Dragon Age 3 Please!
#126
Posté 10 mars 2012 - 04:17
What is seen can not be ... unseen ....
#127
Posté 10 mars 2012 - 04:20
Yeah, baby!
#128
Posté 10 mars 2012 - 10:38
#129
Posté 10 mars 2012 - 06:55
katling73 wrote...
I'm hoping that nothing in Asunder is relevant to or referred to or transferred to DA3. I have neither the time nor inclination to read it and having things from the book thrown in would place an unspoken obligation on players to read it so they understand what's going on. It would take the book from being an add-on that can be read if you're interested to being a blatant money grab.
Though if they do insist on shovelling characters from the book as well as Tallis down our throats, I actually quite like the idea of having a pool of characters who we can choose our companions from. If it's done via quests that would be very interesting and very promising. A good example would be if you finish a quest in a pro-Qunari fashion, Tallis is open to you as a companion. If you finish the same quest in an anti-Qunari fashion, you get access to another companion. It would certainly help address one of my main gripes from DA2 - that choices you made had little or no consequences. With this idea, your choices would have very definite consequences. It'd be great.
The book basically fleshes out the epilogue statements by Varric. Without spoilers, it provides a more concrete basis for the coming mage/templar war, so I think it's a given that DA3 will reference events from the book, though I don't think it necessarily follows that people will have to read the book to understand in-game events. Like DA2 (moreso than DA2, really) it's the prequel for the next game. So relevancy, references, and transfers? Pretty much inevitable.
#130
Posté 12 mars 2012 - 08:41
I'd love to see some old faces, and please give us back the ability to converse with our companions anywhere we like. Though seeing as how Mass Effect basically streamlined that out with it's latest realease, it doesn't look too good for Dragon Age. I feel the ability to speak with companions anywhere played a major role in crafting the fantastic lore of DAO, and it saddens me that a lot people don't give this 'ability to talk to friends anywhere' it's due.
I remember during my first ever playthrough of DAO, I had just entered Denerim and turned to ask Leliana what she knew about it, and she gave me the run-down of it. It was then I knew I was experiencing something special. From then on I couldn't wait to engage my other companions in conversation, and I did. Around our campfire, while walking through a Dalish campsite, right before taking on the Arch-Demon and everything in between. And I know it has been parroted 1,000 times but I feel DA2 lost sight of itself in this sense, and focused way too much on the action aspect of DA, which barley existed in DAO at all. I'd rather think that the leaving out of anytime conversations in DA2 was a care-less miscalculation on the DA team's part and not an intentional stream-line. Yes, yes, I know that's highly unlikely but a guy can hope. Please, if nothing else, bring this back.
#131
Posté 19 mars 2012 - 11:36





Retour en haut






