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Dragon Age 3 Please!


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#26
Xewaka

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JohnEpler wrote...
Gentlemen!
You can't fight in here! This is the war room!

There's the world to fight!
(Points at disc-shaped table over a tortoise)

(I know, wrong reference. Still wanted to do it.)

Modifié par Xewaka, 29 février 2012 - 11:10 .


#27
Silfren

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GeneralBacon339 wrote...

 I hope Dragon Age 3 continues the Story of Hawke, and i hope they add a more.... in control feeling.

the game play in DA2  still feels  a little like chess, tho i'm glad the auto attack is turned off by default.

a more... up close gameplay type would be awesome (i.e. something similar to mass effect and or... fable esc camera angles.

the obvious Graphic upgrade that comes with all new games would be nice

DA3 Needs Mass Effect EPIC feeling!  DA2 just didn't feel epic like mass effect did!...  good story tho, not necessarily emotion provoking but  meh good game!  needs to provoke emotions in players (kinda like mass effect did.... for me and my friends at least)  lol Talk with Casey Hudson about how to do this :P

Character Carry over data!  i want to continue MY hawke, in DA3

More Traveling in DA3, take us to Tevintar, Fereldan, Orlae... Orlea?  That place (you know what i mean... if you've played the games)  take us to Rivain, and Par Vollan.

Lets see some Naval ships (and Battles) give hawke her own ship and crew, Kinda like the Normandy for shepard (Mass Effect)  see if you can get Patrick Stewart (Captain Picard) to voice the captain of your ship!!!

(a Qunari dreadnaught chasing after you and your ship, your ship gets destroyed, you think all but your companions are dead, BUT Captain picard is no softy!!!  he and most of the crew survived and claim a Qunari dreadnaught Birthed in a harbour!  Your new ship!!! .... "Make it so!")

Also need to check how the game uses RAM for any system, DA2 was Terrible for Misusing RAM on the PS3,(would chop and crash randomly, but more....relibly during the Qunari invasion) Skyrim had a similar issue on PS3 however a simple patch fixed that issue.


Bioware has already made it quite clear that there will be a new protagonist for the next Dragon Age game.  I do think, however, based on comments Bioware has said, that we'll see more of Hawke in any future DLCs.  But since Origins was the Warden's story, and DA2 was Hawke's, it really just makes sense that DA3 will be about someone else entirely.  So this is kind of a pointless hope, I'm afraid. 

Assuming that the early reports continue to be true when DA3 is finally released, I suspect we will be visiting either Orlais or Tevinter, or both.  And I also think the backlash from DA2's utter lack of meaningful choices got through the the developers.  The press release they gave certainly indicates such. 

I rather doubt it, all things considered, but I wouldn't mind seeing an expansion-level addition to DA2.  I would dearly love to see some meaty content that actually does make Hawke out to be the Champion she was marketed as being prior to DA2's release.  But I'll be happy if we at least get one or two more story DLCs. 

For DA3, I'm really hoping that we'll be able to choose our origin again, and have a choice between, say, a citizen of Tevinter or Orlais.  Ferelden seems to be the background of choice, the land where the everyman heroes come from.  But really, the option to play a Tevinter slave or an Orlesian noble...that would be cool.

#28
Silfren

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Teddie Sage wrote...

Cstaf wrote...

BubbleDncr wrote...

They've already said it'll be a new protagonist in da3, so no Hawke, sorry.


One of the few good news i've read about DA3. Hawke is/was such a boring character. Shame there's no continuation on the warden story though.


Talk for yourself. Many of us here enjoyed playing as Hawke more than the Warden. :devil:


I'm one of those.  On the one hand, Origins was far more epic, and the Warden actually has a background to shore up her status as the Hero of Ferelden.  But I found the individual of Hawke far more interesting and engaging than my Warden.  I think this is actually a result of the voiced character versus silent one.  But I'm still disappointed that Hawke's status as a Champion whom the world would shake before is so...contrived, because Hawke was a bystander more than anything, and nothing she said or did actually had much effect.  

But I really don't want to see either of them back in DA3, except as background characters.  I mean, I'd love to see them referenced within the game based on my import choices, especially if, in the Warden's case, my decisions in Origin affect the world I get to explore, but only as background material. 

