Enemy health on Gold - Are we shooting BB guns?
#1
Posté 28 février 2012 - 09:09
I like how more aggressive or more damage enemies deal in gold but their health is just too much. I remember once I was the only one left and was running turian sentinel with the revenant AR. Took me around 8 or 9 minutes or more to take out 2 altas.
Its ridicious. But most of all boring.
#2
Guest_iRipper_*
Posté 28 février 2012 - 09:11
Guest_iRipper_*
#3
Posté 28 février 2012 - 09:12
it does. but it deals the most out of all the ARs?iRipper wrote...
Yeah, the health is too high, and well the Revenant sucks
#4
Posté 28 février 2012 - 09:13
#5
Posté 28 février 2012 - 09:20
Also I agree with the pistol thing. My only weapon is a Phalanx with the high caliber barrel. It does more damage than my Mattock and weighs very little, so I can blast 'em with my biotics.
#6
Posté 28 février 2012 - 09:24
Also, what do battleship guns have to do with this?
#7
Posté 28 février 2012 - 09:24
#8
Posté 28 février 2012 - 09:29
#9
Posté 28 février 2012 - 09:32
primarily, what makes gold more difficult is
- Shields and health have to be reduced seperately. So, for instance, a sniper shot to the head will rip shields, but not health.
- The number of Atlas enemies.
- Phantoms appear much earlier and in somewhat larger numbers.
Beyond that, Gold really is just the next difficulty notch up from Silver.
Modifié par Thoragoros, 28 février 2012 - 09:32 .
#10
Posté 28 février 2012 - 09:36
#11
Posté 28 février 2012 - 11:14
As I was saying, enemies have way too much health that makes the game boring and repetitive
Plus, it doesnt make sense to me how scrubs have more health than those "elite" forces we are playing.
#12
Posté 28 février 2012 - 11:17
Better questions would be why don't they make the Atlas less ****ty, why enemy shields don't regen, why Cerberus would hire and train people to fight with a sword in a world of mass accelerators and why the firearm companies don't make weapons that are even remotely effective against shields.himegoto wrote...
I dont have a problem with the difficulty. And yes I always aim for the head.
As I was saying, enemies have way too much health that makes the game boring and repetitive
Plus, it doesnt make sense to me how scrubs have more health than those "elite" forces we are playing.
#13
Posté 28 février 2012 - 11:35
Obvious Bronze player is Obvious.
And those sword-people have a gorram HAND CANNON in their other hand. like, 600+ damage or something.
#14
Posté 29 février 2012 - 12:46
Delta 57 Dash wrote...
... Enemy shields DO Regen.
Obvious Bronze player is Obvious.
And those sword-people have a gorram HAND CANNON in their other hand. like, 600+ damage or something.
I've never seen it happen and I play on Gold, usually in two mans where one-shotting is essential (Vanguard and Infiltrator pair or two Infiltrators).
#15
Posté 29 février 2012 - 12:47
well there's yer problem, ayup!himegoto wrote...
the revenant
#16
Posté 29 février 2012 - 01:01
ShykeX wrote...
Delta 57 Dash wrote...
... Enemy shields DO Regen.
Obvious Bronze player is Obvious.
And those sword-people have a gorram HAND CANNON in their other hand. like, 600+ damage or something.
I've never seen it happen and I play on Gold, usually in two mans where one-shotting is essential (Vanguard and Infiltrator pair or two Infiltrators).
Shoot a nemesis. In the torso. Then cloak, and follow her around. In about ~10 seconds, you'll see her shields magically regen back up to her current health level.
#17
Posté 29 février 2012 - 01:14
#18
Posté 29 février 2012 - 01:23
shields and barriers both regen on enemies.ShykeX wrote...
Delta 57 Dash wrote...
... Enemy shields DO Regen.
Obvious Bronze player is Obvious.
And those sword-people have a gorram HAND CANNON in their other hand. like, 600+ damage or something.
I've never seen it happen and I play on Gold, usually in two mans where one-shotting is essential (Vanguard and Infiltrator pair or two Infiltrators).
Also not sure how you are oneshooting anything, considering every enemy with shields/barriers needs at the very least two hits from either weapons or damage abilities.
So you either don't play gold or you don't know what one-shotting means.
Modifié par Kai Hohiro, 29 février 2012 - 01:27 .
#19
Posté 29 février 2012 - 01:47
Kai Hohiro wrote...
shields and barriers both regen on enemies.ShykeX wrote...
Delta 57 Dash wrote...
... Enemy shields DO Regen.
Obvious Bronze player is Obvious.
And those sword-people have a gorram HAND CANNON in their other hand. like, 600+ damage or something.
I've never seen it happen and I play on Gold, usually in two mans where one-shotting is essential (Vanguard and Infiltrator pair or two Infiltrators).
Also not sure how you are oneshooting anything, considering every enemy with shields/barriers needs at the very least two hits from either weapons or damage abilities.
So you either don't play gold or you don't know what one-shotting means.
Claymore.
#20
Posté 29 février 2012 - 01:47
#21
Posté 29 février 2012 - 01:52





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