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Krogan Soldier vs. Krogan Sentinel


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#1
JumboWheat01

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So I unlocked a Krogan Soldier the other day, and even though I've never been one for Soldiers, I figured I'd give him a try.  After a little playing and reading the Powers he had available, I wondered what the point of a Krogan Sentinel is.  Here's what I pondered out to myself.


Fortitude vs. Tech Armor: Both provide damage reduction, both slow down cooldowns.  Fortitude only slows them down by 60% at base, unlike Tech Armor's 80%.  Sure, this may be to compensate for the fact that soldiers will probably carry more than one gun, but it is odd, when a class that doesn't revolve around its powers has a cooldown penalty that's smaller than one that does.  The second, Fortitude can be "shattered" to increase Melee Damage, which as we know for Krogan, can turn them into beasts.  All Tech Armor does is cause a fart minor PBAoE explosion.

Carnage vs. Incinerate: Both are armor-penetrators.  Incinerate can be Tech Detonated, but also suffers from a penalty against synthetics.  Carnage has some knockback power into it, and suffers no such penalty, as far as my shots against the only two enemies in the demo with armor have shown.  Both can be arced too.  Why on earth would I want Incinerate when Carnage does the same thing?

Inferno Grenade vs. Lift Grenade: Both are grenades.  Inferno Grenade is horrible.  I won't deny that.  But what good does Lift Grenade do to a Krogan Sentinel?  They cannot Warp Detonate on their on, having instead to rely on teammates, who may not even have Warp.  Sure, it's a little bit of crowd control, but if an enemy is in the air, you can't Krogan Charge it.


So what is the point of it all, besides to "balance" the classes?  And who ever heard of Krogan using Tech attacks in the first place?


...Sorry 'bout that.  Had to rant.:mellow:

Modifié par JumboWheat01, 28 février 2012 - 10:19 .


#2
Cuthlan

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Did you mean to say Sentinel in the title, then? Rather than Vanguard?

#3
Delta 57 Dash

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... I LIKE Inferno grenade... it burns through health and shields at a respectable rate, so I see it more as a "fire and forget" weapon. It's not great, but it doesn't have a cooldown.

Tech armor also allows 40% DR at max, rather than 30%. This is crazy. Full Tech armor + Full Rage DR buffs = 70% Total DR (40 + 30). With 1200 hp, 1600 Shields, this means you have an effective 5334 Shields and an effective 4000 hp. Which means you are crazy hard to kill with rage active.

Also, you screwed up the title.

Modifié par Delta 57 Dash, 28 février 2012 - 09:55 .


#4
ScottimusPrime

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Have to disagree on one point there, dude: Inferno grenades are great. They slowly (and painfully, if you're the sadistic type) kill anything they splatter on. If I chunk one into a group of 4 assault troopers, they will all die (screaming, most of the time) after a few seconds.

Everything else though, I agree. Lift grenades are not effective alone like that, and the other powers are equally confusingly out of place on a Krogan.

#5
TeaL3af

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There should have been a krogan vanguard instead, without biotic charge though. Basically make a "Wrex" class that is strong in CQC with some biotic support powers. Replace fortitude with a similiar biotic power and give him a decent combo of other powers like Nova and Throw or something. Keep the rage mechanic though.

I guess they did it because they wanted to preserve the 2 classes per alien, 3 races per class thing though.

Modifié par TeaL3af, 28 février 2012 - 10:02 .


#6
PhantomFO

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As you've noted, neither have cooldown powers you want to spam. Either will be better served with a Widow paired with either a Claymore or Revenant.

The Soldier is pure damage, at the expense of a slightly weaker shield that can be popped to grealy boost melee.

The Sentinel is tankish support, capable of incapacitating large groups of enemies with grenades (which ignore weight penalties) while absorbing more damage than any other class in the game. If you absolutely, positively need that data node capped or squadmates revived despite two turrets in the area and no time to clear the zone, they're your best bet to get it done.

#7
mysticforce42

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The only ability a Krogan needs is to figure how a way to attach an omni blade to his forehead >.>

#8
JumboWheat01

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Topic title fixed. Goofed up big on that one.

#9
Navasha

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I don't know... My Krogan soldier spams carnage every 2 seconds, wiping out whole groups of enemies faster than they can be shot. The power regen penalty for fortitude is pretty wiped out by carrying just an assault rifle, instead of a heavy shotgun.