I'd much rather play an escaped Tevinter slave who fights on the side of the Templars to re-corral all the mages back into Circles, or an Orlesian spy a la Leliana working behind the scenes for a middle ground solution, or, perhaps, a Tevinter magister or some other mage supporter serving in the front lines of Anders' rebellion.  :devil:

ETA: Come to think of it, I would also really enjoy playing from the perspective of a Rivaini seer.  We've heard tantalizing bits about how Rivaini mages aren't locked away in Circles and how many of the "wise women" actually allow themselves to become possessed.  I would REALLY love to explore the perspective of a mage--and an entire people--who grow up steeped in this cultural oddity, so different as it is from Chantry-dominated cultures we've so far seen.  Especially given what we know of both Anders and Wynne: we now know that it simply isn't inevitable for a possessed mage to turn into a mindless abomination meatblob.

Modifié par Silfren, 01 mars 2012 - 12:49 .


#29
Guest_Jasmine96_*

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Silfren wrote...


I'm one of those.  On the one hand, Origins was far more epic, and the Warden actually has a background to shore up her status as the Hero of Ferelden.  But I found the individual of Hawke far more interesting and engaging than my Warden.  I think this is actually a result of the voiced character versus silent one.  But I'm still disappointed that Hawke's status as a Champion whom the world would shake before is so...contrived, because Hawke was a bystander more than anything, and nothing she said or did actually had much effect.  

But I really don't want to see either of them back in DA3, except as background characters.  I mean, I'd love to see them referenced within the game based on my import choices, especially if, in the Warden's case, my decisions in Origin affect the world I get to explore, but only as background material. 

I'd much rather play an escaped Tevinter slave who fights on the side of the Templars to re-corral all the mages back into Circles, or an Orlesian spy a la Leliana working behind the scenes for a middle ground solution, or, perhaps, a Tevinter magister or some other mage supporter serving in the front lines of Anders' rebellion.  :devil:



I love your idea of playing as a tevinter slave, I never thought of that one before!

I agree with the thing about Hawke being voiced though, I know some people liked the silent protagonist better but I felt the voiced protoganist brought my charecter more into the game, instead being the only charecter who has the same expression the entire time (well minus sten)

At any rate I hope they give us background choices again. I don't see them going back to 6 origins but even just 2 based on class would be nice

Modifié par Jasmine96, 01 mars 2012 - 01:37 .


#30
Silfren

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Jasmine96 wrote...

Silfren wrote...


I'm one of those.  On the one hand, Origins was far more epic, and the Warden actually has a background to shore up her status as the Hero of Ferelden.  But I found the individual of Hawke far more interesting and engaging than my Warden.  I think this is actually a result of the voiced character versus silent one.  But I'm still disappointed that Hawke's status as a Champion whom the world would shake before is so...contrived, because Hawke was a bystander more than anything, and nothing she said or did actually had much effect.  

But I really don't want to see either of them back in DA3, except as background characters.  I mean, I'd love to see them referenced within the game based on my import choices, especially if, in the Warden's case, my decisions in Origin affect the world I get to explore, but only as background material. 

I'd much rather play an escaped Tevinter slave who fights on the side of the Templars to re-corral all the mages back into Circles, or an Orlesian spy a la Leliana working behind the scenes for a middle ground solution, or, perhaps, a Tevinter magister or some other mage supporter serving in the front lines of Anders' rebellion.  :devil:



I love your idea of playing as a tevinter slave, I never thought of that one before!

I agree with the thing about Hawke being voiced though, I know some people liked the silent protagonist better but I felt the voiced protoganist brought my charecter more into the game, instead being the only charecter who has the same expression the entire time (well minus sten)

At any rate I hope they give us background choices again. I don't see them going back to 6 origins but even just 2 based on class would be nice


Who knows if they will or not, indeed, at this juncture.  But I think the setup is good for it.  We know that the primary conflict is going to be the Mage-Templar war, which would be even more epic than the Fifth Blight story from Origins, given its world-altering potential, and there's a huge amount of potential there for different origins.  Anti-mage backgrounds could be the Tevinter slave concept, or an anti-Mage templar from Kirkwall.  Pro-mage origins might be a pro-mage templar (think Ser Evangeline from Asunder, who could be argued as both completely pro-mage or a contender for moderate stance between total mage freedom and templar oversight), or that Rivaini seer, or someone like Hawke, who was raised by a family that kept its mage children secret.  And finally the middle-road group could be, again, a moderate Templar--one from Ferelden, possibly, since that was the most liberal of all the Circles.  Or someone like Alistair, who was raised to be a Templar but (potentially) wandered around for a year with a free Grey Warden mage.

