's not the case.
It's always about competition. Even in the smallest form, that's what a multiplayer makes fun.
The only difference is between the actual players: somen people care about scores, and some not. It's up to you what you like and dislike.

Every multiplayer mode, coop or versus, is build around a competitive core. It never changed since PONG.

Modifié par Purple Protector, 28 février 2012 - 09:54 .


#14
CamlTowPetttingZoo

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I only feel like it's a competition when a Vanguard is on the field. Can't really blame them though because charging in and yelling HULK SMASH every 2 seconds is fun... for awhile.

#15
Noble Pyro

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Purple Protector wrote...

Of course it's competition as well. Why would the game show the individual score for each player then? Each medal someone earned? Why would BW show a menu with each players score, from the best to the worst, instead of a screen with just your own score, hidden from other players? You get points for each kil. Why would BW do this if it's NOT about competiton. The game could give you XP just for finishing the game. But that's not the case.
It's always about competition. Even in the smallest form, that's what a multiplayer makes fun.
The only difference is between the actual players: somen people care about scores, and some not. It's up to you what you like and dislike.

Every multiplayer mode, coop or versus, is build around a competitive core. It never changed since PONG.



True...however, a Multiplayer Co-Op is Team-Based. The OP is reminding players that the MP section is in fact Co-Op not Versus.

It's fustrating, especially trying to play Gold, when you have a "Balls to the Wall" player instead of working as a team. Which in turn makes for a short Gold gameplay.

#16
DarkDeveloper

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@Why is the a score summary

I vote to kick people who end the game with 1/2 the score of the 2nd lowest person. When my support class or improper build ends up getting more kills than anyone else, something is wrong.

@Killstealing
BTW kill sharing earns more points than a single person getting the kill. I love getting the 50 assists medal, although I think it should be 75 assists and be the same amount of XP as 75 kills. 50 assists is too easy to reach.

#17
Zing Freelancer

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Funny how I can steal a kill from a charging vanguard in a split second with a head shot from my lovely widow, because I can.

For me, its a competition. To ruin as many cerberus faces as I can, while reducing idle time between reloads to a minimum. For me it is a competition to kill a Phantom with one bullet before she can do damage. For me it is a competition to kill a Nemesis in a all out sniper duel.
Well, I guess I kill guardians just for sport.

If in the process I happen to kill your target and insult your feeling, am sorry, I am in the "zone", be happy I can still recognize friend from foe.

#18
BanditGR

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People that go rambo might get through Bronze and Silver but if they try to pull the same stunt on Gold, sooner or later they will have their collective ***es handed to them. What's even worse, they will usually drag the rest of the team down with them, in an effort to help/revive them, just because they wanted that "special" kill. Just came from a game, where being in a pug, we 3 manned gold, in an amazing display of teamwork, which astonished me, since I've lost gold games with far better teams (at least in theory).

At the end of the day, while there are certainly competitive elements in multiplayer (and yes there will always be, no matter what), it's working as a team that is going to get you through the greater challenges and personally speaking, it makes victory all the more satisfying.

#19
Ypiret

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Purple Protector wrote...

Of course it's competition as well. Why would the game show the individual score for each player then? Each medal someone earned? Why would BW show a menu with each players score, from the best to the worst, instead of a screen with just your own score, hidden from other players? You get points for each kil. Why would BW do this if it's NOT about competiton. The game could give you XP just for finishing the game. But that's not the case.
It's always about competition. Even in the smallest form, that's what a multiplayer makes fun.
The only difference is between the actual players: somen people care about scores, and some not. It's up to you what you like and dislike.

Every multiplayer mode, coop or versus, is build around a competitive core. It never changed since PONG.



That exactly what I don't get. They add all these score and meddles heavily giving the impression that it while you're working together, the point is also to out score the other player. I mean sure, you can make that a competition, but anything is a competition in that sense. It's like "I'll race you to that tree and back". Yeah you got the most points, but there is no physical reward for it.  I'm not against competition either. You want the most points? Go ahead.

All I'm saying is that don't get mad if you don't get all the kills, don't get mad if you have a ton of 
assists, don't get mad if someone keeps you from getting a 75 kills meddle. Because that's literally and stupid and childish as getting mad that you lost the race to the tree and back.

#20
KadianK

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It's just irritating when you waste a bullet on a target that you missed 'cause a Vanguard charged them all.
I mean with a Sniper, I can reload faster by using cloak but usually use cloak after aiming down the sights.
Meaning I have to watch the entire animation and take about 3 seconds to reload. Which is just annoying.
It means overall, I basically wasted about 10 - 20 seconds in game time.

#21
Brownfinger

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I just want the bad guys beaten down, and my team extracted. I'll kill whatever stands in opposition to that. If I happen to snipe a target you had mentally marked as your own, it's not personal.

I'll make it up to you with cloaked rezzes. Deal?

#22
MingWolf

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I don't mind a little bit of competition here and then, but at times it gets so over the top that it ends up defeating the purpose of cooperative play and ruins the multiplayer experience.

Some of my worst teams consists of players who are so competitive in getting that extra kill that they run off across the map, away from the group, harvest as many kills as they can from 'x' location, and contribute nothing to what objective or mission that is in place. They don't even bother to revive their fellow teammates. Conversely, there are also those who simply leave because they don't get enough kills, which makes the game a sorry state when your overwhelmed on silver or gold with only a 2 man crew.

Sometimes I wish there wasn't a score card attached to each session. Having medals for outstanding achievements is nice, but having your name on a bar chart can be irksome for some folks.

#23
Ypiret

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@KadianK
Empathize. A vanguard feels the same frustration when her shields are down and you snipe her target .0000001 seconds before her cool down ends. I play as a Krogan soldier and I don't even bother using carnage because it's so slow and someone usually snipes of biotically explodes by target before it can reach them. However, I don't get mad because I know it probably tics them off when I go around backhanding everything across the field.

Like Brownfinder (uhhh..) said, be happy that the enemy is down and you make it out, that's the main point of the mission.

@MingWolf 
Exactly.

Modifié par Ypiret, 28 février 2012 - 10:36 .


#24
Maria Caliban

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Brownfinger wrote...

I just want the bad guys beaten down, and my team extracted. I'll kill whatever stands in opposition to that. If I happen to snipe a target you had mentally marked as your own, it's not personal.

I'll make it up to you with cloaked rezzes. Deal?

Seriously. If the guy I'm targeting dies, I'll just find someone else to kill. If there's no one else to kill then we've won. Beers all around.

#25
Delta 57 Dash

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Maria Caliban wrote...

Brownfinger wrote...

I just want the bad guys beaten down, and my team extracted. I'll kill whatever stands in opposition to that. If I happen to snipe a target you had mentally marked as your own, it's not personal.

I'll make it up to you with cloaked rezzes. Deal?

Seriously. If the guy I'm targeting dies, I'll just find someone else to kill. If there's no one else to kill then we've won. Beers all around.

This.