#10
Atmosfear3

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What is tech detonation that the OP mentions? I've not heard of any tech power combos.

#11
Navasha

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Atmosfear3 wrote...

What is tech detonation that the OP mentions? I've not heard of any tech power combos.


Generally, its freezing and fire.    Cryoblast followed by incinerate, though the soldier has some things that increase damage to frozen too.

#12
MingWolf

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ScottimusPrime wrote...

Have to disagree on one point there, dude: Inferno grenades are great. They slowly (and painfully, if you're the sadistic type) kill anything they splatter on. If I chunk one into a group of 4 assault troopers, they will all die (screaming, most of the time) after a few seconds.
.


They don't do a whole lot of damage at once, but I too find them useful.  Especially when you get mobbed.  Chucking a grenade into the crowd might just save you and your team.  

#13
ttchip

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MingWolf wrote...

They don't do a whole lot of damage at once, but I too find them useful.  Especially when you get mobbed.  Chucking a grenade into the crowd might just save you and your team.  


They do like 1800ish dmg over 8 seconds. That's not too bad for bronze and silver.

Modifié par ttchip, 28 février 2012 - 10:42 .


#14
ttchip

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Navasha wrote...
Generally, its freezing and fire.    Cryoblast followed by incinerate, though the soldier has some things that increase damage to frozen too.


Generally it's 'timed effect' + 'instant effect' = explosion

Krogan soldiers can cause fire explosions by killing an enemy incinerated by Inferno Grenade by using Carnage.

Modifié par ttchip, 28 février 2012 - 10:45 .


#15
Cyonan

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From the looks of it, if you spec fort/tech armor into their max damage reductions, then Tech Armor comes out with 40% to Fort's 30%.

Other than being slightly more tankish, I don't really see why you would want to go with krogan Sentinel. It feels like Krogan should have gotten Vanguard/Soldier rather than Sentinel/Soldier.

#16
hottaterman

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I thought this also had to do with lore too? As in Krogans in general have very few biotic users and Wrex is almost one of a kind.

#17
Adhin

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I agree Incinerate is an awkward choice for a Sentinel Krogan. Make's no real sense from either perspective. As for the Tech explosion stuff you have 3 basic kinds, one for each element used. Frost and Fire both require the target be killed via another power for them to work.

For instance take Cryo-blast, 'completely' freeze a target then use Incinerate or carnage or whatever to instantly kill it (has to be a power or high weapon dmg with ammo type on) and you'll get a Cryo-AoE explosion that frost/freezes targets nearby. Same works for Fire based stuff (Incinerate, inferno grenades, inferno ammo), but you still have to use an ability to 'kill' the target - even Overload can do it if they have low enough health.

Then you got Electricity - Overload/Energy Drain, Disruptor ammo - anything that causes that electrical 'effect' (which sticks around longer then people realize - look for little sparks) and you use 'any power' that causes damage - even Warp or other biotics - will cause an electrical chain effect. It's as close to a Biotic Explosion as tech powers get, though its not as strong as the fire based one (which again, requires targets death to trigger). Still useful though and if you have enough CD on powers you could technically keep chaining it via targetting other targets as it applies that electrical state to anything nearby. Well, same for all 3 really.

#18
Ironsandshrew

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I also really like the Inferno Grenade, especially against large clusters of regular assault troopers which can be dangerous in groups especially on Silver and up.

#19
No Snakes Alive

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The Soldier will end up with more melee damage thanks to the ability to purge Fortification but the Sentinel will end up with more damage resistance. Aside from that, the Sentinel should have much better CC.

First off, as crappy as Tech Armor's detonation may seem, it'll probably make for a much better get out of trouble ability on a class that can actually make it out alive when the **** hits the fan. Then there's Lift Grenades which should make for far superior crowd control than Carnage or Infernos, at least judging by how win they are in the SP demo. Even if you can't capitalize on killing every lifted enemy with a biotic explosion or anything like that, that power should be one of the ultimate for buying you valuable time to escape and regen or proc rage mode.

For the extra tanking and CC, I think Krogan Sentinels will have incomparable survivability in this game and I'll probably end up liking them more than the Soldier and potentially more than any other class. Plus how badass is a Krogan going to look in Tech Armor?