Or maybe it's just that with the possibility of a much-expanded world to draw from, I think it would be really awesome if we got to pick origins not simply based on the class or race we wanted to play, but the nation.  Orlesians would be likely to be much more pro-chantry.  Ferelden could be the moderate choice, again.  Tevinter has the potential to provide both rabidly pro-mage and rabidly anti-mage characters.  Or Rivain, which is likely to be more pro-mage.  

#31
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Silfren wrote...

Or maybe it's just that with the possibility of a much-expanded world to draw from, I think it would be really awesome if we got to pick origins not simply based on the class or race we wanted to play, but the nation.  Orlesians would be likely to be much more pro-chantry.  Ferelden could be the moderate choice, again.  Tevinter has the potential to provide both rabidly pro-mage and rabidly anti-mage characters.  Or Rivain, which is likely to be more pro-mage.  


I like the idea of more origins, I think* a while back something ws brought up about weather we'd see origins again and they said if there were it would probably be more in the mass effect form of background stories(never played mass effect but I know what they're talking about) 

oh and here's an interview with the dragon age team they talk some about playing other races and origins if anyone's interested :)


Modifié par Jasmine96, 01 mars 2012 - 03:07 .


#32
Silfren

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Jasmine96 wrote...

Silfren wrote...

Or maybe it's just that with the possibility of a much-expanded world to draw from, I think it would be really awesome if we got to pick origins not simply based on the class or race we wanted to play, but the nation.  Orlesians would be likely to be much more pro-chantry.  Ferelden could be the moderate choice, again.  Tevinter has the potential to provide both rabidly pro-mage and rabidly anti-mage characters.  Or Rivain, which is likely to be more pro-mage.  


I like the idea of more origins, I think* a while back something ws brought up about weather we'd see origins again and they said if there were it would probably be more in the mass effect form of background stories(never played mass effect but I know what they're talking about) 

oh and here's an interview with the dragon age team they talk some about playing other races and origins if anyone's interested :)





I've never played ME and don't plan to--not a fan of the Sci-Fi genre, unless it's Star Trek.  So could you explain the Mass Effect background story thing?

#33
BioFan (Official)

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there will be more traveling, and as a new protagonist. the game i''m pretty sure is centered around orlais, but you will go to many other places too.

Modifié par Ericander77, 01 mars 2012 - 04:35 .


#34
Silfren

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Ericander77 wrote...

there will be more traveling, and as a new protagonist. the game i''m pretty sure is centered around orlais, but you will go to many other places too.


I'm of the same mind.  I don't think it's been officially stated by Bioware, but given that Orlais is the seat of the Divine Chantry (or whatever the non-Imperial Chantry is called), and the prominence of the Chantry in the upcoming war, it makes sense that much of the game would be focused there. 

But since it is, after all, a world-spanning conflict, it also makes sense we'd see other lands.  Rivain and Tevinter would both be good choices, especially Tevinter.  I also wonder how much the Qunari will figure into this conflict, and whether it means we'll be seeing Par Vollen or Sanhedron. 

Hmm.  I wonder how much Orzammar will figure into all this?

#35
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Silfren wrote...

Jasmine96 wrote...

Silfren wrote...

Or maybe it's just that with the possibility of a much-expanded world to draw from, I think it would be really awesome if we got to pick origins not simply based on the class or race we wanted to play, but the nation.  Orlesians would be likely to be much more pro-chantry.  Ferelden could be the moderate choice, again.  Tevinter has the potential to provide both rabidly pro-mage and rabidly anti-mage characters.  Or Rivain, which is likely to be more pro-mage.  


I like the idea of more origins, I think* a while back something ws brought up about weather we'd see origins again and they said if there were it would probably be more in the mass effect form of background stories(never played mass effect but I know what they're talking about) 

oh and here's an interview with the dragon age team they talk some about playing other races and origins if anyone's interested :)





I've never played ME and don't plan to--not a fan of the Sci-Fi genre, unless it's Star Trek.  So could you explain the Mass Effect background story thing?


that's the reason I don't play it either, I'm much more of a fantasy person :)

anyway like I said I never played it either, so I don't really know how it goes throughout the whole game, but I did see the beggining of it and where you create your charecter (anyone feel free the correct me if I'm wrong) and I think they give you a couple of backgrounds like you get to choose what planet your from and how you joined whatever group in the game but you don't start off in that background, 
I'm probably explaining this terribly ahah...

okay so imagine DAO starts at ostagar. You would still have gotten to pick your origin in the charecter creater and everyone still recognizes what origin you're from, like city elf still gets recognized as city elf, same with mage from circle,  just the game starts with you already being recruited into the grey wardens

I hope that makes sense...

#36
WhiteThunder

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Teddie Sage wrote...

it's like... Is it really hard for people to move on and go play something else already? *cries*


I had the opposite problem, Dragon Age 2 made it far to easy to move on and go play something else already :(

#37
Teddie Sage

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You don't get the point WhiteThunder, why this obsession is so important to the haters? Why can't they focus on more positive things if they hate it so much? Don't they understand that no is no and white isn't black and so on? Common sense.

#38
A Crusty Knight Of Colour

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The opposite of love is not hate, but indifference.

Apathy is death.

Besides, you're taking a single criticism of Dragon Age 2 like:

One of the few good news i've read about DA3. Hawke is/was such a boring character. Shame there's no continuation on the warden story though.


and misconstruing it as obsessive hatred for the entire game.

I'd also say that you're conflating people who dislike the game with thought out criticisms with trolls who have no interest in promoting discussion and would rather vent/slag off. In the case of the latter, how many are left in the DA 2 forums? Hell, how many people are left in the DA 2 forums at all? Certainly not the amount of people we had before.

Things are not so black and white.

Modifié par CrustyBot, 01 mars 2012 - 12:11 .


#39
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Jasmine96 wrote...

that's the reason I don't play it either, I'm much more of a fantasy person :)

anyway like I said I never played it either, so I don't really know how it goes throughout the whole game, but I did see the beggining of it and where you create your charecter (anyone feel free the correct me if I'm wrong) and I think they give you a couple of backgrounds like you get to choose what planet your from and how you joined whatever group in the game but you don't start off in that background, 
I'm probably explaining this terribly ahah...

okay so imagine DAO starts at ostagar. You would still have gotten to pick your origin in the charecter creater and everyone still recognizes what origin you're from, like city elf still gets recognized as city elf, same with mage from circle,  just the game starts with you already being recruited into the grey wardens

I hope that makes sense...



Heh. That's a fair enough rough description, but I'll try and elaborate.

Starting out, you are asked to pick your background. In ME1 this is, essentially, two decisions.

The first is your upbringing. Your options are Earthborn, where you were born on the mean streets of one of Earth's cities as an orphan, joined a gang, then joined the Alliance military as a way to escape a scuffle you had with a rival member; Colonist, where you grew up on an outlying colony that was later wiped out and which you were the only survivor, after which you immediately enlisted in the Alliance military to deliver justice; or a Spacer, meaning you grew up as a military brat on a space ship while your parents served in the alliance armada and, after your dad died in the line of service, you made sure enlisted the day you were eligible to carry on the family tradition.

The second is how you defined yourself as a hero. Since the game is all about how Shepherd is a bad donkey mo fo who gets selected to be the first human to join an elite group of super space agents (its not as hokey as it sounds, trust me), you have to already start out as a hero. The options are Sole Survivor, where you were the only person who made it out of a terrible ambush but got the impossible mission done, War Hero, where you lead your squad against insurmountable odds and saved the day, or Ruthless Soldier, where you took an any-means-neccessary approach by sending the majority of your squad to their certain deaths and then killed surrendering enemies.

All of these affect your starting morality meter a little, but they also offer a few bits of dialogue and each has a specific quest or an alteration to an existing quest.

So if I was a Spacer Sole Survivor, I would get two quests. One is where I would run into an old Marine friend of my parents who had fallen on hard times. The other is a variation to the side quest UNC Kyle (which anyone can play) where a man holding a scientist hostage in a normal playthrough turns out to be someone I thought was dead from my Sole Survivor mission.

Its not a huge impact and you don't "see" any of your background, so its not quite as deep as an Origin story. But if implemented in a new DA game and made deeper than it was in ME1, then it could be interesting.

Modifié par Fast Jimmy, 01 mars 2012 - 01:28 .


#40
Fast Jimmy

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Teddie Sage wrote...

You don't get the point WhiteThunder, why this obsession is so important to the haters? Why can't they focus on more positive things if they hate it so much? Don't they understand that no is no and white isn't black and so on? Common sense.


"No" is just the first sign you are in a negotiation. You may not get what you want, but you can begin a dialogue to let the other person see why you want it and maybe convince them to meet you in the middle.

That's the point of the so-called "haters" on these boards. They wouldn't be here if they didn't like at least one of Bioware's games. And so they are trying to begin a dialogue to show why we loved X about Y game so that maybe Z game in the future can be like it. We are also trying to begin a dialogye to show how W about B game infuriated us so much that it caused us to not recommend it to anyone who asked us about it. Since I'm sure they saw the declining sales of game B and thought "Wait, what did we do wrong?"

#41
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I'm fine with a new protagonist for every major release. Warden's story is finished, or at least finished to the extent that I don't need a new installment with him.
And Hawke, I'm not a fan of him, so I'm glad he leaves the stage.
As for the area we'll encounter I'm guessing Orlais to be the central point with missions leading to Tevinter, Free Marches.

#42
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The idea of playing a race from Orlasis would be rather interesting. You could help stop the war and bring preace to the region and unity between Ferelden and Orlasis or you could bring Ferelden to Civil War and ready for Orlasis to step in and completely take over. In the mean while, you have Flemneth and The Dude from DA 2 (Core...something, sorry forgot name) causing trouble and you have to figure out what to do. This would be a great way for the Warden and Hawke to become playable characters. You would be in charge of a brand new character though like I said. You could also throw in the event of a full Qunari invasion if both lands are united together? Just a thought.

#43
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JediMaster2000 wrote...

The idea of playing a race from Orlasis would be rather interesting. You could help stop the war and bring preace to the region and unity between Ferelden and Orlasis or you could bring Ferelden to Civil War and ready for Orlasis to step in and completely take over. In the mean while, you have Flemneth and The Dude from DA 2 (Core...something, sorry forgot name) causing trouble and you have to figure out what to do. This would be a great way for the Warden and Hawke to become playable characters. You would be in charge of a brand new character though like I said. You could also throw in the event of a full Qunari invasion if both lands are united together? Just a thought.


But the Warden and Hawke simply are not going to be playable characters, so hoping for it...I personally just see that as wasted energy.  It's already been made clear from Bioware that the Warden's story is finished, and that only makes sense, because theirs was the story of becoming the Hero that ended a Blight before it had barely begun.  There's no reason for them to come back onto the scene as a major character again unless Bioware rehashes another Grey Warden-centric plot.  But what reason is there for one without another Blight looming on the horizon?  We already played that game.  Mass Effect is one huge, all-encompassing story, as I understand it, about a person named Shepherd.  Dragon Age, however, is about different characteres within the world of Thedas, and Bioware already stated officially that we'll have a new protagonist for each installment.

The way that Origins and DA2 both went, we only had one PC, so how you mean that the Warden and Hawke could both be playable characters while being in charge of a brand new one...I really don't understand what you mean.  The other party members you get as either the Warden or Hawke are not playable characters, but companions.  More than NPCs, but less than PCs.  We can't control them beyond moving them around like puppets while exploring or fighting.

The Dude from DA2?  I have no idea who you're referring to.  Cole, perhaps?  But he wasn't in DA2; rather, the novel Asunder.

#44
Guest_Jasmine96_*

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Fast Jimmy wrote...

Jasmine96 wrote...

that's the reason I don't play it either, I'm much more of a fantasy person :)

anyway like I said I never played it either, so I don't really know how it goes throughout the whole game, but I did see the beggining of it and where you create your charecter (anyone feel free the correct me if I'm wrong) and I think they give you a couple of backgrounds like you get to choose what planet your from and how you joined whatever group in the game but you don't start off in that background, 
I'm probably explaining this terribly ahah...

okay so imagine DAO starts at ostagar. You would still have gotten to pick your origin in the charecter creater and everyone still recognizes what origin you're from, like city elf still gets recognized as city elf, same with mage from circle,  just the game starts with you already being recruited into the grey wardens

I hope that makes sense...



Heh. That's a fair enough rough description, but I'll try and elaborate.

Starting out, you are asked to pick your background. In ME1 this is, essentially, two decisions.

The first is your upbringing. Your options are Earthborn, where you were born on the mean streets of one of Earth's cities as an orphan, joined a gang, then joined the Alliance military as a way to escape a scuffle you had with a rival member; Colonist, where you grew up on an outlying colony that was later wiped out and which you were the only survivor, after which you immediately enlisted in the Alliance military to deliver justice; or a Spacer, meaning you grew up as a military brat on a space ship while your parents served in the alliance armada and, after your dad died in the line of service, you made sure enlisted the day you were eligible to carry on the family tradition.

The second is how you defined yourself as a hero. Since the game is all about how Shepherd is a bad donkey mo fo who gets selected to be the first human to join an elite group of super space agents (its not as hokey as it sounds, trust me), you have to already start out as a hero. The options are Sole Survivor, where you were the only person who made it out of a terrible ambush but got the impossible mission done, War Hero, where you lead your squad against insurmountable odds and saved the day, or Ruthless Soldier, where you took an any-means-neccessary approach by sending the majority of your squad to their certain deaths and then killed surrendering enemies.

All of these affect your starting morality meter a little, but they also offer a few bits of dialogue and each has a specific quest or an alteration to an existing quest.

So if I was a Spacer Sole Survivor, I would get two quests. One is where I would run into an old Marine friend of my parents who had fallen on hard times. The other is a variation to the side quest UNC Kyle (which anyone can play) where a man holding a scientist hostage in a normal playthrough turns out to be someone I thought was dead from my Sole Survivor mission.

Its not a huge impact and you don't "see" any of your background, so its not quite as deep as an Origin story. But if implemented in a new DA game and made deeper than it was in ME1, then it could be interesting.



oh okay, well that sounds even better, thanks for explaining it. I hope they do decide to do something like this even if they don't decide to bring races I'd love to be able to choose my background

#45
poopville

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During some epic final battle in DA3, they should have a squad of Wardens join in, with "our" Warden leading them. That would be a sweet cameo. Bonus points if they are riding flying griffons. Or unicorns.

#46
JediMaster2000

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Silfren wrote...

JediMaster2000 wrote...

The idea of playing a race from Orlasis would be rather interesting. You could help stop the war and bring preace to the region and unity between Ferelden and Orlasis or you could bring Ferelden to Civil War and ready for Orlasis to step in and completely take over. In the mean while, you have Flemneth and The Dude from DA 2 (Core...something, sorry forgot name) causing trouble and you have to figure out what to do. This would be a great way for the Warden and Hawke to become playable characters. You would be in charge of a brand new character though like I said. You could also throw in the event of a full Qunari invasion if both lands are united together? Just a thought.


But the Warden and Hawke simply are not going to be playable characters, so hoping for it...I personally just see that as wasted energy.  It's already been made clear from Bioware that the Warden's story is finished, and that only makes sense, because theirs was the story of becoming the Hero that ended a Blight before it had barely begun.  There's no reason for them to come back onto the scene as a major character again unless Bioware rehashes another Grey Warden-centric plot.  But what reason is there for one without another Blight looming on the horizon?  We already played that game.  Mass Effect is one huge, all-encompassing story, as I understand it, about a person named Shepherd.  Dragon Age, however, is about different characteres within the world of Thedas, and Bioware already stated officially that we'll have a new protagonist for each installment.

The way that Origins and DA2 both went, we only had one PC, so how you mean that the Warden and Hawke could both be playable characters while being in charge of a brand new one...I really don't understand what you mean.  The other party members you get as either the Warden or Hawke are not playable characters, but companions.  More than NPCs, but less than PCs.  We can't control them beyond moving them around like puppets while exploring or fighting.

The Dude from DA2?  I have no idea who you're referring to.  Cole, perhaps?  But he wasn't in DA2; rather, the novel Asunder.


Yes I am talking about having The Warden and Hawke be supportive characters and playable. I look at it as though even though it is a different story each game, they are all connected and why shouldn't you be able to play as them. I understand the whole new progtanist in the game, I was just talking about their supportive cast. I think the character I am talking about is Corpheyus(sp?). I think he, flementh, and qunari invasion on top of the mage/templar war would make for one insanely large game. Now okay, scale back and only have a couple things instead of 5 but you get the idea.

#47
Silfren

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JediMaster2000 wrote...

Silfren wrote...

JediMaster2000 wrote...

The idea of playing a race from Orlasis would be rather interesting. You could help stop the war and bring preace to the region and unity between Ferelden and Orlasis or you could bring Ferelden to Civil War and ready for Orlasis to step in and completely take over. In the mean while, you have Flemneth and The Dude from DA 2 (Core...something, sorry forgot name) causing trouble and you have to figure out what to do. This would be a great way for the Warden and Hawke to become playable characters. You would be in charge of a brand new character though like I said. You could also throw in the event of a full Qunari invasion if both lands are united together? Just a thought.


But the Warden and Hawke simply are not going to be playable characters, so hoping for it...I personally just see that as wasted energy.  It's already been made clear from Bioware that the Warden's story is finished, and that only makes sense, because theirs was the story of becoming the Hero that ended a Blight before it had barely begun.  There's no reason for them to come back onto the scene as a major character again unless Bioware rehashes another Grey Warden-centric plot.  But what reason is there for one without another Blight looming on the horizon?  We already played that game.  Mass Effect is one huge, all-encompassing story, as I understand it, about a person named Shepherd.  Dragon Age, however, is about different characteres within the world of Thedas, and Bioware already stated officially that we'll have a new protagonist for each installment.

The way that Origins and DA2 both went, we only had one PC, so how you mean that the Warden and Hawke could both be playable characters while being in charge of a brand new one...I really don't understand what you mean.  The other party members you get as either the Warden or Hawke are not playable characters, but companions.  More than NPCs, but less than PCs.  We can't control them beyond moving them around like puppets while exploring or fighting.

The Dude from DA2?  I have no idea who you're referring to.  Cole, perhaps?  But he wasn't in DA2; rather, the novel Asunder.


Yes I am talking about having The Warden and Hawke be supportive characters and playable. I look at it as though even though it is a different story each game, they are all connected and why shouldn't you be able to play as them. I understand the whole new progtanist in the game, I was just talking about their supportive cast. I think the character I am talking about is Corpheyus(sp?). I think he, flementh, and qunari invasion on top of the mage/templar war would make for one insanely large game. Now okay, scale back and only have a couple things instead of 5 but you get the idea.


I don't necessarily think they're all connected.  The story of the Warden is strictly about destroying the archdemon of the Fifth Blight.  The only connection it has to DA2 is a possible relationship between Warden and Hawke IF the Warden is a Human Mage.  But that's strictly a familial connection.  There's no real story link.  Closest I can come up with is that Hawke ended up in Kirkwall due to fleeing the Blight.  But Origins was about the Blight, and DA2 was a set-the-stage interim tale leading up to the Mage/Templar war.

An insanely large game like you describe would be rather unwieldy to play, I think.  Bioware games are better for their tight, linear focus.  Better anyway to have hints within one game for the next game's conflict.  I personally think we might see more and more hints of a growing Qunari threat that could be the stage for DA4.  My thoughts on it being part of DA3 is that possibly it could be a looming conflict that helps to provide resolution to the other one.  An obvious branching choice line, after all, would be a mage-supporter rousting the populace against the Qunari threat and possibly gaining greater freedom for mages through their effors, versus a templar-supporter joining with the qunari to end the mage threat. 

Getting back to the Warden and Hawke as playable characters, I don't think you've really considered the ramifications of such.  Hawke could perhaps be do-able this way, but definitely not the Warden.  The Warden was a highly customizable character you had total control over.  Would you really want to be forced to see your creation reduced to a Companion?  For this to work, Bioware would have to create a specific personality for the Warden, and the only control you would have would be according to how the Warden would react to your PC.  There are just too many variables inherent in a Warden that would be imported.  Most of that would have to be excised.  Further, you're forgetting that a lot of people had their Wardens give the Ultimate Sacrifice. 

Warden as Playable Character is simply too untenable a concept.  It would have to be a minor, optional story at best.  

#48
JediMaster2000

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I disgree completely. Now let me back up here a moment. I like the idea of doing the Qunari Invasion for DA 4. Great idea! Now fast foward.

For those who Warden lived, having them as a playable character would be awesome! Now grant you there would be a tempation to play more so as The Warden than the new guy but there are ways around it. I don't see it any different than when I played as Anders and let my Warden Dwarf run around and do the fighting. I think Hawke though would be much easier to incorporate as a playable characte than the Warden but would still like to see both. As for those whose Warden made the Ultimate Sacrafice, allow them to become a spirit in the Fade (yes, very Star Warish I know). You could then allow the Warden's Spirit to help out your character much like Wyn's did or Ander's even. I mean they could become a part of you and could add dialogue/struggle for your character as they play on. Now you could always add in a mission to seperate the two and bid buh-bye to the Warden or not even allow them to merge with your character.

As far as the stories not relating, yes they do. They are in the same time line and same region as each other. The stories do not have a huge overlap of each other but they still intertwine with one another. I think this is what should def take place in 3. Have an intertwining story and let it run from there.

#49
Silfren

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JediMaster2000 wrote...

I disgree completely. Now let me back up here a moment. I like the idea of doing the Qunari Invasion for DA 4. Great idea! Now fast foward.

For those who Warden lived, having them as a playable character would be awesome! Now grant you there would be a tempation to play more so as The Warden than the new guy but there are ways around it. I don't see it any different than when I played as Anders and let my Warden Dwarf run around and do the fighting. I think Hawke though would be much easier to incorporate as a playable characte than the Warden but would still like to see both. As for those whose Warden made the Ultimate Sacrafice, allow them to become a spirit in the Fade (yes, very Star Warish I know). You could then allow the Warden's Spirit to help out your character much like Wyn's did or Ander's even. I mean they could become a part of you and could add dialogue/struggle for your character as they play on. Now you could always add in a mission to seperate the two and bid buh-bye to the Warden or not even allow them to merge with your character.

As far as the stories not relating, yes they do. They are in the same time line and same region as each other. The stories do not have a huge overlap of each other but they still intertwine with one another. I think this is what should def take place in 3. Have an intertwining story and let it run from there.


You CAN'T have played as Anders while the PC ran around doing the fighting.  I'm at a loss as to what you even mean here.  Bioware doesn't allow for the option for you to play as one of your Companions.  You can control their movements, but the story and the game will both unfold as if the Warden is the mover and shaker throughout.

ETA because my dog interrupted the posting process: I don't think you're taking into account all the different choice variables involved with Wardens.  I think that most of the people who entertain the thought of playing as their Warden again consider it from a similar standpoint as Mass Effect, where Shepard is the main character throughout (as I understand): So that not just some generic Warden, but THEIR Warden, with all the choices made in Origins, is what they get to see/play with again.  

I don't think most people want to play their Warden again if it means that much of the Origins content is stripped away.  This is the very reason why a lot of people think the Warden could only return as a background character with limited interaction.  Otherwise it would take too many resources to implement a fully realized Warden that appeared in a game as more than part of background history of the world.

Modifié par Silfren, 01 mars 2012 - 09:07 .


#50
Guest_Jasmine96_*

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So this is a bit off topic but I've just been wondering, now that the templars are hunting all the mages do you think they're hunting the grey warden mages too?
I know the order if supposed to be neutral but I mean both Fiona and Anders were/are? grey wardens and one blew up the chantry while the others leading a rebellion. Do you think that would give the templars reason to hunt grey warden mages as well?